Jump to content

Tankshock

Members
  • Posts

    330
  • Joined

  • Last visited

Everything posted by Tankshock

  1. Wait, your secondary powers contribute Seismic stacks? -Rech to base sounds more likely than to net, but a guy can hope.
  2. Thanks. From what I see on CoD for Corrupters, the basic attacks all reduce each other by 1 sec. Meteor doesn't reduce anything. Seismic Force reduces attacks by a varying amount, up to 25 sec for Meteor. So if you have Meteor recharging every 50 seconds, using Seismic Force AFTER casting Meteor reduces it to a 25 sec recharge, which is then further reduced by 1 for every other power used. Incentivizes using the buff after the nuke, which is obviously counter-intuitive. Just trying to understand how the new set works, so I don't build my toon bass-ackwards.
  3. Are you sure that is true for Seismic? City of Data lists it as "-x recharge". Attack powers reduce other recharges by 1, Seismic Force reduces each by a different amount that scales up based on the base recharge. It wouldn't have to do that if operated as a divisor.
  4. Does the set synergy power of Recharge Reduction reduce base recharge or actual? It would make a big difference for a power like Meteor. Also, is there a guide that breaks down the mechanics? I've only taken freshman City of Data. 😉
  5. It's interesting, all of my 50's had earned this except one. I must've accidentally gotten all the badges in a zone on everyone except her.
  6. I'm having trouble unlocking this on one of my chars. Got the Top Dog Badge, spent overnight in Pocket D, got the Fast Travel button. But Long Range Teleporter won't unlock. Any idea what I might be missing? Thanks!
  7. All good, didn't want to start a complaining thread, definitely appreciate what all the volunteers are doing here.
  8. Agreed, I'm not concerned with the power nerf. It's the cool factor nerf - my DP/Nin had the Nin for the run animation.
  9. Agreed, but it's a pretty big End hit.
  10. The real nerf was to the cool factor. What's the point of gun Fu if you don't look good. 😉
  11. Didn't this set used to have movement powers that looked like Ninja Run, without actually having to turn on Ninja Run?
  12. Don't need to worry about that, this is for non-com
  13. Good point. I just don't like that every Sent has to either be a psyker or sacrifice efficiency.
  14. Are these really the best 2 ST in the entire AT? Having a Sentinel convention where everyone is spamming the same 2 attacks can't be good...
  15. That would defeat the point of being lazy. 😉 If 122.5 doesn't do it, I can always fall back on that. I might just go 123.75 and not worry, though.
  16. Thanks, that's the plan. I've always done the Hasten/Perma movement bind, but thought I'd try Permadom without Hasten. So it's well over 200 when I'm active, just don't want to micromanage between mish. I have to give up a power I want to get above 122.5
  17. Thanks. I'll have it on auto, and it only matters when afk.
  18. Thanks. Do you know if that is enough time for it to reactivate without turning off?
  19. Does anyone know if +122.5 recharge will keep Permadom running when AFK? Thanks!
  20. Is that correct? I didn't think infiltration gave any defense in combat.
  21. Is this always on, even if the power isn't active/recently used? Thanks!
  22. Brilliant - there was a Taunt component in one of my toggles that I didn't know about. Thanks!
×
×
  • Create New...