laudwic
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Especially if it allows you to pull them from their nice, dark, safe and secure coffin to the middle of a treeless park that has no shade, at noon, in full sunlight. It would need to work in those circumstances, for, ah, reasons.
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Petition to change the colour of the resist sets
laudwic replied to Ridiculous Girl's topic in General Discussion
Actually, mortadella (essentially the same thing but more expensive) -
Unfortunately, there are a few sets that have set up effects that work great if your solo and patient, but, on a team, your going to lose effectiveness because (on speed teams) you will not be able to keep your effect up. Marine Affinity - Tide Pool (probably the most direct comparison - but it isn't mobile at all- better recharge time though) Trick Arrow - Flash Arrow Traps - (half the set)
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I got: Florida Woman I left some names of my lower level characters unprotected. I feel a little bit disappointed that none have been taken from me. I guess I am not as creative as I thought.
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I think I saw that exact statement in LFG Chat by someone called "Calamari Commander"
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Counter-Counter-Suggestion: Sociopath setting - all NPCs can be attacked
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Just to pile on this post a little bit. You have the Skulls, with a really nice early game arc, where they are trafficking drugs to the Trolls, a group that goes later in the game than they do, and they just fall off the face of the Earth. Sure, you can take it as you crippled their operations, but they always seemed to have something bigger in mind. Some later game ties with Mott maybe. Their are some inside jokes about them (I remember "Go kil skulls" when it first came up in the forum leading to the badge) but they shouldn't just disappear. I would like to see them expanded, and more than just adding "Skull Boyfriends". I want to see a male npc complain "Once Maggie got that deathhead promotion, she just doesn't have time for me. She is just cold and distant." Hellions are the same way, they seem to have some more grand plan, but they just disappear. Some of their area is eaten up by CoT but there was room to grow. Also, at low level, I kinda wish the game just had some basic, unaffiliated, thugs. One's that were just thieves, not in a gang or group. Just solo criminal morons.
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Map Server. . . . It is a scary one.
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If only we could bet on Monkey Fight Club. . . . .
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Personally, from what I've found is that Marine really shines for those that are going to be in Melee range. Whitecap, Tidal Pool, and shifting tides really shine when in Melee range. I've gotten a Marine/Electric/electric Mastery defender to 50 and full incarnates. I mainly solo with the occasional Task Force and it is a very fun and effective Offender/Sapper.
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I don't know a command, but you can just click on Salvage then click on Vault (on upper left) to open the vault tab. You have to move things from vault to salvage to use it to make inventions. (Ie. move from one window to another)
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This is 100% the main draw for me. Secondarily, I generally can just move forward and fight the next mob. I know I can do the quest by myself, and I can do it all. There is no artificial thing preventing me from accessing part of a map or interacting with an object. This is my, I need to turn my brain off and be distracted from all the other stress in the world, game.
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Soothing is replaced by the absorb from Barrier Reef. I only need greens if I'm dealing with spawns that I know I'm a little over my head. I'm currently running a 50 Def Marine/Electric Offender/Sapper. I've opened all my incarnate save Hybrid. Vast majority solo, an occasional Task Force. I'm running +2/4, no level shifts yet. I rarely use Greens (only if I haven't paid enough attention to Barrier Reef) and haven't visited the hospital in quite some time. Start with Tidal Pool. No Aggro and a condition precedent to a bunch of other effects. Then Shifting Tides on something in the middle of the spawn. Then Shoal Rush. Now I have a Def Debuff for very little slots (I have to Hami Acc/Def Debuff cheap in AH and a Slow IO) and a good number have fallen. White Cap into the middle of the spawn hitting more because of the def debuff. So now -Res to all of them, and more are falling. Then Short Circuit generally followed by Ball Lightning both benefiting from the -Def and -Res to kill End of anything under Elite Boss Level. So, now the spawn is -Def, -Res, I have a damage bonus (from shifting tides) and the majority of what is there is slowed, without endurance, falling, and taking a little damage occasionally from frenzy. Shoal Rush at 50 gives me a soft hold, a decent Def debuff which aids my -end powers hitting, and slows them. Nothing is better than watching your zero end enemies try to slowly run away and keep falling. I can see Soothing Wave if your a Mastermind or if your going to hang back. From my experience, this set seems to be far more effective being in the enemies face/in the middle of the fight to gain the benefits of being in Tidal Pool and Shifting Tides. If you don't want to be in the middle of everything, then Whitecap is your skip power. I just don't see wanting to be in the middle, where your hitting all the Melee characters with your bubble, then having to pull back so you can use your cone healing/debuff. Life everything, it is playstyle dependent. For my playstyle, at Fifty, doing Dark Astoria Arcs, Shoal Rush is far better than Soothing Wave.
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Huh? When I solo (ie. I can do things to a spawn before someone else runs in) I drop Tidal Pool on the spawn, which doesn't cause aggro, drop in Shoal rush which gives a nice defense debuff, slows them, AND (with Tidal Pool) knocks a ton of them down, then I hit them with Whitecap for another knockdown (plus the -Res). My 50 Marine Affinity/Electrical Blast Defender is running +2/4 without difficulty. In Shoal Rush I think I have two Hami-Os (acc/Def Debuff really cheap in auction house and a Slow IO) Honestly, if I were to skip a power in Marine, I would skip Soothing Wave. It doesn't heal you, it is a cone, and its additional effect is a 15% damage debuff for 10 seconds. So, its nice to shoot into Melee and heal the tank or scrappers, I guess, as your debuffing those around them for 10 seconds. Personally, 5 slotting Barrier Reef with Nictus, I rarely see the green part of my health bar move despite having a very kamikaze jump into the middle of the spawn play style as a 50 Marine/Electric (Offender/Sapper) (EDIT - Apparently Soothing waves can heal you, but with the resists you have with bubble and the absorb you'll have from barrier reef, and the fact that you still have green inspirations available, I see a 10s damage debuff when they are probably just falling down at that point anyways, by far the most skippable power in this set)
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One of the funny things with Brine is you don't see the damage numbers appear so it seems like a weak power, and it gets discounted. Remember, you always want to use this as your first damaging power to not only get the -Res going, but also because you want to lower the max hit points at the start rather than after they take damage. Go to your power tray and actually look at the details of the power and check the details. This is a very very good power.