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PLVRIZR

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Posts posted by PLVRIZR

  1. 11 hours ago, Infinitum said:

    Reconsider Pyre - mine started out energy too, but fireball is the cherry on top of the burn, combustion, fire sword circle aoe goodness. 

     

    All that's left after that carnage GFS, incinerate and fire sword will take care of the hapless stragglers and round 2 is only a few seconds away also. 

    And I'll add..... 

     

    Pyre offers Melt Armor as a fantastic AOE debuff.  Always nice for a tank to bring that to an AV party.  If you've got a third Pyre slot, I also highly recommend Char, as a great ST hold (for Sappers and the like) and it takes the Entomb +absorb shield proc (and fires alot), since Fire can use all the mitigation it can have.

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  2. 10 hours ago, Warboss said:

    Good run on Torch tonight. Four teams. MsA lead the Cavern team, Ronin went red with a Patron unlock, PLV lead Yin and I ran missions (I think the covers it).

     

    3/16 This coming Sat, we're on Reunion at 9:30AM PDT. Meet in KR by IP gate as always.

    3/19 We're on Everlasting. Meet in KR at 6PM PDT/9PM EDT and we'll get rolling from there.

     

    The Yin team had a blast.  We had seven tanks, with several newcomers to the TTT.  Ran Yin at +2/8 and finished in 39 min.  Not too shabby and the group herding learning curve was evident, but by Clamor (x2), we had everyone on the same page.

     

    See you, Saturday (I hope!). 😆

  3. 17 hours ago, Nintova said:

     My funds aren't spectacular so I tried my best to keep the sets manageable with a single purple set to make me commit to a bit of a grind.

    My advice is that funds should never be a problem.  With a little effort, you can make $1B (see Yomo Kimyata's thread about his journey there).  Also check out @Sovera's signature, for super quick money-making strategies.  With enough Infamy, you will be able to maximize your toon, with as many purple sets as you need.  If you want to grind, then go with what you've got 😆

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  4. Fiery Melee + Fire Armor + Pyre Mastery.  Blazing Aura, Burn, Combustion, Fire Sword Circle.  Four PBAOE/Aura. 

     

    I have a tank version and with Pyre mastery you get Fireball (AOE), Melt Armor (AOE Debuff) and Char, which is a great ST hold and slots Entomb +absorb.  Very thematic, as well.  Surprisingly durable and a complete murderball of fire.

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  5. 6 hours ago, One IV All said:

    Fire Armor/Super Strength: Similar Saiyan type theme I guess. I could see this combo doing almost Scrapper levels of damage. Burn + Footstomp seems like it’ll clear a TON of baddies. Fire Armor seems to have a bit more holes than the other two, but this combo seems like it can bring the pain.

     

    First off, welcome Home!

     

    This combo was just discussed and a murder machine was born and absolutely maximized:

     

    Here's another excellent thread, even though Stone Armor wasn't on your list.  Whether you take Granite or not (my titular toon mules it but rarely, if ever, jumps into Granite form).  If you take it, just morphing into a giant rock monster is good for occasional giggles (especially for teammates).

     

     

     

    Whatever you pick, have fun and tank on!  If you want to bring your tanker to a teaming event...of all and ONLY tanks, check this thread out (start on last page):

     

     

     

     

     

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  6. 6 minutes ago, Warboss said:

     

    Speaking of which... we'll need to figure out a faster way of getting the teams rolling when we have large turnouts like we're experiencing on Excel. One way would be to set the team leads in advance in league leaving the TT participants out of the league to start. Then, have the leads invite TTer directly to their team. We would announce the TFs, Trials and mission options locally, and at intervals. The advantage here would be faster team assignment although a bit heavier in chat chaos (but league chat is already pretty chaotic, so maybe a wash). This would require more team leaders stepping up, and would allow lower level TFs to be run w/o one the TT vets/50s to lead it.

     

    Any other thoughts?

