The Beta Account Center is temporarily unavailable
×
Double XP is active on all shards
-
Posts
1116 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by PLVRIZR
-
@Ronin_Around must still be recovering from the very large turnout on Excelsior last night. I can report on the team I led through a +0/8 Synapse. +0 because several of us were running our Energy Aura "challenge" tanks and were in the late teens and early twenties, at the outset. We finished in a respectable 1:28 and some of the added time was a bonus Babbage, which was right in front of the door entrance to the Clockwork Prince mission (from a different TF team), so we helped with that one and then got our own, very shortly thereafter. Double Merits! Only two defeats and only because @X'terra did their best @wittylibrarian impersonation and face planted twice (but not until the last couple of missions). Great fun and many levels were had, thanks to all who came out. Next Tuesday is Torchbearer, with Imperious (ITF) and Justin Augustine as the WSTs. See you in the City!
-
Don't have a build for you (I'm an old-school Spines/Fire broot farmer for FFs), but the @BigGotter's Big Mobs tunnel map still works for me. There are several guides for making easy infl/infamy, outside of farming, so you might want to check out @Sovera's signature for "money making"...and if you're in for a majorly enjoyable and informative story, read @Yomo Kimyata's "Journey to a billion influence" (or something like that)
-
Accurate summary (as always), but we had a blast slogging through it (as always). I didn't catch the time for Apex, but it was about the same as TinMage at 53 minutes. We thought we were going to start with six, but one was denied entry by LFG (and we all thought the "Alpa slot unlocked" requirement was no more, but the fact that they were only at 85% 'til unlock seems to point to the contrary). Battle Maiden and Director 11 caused most of the delays and it's a good thing a couple of us were loaded with daggers, because I threw TWO HUNDRED AND NINETY-THREE, in the (not quite) two hours to complete the dual TFs. "Victory" was ours, in the end 😆
-
I second Warboss' sentiment. This is the way and Zem is excellent at it.
-
TW is slow. Slower than Rad Melee...which is saying something. While many have had success with resistance armors on Scrappers, you're self-nerfing since it'll be capped at 75%. Go Broot, fo sho. (if you wind up actually doing it)
-
We are currently running an Energy Aura armor "challenge" for Tanker Tuesday Tour on Excelsior. We got through DFB and the Frostfire arc and my tank wound up on 16 and ready for the Posi1/2 TFs. Next month (and on the 7th), we'll be taking on the Synapse TF, and it also happens to be the WST. I'm fairly new to Energy Aura (only one other toon - EM/EA Brute), but have been tanking since 2004...hence Taunt at lvl 10. Since Homecoming offers prestige attacks, and I'm a survivalist first, I have all the armors available at 16. Using the above advice, and any Res and Def IOs available at this level, I wound up with this: He's pretty immune to +1/+2 bosses (street sweeping in Steel Canyon), but obviously not a damage powerhouse.
-
We had a good time, albeit a bit of a grind and some last-minute shuffling of teams in the League. MANY thanks to @Warboss for handling that task as I was quick to give him the star back, once he arrived at the scene (which was already hopping, a good 25 minutes before the usual start time). It had been many moons since I had run Frostfire, so thanks to everyone re-educating me about Officer WIncott and Flux 🙂. Then @wittylibrarian fulfilled the usual destiny by falling first 😆. We were running a +0/8, but lost two members in the last two missions, so fought through waves of Outcasts, with a small but mighty team of six. Quite satisfying to drop FF, after an almost two hour slog (for the entire night, the final mish and "arrest" of Frostfire was only about 10-12 min.). I think most of us ended at 13 or 14, so would be willing to organize a out-of-cycle TT event to run Posi1 and Posi2, in preparation to next month's Synapse, if there's enough interest. Maybe Sunday night?
-
We had one of the most enjoyable TTs, in recent memory, last night. Eight completely overpowered (albeit exemplared) tanks ripped through a +2/8 Manti in 55 minutes, with only one defeat (won't say who got distracted and dropped unexpectedly). One of our team also noted that there were no duplicate power sets, so the mayhem was quite varied.
-
Good points and it's been awhile, obviously.
-
If I'm available and on, sure. Got a couple of options...having a couple league-mates with Barrier helps, as well. We usually travel for New Years', but I carry along a gaming laptop, so should be OK. (Especially since CoH will run on a toaster with dial-up)
-
We started with seven, but lost one just before the LFG attempt to jump to start, so six of us finished a +2/7 in an hour. Grand time and a couple of levels, more for the un-incarnated. Did have an error getting started (said one of the team couldn't join), so our time included hoofing it to Striga.
