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PLVRIZR

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Posts posted by PLVRIZR

  1. 3 hours ago, ZemX said:

    Have you looked at Force of Will pool?   Seems practically tailor made for Jedi/Sith toons.   Force Push is just so iconic.  Almost a shame these powers are knockdown instead of back.  More useful that way of course... but less thematic in this particular case.

     

     

    Only one solution...submit a suggestion for a KD to KB proc.  Wait, did I actually just type that?  😆

  2. Other than those three specific powers, what are your goals?  Max damage?  Max survivability?  A blended strategy?  

     

    Also, will this be an only-end-game 50+ or would you level this toon and exemp down on the regular?

  3. 9 hours ago, Tiresias said:

     

     

    Hey guys! Thanks for the advice. We played some Radio missions tonight for fun and found that leaving the party size option alone but raising the difficulty to 2 worked well. Toggling the AV/EB option didn't seem to do anything for the Radio Missions.

     

    My friends enjoyed things more, mostly because I was actually taking damage, so the Defender and Dominator felt like they were being useful with their defensive, healing, and CC effects.

     

    Thanks for helping me work through this issue! I know a little more about the fundamental systems now too.

    And THAT'S why this community is so great...so many well-meaning and helpful players, who can explain and give advice, without being dismissive or condescending (unlike some other not-to-be-named) boards or Discords)...

    • Thanks 1
  4. 9 hours ago, PapaSlade said:

    Yeah, I was a bit reckless and ended up as designated floor licker more than a few times but I play pretty much everything that way.🤷‍♂️

    All good and since we didn't have @wittylibrarian on the team, you filled in nicely! 😁

  5. 10 hours ago, Renatos1023 said:

    I have a build that I am moving towards...However I am looking for advice on the Tanker ATOs. For Spines/ are there two obvious powers that one should slot them in? RIght now, I'm looking at Ripper and Throw Spines for both of the uniques....Is that fine

    There are several philosophies around this topic, and you can see some of the debate, in other threads discussing build theory.

     

    Some split the sets to maximize a certain bonus (like using three pieces of Gauntleted Fist, in two different powers, for double the E/N Resistance bonus).  Me, I'm more of a purist and like to keep them together, and since my tanks can also support fire farms, that 6th piece bonus of 6% F/C resist is desirable.  Personal preference.

     

    As far as the +Res in Might of the Tanker, you can basically guarantee one perpetual bonus in a damage aura.  Some see that as heresy, as the goal should be two continuous stacks and a third, as a possible extra bonus.  I have a varied approach, using MotT in a damage aura on Fire Armor (Blazing Aura), but slotting it in a Tier 1 attack power, virtually every other toon.  Then slotting GF, in the Tier 2 attack.  They proc often and can have two (or three) stacks of +Res, constantly.  Slotting the ATOs, *very early*, assures that while leveling (and if I exemplar down) I get the Res and Absorb bonuses.  If you never play anything but 50+ content, then slotting them in a Tier 9 power certainly works.

  6. 15 minutes ago, twozerofoxtrot said:

    What time do you guys do your Euro Runs?

     

    I'm in GMT +9 so it's pretty impossible to make your usual Tuesdays unless I have a Wednesday off.

    9:30AM Pacific, so whatever that means for GMT 😝

     

    Here's a link to the Reunion TTT thread:

     

     

    • Thanks 1
  7. 13 hours ago, Lusiphur Malache said:

    I don't even recall seeing Rock Shield, probably due to whiskey.

     

    I thought it was heretical to not take granite.

    The T1 armor is actually named "Rock Armor"...and no, don't ever skip it 😁.

     

    Not anymore.  I take it as more of a mule (for the Unbreakable Guard +7.5% hit points) and the ability to take that form, for thematic purposes.  Back on Live, it was a must.  With the QoL changes to Stone, it's really superfluous, now.  As Sovera mentioned, there are outstanding benefits/bonuses from the other armors, that you immediately lose when you activate Granite.  I run PLVRIZR 99.9% outside of Granite, and breeze through +4/8 content, even exemplared down from 50+3.

  8. 10 hours ago, Warboss said:

    PLV took a team through Yin's TF, thanks for leading PLV.

    My pleasure!  We were only six, but mighty.  I piloted my titular toon and there was only one other 50 (not fully kitted) and four were mid-20s to mid-30s...so we channeled our best @Spaghetti Betty and ran +4/8 with no insp or temps.  JUST KIDDING.  +2/8 and finished in 44 min. with only a handful of defeats (I think @PapaSlade forgot that he was running a 30-something and not the usual 50+3/Tier 4 Incarnate 😆).  Took a bit longer than usual, as I had to be careful about how many mobs we herded.  All-in-all a grand time with a bazillion levels gained and my favorite part of the TF was three of the six tanks dinged simultaneously at the reactor entrance door before Clamor, so we ran right to her, half the team fully juiced, and she went down like a /forum edit/, the first round.

