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Everything posted by PLVRIZR
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Depends. 😆 I think it was i27p5 that it was updated (someone else fact check me, please). Since then, I still primarily use Consume for the endurance drain resistance, but I do hit it routinely (for the HP cap increase), certainly not for endurance recovery, specifically. Don't seem to need it. My favorite Fire tank (Fire/Fire/Pyre) has it slotted with a full set of Synapse's Shock, for the recharge and EN resistance bonuses. The movement bonuses, esp. speedrunning is nice, too.
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I'm still having issues with Mids, so your slots don't load, but I can give you some of the "usual" Rad Armor feedback: Without DDR, defense can (and will) be stripped quickly, with "end-game mobs". While you can take Ageless for the DDR (at least for the incarnate/end-game content), it's still not ideal. Focusing on maximizing your resistances and 100% slow protection (your absorb shield is your primary mitigation, so it being up is paramount) is what is mostly advised. Check out @ZemX , @Warboss or @Spaghetti Betty's posts for some serious suggestions on Rad Armor.
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Great time with a bunch of veteran TTers and a couple new faces (albeit seasoned tankers). We ran +2/8, with a team of seven, so much XP and leveling was had.
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Add Pyre mastery and take Fireball and Melt Armor. Both AOE and Melt Armor, while a debuffing, rather than damage attack, is awesome.
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The decisions can be somewhat arbitrary, in my experience. I did an homage to Swamp Thing and got the hammer, but I understood. You can see the thread, here: Not long ago, I made ATMSMSHR (I didn't find Homecoming until early 2020, so most of my Live toon names were taken, so I went to the "license plate" theme of nomenclature) and he was genericized, due to the DC superhero "Atom Smasher"...which I had never heard of. Looking the reference up, the costume I created didn't look anything like the original. No big deal, as a SS tank I just renamed him to ATMSTOMPR. Kept the costume and have heard nothing else, further. And here is the DC version:
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Thanks again to @Ronin_Around, for organizing the League, during a great turnout on Excel, last night. I had the honor of leading a KM ApeMage (aka TinPex) TF team and it went swimmingly. I didn't notice the Apex time (but the total for both was right at one hour), but the Tin Mage was completed in 22 minutes. We had a full team of eight and a mix of veteran and new-to-TTT players/toons. Special mention to @MsAligned, who was integral in herding and moving things along. If you want a clinic on how to build/play a WP/Dark Melee toon, they are the expert. While my classic VL 525+ Inv/SS toon did fine, I never saw their health bar dip. Ever. Beyond impressive. Catch you next week on Torch (and if anyone from the team is reading, I mis-reported that next week is Everlasting...my bad).
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Ice has alot of mitigation tools, so any would work. Ice/Fire Armor is probably the damage king. Ice/Ice for thematic reasons. Ice/Dark for lots and lots of mitigation. Pick just about anything and have fun with it.
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So being posed on the tanker forum, I'm going to go out on a limb and say Tank.
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My legacy toons didn't go back and respect it in, but all my new SS toons take it. Now that it takes FF and damage procs, it's really useful.
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Well, we didn't call for a "speed run", to start and killed (err, "arrested") everything along the way...including the reactor side rooms, but this small-but-mighty team of six finished a +2 in 36 minutes. I think all other five tanks were either first time TTTers or had been away from the game since the early days of Homecoming, so it was a hoot to see herds of 50+ around us. Fun times, for sure.
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And Somewhat Petless Masterminds. In the early days (prior to all the Necro updgrades), I would run Knights and the Lich...sans Zombies. Add Fluffy from Dark Miasma and I was golden (sans-vomit).
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And thanks to YOU, Ronin, for stepping up in Warboss' absence. We had a good time. Eight tanks, several newcomers, with a mix of mid-40s and incarnates took down Jurassik in 1:14, with some kill throughs and some run-tos @+2/8. Special thanks to @ZemX to help lead the herding and running forward, to objectives. Also no pics, but I can assure you a good time was had.
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If you go the Fireball route, I like Char on my Fire/Fire/Pyre tank, for single target holds and the Entomb +absorb proc. Since your defense (if you even build for any) can disappear quickly, all the mitigation you can squeeze in is a bonus. I can't say it's ever held an AV (well, maybe regular Rommie once), but the proc fires. As you note, Melt Armor is a great power, and it IS effective at debuffing AVs, so Char/Melt Armor/Fireball would be my choice. For most of my tanks, I put the two ATO procs in the first two melee attacks, since they're in every attack rotation. Having said that, I went against that on the aforementioned Fire/Fire/Pyre and MoT is in Blazing Aura. First, it is an *always on* single stack and a decent chance for two stacks; second, so I have the proc in all exemplaring situations and finally, because I don't take Fire Sword. Unconventional, but the real-world experience is completely positive. No, I don't think the 100HP (what, <4% of total) is worth it and I slotted a full set of Synapse's Shock. No, the damage bonus isn't much, but the Recharge, Regen, E/N resist and movement speed bonuses really shine on the final product. His E/N resist is right at cap (88%) with only one stack of MoT. My Mids didn't load your slots, so I can't see your totals, but mine is 22%def/50%res for Psi and don't have any problem with Carnie or Arachnos missions, but I don't think I've taken him to any Rularuu or Psi AV arcs...
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It was a blast, with some new faces and a shout-out to @MsAligned for helping to lead the herding. We rocked and rolled and the giant Crimson d-bag dropped in about 5 min. See you next week!
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Here's the thread, for guidance. Here's my Spines/Fire Broot. Still coasts through the @Big Gotter "Big Mobs" tunnel fire farm at +4/8, even after the farm "nerf". Certainly not an AFK farmer, but cruises, otherwise. FRMRBRWN v3.0.mxd
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Are those "Essences" allowed powers?
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Ice armor and it's massive defense had little problem, with any of them. Surprisingly, I didn't see much defense debuff in the combat monitor. Maybe it's because I build for survival 😝
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My pleasure and we had a blast. Eight tanks (only three of us: @Spaghetti Betty and @ZemX plus my AVALNCH were 50+/built/incarnates and the other five were sub-40, when we started) finished the +2/8 in 55 minutes, with a kill through strategy. @wittylibrarian died first, so the streak continues. MANY levels attained and much herding and hilarity ensued. Thanks to SB and Zem for leading the herding and welcome to the new (to TT) tankers.
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@Sovera has a couple builds that would fit that bill...but I don't see Toxic and Psionic over 80%Res, without RoP or Incarnates.
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We had seven and finished a +2/8 in 48 minutes. @Pep Rally's latest dinged 50 (actually during the spanking of Pali to start the night), so that made it all worthwhile. ...and we had loads of fun, even with the new Council FREEM-ing away. I can say that the Rad/SS I drove didn't get knocked down, a single time, where my Fire/Fire on Citadel, last week, was flattened a dozen or more times. With defenses around 20%, I can only surmise the absorb shield was deflecting the KDs. See you, Saturday!