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PLVRIZR

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Posts posted by PLVRIZR

  1. 5 minutes ago, ZemX said:

     

    Ooo.. party in the reactor room again?  I might have to take my Rad/Rad out of storage for that.  Wasn't that much fun trying to scratch those +6 bosses at the end with a sword.  And Cold would be even worse.

    Fo' sho!  Haven't run my Elec/Elec since the last time, either.  Easy to queue him up 😆

  2. 13 hours ago, Maelwys said:

    Support Pets are generally where it's at as the others die too quickly to remain useful.

    + Carnies grant Forge (Permanent +15% Damage; +20% ToHit)
    + Seers grant Fortitude (Permanent +15% Damage, 5% Defense)
    + Banished Pantheon deal substantial AoE damage (as an unkillable support pet, no less) and buff your Recharge time and Recovery rate (about 50% uptime on that buff).
    + Clockwork grants you and up to two other pets a permanent +5% - 7.5% Defense buff.
    Most of the time BP wins out performancewise; but take your pick.

    The rest tend to either have buffs with poor uptime; only have heals; or are better at buffing large numbers of allies/pets rather than a single target.

    You can also check the entire Lore pet DPS tier list here and their raw power numbers here.
     

    All excellent advice.

  3. 16 hours ago, SeraphimKensai said:

    Carnival for forge?

    That's my go-to for a damage tank.  I've also had good luck with Rikti (for Accelerate Metabolism).  Both have heals, albeit not really needed, but can aid teammates.

     

    One of the debuffers (usually Longbow) for AV fights.

  4. 1 hour ago, WuTang said:

     

    Have you tried this build without the KB>KD enhancements? I don't think Thunderstrike and Lightning Rod need them. I've got a Scrapper and built a Brute for my son, both are Ele/Ele, and neither have the KB>KD loaded and neither knockback any enemies. The game lists it as knockback but in the description in both is states "knockdown," and so far for me and my son, that is all the enemies do. Trust me I'm not a fan of KB at all and appreciate anyone who feels the same  :))

     

     

    This is an older build, but one of my usual leveling builds, that was played from 1-50.  Early on, it was clear I needed the enhancements, as (on a tank, at least) the minions went flying.  I don't read every detail of all the updates, so something certainly could have changed.

    • Thumbs Up 1
  5. On 9/8/2024 at 1:45 PM, Krimson said:

    No, they don't. I removed the EBs when EB XP got nerfed. Just Bosses now. I have about five Orb farms. If you want something with a lot of space try 45166 (on Dreck) or 52244 (mostly Road Tunnel).

    Bummer!

     

    I can vouch for @Krimson's farms.  Very well done.

  6. 4 hours ago, Icono04 said:

    What is your attack rotation when farming? Some of the PBAoE's seem to slotted as IO-bonus mules rather than for active use, but maybe I am overlooking something there. I am hoping to learn something here to use my own elec/elec brute better, so any feedback will be appreciated, thanks.

    As a tanker-at-heart, you are correct and it's because I also use this guy in general play.  I'm no pro farmer, by any means, and if I want max reward I dual-box and drag a Inv/SS tank (Foot Stomp on auto) following behind a Spines/Fire true fire farming broot.

     

    To your point, you could drop the Panacea and Power transfer +HP procs, because the toon doesn't really need it for farming, and add back damage procs to Thunder Strike and Lightning Rod.

     

    Attack rotation is BU:LR:TS:CB:HP:JL:CI to open, then (with Hasten active) it's really a down the line button pushing of CB:HP:JL:CI:TS with LR when available.  There's also Ion Judgement, every time it's up on a full mob.

  7. 11 hours ago, Ronin_Around said:

     thanks to @PLVRIZR for leading the HESS TF.

     

     

    My pleasure and we had a grand time.  Eight tanks, I think five of us were incarnates (I drove FREEZRBRN, tonight), ran a +2/8 and finished in a respectable 40 min. with only the last mission not being kill all.  Four of us then finished with a +4/8 Unai mission, where we pounded even more Council. 😆

     

    Will miss Saturday, but see you next week on Everlasting, for sure.