    • Moose 1
  9. 1 hour ago, DarkRevelation said:

    It was nice to meet y'all on Tuesday. I wish I had the time to run something with y'all, but at least wanted to say hello. I've been lurking here since I came back in January, and have really enjoyed learning about the things that have changed since I was away from your builds. I appreciate the posted builds and advice that y'all have posted over the past few years. It made coming back a lot easier having points of reference from people who have been playing. I am still getting my feet under me, but I am sharing a build in the near future. It is a very different build, but it should at least make for some good conversation. 

    Ditto, DR!

    • Thumbs Up 1
  10. 3 minutes ago, ZemX said:

     

    I assume because of the DC hero "Atom Smasher".

     

    Appeal and tell them you're actually a supervillain that smashes Automated Teller Machines and that this must all be just a big misunderstanding.  🤪

    Oh well, guess I'll have to change it to ATMSTOMPR...

    • Finland 1
  11. Synapse team had a blast.  Thanks again to @Ronin_Around for leading...and that completed Task Force Commander for this toon!

     

    I brought my Rad/SS and it was a cakewalk.  Really missed Foot Stomp, but procc'd Hand Clap did the job.

     

    Logging in this morning, however, I was "genericized".  Just the name, not the costume.  Dunno why "ATMSMSHR" would infringe on any copyrights, though.  🤔🤷‍♂️

  12. "Plague" refers to biological contamination (bacterial or insectoid), so I'd recommend Bio.  Evolving Armor "infects nearby enemies, lowering their resistance".  DNA Siphon "siphons genetic material from nearby enemies".  Genetic Contamination "breaks down the genetic material of your foes with a powerful toxin".  And the coup de grace is Parasitic Aura..."release a cloud of parasites".  Damn plaguey to me...

    • Like 3
    • Microphone 1
  13. 16 minutes ago, swredder said:

    Hey guys, can anyone share the written version of this build? I‘m having problems installing the mids reborn 😕

     

    Tanker_Invulnerability_-_Dark_Melee.mbd 42.41 kB · 1 download

     

    THANK YOU!

     

    Character Info

    Character: Level 50 Magic Tanker (Hero)

    Primary Power Set: Invulnerability

    Secondary Power Set: Dark Melee

    Power Pool: Speed

    Power Pool: Flight

    Power Pool: Leaping

    Power Pool: Fighting

    Epic Power Pool: Energy Mastery

    Level 1: Resist Physical Damage

    • Slot Level 1: Unbreakable Guard: +Max HP
    • Slot Level 3: Unbreakable Guard: Resistance
    • Slot Level 3: Unbreakable Guard: Resistance/Endurance
    • Slot Level 5: Unbreakable Guard: Endurance/RechargeTime

    Level 1: Smite

    • Slot Level 1: Superior Blistering Cold: Recharge/Chance for Hold
    • Slot Level 5: Superior Blistering Cold: Accuracy/Damage
    • Slot Level 7: Superior Blistering Cold: Damage/Endurance
    • Slot Level 7: Superior Blistering Cold: Accuracy/Damage/Endurance
    • Slot Level 9: Superior Blistering Cold: Accuracy/Damage/Recharge
    • Slot Level 9: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime

    Level 2: Temp Invulnerability

    • Slot Level 2: Unbreakable Guard: Resistance
    • Slot Level 15: Unbreakable Guard: Resistance/Endurance
    • Slot Level 15: Unbreakable Guard: Endurance/RechargeTime
    • Slot Level 17: Unbreakable Guard: RechargeTime/Resistance

    Level 4: Shadow Maul

    • Slot Level 4: Superior Avalanche: Recharge/Chance for Knockdown
    • Slot Level 17: Superior Avalanche: Accuracy/Damage
    • Slot Level 19: Superior Avalanche: Damage/Endurance
    • Slot Level 19: Superior Avalanche: Accuracy/Damage/Endurance
    • Slot Level 21: Superior Avalanche: Accuracy/Damage/Recharge
    • Slot Level 21: Superior Avalanche: Accuracy/Damage/Endurance/Recharge

    Level 6: Dull Pain

    • Slot Level 6: Panacea: +Hit Points/Endurance
    • Slot Level 23: Panacea: Heal/Endurance
    • Slot Level 23: Panacea: Endurance/Recharge
    • Slot Level 25: Panacea: Heal/Recharge
    • Slot Level 25: Panacea: Heal/Endurance/Recharge

    Level 8: Resist Elements

    • Slot Level 8: Unbreakable Guard: Resistance
    • Slot Level 27: Unbreakable Guard: Resistance/Endurance
    • Slot Level 27: Unbreakable Guard: Endurance/RechargeTime
    • Slot Level 29: Unbreakable Guard: RechargeTime/Resistance

    Level 10: Unyielding

    • Slot Level 10: Unbreakable Guard: Resistance
    • Slot Level 29: Unbreakable Guard: Resistance/Endurance
    • Slot Level 46: Unbreakable Guard: Endurance/RechargeTime
    • Slot Level 46: Unbreakable Guard: RechargeTime/Resistance

