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Unrandom

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Posts posted by Unrandom

  1. Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
    Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/EndRdx(9)
    Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)
    Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
    Level 6: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(27)
    Level 8: Boxing -- Hct-Dam%(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)
    Level 14: Tough -- GldArm-3defTpProc(A)
    Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29)
    Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
    Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(39)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(40)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
    Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
    Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)
    Level 44: Temperature Protection -- StdPrt-ResDam/Def+(A)
    Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
    Level 50: Musculature Core Paragon 
    Level 50: Ageless Core Epiphany 
    Level 50: Degenerative Core Flawless Interface 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    		|-------------------------------------------------------------------|

    Although I'm using a Rad/Fire brute build (I got from here) in the example above, this post is actually more general---not particular to that build or AT. However, I don't know how to ask the questions I have without having an example and explaining what I'm getting at first.

     

    I have made my Rad/Fire brute after that build. I've boosted all of the enhancements that are possible to boost, however there are a few that are not "boostable", but ARE possible to attune: should I attune the unboostable enhancements?

     

    I'm going to take a guess and say that I probably should NOT attune any that are in a set (like "Preventive Medicine: Absorb Proc" in the "Healing Flames" power), because I read somewhere that attuned and unattuned enhancements are not considered to be the same set, but separate, so attuning one enhancement of the set but not the others would mess up the set bonuses. Am I correct in my understanding of that?

     

    I really don't know about the other enhancements though that are not being used in a set, but just the single enhancement for it's proc. Examples of what I'm talking about:

    "Fury of the Gladiator: Chance for -Res" in the "Burn" power in the build above

    "Panacea: +Hit Points/Endurance" in the "Health" power

    In fact, every proc enhancement in that build is unboostable, but is attuneable.

    Would it be good to attune those single enhancements like the Panacea proc? 

  2. Here is the same build with a change to DNA Siphon (because of @Bopper's advice here).

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Unrandom2: Level 50 Natural Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Bio Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Crushing Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg(9)
    Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31)
    Level 2: Inexhaustible -- Pnc-Heal/+End(A)
    Level 4: Boxing -- Hct-Dam%(A), Hct-Dmg/EndRdx(7), Hct-Acc/Rchg(7), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/Rchg(13)
    Level 6: Environmental Modification -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(39)
    Level 8: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(11)
    Level 10: Adaptation 
    Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(21)
    Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23)
    Level 18: Rend Armor -- AchHee-ResDeb%(A), SprUnrFur-Acc/Dmg(19), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40)
    Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-Def/EndRdx(50), Rct-ResDam%(13)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48)
    Level 30: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(46), ThfofEss-+End%(46)
    Level 32: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(34)
    Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37), FuroftheG-ResDeb%(37)
    Level 38: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/EndRdx(43), Apc-Dmg(46)
    Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
    Level 49: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-EndRdx/Dmg/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    Level 1: Momentum 
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    Level 50: Spiritual Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Storm Elemental Core Superior Ally 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Radial Embodiment 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 0: Freedom Phalanx Reserve 
    ------------

    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    		|-------------------------------------------------------------------|

    The question is: is the health and endurance gain when using that power worth the drop in defense? Below is an image to easily compare the defense difference.

     