-
Here's mine. Super tanky. Leveling build, as always. Didn't split SGF for the NRG/NegNRG bonus(es) but could. Also, went with Energy Mastery, strictly because of Focused Accuracy. Paging @Zect to tear it down and build it back up... Snip is no incarnates, no procs: Voltaic Thunderbolt_v4.0_I27p5 update- Tanker (Electric Armor).mxd
-
We had a grand time and, as Ronin reports, finished a +2/8 in 53 minutes, with a KM until the last mish where we went straight to "vandalize" the AV. Only two defeats with @Waraxe doing their best @wittylibrarian impression, in the first 8 - 10 minutes...with Witty following suit about 20 minutes later. Anyone else who needs Manti on their stone armor challenge tanks, keep a lookout for that potential in the future, as well.
-
We'll miss you @SeraphimKensai and while I'd be in for a +4 Eden trial, I'm bringing my Stone Armor challenge tank, who missed Citadel during the run(s), to get that TF under my belt...if there's enough interest (hint, hint, @Ronin_Around and @Warboss)...
-
Yes, that was a hoot. Thanks for organizing, Ronin. Also special shout-out to @Warboss, who diligently re-invited all players...then led the pylon sequence. See you in the City!
-
Are you saying: "This is an EX-thread!"
-
Which would point you to Stone Melee. I just Incarnated my Dark/Stone, from the stone melee tanker challenge and he's a hoot. Other than no DDR (when Ageless wears off), he's also pretty indestructible. FFs in Fault and Tremor keep Dark Regen and Soul Transfer going. Highly recommended.
-
What a good time (albeit a bit sloggy at times) with a small (five) but mighty team. Started at +2, but eventually dropped to a +1/6 for Jurassik and still finished in 1:11. Not bad considering the hunts took a bit longer than usual, due to everyone soloing the zones. Next month, I'll bring Allegra, Benadryl, Claritin, Zyrtec and Zyzol for X's "star allergies", as well.
-
My stone armor challenge tank's last badge was Numina's, so we're past that. I do have a 50 that needs Numina and could bring him, if there is enough interest in Numina, or we could run a Yin, with our stone armor's...
-
Agreed, a very good night of tanking. Most of the team was barely tall enough for Yin, and certainly light on IOs and sets, so we slogged out the +2/8 in about 50 minutes. A far cry from the 30-35 it used to take, with a full team of incarnated (albeit exemplared) tanks, prior to the recent patch(es). Lots and lots of dings, however, getting everyone to at least 25 for Cit. Sorry to have missed that, but life happens...
-
Procs are unaffected by Rage crash, so if you have a damage proc in Footstomp (or any other melee attacks), you still have a chance at that damage. Other procs still work, like the tanker ATO1 and ATO2 and my Inv/SS build includes a full set of Blistering Colds in KB, so the hold proc still works and the Entombed absorb proc in Char. So you've still got options when Rage crashes (including prestige attacks like Sands of Mu). I should also add that you can taunt and position/group enemies, during the crash. That's how I handle it...and the ten seconds pass very quickly, IMHO.
-
Strange happenings on the Synapse1 team (and thanks again to @X'terra for leading). First, we started with only six tanks (on a +2/8), until one dropped before the Clockwork Lord mission. After finishing that mish, it re-loaded in error, so we all logged out and logged back in. Didn't fix it, so we did that mish (again!), with only five tanks. Met the Synapse2 team on the roof and Babbage failed to appear (I get it, he was obviously scared), so we took to the Clockwork King mish with our small but mighty team. Even with all that re-doing and standing around, we finished in less than two hours. I think I got three levels on my (starting at 32?) Dark/Stone Melee toon that missed Syn on the stone melee challenge runs. All in all great fun, great tanking and glorious herding.
-
To bring damage to the table, consider a Fire/Fire/Pyre tank, if you still want to o tank.
-
LOL, and also happy to help herding a gloriously fast TinPex (ApeMage). Even with the nerfs, 7 tanks finished a x8 in about 52 minutes. Battle Maiden took about 50% longer, in my estimation, than in the past TT events.
-
But your top build sure sounds like a shoo-in for a Cthulu-themed toon...😆