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DrInfernus

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Everything posted by DrInfernus

  1. I’m sure that @Captain Powerhouse said ages ago he had Sentinel changes planned, so it sounds like the powers that be already have something in mind. I agree with the majority here. The solution is to buff Sentinels, not nerf others. And I don’t even think Sentinels would need that much of a change to be brought up a notch or two.
  2. I think you’re right to be honest. For all they probably started out with the design intention to create a ranged scrapper, they quickly pivoted to - as you excellently put it - ensure they ‘didn’t step on blasters’ toes’ to the extent that they decided there wasn’t actually any room for another ranged damage dealer at all. With the underlying numbers they baked into the bones of the AT, they never even gave Sentinels the potential to compare with the damage output of blasters. That seems like a deliberate design decision they made along the way, despite their initial intentions.
  3. Yeah that’s how I described them and I stand by that. Of course Sentinels can’t tank (I said they can take alpha) because unless they go presence pool (which is a much watered down version) they can’t taunt or hold any aggro. But my Sentinels are my only characters who can be comfortable in every situation thrown at them. They are able to take alpha, where squishier ATs can’t. They can get in the melee if need be with full protection and confidence or they can blast from range without a down tick in output. They don’t have to worry about mez at all like many other ATs. They’re much more survivable than most and don’t need any looking after. Meanwhile, they have just enough damage to take down an AV solo too, although admittedly it can be slow. There isn’t another AT who can do that other than, as you say, Epic ATs. To me, that adaptability and versatility has a lot of value, both in terms of my experience of the game and whilst contributing to a team. And yes, the person who created Sentinels may have started out wanting to design a ranged scrapper, but that’s not what he designed, and I’m more than fine with that. As I’ve said, looking at the numbers and bare bones of Sentinels, it’s hard to see any evidence of a desire for notable damage output.
  4. I’m honestly not sure about that. I mean, looking at how they were designed: The lower damage multiplier, the AoE cap etc... the fact you load up the game, start a new Sentinel, and it shows a 7 under ‘damage’... I mean, defenders get a 6. That puts Sentinels considerably closer in designed damage output to defenders than blasters. I just think they can’t possibly have been designed as damage dealers considering they weren’t given damage dealing tools. And don’t get me wrong, I’m fine with that. I LOVE my Sentinels. Got 4 incarnate ones. But there’s nothing in their nuts and bolts that I’ve ever seen that suggests they were ever intended to be specific damage dealers. There is nothing but restrictions on their damage output everywhere you look within the ATs design.
  5. May I just interject and stress again that the blaster v sentinel ‘debate’ (and I use that term in its loosest possible sense) is only even remotely relevant if Sentinels are designed to be a damage-dealing AT - which they are not. All that blasts is not a blaster, nor supposed to be.
  6. I’m with you 100% 👍🏻👍🏻
  7. I’m bored of fire blast to be honest. I mean, it’s a lovely set, that’s why I have used it so much on so many different characters, but I almost felt like I was playing City of Fire Blast at one stage. Decided to make something new based on concept alone (a nuclear reactor) and made an Elec/Rad/Elec Corruptor. Just as much fun as anything else I’ve played.
  8. Just to stress something here I feel is important if I may. I am a blaster main. I’m not laughing at him. I’m agreeing with him. I respect your opinion and your preferences and see no reason to argue with you. We all invest our time and love into this game and it’s only right we get to enjoy it and experience it however we want to. But I would ask you refrain from attempting to talk for others please. Your opinion is sufficient 🙂
  9. To highlight your rather magnificent point: Both my Fire/SR Sentinel and my Fire/NRG blaster have solo’d a MoITF on the same settings. The blaster did it around 3 mins quicker.
  10. As usual, the ‘insane damage or not worth playing’ lot tend to skewer the reality of Elec Blast. Yes, Elec blast isn’t as high damage as it could be, but it’s good enough. Fast snipes have changed the set a little, for the better. It used to suffer for a lack of a genuine top level single target attack, but the snipe helps massively there too. You can also proc out Tesla Cage to fill the void too. In my experience, Elec blast could do with some help. The Sentinel set is much better, for example. But I don’t think anyone should be put off playing it.
  11. Thanks 🤣🤣🤣😂
  12. This is why I paired dark blast with NRG on my dark blaster. Boost range + two cones + two more cones from Soul Mastery = pure AoE joy. On the wider issue... I don’t want to get involved in any arguments here. I just want to say I like Dark Blast on blasters and see very little reason, personally, to change it. It’s a nice set 🙂
  13. I have no in-game friends or SG, so PUGs is all I get 😂 So all I’m taking away from this thread is how bad I must be to play with 😂😂 Ah well, at least it’s Friday 😁
  14. Oldskool has been pretty comprehensive there, as usual. Of I may ask the OP, though: What type of gameplay are you building for? A lot of people ask for feedback and advice on builds without actually stating what they hope to get from it. Will you be mostly teaming? Does it need to be exemp-friendly or are we talking just an end-game build? If soloing, are you looking for a +4/x8 build, or something a bit less extreme?