  8. 26 minutes ago, ZemX said:

     

    Yeah... then I don't get it.  Any FREEM should surpass mag 12 protection.  And you have no knockback resistance in FA right? 

    Unless it stacks and no, nothing KB related, except what I posted.  Last time I brought him to Citadel, with only 9 pts, I couldn't remain standing.  Seriously, I stopped counting at 10 or 15 knockdowns.  Last night, I routinely centered first (and thanks for rounding up the rooms, btw) and was taking bombardments of grenades and saw FREEM a half a dozen times, but only flopped twice in an hour.

  9. 46 minutes ago, ZemX said:

     

    Yeah, it's mostly not a big deal since it doesn't hurt and they can't juggle with it (has built in 10s protection from being FREEMd again)... but it is pretty confusing.    War Wolves have a 50% chance of +3 KB with Hurl and a 5% chance of +13 KB with the same.  It seems both are independent meaning you can be hit by 0, 3, 13, or 16 mag KB.

     

    You sure you don't have mag 13 protection?   FA has mag 1 protect in Temperature Protection auto so if you have 3 KB IOs, you have 13.   That would explain things.  I have 10 protect in Rad, so I get knocked if the 5% chance happens.  With 13, you'd only get knocked  when both 5% and 50% chances align... i.e. half the time I do.    But I haven't looked at all the other Council who have Freem.

    Actually, I went with two more pieces of Gladiator's Armor (to go with the +Def/Teleport unique) in Temperature Protection, for 3 pts., which brings me to 12:

     

    image.png.0e9179e80730eb904b07ca359d3e0ca7.png

  10. 7 hours ago, Ronin_Around said:

    @PLVRIZR for leading a Citadel TF. From reports, both were successful in under an hour respectively.

     

     

    Tons of fun and done...in 55 min.  We had an equal mix of incarnated and leveling tanks, running a +2/8, full team kill through (and Cit is kill most anyway).  We did have a few defeats...well Witty was on our team... but only when a leveling tank took on a whole room.  Much fun and some FREEM-ing was had.  I took my Fire/Fire, for revenge from the last WST Citadel outing, where he was tossed around like a rag doll (with only 8 pts. KB prot) and just by adding the 4 pt BotZ piece, I was only dropped twice and only when I was soloing a giant room and the KB was massively stacked.  Thanks to @ZemX for the laughs, on both sides of the coin 😆

  11. One of my first-ever toons on Live was a NRG/NRG blaster, and I remade him on HC.  I also modified the concept to an NRG/Martial/Force Mastery blaster and since that pantheon of Marvel heroes also trained in the martial arts, you might consider that combo.

  12. 10 hours ago, Ronin_Around said:

    A fun night on Indom with 2 teams running. Many thanks to @PLVRIZR for leading the Yin TF and then some missions after they flattened those Freaks quickly.

    It was my pleasure and we had a blast. 

     

    Eight tanks, with only a couple incarnates, flattened Clamor (twice) in 38 minutes doing a +2 kill...err "arrest" most.  We also had dings galore and driving my titular toon, PLV even got three more vet levels.  We then went on to banish the map of Banished Pantheon and a bunch of Council chumps on two of the Unai missions.  Fun times were had by all, in my humble assessment.

     

    Catch you all next week on Everlasting!

  13. 1 hour ago, Uun said:

    Regardless of how much defense you add to a build, Fiery Aura has no defense debuff resistance (DDR). Meaning that your defense can be stripped away very easily. I don't worry about soft-capping defense on armors without DDR.

    ^---this

     

    If you gain defense, organically, through set bonuses where you're chasing other bonuses, fine.  I don't focus on +def, on Res armor sets, because I exemp ALOT and when I do I don't have access to incarnates (where Ageless +DDR comes into play).

    • Like 1
  14. 9 hours ago, Ronin_Around said:

    A fun night on Everlasting tonight with a lot of new faces joining us. Many thanks to @Oterra for leading a team on her continuing missions for Maria Jenkins and to @PLVRIZR for taking a team to beat down the Roman... err Cimeroran oppressors on an Imperious task force.

