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Small inconsequential bug, but has come up more frequently due to "The Awakened" enemy group being featured in the Labyrinth in the Fog. The enemy "Immanence" has an power called "Shards of the Self" that targets a foe and summons pets. The issue is that icon will seemingly linger under the player's HP bar for the full 9999s duration that the pets are set to stay alive, regardless of whether the pets/host have been defeated. There is no other effects associated with the icon and it will disappear upon zoning—so again, inconsequential—but can be a bit confusing to see while running around.
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Loving the addition of the "Damage By Power or Mob" section, it has me digging through a bunch of older combat logs to compare engagements. Again, appreciate you working on this!
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Just wanted to stop by and give a huge thanks to you for working on this! Been having a lot fun throwing my combat logs at it; it's been easy to work with and summarizes the data nicely. 🫡
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Lore Pets Inheriting "Punchvoke" on Tankers/Brutes
Dombloo replied to Dombloo's topic in Bug Reports
No, it acts as a global proc on all attacks; and is not reflected in individual abilities like FE. -
As the title states, currently Tanker/Brute lore pets are inheriting Gauntlet/Fury taunt procs on their attacks (I assume this is due to the implementation of those Inherents, and with boosts being copied to the lore pets its trickling over to them). I assume other entities that are copying boosts, such as the Patron epic pets, are also inheriting it but not tested. Testing Method: Obvious in general gameplay, but confirmed via an arena match using t4 carnival lore with both a brute and a tanker, where the lore pets were taunting the target when attacking.
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Dombloo started following Cobalt Arachne
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Focused Feedback: Stealth Toggle Exclusivity Removal
Dombloo replied to The Curator's topic in [Open Beta] Focused Feedback
Woops, missed this response. This might often be the case but there is always exceptions. Jitsurei already stated most HM mobs don't abide by this; and off the top of my head in regular content Bane Scouts and most Turrets (note this one requires SS + Stealth and a stealth IO, something not even possible after this change) don't as well. I'm sure if I went looking I could find other little niche cases, but my intention isn't to make a list; it's just to say that this is a undeniably a nerf to some players and a seemingly unnecessary one. -
Focused Feedback: Stealth Toggle Exclusivity Removal
Dombloo replied to The Curator's topic in [Open Beta] Focused Feedback
I'd be all for all stealth radius effects stacking, but the other effects being non-stacking. I don't see how someone eating the endurance cost of running something like Arctic Fog and Stealth, to only receive a chunky amount of stealth radius, can be seen as overpowered. -
Focused Feedback: Stealth Toggle Exclusivity Removal
Dombloo replied to The Curator's topic in [Open Beta] Focused Feedback
The defense will not stack, it will simply take the highest defense stat of the active powers in the Stealth Toggles pool. But assuming that was just a wording issue and the main argument was you get to maintain the stealth radius from Stealth while getting the defense from one of the other powers (which, by the way, could have been accomplished on live by taking Super Speed and the stated higher defense power; giving you both a travel power, the higher defense stat, and the stealth radius needed to be undetected by most groups); the gripe is still that Stealth's stealth radius alone isn't enough for many enemy groups. -
Focused Feedback: Stealth Toggle Exclusivity Removal
Dombloo replied to The Curator's topic in [Open Beta] Focused Feedback
I'm not quite understanding: what option in this scenario am I getting that I'm not getting on live currently? On my current build, I run Stealth + Super Speed + Sprint, which puts me above the perception threshold needed to be undetected and I'm still able to slot my sprint for additional in-combat movement speed/end. reduction; after this change, one of those two things cannot be true unless I respec the build. I, of course, could have always used Stealth + Sprint (with +stealth IO) to achieve that perception threshold instead, but that's not what I wanted to do in that build and its certainly not a new option this change has given me. -
The video of that run hasn't been posted yet since we're waiting on an update to the speedrun.com leaderboard, but that run will be posted there in a week or so. 🙂
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issue 27 Focused Feedback: Sheathed Weapon System
Dombloo replied to The Curator's topic in [Open Beta] Focused Feedback
Known issue, stated in purple at the bottom of the OP. 🙂 -
Is there any possibility for a west coast (or western Canada) server?
Dombloo replied to Phanto's topic in General Discussion
Mainly out of curiosity, what ping do you get to the server? I know as someone who lives on the US west coast I get 180 ping (which is worse than my friends on Excelsior playing from England) and that already annoys the hell out of me, so I can't imagine how bad it must be for you. -
Interesting implementation! One thing, do you know if there's a way to both give a macro an image and put it in a specific slot when using this type of implementation?