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PLVRIZR

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Everything posted by PLVRIZR

  1. We had one of the most enjoyable TTs, in recent memory, last night. Eight completely overpowered (albeit exemplared) tanks ripped through a +2/8 Manti in 55 minutes, with only one defeat (won't say who got distracted and dropped unexpectedly). One of our team also noted that there were no duplicate power sets, so the mayhem was quite varied.
  2. Good points and it's been awhile, obviously.
  3. If I'm available and on, sure. Got a couple of options...having a couple league-mates with Barrier helps, as well. We usually travel for New Years', but I carry along a gaming laptop, so should be OK. (Especially since CoH will run on a toaster with dial-up)
  4. We started with seven, but lost one just before the LFG attempt to jump to start, so six of us finished a +2/7 in an hour. Grand time and a couple of levels, more for the un-incarnated. Did have an error getting started (said one of the team couldn't join), so our time included hoofing it to Striga.
  5. PLVRIZR

    Elec Elec

    Here's mine. Super tanky. Leveling build, as always. Didn't split SGF for the NRG/NegNRG bonus(es) but could. Also, went with Energy Mastery, strictly because of Focused Accuracy. Paging @Zect to tear it down and build it back up... Snip is no incarnates, no procs: Voltaic Thunderbolt_v4.0_I27p5 update- Tanker (Electric Armor).mxd
  6. We had a grand time and, as Ronin reports, finished a +2/8 in 53 minutes, with a KM until the last mish where we went straight to "vandalize" the AV. Only two defeats with @Waraxe doing their best @wittylibrarian impression, in the first 8 - 10 minutes...with Witty following suit about 20 minutes later. Anyone else who needs Manti on their stone armor challenge tanks, keep a lookout for that potential in the future, as well.
  7. We'll miss you @SeraphimKensai and while I'd be in for a +4 Eden trial, I'm bringing my Stone Armor challenge tank, who missed Citadel during the run(s), to get that TF under my belt...if there's enough interest (hint, hint, @Ronin_Around and @Warboss)...
  8. Yes, that was a hoot. Thanks for organizing, Ronin. Also special shout-out to @Warboss, who diligently re-invited all players...then led the pylon sequence. See you in the City!
  9. Are you saying: "This is an EX-thread!"
  10. Which would point you to Stone Melee. I just Incarnated my Dark/Stone, from the stone melee tanker challenge and he's a hoot. Other than no DDR (when Ageless wears off), he's also pretty indestructible. FFs in Fault and Tremor keep Dark Regen and Soul Transfer going. Highly recommended.
  11. What a good time (albeit a bit sloggy at times) with a small (five) but mighty team. Started at +2, but eventually dropped to a +1/6 for Jurassik and still finished in 1:11. Not bad considering the hunts took a bit longer than usual, due to everyone soloing the zones. Next month, I'll bring Allegra, Benadryl, Claritin, Zyrtec and Zyzol for X's "star allergies", as well.
  12. My stone armor challenge tank's last badge was Numina's, so we're past that. I do have a 50 that needs Numina and could bring him, if there is enough interest in Numina, or we could run a Yin, with our stone armor's...
  13. Agreed, a very good night of tanking. Most of the team was barely tall enough for Yin, and certainly light on IOs and sets, so we slogged out the +2/8 in about 50 minutes. A far cry from the 30-35 it used to take, with a full team of incarnated (albeit exemplared) tanks, prior to the recent patch(es). Lots and lots of dings, however, getting everyone to at least 25 for Cit. Sorry to have missed that, but life happens...
  14. Procs are unaffected by Rage crash, so if you have a damage proc in Footstomp (or any other melee attacks), you still have a chance at that damage. Other procs still work, like the tanker ATO1 and ATO2 and my Inv/SS build includes a full set of Blistering Colds in KB, so the hold proc still works and the Entombed absorb proc in Char. So you've still got options when Rage crashes (including prestige attacks like Sands of Mu). I should also add that you can taunt and position/group enemies, during the crash. That's how I handle it...and the ten seconds pass very quickly, IMHO.
  15. Strange happenings on the Synapse1 team (and thanks again to @X'terra for leading). First, we started with only six tanks (on a +2/8), until one dropped before the Clockwork Lord mission. After finishing that mish, it re-loaded in error, so we all logged out and logged back in. Didn't fix it, so we did that mish (again!), with only five tanks. Met the Synapse2 team on the roof and Babbage failed to appear (I get it, he was obviously scared), so we took to the Clockwork King mish with our small but mighty team. Even with all that re-doing and standing around, we finished in less than two hours. I think I got three levels on my (starting at 32?) Dark/Stone Melee toon that missed Syn on the stone melee challenge runs. All in all great fun, great tanking and glorious herding.
  16. To bring damage to the table, consider a Fire/Fire/Pyre tank, if you still want to o tank.
  17. LOL, and also happy to help herding a gloriously fast TinPex (ApeMage). Even with the nerfs, 7 tanks finished a x8 in about 52 minutes. Battle Maiden took about 50% longer, in my estimation, than in the past TT events.
  18. But your top build sure sounds like a shoo-in for a Cthulu-themed toon...😆
  19. Paging @Snarky. He's got the best Dark/Dark Brute builds.
  20. Thanks again for "X" leading, as they were the tallest of the six of us (and all of lvl 38, IIRC). Six (now nerfed) tanks took on a +2/8 Numina and finished in less than two hours. Big difference in the time it takes to complete the hunts, without a full team, for sure. I quit counting dings, but my (starting) level 36 tank ended at 38. Much herding and tons of fun.
  21. I miss one flippin' Indom run...
  22. Last month was Yin, so I guess it'll be Citadel. I'm 27 so everyone should be 25+ by now...
  23. My pleasure and we had a blast. 59 minutes was a significant accomplishment (IMHO), considering only half the team was incarnated and with the aforementioned changes to tanking, ,especially in AOE damage. Our non-incarnated (and certainly non-kitted) tanks understandably struggled against +5 mobs, in the final couple of waves in the reactor chamber. All-in-all we had a successful mission with a WHOLE lot of dings 😆 As an aside, I didn't notice much difference on my electric armor tank. While running Focused Accuracy, I didn't notice a significant difference in end use
  24. Second shout-out to @MsAligned, for the great Katie TF. Tons of fun and a good bit of leveling was had. See you, Tuesday! 😆
  25. Pretty much anything, but considering your "two damage aura" criteria, I'd suggest: Bio/Fire or Rad/Fire. My best (pure damage) tank is Fire/Fire/Pyre, but not as durable as the Bio or Rad versions.
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