laudwic
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You know, when the page notes come out, you should edit this post.
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First understand the different types of enhancements. Training -> Dual Origin -> Single Origin; Crafted Enhancement IO (which are like the others, but do not expire - but the closest to your level +3 the better) or Set enhancements which give you a bonus when you slot 2 or more of that set Then there are some special enhancements like Hamidon (or Hami-Os) The next thing to be aware of is that Enhancements have diminishing returns when you get beyond 3 of a single type. I don't know the math off hand (and I'm too lazy to go to the Homecoming Wiki - hint hint do a google search on the homecoming wiki) but the first three of a single type individually are far more effective than the 4th of a same type. This is to prevent you from doing things like slotting one accuracy and five damage in each attack power. When you buy Set IOs in the auction house, you can buy them attuned (look for the ones without a level) and they get better as you level. NOTE when you buy Purple IOs (level 50) buy them as Level 50 NOT attuned.
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New AE Rikti Space Station Map back room boss spawn is broken.
laudwic replied to Ankylosaur's topic in Bug Reports
The way I read it was: "We're going to Space in Page 3!" I've also predicted a Clown Mastermind set, so, I've been wrong before. -
"Balancing" the various Archetypes; their Inherents; and their ATOs.
laudwic replied to Maelwys's topic in General Discussion
Funny, I heard Nerf Regeneration -
This is the high population servers version of First World problems.
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Pyro/Marine is very effective. I've predominately soloed to 50 + a bunch of vet levels. Even when I grouped it was pick-up groups. On the weekends, DFB groups are pretty plentiful even on low population servers like my beloved torchbearer.
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While I understand the idea and, in some ways, like the idea, I don't think it is worth the limited resources of the Devs time. The post above me is right in that there are many inf billionaires who give out inf all the time, but also, frankly, inf is easy to get. As a starting player, play a Sentinel through content. A sentinel is probably the most forgiving at, and survivable solo for a new player. Take that one to 50, and then you have enough inf to fund your next character. Each character will fund the next one. When you start doing veteran levels, you'll have more inf to fund future characters. If your interested, learning to game the auction house for more inf. There are directions on how to do it in the guides, it just takes a little time. Honestly, I would more support the idea of inf slot machines to fill the role, but, as with anything red side, it won't get used enough even though, in some ways, it is superior.
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Brilliant Barrage, full stun or fix recharge
laudwic replied to WindDemon21's topic in Suggestions & Feedback
In your opinion. The power is performing wonderfully for me for the purpose I'm using it for. Ie: when I am fighting 3+ spawns in a 1/4 set up or when I have an ambush. I'm fighting spawns for 4x my party size and I'm using the power to deal with overpulls and ambushes so only when I am dealing with multiple spawns that one is designed for 4x my actual party size. When I play, I fight the entire spawn at once, I don't pull from a spawn. I am very aware that each segment of Brilliant Barrage is only going to target 8. It is part of what I enjoy of the tactics of which power to use and when. Pyrotechnic has 5 AoE control powers (I include Glittering Column and sparkling chain - the only one I skipped) One chain, one cone, one placeable AoE taunt, one placeable AoE hold, and targeted AoE Stun with a placeable AoE fear. Every single one of these powers has a 16 target cap. The crust of your argument seems to be that the two different portions of Brilliant Barrage each have a target cap of 8 and that is somehow wrong. Together, the two effects have a target cap of 16, just like every other power in the set. The utility is you can split up the two segments or drop it in one section. Utility comes at a cost, and part of the cost is the recharge time. Your welcome to dislike or want a change to a power. Because it doesn't work for you, or work how you would like it, doesn't mean that it is not working for others or that they are using it wrong. -
Brilliant Barrage, full stun or fix recharge
laudwic replied to WindDemon21's topic in Suggestions & Feedback