  15. Precisely how I see it too. We lost CoH altogether for seven years, so why anyone would want to speed through it now is completely beyond me.
  16. I’m not sure Sents are underused, but I think they are misunderstood. A lot of people on CoH tend to look at the game very one-dimensionally, that dimension being Damage. If you view the game through that prism then, yes, Sentinels are poor. Personally, I’ve never looked at Sentinels as a damage-dealing AT. It’s more of a utility AT as far as I’m concerned. It can adapt to any requirement really. It can take alpha strike if need be, it can hover blast, it can comfortably survive in the melee, it can solo. It doesn’t really need anyone’s help either. No tank on a team to take aggro? That’s fine, you don’t need one. No buffers? Also fine. You’re good. No debuffers? Won’t make much of a difference to you. No heals? Meh, you’ll be okay. A sentinel isn’t the most powerful AT, but it’s the most adaptable and independent, and that comes with a damage price I guess. As for value on teams... I’ve been on teams where I’ve been very thankful for a Sentinel around. Sents are always the last to die, and one has got a team back up and running after a wipe more than once by dragging a mob away from players ready to pop wakies. Their T9 being used on every mob tends to make life much easier for everyone else too. I’ve been playing a defender before, many times, that is taking aggro and a Sentinel has saved my bacon. Why? Because it was at range with me so could see I needed help whereas the tank couldn’t. The problem is, the people who will tell you Sentinels bring nothing are the same people who want you to believe they are single-handedly doing everything, so acknowledging Sentinels will never fit their narrative. I main a blaster btw.
  17. Oh absolutely. A great player is a great player with or without a great build. It’s just another arrow in their quiver. And someone who isn’t a great player before a great build won’t be one after either. They’re just borrowing someone else’s quiver. Ultimately, absolutely no substitute for playing a specific character extensively, builds included.
  18. I’m the same in terms of planning a build. Still respec plenty though. That first super-crunched obsessed over Mids build is always just the starting point for me. Never yet found a build I can’t improve with experience of actually playing the character.
  19. I agree with this, or I did agree with this, back when Blasters lacked survivability. These days I am not sure it’s necessarily true given the options we have to build defence. That said, I like NRG blast. I personally put KB2KD in the AoEs and consider it a KB Tax on the build. You lose a few slots, but think you gain plenty.
  20. Agree with this entirely. Spend too much time on the forums and they’ll have you believing a character who can’t solo +4/x8 content and solo all the TFs is weak and unplayable. We used to play this game without IOs at all and it was just as brilliant then, if not more so as teams and teamwork meant more, achievements were shared, and friendships were borne of appreciation of quality play - not quality builds. Rely on yourself rather than your build and you’ll always be ok. Blasting without a tank/brute? Cut down on your AoE use. Fighting mobs who use a lot of AoE attacks? Keep your distance from the tank. Ranged player but teaming with a kin? Get in the mob instead for FS. Got one-on-one boss aggro? Stay on the move as much as you can - and so on. Great builds will always be an aide to great players. They never make great players.
  21. If your playstyle is to always end up in melee range anyway, then Sentinels are probably just not for you regardless. Nothing wrong with that either. I personally love the self-sufficiency and utility of Sentinels. That, for me, is their ‘purpose’. They do enough damage to contribute and don’t need looking after by anyone. That said, I do think they could do with a little extra, but sure that’ll come.
  22. Personally, I go with ranged defence primarily on my blasters. There are two real reasons for that: 1) My playstyle is to stay at range as much as possible 2) The vast majority of mez powers are ranged and need to hit you, so ranged defence cap means only 5% of them will. It’s a good way to plug the mez hole. However, it’s pretty much impossible to be a DP/Martial ranged blaster, so on that build I’d go Mace Mastery and try to get S/L/E/R defence cap. Don’t think I’d worry about resistance too much.
  23. I’ve got no rants about the latest patch. I see nothing to get upset about and plenty of stuff to like. I do want to have a rant and rave, though. I get to play my favourite game again - for free - within a thriving community of like-minded people and skilful players, the vast majority of which enhance my experience of the game. I am able to do that because of the efforts and dedication of the Homecoming team who gave me back my online home. Yes, there are other private servers, but it’s here where the community is. What they have built here, or rebuilt, is special. So if I want to rant and rave about anything, it’s the fact that their work is subjected to rants and raves. A few years ago, we had cause to rant and rave. We were ranting and raving about the actual death of our game; about the total abandonment by NCSoft of not only City of Heroes, but the CoH community, and long before its time. Compared to that, who cares if your scrapper snipes don’t have as much range as they once did, your rune of protection is available a little less, or you have to do a few respecs? I haven’t liked everything the devs have done - and haven’t done (Sentinels being left out on a limb and seemingly abandoned, for example) - but I won’t be ranting or raving about any of it. I’ll just continue to play the game I love with nothing but absolute gratitude to those who have resurrected it and continue to try to improve it.
  24. I’ve got one of these too. Great fun. I went with Energy secondary so boost range could increase the arc of the cones.
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