    siphon-dna-options.png

  3. Alright, after extensive reading on the forums, and experimenting in Mids' Reborn, I've finally made a build, but I can't say I know if I've done things right.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Unrandom2: Level 50 Natural Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Bio Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Crushing Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg(9)
    Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31)
    Level 2: Inexhaustible -- Pnc-Heal/+End(A)
    Level 4: Boxing -- Hct-Dam%(A), Hct-Dmg/EndRdx(7), Hct-Acc/Rchg(7), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/Rchg(13)
    Level 6: Environmental Modification -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(39)
    Level 8: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(11)
    Level 10: Adaptation 
    Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(21)
    Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23)
    Level 18: Rend Armor -- AchHee-ResDeb%(A), SprUnrFur-Acc/Dmg(19), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40)
    Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-Def/EndRdx(50), Rct-ResDam%(13)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48)
    Level 30: DNA Siphon -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(45), MckBrt-Taunt/Rchg/Rng(45), MckBrt-Acc/Rchg(45), MckBrt-Taunt/Rng(46), MckBrt-Rchg(46)
    Level 32: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(34)
    Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37), FuroftheG-ResDeb%(37)
    Level 38: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/EndRdx(43), Apc-Dmg(46)
    Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
    Level 49: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-EndRdx/Dmg/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    Level 1: Momentum 
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    Level 50: Spiritual Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Storm Elemental Core Superior Ally 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Radial Embodiment 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 0: Freedom Phalanx Reserve 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
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    That is a mixture of @Kanil's awesome build (here), @Warlawk's Rad/Fire brute build (here [which I've copied to my Rad/Fire brute farmer and have enjoyed immensely]), and a bit of my own personal touches. I would like to softcap defense for S/L (I'm still 11% away), but do not see how I could do that without greatly decreasing DPS. Defensive sweep does bump smashing defense to 47% and melee to 53%, which is why I decided to use it for a LotG mule instead of Vengeance.

  4. It appears to me that the common practice is to put "Panacea: +Hit Points/Endurance" on the "Inherent: Fitness: Health" passive auto-power. Considering that Bio has the passive auto-power "Inexhaustible", would it at least be as good to slot it with that enhancement instead? Would it possibly even be better considering that Inexhaustible is a heal and endurance power, not just a heal power like Health is? (That would surely save one enhancement slot that could be used elsewhere, but I just don't know if the proc would work as well in Inexhaustible as it does in Health.)

     

    OR

     

    Is it still best to slot Panacea in Health as usual and put something else in Inexhaustible?

  5. @Kanil has graciously shared his build with me, and has gladly given me permission to share it publicly here.

     

      

    On 4/25/2020 at 4:30 AM, Kanil said:

    sorry for the late reply.

    not sure if it's the best build in terms of survival - it's not softcapped, but is one purple away from' being softcapped. was gunning for enough recharge to run the optimal strings 100% of the time.

     

      Hide contents

     

    
    
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    Watch him in action in the following video!

     

     

    To me, that is AWESOME! After I asked him for permission, he said he'd "...like to see folks pick it apart and improve it"

    • Like 1
  6. "Is it worth catalysing ATOs?"

     

    Is it possible to catalyze an ATO if the enhancement is not your character's AT? If yes, how?

     

    EDIT: never mind. I figured it out. 🙂

  7. Thank you all! I've finished reading both of those posts you linked to, and they've helped me.

     

    I spent a looong time yesterday and looked through every one of the 32 pages of the brute section of these forums. There are very few TW/Bio builds posted (this one and this one are interesting, but seem not quite "finished"). Funny enough, in doing that I learned some other things from other posts not particular to TW/Bio (like this) that I might try. With this thread I was hoping to see a few "finished builds" (I understand if "finishing" a build may not be completely possible in a developing game like this, but you know what I mean), and hear the stories of the players who've played them about what they've done and what they like; that way I could better plan my own (something I've learned from other things is that math is great, but real experience doesn't always happen as it looks on paper [or in a simulator]---but maybe I'm wrong in that assumption for Mids and CoH). I do have Mids, and it IS awesome---I don't mean to put it down at all. I also looked through every page of the Pylon Damage Thread and saw this awesome video. He didn't post his build, but I've sent him a PM; maybe he'll share it with me.

     

    5 hours ago, Nemu said:

    Have a short list of goals when you approach a build, and sort those goals order of priority. Goals like "I want to be survivable and do damage" are meaningless and offer no direction. Bio armor already features armors that offer typed defense so it makes sense to build for typed defense so goals like "I want to reach close to 45% defense to smashing/lethal/fire/cold/energy/negative damage on and be able to leverage force feedback procs to boost hasten to perma level with incarnate help" is much more tangible. Being able to construct goals like this requires some basic understanding of game mechanics hence the required reading material above.