     

    Next week, July 23rd  we will return to Indom, regular time and place
     

     

    Grand time on the ITF, starting at +2 and dropping to +1 for the AVs, as half of the team (of eight) weren't incarnated.  Still finished in right at 1 hr., with many, many levels dinged and much herding and mayhem accomplished.  Two (or three?) SS toons and @ZemX's ice melee meant a non-stop barrage of foot stomping gloriousness.  Did a kill through/kill most and even finished the towers and the vast majority of the final map.

     

    See you next week on Indom!

  15. Depends. 😆

     

    I think it was i27p5 that it was updated (someone else fact check me, please).

     

    Since then, I still primarily use Consume for the endurance drain resistance, but I do hit it routinely (for the HP cap increase), certainly not for endurance recovery, specifically.  Don't seem to need it. 

     

    My favorite Fire tank (Fire/Fire/Pyre) has it slotted with a full set of Synapse's Shock, for the recharge and EN resistance bonuses.  The movement bonuses, esp. speedrunning is nice, too.

  16. I'm still having issues with Mids, so your slots don't load, but I can give you some of the "usual" Rad Armor feedback:

     

    Without DDR, defense can (and will) be stripped quickly, with "end-game mobs".  While you can take Ageless for the DDR (at least for the incarnate/end-game content), it's still not ideal.  Focusing on maximizing your resistances and 100% slow protection (your absorb shield is your primary mitigation, so it being up is paramount) is what is mostly advised. 

     

    Check out @ZemX , @Warboss or @Spaghetti Betty's posts for some serious suggestions on Rad Armor.

  17. 11 hours ago, Ronin_Around said:

    A good night of tanking happened on Torchbearer tonight, Two teams running with @PLVRIZR leading us through a Synapse TF in 1:34

    Great time with a bunch of veteran TTers and a couple new faces (albeit seasoned tankers).  We ran +2/8, with a team of seven, so much XP and leveling was had.

  18. On 7/7/2024 at 12:13 AM, smnolimits42 said:

    Fat Burn is a Fire/Fire Tank.  im just going to be using aoe attacks ( Combustion, Fire Sword Circle and Burn and Blazing Aura )

    Add Pyre mastery and take Fireball and Melt Armor.  Both AOE and Melt Armor, while a debuffing, rather than damage attack, is awesome.

  19. The decisions can be somewhat arbitrary, in my experience.  I did an homage to Swamp Thing and got the hammer, but I understood.  You can see the thread, here:

     

     

    Not long ago, I made ATMSMSHR (I didn't find Homecoming until early 2020, so most of my Live toon names were taken, so I went to the "license plate" theme of nomenclature) and he was genericized, due to the DC superhero "Atom Smasher"...which I had never heard of.  Looking the reference up, the costume I created didn't look anything like the original.  No big deal, as a SS tank I just renamed him to ATMSTOMPR.  Kept the costume and have heard nothing else, further.  

    image.png.360b604cd59c245d92df8d480bcf6efe.png

    And here is the DC version:

    image.png.f86f2bd8c28fe41923ca5d426c58e3c7.png

  20. Thanks again to @Ronin_Around, for organizing the League, during a great turnout on Excel, last night.  I had the honor of leading a KM ApeMage (aka TinPex) TF team and it went swimmingly.  I didn't notice the Apex time (but the total for both was right at one hour), but the Tin Mage was completed in 22 minutes.  We had a full team of eight and a mix of veteran and new-to-TTT players/toons.  Special mention to @MsAligned, who was integral in herding and moving things along.  If you want a clinic on how to build/play a WP/Dark Melee toon, they are the expert.  While my classic VL 525+ Inv/SS toon did fine, I never saw their health bar dip.  Ever.  Beyond impressive.

     

    Catch you next week on Torch (and if anyone from the team is reading, I mis-reported that next week is Everlasting...my bad).

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