     

    That said, TT is a great place to learn the art to team/league leading. The players are very supportive, experienced, and full of suggestions. So if you'd like to lead a team/TF/Trial/other content, please let me know so we can get you signed up and ready.

     

    Great idea(s)!!!

  7. Numina team had a blast (and props to @ZemX for leading the herding for the new attendees).  We started with a full team but one dropped, around the hunt phase.  We still finished a #2/8 in less than an hour (55 min., to be exact) with only two defeats and one was at the very end, during the AV fight.  We had several tanks sub-level 40, so all in all a great success.  LOTS of leveling in our team, as well. 

     

    I'd certainly be in for the next Aeon...if @Warboss gives me a night off from team-leading 😆

  8. My pleasure and I dusted off the actual PLVRIZR for this one...and the Council didn't stand a chance.  We had seven tanks (half non-50s) and ran a +2/8 in 58 minutes.  We did speed the "save the hostage" mission (assist goes to Witty and ATT back to the door), but was a KM the rest of the way.  The aforementioned Librarian did pad our defeat count, as usual, but there were very few others.  The Council buff was most noticeable on the Galaxies and I don't know that we had any boss rezzes, other than the normal transformations into WarWolves.  I hadn't run it in a minute, but Witty reported that the "standard" mission trip to Skyway was deleted....almost certainly because Striga is now a co-op zone and the TF can be run with a blended team.

     

    If you haven't done Moonfire in awhile, it's a (somewhat) new experience and always enjoyable.

  9. Ah, Willpower.

     

    Agree with everything said about HM content (and add +4/8 ITFs and tanking LR, without Ageless DDR and/or support), but my WP/Fire tank PL'd my first farmer (Spines/FA) and cruises in farms of all types and 98% of all other content.  Middling defense, middling resists, monstrous regen.  The not so distant past buff to Fiery Melee made him even better and more enjoyable.

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  10. On 2/25/2024 at 10:18 AM, tidge said:

    A few random comments:

     

    While leveling, I rarely slot the Tanker primaries. Enhancements values don't do very much until you are at the point where set bonuses come into play (special except for Kismet +ToHit and the Defense/Resist PVP global pieces). The primary becomes more important as you turn up spawn sizes.

     

     

    I agree, with the caveat that if you have the cash (and you should, if you follow @Yomo Kimyata or @Sovera's advice), the +Res and +Absorb procs from Might of the Tanker and Gauntleted Fist, respectively, are really nice bonuses, at the lower levels.

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  11. 18 hours ago, Azari said:

    What do you guys think?

    My $.02 infl., and the preponderance of my experience is SS paired with Invunerability, although my titular toon is Stone Armor/SS and I've done Rad Armor with it, as well.  The experiences are unique, but each are very gratifying.

     

    Foot Stomp is one of (if not the most) satisfying attacks, on a tank.  The QoL change to make it available (to tanks) at 30, changed the whole set's utility and makes exempting down to what, Yin, and later, makes playing SS a joy.  On Inv/SS, with a nearly imperceptible 27% recharge (and no Force Feedback procs slotted) through bonuses, it's <10 sec. cooldown.  When Hasten is up, it's 7.  That's a nearly nonstop stream of smashy destruction, with mobs on the floor and the Armageddon proc firing...which even fires during Rage downtime.  Speaking of, the Inv defenses are ridiculous and the -def from the rage crash is offset by saturated Invincibility.

     

    As previously mentioned, Rage alone is good enough, double stacked is just silly, and (while I just recently started taking it) Hand Clap can also fit FF +rech and the KB/KD/Taunt sets' damage procs like Explosive Strike +smashing...also thematic 😆  Speaking of thematic, while no one would argue that Knockout Blow isn't "slow", the wind up animation is what hooked me on SS, back in 2004.  A proc. and double stacked Rage makes it remarkable.

     

    Try it and see if you like it.  There are more combinations of archetypes and powersets than I could ever do in a lifetime, but I've done a few (see sig) and SS gets a thumbsup vote, from me.