     

    I'm glad you wrote that, because after reading the "Why is the softcap so important" blog post, I would have probably tried to get positional defense softcapped. (Now I'm guessing that would be a mistake.) Reaching 45% defense to smashing/lethal/fire/etc., and perma-hasten, and Spiritual Alpha sounds great to me! I will shoot for that. What I really want to do is be able to solo GM's, and I'm guessing that will get me there.

     

    5 hours ago, Nemu said:

    Unless you have loads of influence and know the exact final build you want...

     

    I don't think I'll have problems with influence once I know what to build. I have enough for one top tier build. I've gone through all of Robotech_Master's guides, so have a fairly OK understanding of the market. I have a good amount of influence from the market, and a lot of merits from getting all of the exploration badges (on all heroes, villains, and Praetorian zones) including the shard dimensions (I hate that place).

     

    In a team, I can contribute fairly well (even in +4x8), but I have to run in the "Defensive Adaption" stance most of the time, and I want to get to where I'm in the "Offensive Adaption" stance 99% of the time. I have all IO's (normal) enhancements on my powers, no sets yet. I have no travel powers (I buy jetpack at P2W). I have level 3 Musculature Alpha, Storm Lore, and Ageless Destiny, and T1 Ion Judgement. I've read all these posts on enhancements: (1) "A guide to IOs", (2) "Nic's Guide to IO's with Impact", (3) "Attuning/Catalyzing Enhancements", (4) "Attuned Enhancements and When To". I've also read main posts and a bit more in the "Farm Fresh Builds" thread, even though I'm not planning to farm with this character, as I was told that some of the stuff there would still help me, and I think it has. I'm not writing that stuff to brag, just to show that I've been looking into things, but I honestly am still having a very difficult time understanding enhancement sets, especially taking into consideration what you said about it not always being the best thing to slot all 6 of a set, how different sets affect different types of powers, "mules", "frankensteining", and even exemplaring (less worried about exemplaring, but I understand it is part of things to an extent). I am beginning to understand some though, just a bit slower than I'd like.

     

    Thank you all again for your posts! Hopefully a few great builders will share here; but if not, this has still helped me a lot!

  8. This is for you awesome, experienced players out there able to do stuff like this guy who soloed an MoITF without using inspirations: what is YOUR top-of-the-line build for a Titan/Bio brute? (I know that @Werner's build is Katana/Dark, but I would like to know about Titan/Bio brute builds.) What makes you proud of it (or what awesome things have you been able to do with it)?

     

    Please share your build, and explain its purpose/what-makes-it-great.

     

    I'm looking for an ultimate goal build---something to strive for---so don't worry about influence cost (however, if you do know the approximate total cost and would like to share that, great!).

     

    I'm most interested in how you slot your build enhancement-wise; however, if you want to include what incarnate powers you use, that'd be great too!

     

    (Please feel free to also share any other tips particular to your build/playstyle if you like.)

  9. Just so you know my current build (again, I'm happy to respec, so this is just so you know where I'm "starting" as of now).

     

    unrandom-current-powers.png

     

