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laudwic

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  1. In the vein of the St. Martial "The Family Raid" I humbly suggest the addition of a raid into the Crey Office Buildings in Kalisti Wharf. Like "The Family Raid" you can have an initial fight to get into the building, have a fight inside (perhaps multiple destructibles so you have to fight) then fight your way to the exit as Blackwing (or Crey's Real ID Paragon Teams) comes in. Minor temporary power reward. Choice of clickable minor buff that has some negative effect as well (it is Crey tech) Badge: Crey Crey: You have committed an act of industrial sabotage in the Crey Offices in Kalisti Wharf. Some people joke that you are 'crey crey' for daring to take Crey on.
  2. Faraday Cage does a lot to protect your team from Status effects. It is one of those wonderful things you don't realize how great it is until you don't have it.
  3. So that's how you have all that Inf to give away!!!!
  4. Honestly though, I generally run 1+(my incarnate level shift)/3 or 4 simply because that is the level that I enjoy playing at. With that being said, I generally play an aggressive take on whole spawn style, I under use incarnates, and it's kinda fun when an ambush gets added in or a second group aggros and adds to the fun. Could I do higher, sure, but it isn't as fun for me all the time. All that really matters is that the game is fun. To me, one of the biggest things is that I can log in, play solo for a short period of time and feel like I did something. I can group, but I don't need to if I want to accomplish anything. If I need to quit a mission because of real life, I can. The latest update with the incredible fun of street sweeping in the Wharf is great for me. (Its fun finding an elite boss and fighting them, there are tons of good sized spawns to attack - I really appreciate the Devs for this!) Now, some content is harder than others. Older content is generally easier even after some freshening up of groups. For example, main world Council is tougher than they were, alternate world Counsel is a cakewalk, but sometimes it is fun to be able to stomp an enemy in a mission. Compare that to the later Vaz content, or Chimera it is more difficult. (I swear, in ancient times Elite Bosses are far more common.) If you want harder content, it is available to you. Also, if you want to run that empath defender solo, you can adjust the difficulty to make it workable. The point is that the Devs are doing a good job keeping the game fun. Remember, this is a diverse player base. Not everyone likes to play the same way. Some will trick out their build and take powers just to mule in that Luck of the Gambler +Global Recharge, others will take a power because it fits a theme even though their attack chain does not need it or could be better optimized without it. I want my characters to be able to handle whole spawns, others want to pull spawns together to make a larger melee, and still others want to pull off enemies and chip away. I would expect that most, if not all, of future content to be of the more difficult variety. (Blackwing are fun.) Yes, there has been power creep on characters with SOs earlier IOs, IO sets and Incarnates, but there has also been some changes with villain groups, and more difficult content added as well. All in all, I think the Devs are doing a great job to try to keep the game fun and relevant to a lot of playstyles.
  5. Here's my problem when folks say they are soloing +4/x8, I have no idea how they are actually fighting them when they say this. If you have incarnate level shifts, +4 could mean +2 or even less. If you are pulling from groups, then x8 just means your taking your time whittling down groups not that you're fighting a spawn that is designed for a group of 8 all at once.
  6. You're thinking of the truly old days with Circle of Thornes. For the lost, go south of the tram in between the buildings at the lower end of the map. I've never had a problem finding 20 to cure there.
  7. Honestly, that is part of the defense for my Pyro/Marine Controller and Marine/Electric Defender. If you're not standing, you're not attacking. Between the knockdown of Marine and the Blast Off of pyro, there is some nice damage mitigation before all the foes are locked down. My Marine/Electric Blast Defender works on the idea of Knockdown, and the Sap all the enemies endurance while getting up.
  8. I've experienced this quite a bit with my Pyro/Marine Controller. It is kinda funny with outdoor maps when even con mobs go flying the equivalent of a football field away.
  9. I was in the LoF last nigh with two tanks with my 49 Pyro/Marine Controller. There were two tanks and it seemed I was getting aggro far more than I should.