  12. 8 hours ago, Warboss said:

     a Manti team (thanks for leading PLV)

    The Manti team had a great time.  We had a full team of eight (with several non-50s) and still finished a +2/8 in less than an hour.  Witty was on the team, so we did have a couple (well...eleven) defeats, but I give him props for leading several of the missions to the objective, while I was cleaning up.  Also big shout out to @ZemX for (always) taking the herding lead.  I got no screenies, but there were several times we had 50-75 bad guys bunched, with the requisite PP Elites, debuffing to the max. 😆

  13. 28 minutes ago, Gabeet said:

    What is the best way to get  Empyrean Merit for a Solo only Player

    Vet levels.  Every third gives you 20 (until 100).  You can "farm" the Unai (second) "close the ruptures" Council mish.  Since it's not in AE, it gives general gameplay rewards in XP and Infl.  Don't close the ruptures, kill the map, exit, reset, rinse, repeat.  On 54/8, it gives almost a full vet level, each solo run.

  14. 9 hours ago, BeornOTNS said:

    So, quick question for everyone. What Incarnate powers would be best for a Tanker/Brute/Scrapper with Battle Axe and Shield Defense?

    Key (for me) is Rebirth Destiny, for the heal that SD/BA lacks.  Resilient Alpha to get your resistances near cap, Mighty Judgement, for more smashy damage, Diamagnetic (my go-to Interface for all melee toons), Lore...pick your flavor and Melee Hybrid for more +res and regen.

     

     

    • Like 1
  15. 9 hours ago, Warboss said:

    Great turnout tonight on Torch! ...one MC (thanks for leading PLV)

    My pleasure.  We had seven tanks (and big shout out to @Spaghetti Betty for helping to lead the herding of Freaks/Sky Raiders) run a 54/8 and we finished in 40 min. even.  Purple recipes abounded (even for some of us who already had the MC badge)!  Cash money!!!

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  16. I didn't take the teleport pool (and since I focused on max-survivability) or Clobber, even though I was told by build critics that they would "clobber" me for skipping the single best solo-damage power (I'd rather have middling AoEs, instead), but the Def and Res numbers, without Incarnates or temp powers/tricks, are undeniable.  Add the MoT +res, and the resistances are outstanding.  Without going power by power, you'll see that I used more Unbreakable Guard sets, for better resistance numbers, took both One with the Shield and Grant Cover, both to mule IOs and for teaming benefits.  It also includes super-cheap sets like Multi-Strike (x2) and Crushing Impact, so the build won't break the bank (well comparatively).

     

    image.png.f91e99ea1bc225df8367c2f670594a04.png

     

    Add a single stack of MoT and Resilient Alpha and Melee Core (resist with one mob) and the numbers are just silly:

     

    image.png.268571476b7b29ebfb5d5da5eac9700c.png

     

    Mace to the Face_v3.0.mxd

     

    Needless to say...pretty "Untouchable".

  17. 26 minutes ago, meyerwolf406 said:

    Thank you for that information. I must of missed that update because I was not aware that they changed how the damage was checked.  Any advice about +Res proc of Might of the tanker. would it work better in Genetic Contamination sense its ppm is 6 and the recharge of Maiming slash is less the 2 sec.  would it proc more consistent in a toggle then a fast recharging attack?

    There are two trains of thought, on this topic.  Some of my tanks take a fast-recharging Tier1 or Tier2 attack, to basically guarantee two stacks, if you're keeping those in your attack rotation, and need them for your max numbers.  The other (which I use on Fire and Ice armor) is put it in a toggle, so when you're in mob groups, it is an "always on" one stack.  Sometimes you'll get two stacks.  My current Bio (Bio/Fiery Melee) strategy is putting the MoT in an early AoE attack (Combustion) and GF in a cone AoE (Breath of Fire).  This is mostly because FSC gets a full damage set.  The build is such that the bonuses (+res and +absorb) are just gravy, rather than needed to be in the calculations for survivability.  Also helps in exemp-ing, as the +res is really helpful, when you go back and do the Posi-s and Synapse...

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