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Unrandom: Level 50 Natural Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Bio Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Defensive Sweep -- Dmg-I:50(A), Dmg-I:50(3), Dmg-I:50(3), Acc-I:50(5), Acc-I:50(5), EndRdx-I:50(48)
    Level 1: Hardened Carapace -- ResDam-I:50(A), ResDam-I:50(17), EndRdx-I:50(17)
    Level 2: Inexhaustible -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(25)
    Level 4: Environmental Modification -- DefBuff-I:50(A), DefBuff-I:50(25), EndRdx-I:50(31)
    Level 6: Crushing Blow -- Dmg-I:50(A), Dmg-I:50(7), Dmg-I:50(7), Acc-I:50(9), Acc-I:50(9), EndRdx-I:50(11)
    Level 8: Follow Through -- Dmg-I:50(A), Dmg-I:50(11), Dmg-I:50(13), Acc-I:50(13), Acc-I:50(15)
    Level 10: Adaptation 
    Level 12: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(15)
    Level 14: Kick -- Empty(A)
    Level 16: Ablative Carapace -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(34)
    Level 18: Rend Armor -- Dmg-I:50(A), Dmg-I:50(19), Dmg-I:50(19), Acc-I:50(21), Acc-I:50(21), EndRdx-I:50(23)
    Level 20: Evolving Armor -- ResDam-I:50(A), ResDam-I:50(36), ResDam-I:50(36), EndRdx-I:50(36)
    Level 22: Tough -- ResDam-I:50(A), ResDam-I:50(42), EndRdx-I:50(42)
    Level 24: Weave -- DefBuff-I:50(A), DefBuff-I:50(42), EndRdx-I:50(43)
    Level 26: Whirling Smash -- Dmg-I:50(A), Dmg-I:50(27), Dmg-I:50(27), Acc-I:50(29), Acc-I:50(29), EndRdx-I:50(31)
    Level 28: DNA Siphon -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37), Acc-I:50(37)
    Level 30: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(45), EndRdx-I:50(45)
    Level 32: Arc of Destruction -- Dmg-I:50(A), Dmg-I:50(33), Dmg-I:50(33), Acc-I:50(33), Acc-I:50(34), EndRdx-I:50(34)
    Level 35: Genetic Contamination -- Dmg-I:50(A), Dmg-I:50(39), Dmg-I:50(39), Acc-I:50(39), EndRdx-I:50(40)
    Level 38: Parasitic Aura -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
    Level 41: Superior Conditioning -- EndMod-I:50(A), EndMod-I:50(43), EndMod-I:50(43)
    Level 44: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(45), EndMod-I:50(46)
    Level 47: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(48), EndRdx-I:50(48)
    Level 49: Focused Accuracy -- ToHit-I:50(A), ToHit-I:50(50), ToHit-I:50(50), EndRdx-I:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- IntRdx-I:50(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Heal-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(46), EndMod-I:50(46)
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    Level 1: Momentum 
    Level 0: Task Force Commander 
    Level 0: Freedom Phalanx Reserve 
    ------------

     

  10. BACKGROUND:

     

    10 days ago I posted, asking what the "best brute" was (I understand now why that is a silly question, but thank you all so much for helping me). After reading everything posted to help me, I settled on Titan/Bio, and I'm loving it! (Side note/bunny trail: my friend gave up on blaster for the time being and made a Spines/Fire brute, and is loving AE farming. We don't play with each other as much as we planned, but it's fine: he enjoys grinding in AE a lot more than I do, and I enjoy getting badges and doing end-game content a lot more than he does---I've got all the exploration badges in all the areas I know of.)

     

    Then I found this post and have pretty much been planning to rebuild my brute to be like that, but there are two problems with that: (1) that is a scrapper build, not a brute build; (2) there is no incarnate stuff listed.

     

    I just yesterday hit level 50 and then unlocked 5/6 incarnate slots. I also did my first incarnate trial and had to pick a reward at the end, I didn't really know what to do so just picked the first option and hoped I didn't make too big of a mistake. I am not knowledgeable or experienced enough to plan out a great build, so I'm hoping someone would like to help me out with a plan I can strive for.

     

    QUESTIONS / REQUESTS for HELP:

     

    First, I'd like to know what I should do about my incarnate slots. What should I slot on those?

     

    Second, I know it'll be good to respec my character, and reslot it once I have the finances to afford top-tier enhancement sets (right now I can barely afford 1 of the enhancements listed in that scrapper build. LOL). What should I plan and strive for? Could anyone provide me a layout of what powers to get, how many slots to put on each one, and what enhancements to put on them? (I want to build this character as an AV/GM killer---not interested in PvP at this time.) Or maybe someone has already provided a great build on the forums you could point me to? I've looked some, but just get overwhelmed and confused. xD

    • Like 1
  11. Hmmm... That is a good question.

     

    After reading a bit more: what would be best for AE fire farms, but also great for +4x8 endgame content?

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