    Level 12: Resist Energies

    • Slot Level 12: Unbreakable Guard: Resistance
    • Slot Level 31: Unbreakable Guard: Resistance/Endurance
    • Slot Level 31: Unbreakable Guard: Endurance/RechargeTime
    • Slot Level 31: Unbreakable Guard: RechargeTime/Resistance

    Level 14: Hasten

    • Slot Level 14: Invention: Recharge Reduction
    • Slot Level 33: Invention: Recharge Reduction
    • Slot Level 33: Invention: Recharge Reduction

    Level 16: Fly

    • Slot Level 16: Soaring: Endurance/FlySpeed

    Level 18: Invincibility

    • Slot Level 18: Gaussian's Synchronized Fire-Control: Chance for Build Up
    • Slot Level 33: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 34: Shield Wall: Defense
    • Slot Level 34: Shield Wall: Defense/Endurance
    • Slot Level 34: Shield Wall: Defense/Recharge

    Level 20: Hover

    • Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 36: Shield Wall: +Res (Teleportation), +5% Res (All)
    • Slot Level 36: Reactive Defenses: Scaling Resist Damage

    Level 22: Tough Hide

    • Slot Level 22: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 36: Shield Wall: Defense
    • Slot Level 37: Shield Wall: Defense/Endurance
    • Slot Level 37: Shield Wall: Defense/Recharge

    Level 24: Soul Drain

    • Slot Level 24: Eradication: Damage
    • Slot Level 37: Eradication: Accuracy/Recharge
    • Slot Level 39: Eradication: Damage/Recharge
    • Slot Level 39: Eradication: Accuracy/Damage/Recharge

    Level 26: Siphon Life

    • Slot Level 26: Superior Gauntleted Fist: RechargeTime/+Absorb
    • Slot Level 39: Superior Gauntleted Fist: Accuracy/Damage
    • Slot Level 40: Superior Gauntleted Fist: Damage/RechargeTime
    • Slot Level 40: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime
    • Slot Level 40: Superior Gauntleted Fist: Damage/Endurance/RechargeTime
    • Slot Level 42: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime

    Level 28: Combat Jumping

    • Slot Level 28: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 42: Shield Wall: Defense
    • Slot Level 42: Shield Wall: Defense/Endurance
    • Slot Level 43: Shield Wall: Defense/Recharge

    Level 30: Midnight Grasp

    • Slot Level 30: Superior Might of the Tanker: Recharge/Chance for +Res(All)
    • Slot Level 43: Superior Might of the Tanker: Accuracy/Damage
    • Slot Level 43: Superior Might of the Tanker: Damage/Recharge
    • Slot Level 45: Superior Might of the Tanker: Accuracy/Damage/Recharge
    • Slot Level 45: Superior Might of the Tanker: Damage/Endurance/Recharge
    • Slot Level 45: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge

    Level 35: Tough

    • Slot Level 35: Steadfast Protection: Resistance/+Def 3%
    • Slot Level 46: Gladiator's Armor: TP Protection +3% Def (All)

    Level 38: Weave

    • Slot Level 38: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • Slot Level 48: Shield Wall: Defense
    • Slot Level 48: Shield Wall: Defense/Endurance
    • Slot Level 48: Shield Wall: Defense/Recharge

    Level 41: Conserve Power

    • Slot Level 41: Invention: Recharge Reduction

    Level 44: Physical Perfection

    • Slot Level 44: Performance Shifter: Chance for +End
    • Slot Level 50: Regenerative Tissue: +Regeneration
    • Slot Level 50: Preventive Medicine: Chance for +Absorb

    Level 47: Dark Consumption

    • Slot Level 47: Performance Shifter: EndMod
    • Slot Level 50: Performance Shifter: EndMod/Accuracy

    Level 49: Taunt

    • Slot Level 49: Mocking Beratement: Accuracy/Recharge

     

    Inherent Powers

    Swift:

    • Slot Level 1: Invention: Run Speed

    Hurdle:

    • Slot Level 1: Invention: Jumping

    Health:

    • Slot Level 1: Numina's Convalesence: +Regeneration/+Recovery
    • Slot Level 11: Miracle: +Recovery

    Stamina:

     


    • Slot Level 1: Performance Shifter: Chance for +End
    • Slot Level 11: Performance Shifter: EndMod
    • Slot Level 13: Performance Shifter: EndMod/Recharge
    • Slot Level 13: Performance Shifter: EndMod/Accuracy/Recharge

    image.thumb.png.fcd47e875c8eefb3b72b70cb303cb9d5.png

    • Like 1
  14. 11 hours ago, Warboss said:

    PLV ran Yin... Much leveling and silliness was had by all. Welcome to all the players new to Tanker Tuesdays (and the game).

    My lens cap was on, so no pics.  We also had a blast with some intermediate level tanks on Yin (a couple of us were built) and finished a +2/8 in 33 min.  I think I counted four of our eight as new TTers, so I echo the welcome.  We had some great herding as well.  Drove my titular toon and was pleasantly reminded that non-Granite stone armor is great against Freaks and their sucky Super Stunners...

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