  10. This is how I've done my Pyro/Marine who is 49.5 currently as I type this. Sparkling Case and Dazzle for single target damage as I'm mostly soloing. Both initiate containment and I need a source of damage. Skipped Sparling Chain - I have enough other crowd control, and not a fan of Immobilize Glittering Column - Great power. I slotted this for accuracy debuff. This power recharges faster than you think. If your in a big crazy fight, drop it again. It tanks, it clumps enemies, gives some damage, and then debuffs acc. Hypnotizing Lights - use almost every combat and I put in a Controller set (the one with the Light proc) It is an auto hit power that starts containment Brilliant Barrage - The other controller set. (I like having these for the bonuses, you can add a ton of procs instead) Your essentially targeting two AoE. I use it as my secondary mass control. Mainly to lock down large areas when I have extra groups of enemies join the fun. Incendiary Aura - I use it and slot it for accuracy debuff Explosive Bouquet - I have it, I mainly use it to hit bosses after Dazzle for an immediate hold. Its a good power, but I didn't slot it much as I use the other AoE holds more. Catherine Wheel - Great pet, second in my mind to Singularity (I watch Singularity solo an Elite Boss, it will always be #1 to me) Slot it with the Valentines Universal Damage set. Trust me. You will be amazed at the number of confused and 'in love' enemies you'll see. Marine Affinity: Shoal Rush - You have to take this or Soothing Wave, you can add procs to this and it is -Speed and -Def. Soothing Way - I skipped it - I have green inspirations Toroidal Bubble - great power end bonus and resistance for you and your team. White Cap - Great proc bomb - do not skip this power. It's soft control with knockdown and -Res is very helpful. Tidal Pool: your non-aggro generating slow/power boaster you should be dropping every combat. Brine - Ok, this is a great damaging power, as it is -Resist and -Max Health. Use it as a first attack where it is going to be the best damaging power you have. If you have -300 max hit points, if they are not damaged their hit points are still reduced by 300. Once it is slotted, it will one shot minions, nearly one shot lt, and help with everything else. Just because you don't see the damage numbers doesn't mean this power isn't great. Shifting Tides: Put on your pet for a damage and recharge bonus. It will effect you too as your pet will fight close to you enough to get benefit to you. Barrier Reef: Great power to give you Absorption points, super bonus hit points to you and your friends. Take this. Power of the Depths: great power, I don't use it enough. Can be made permanent. Power Pools: Sorcery: Arcane Bolt: great damaging power, will help you solo (sometimes it does x2 damage without containment, and sometimes x3 with containment) Mystic Flight: I like to have a travel if I can work it in, you can skip this Enflame: I enjoy this as an extra damaging power on my pet or an enemy. Remember, Glittering Column brings things together and recharges quickly. Speed: I didn't take hasten and don't feel I need it Fighting: I took it, but may respec Epic Fire Mastery: For Fireball only What I find I do solo is: I already have my pet Barrier Reef and the wheel as well as Bubble. Shifting tides is on the Wheel. When I see a group I drop Tide pool then glittering column (some times I reverse it as tide pool is a slow, I do column first if I want to group them more) then shoal rush (with Proc Damage), Hypnotising Lights (everything that isn't a boss or up is now held), Fireball (AoE damage with containment bonus) White Cap (More Proc Damage) then I just clean the rest up with Arcane Bolt and Sparkling and Dazzle. I've generally been soloing 0/x3 or x4 depending on the enemy group. That is not pulling, but jumping into the middle of enemy groups and fighting. I could do higher comfortably, but with larger enemy group sizes, sometimes you get adds and I like a more relaxed playstyle.
  11. Last night, I reached level 44 with my Pyro/Marine Controller. I went to level with Fusionette and, I just got a blank blue pop up, it did not take me to add a new power. In my ignorant guess, since I have the listing of Pyrotechnic Control Glittering Explosion (bug) in my pool powers it guessed that I had the correct number of powers so it didn't give me another. I did a respec, I was able to add the new power there and was given an extra enhancement as Glittering Explosion gave up it's extra enhancement.
  12. I have to ask, as you're undead and part of that whole dark universe thing, with this statement, are you just taking out enhancements or are you like removing arms and legs to reattach and make into new characters too? Kinda like a Vaz/Frankenstein/anti-Brute event? Did they make the non-symmetrical arm and leg system to take care of this?
  13. Thank you folks for all you do! (I have this on my character too.)
  14. Honestly, do a Marine/Electric Blast. I have one with 50 vet levels, and I predominately solo. Properly slotted, Short Circuit followed by Ball Lightning will drain them. You can drop tidal pool without getting Agro, then use White Cap to drop in, most enemies will be tossed in the air, shock then ball lighting. Most everything is drained. Pick off at your leisure with your attacks as they move slowly in the tidal pool. Charge up and Thunderous Blast will also drain most things of end (and health).
  15. I know this will sound dumb, and it is dumb, but I want Skull Boyfriends to be around. We have Skull Girlfriends (NPC non-targetable non-combatants) out and about and in missions, but no boyfriends. We have male Night Widows and Fortunatas among the female spiders. If we are going to do gender equity, male non-combatant non-targetable NPCs should be able to have the title of boyfriend too. A Death Doll should be able to get a date. Bonus points for dialog complaining about their relationships. (Man, I don't know, Emily, or Mistress Bonecraker, is just so cold and distant lately.) Other wish, if I put an aura on display on combat only, can that not take effect if I'm using an aura? I'm using Incendiary Aura and it keeps my fireworks aura running too. I would prefer it only happens with true attack powers and not auras. Auras should not trigger other Auras.
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