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PLVRIZR

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Everything posted by PLVRIZR

  1. Bummer! I can vouch for @Krimson's farms. Very well done.
  2. I don't think "Just teh Council" (Dreck map) has -def. You can also search for "Orb", one of those also has EBs...
  3. πŸ˜† and welcome.
  4. As a tanker-at-heart, you are correct and it's because I also use this guy in general play. I'm no pro farmer, by any means, and if I want max reward I dual-box and drag a Inv/SS tank (Foot Stomp on auto) following behind a Spines/Fire true fire farming broot. To your point, you could drop the Panacea and Power transfer +HP procs, because the toon doesn't really need it for farming, and add back damage procs to Thunder Strike and Lightning Rod. Attack rotation is BU:LR:TS:CB:HP:JL:CI to open, then (with Hasten active) it's really a down the line button pushing of CB:HP:JL:CI:TS with LR when available. There's also Ion Judgement, every time it's up on a full mob.
  5. My pleasure and we had a grand time. Eight tanks, I think five of us were incarnates (I drove FREEZRBRN, tonight), ran a +2/8 and finished in a respectable 40 min. with only the last mission not being kill all. Four of us then finished with a +4/8 Unai mission, where we pounded even more Council. πŸ˜† Will miss Saturday, but see you next week on Everlasting, for sure.
  6. Here's @Xandyr's....TANK build. I'm currently tweaking his build, as I work toward 50 with this pairing, as well. Bio_SS_Xandyr.mxd
  7. Unless it stacks and no, nothing KB related, except what I posted. Last time I brought him to Citadel, with only 9 pts, I couldn't remain standing. Seriously, I stopped counting at 10 or 15 knockdowns. Last night, I routinely centered first (and thanks for rounding up the rooms, btw) and was taking bombardments of grenades and saw FREEM a half a dozen times, but only flopped twice in an hour.
  8. Actually, I went with two more pieces of Gladiator's Armor (to go with the +Def/Teleport unique) in Temperature Protection, for 3 pts., which brings me to 12:
  9. Tons of fun and done...in 55 min. We had an equal mix of incarnated and leveling tanks, running a +2/8, full team kill through (and Cit is kill most anyway). We did have a few defeats...well Witty was on our team... but only when a leveling tank took on a whole room. Much fun and some FREEM-ing was had. I took my Fire/Fire, for revenge from the last WST Citadel outing, where he was tossed around like a rag doll (with only 8 pts. KB prot) and just by adding the 4 pt BotZ piece, I was only dropped twice and only when I was soloing a giant room and the KB was massively stacked. Thanks to @ZemX for the laughs, on both sides of the coin πŸ˜†
  10. One of my first-ever toons on Live was a NRG/NRG blaster, and I remade him on HC. I also modified the concept to an NRG/Martial/Force Mastery blaster and since that pantheon of Marvel heroes also trained in the martial arts, you might consider that combo.
  11. It was my pleasure and we had a blast. Eight tanks, with only a couple incarnates, flattened Clamor (twice) in 38 minutes doing a +2 kill...err "arrest" most. We also had dings galore and driving my titular toon, PLV even got three more vet levels. We then went on to banish the map of Banished Pantheon and a bunch of Council chumps on two of the Unai missions. Fun times were had by all, in my humble assessment. Catch you all next week on Everlasting!
  12. ^---this If you gain defense, organically, through set bonuses where you're chasing other bonuses, fine. I don't focus on +def, on Res armor sets, because I exemp ALOT and when I do I don't have access to incarnates (where Ageless +DDR comes into play).
  13. Grand time on the ITF, starting at +2 and dropping to +1 for the AVs, as half of the team (of eight) weren't incarnated. Still finished in right at 1 hr., with many, many levels dinged and much herding and mayhem accomplished. Two (or three?) SS toons and @ZemX's ice melee meant a non-stop barrage of foot stomping gloriousness. Did a kill through/kill most and even finished the towers and the vast majority of the final map. See you next week on Indom!
  14. 😝
  15. Depends. πŸ˜† I think it was i27p5 that it was updated (someone else fact check me, please). Since then, I still primarily use Consume for the endurance drain resistance, but I do hit it routinely (for the HP cap increase), certainly not for endurance recovery, specifically. Don't seem to need it. My favorite Fire tank (Fire/Fire/Pyre) has it slotted with a full set of Synapse's Shock, for the recharge and EN resistance bonuses. The movement bonuses, esp. speedrunning is nice, too.
  16. I'm still having issues with Mids, so your slots don't load, but I can give you some of the "usual" Rad Armor feedback: Without DDR, defense can (and will) be stripped quickly, with "end-game mobs". While you can take Ageless for the DDR (at least for the incarnate/end-game content), it's still not ideal. Focusing on maximizing your resistances and 100% slow protection (your absorb shield is your primary mitigation, so it being up is paramount) is what is mostly advised. Check out @ZemX , @Warboss or @Spaghetti Betty's posts for some serious suggestions on Rad Armor.
  17. Great time with a bunch of veteran TTers and a couple new faces (albeit seasoned tankers). We ran +2/8, with a team of seven, so much XP and leveling was had.
  18. Add Pyre mastery and take Fireball and Melt Armor. Both AOE and Melt Armor, while a debuffing, rather than damage attack, is awesome.
  19. The decisions can be somewhat arbitrary, in my experience. I did an homage to Swamp Thing and got the hammer, but I understood. You can see the thread, here: Not long ago, I made ATMSMSHR (I didn't find Homecoming until early 2020, so most of my Live toon names were taken, so I went to the "license plate" theme of nomenclature) and he was genericized, due to the DC superhero "Atom Smasher"...which I had never heard of. Looking the reference up, the costume I created didn't look anything like the original. No big deal, as a SS tank I just renamed him to ATMSTOMPR. Kept the costume and have heard nothing else, further. And here is the DC version:
  20. Thanks again to @Ronin_Around, for organizing the League, during a great turnout on Excel, last night. I had the honor of leading a KM ApeMage (aka TinPex) TF team and it went swimmingly. I didn't notice the Apex time (but the total for both was right at one hour), but the Tin Mage was completed in 22 minutes. We had a full team of eight and a mix of veteran and new-to-TTT players/toons. Special mention to @MsAligned, who was integral in herding and moving things along. If you want a clinic on how to build/play a WP/Dark Melee toon, they are the expert. While my classic VL 525+ Inv/SS toon did fine, I never saw their health bar dip. Ever. Beyond impressive. Catch you next week on Torch (and if anyone from the team is reading, I mis-reported that next week is Everlasting...my bad).
  21. Foot Stomp. Better than Mighty Judgement, because it's up every 6-8 seconds, on a well built 50+ tank.
  22. Ice has alot of mitigation tools, so any would work. Ice/Fire Armor is probably the damage king. Ice/Ice for thematic reasons. Ice/Dark for lots and lots of mitigation. Pick just about anything and have fun with it.
  23. So being posed on the tanker forum, I'm going to go out on a limb and say Tank.
  24. Yes, absolutely!
  25. Exactly
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