I've used the power, generally, solo to generate a 50 plus over 15 vet levels. I use it differently than you do. If both effects went to the same group, I would respec out of this power. They only go to the same group if you want them to. I target different groups with different effects. I play at +1/4 as I solo and this is my relaxation. If I agro an entire room rather than just one spawn (happens pretty often as I do a lot of repeatable missions in the KW and my alpha gives a range bonus which causes me to grab more spawns than one) or an ambush attacks my character while I'm otherwise engaged, when that happens, then Brilliant Barrage shines for me. I can target to groups that are separated by a decent distance and drop a stun on one and a fear on the other one. I don't drop it in the same area and I don't care which is which. The power is a secondary, emergency, control for me, so I am not worried about the recharge time, and it works very well. There is nothing else like it in the controller sets. I have one proc in it, but I didn't proc load it like I have with other powers. (Shoal Rush & Whitecap - looking at you). I don't care if one group is feared (and will attack back if I attack them) because I just need to stop then for now while I concentrate on the other groups. When I finally turn my attention to them, I can just drop another AoE on them and finish them off. Just because I use a power differently than you, that doesn't me I don't know how to use it or how to effectively use it. The stun is mag 3 the fear is mag 4, each one has the possibility of +1 mag for a controller. Then again, the AoE control power that I use is Hypnotizing Lights so you'll probably think I'm crazy anyways. Generally: Tidal Pool, Glittering Column, Shoal Rush (highly proced), Hypnotizing Lights, Fireball (Containment Bonus), Whitecap (highly proced) Dazzle, Sparking Cage, and Arcane blast what ever is left. What is left has - to hit from Column and Incendiary Aura. Works really really well. I'm having a lot of fun street sweeping Elite Bosses in KW. Incendiary Aura running, Catherine Wheel has Shifting Tides on it, barrier Reef for free absorb points. Skipped Sparkling Chain Explosive Bouquet - barely slotted but to stack holds with Dazzle Brilliant Barrage for emergencies Glittering Column as a starter, or use later to take aggro off for fun. -
Brilliant Barrage, full stun or fix recharge
laudwic replied to WindDemon21's topic in Suggestions & Feedback
I've got a 50 pyro/marine controller with around 15 vet levels, while Brilliant Barrage is not my go to AoE control power, I am very happy with how it works. It is my, oh crap, a ton of stuff is coming that I need to stop, emergency control power. Is it harder to use, sure. Does it have a great amount of utility being able to select two different locations for AoEs? Heck yeah! That is why I love it. Others have posted Macros to have both aspects of the power hit the same target. This is a very different power, and one of the things that makes the set different. Keep it as it is. -
A controversial topic: is it time to make all items free?
laudwic replied to Yomo Kimyata's topic in The Market
So you spend some time recreating the character or your newest latest and greatest concept while taking advantage of the latest testing change or patch to the game. It isn't much more time than a respec and people clamored for a free one of those following the last update. (As if we don't get enough of those for free anyways, they are readily available as recipes in the auction house, or, gasp, actually play the content to earn one.) I disagree that this is a significant barrier for beta. -
Question on pet power slotting (procs vs IO bonus)
laudwic replied to tellania's topic in Mastermind
One fun Proc to add to minions is Overwhelming Force Dam/Chance for Knockdown/Knockback to Knockdown Three minions with each of their attacks having a chance for knockdown is nice damage mitigation. -
In the vein of the St. Martial "The Family Raid" I humbly suggest the addition of a raid into the Crey Office Buildings in Kalisti Wharf. Like "The Family Raid" you can have an initial fight to get into the building, have a fight inside (perhaps multiple destructibles so you have to fight) then fight your way to the exit as Blackwing (or Crey's Real ID Paragon Teams) comes in. Minor temporary power reward. Choice of clickable minor buff that has some negative effect as well (it is Crey tech) Badge: Crey Crey: You have committed an act of industrial sabotage in the Crey Offices in Kalisti Wharf. Some people joke that you are 'crey crey' for daring to take Crey on.
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Faraday Cage does a lot to protect your team from Status effects. It is one of those wonderful things you don't realize how great it is until you don't have it.
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So that's how you have all that Inf to give away!!!!