Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Psi-bolt
Members-
Posts
209 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Psi-bolt
-
As an aside, Tina should really be 40-50. Her Praetorian arc has three of the Praetors in it. She has one of the Portal Jockey required missions (although you just have to run in the mission and run out).
-
Cut the filler from the Synapse TF (spoilers)
Psi-bolt replied to Psi-bolt's topic in Suggestions & Feedback
I actually would have been fine breaking up Synapse into two Task Forces like with Positron, but when I wrote the OP, I went back and read the story for the TF and the second part is really no story at all. It's literally just track down the Clockwork King and beat him up. Presumably because of the events in the first part. So this would require a bit more work from the devs IMO to make the second part into a legitimate TF, but it definitely could be done. -
This is very true. ST powers with guaranteed KB are very good and I almost always take them when they are available. I like the way that you frame the issue as well and it argues strongly in favor of a less onerous means to manage KB in powers where it's not the primary effect.
-
Cut the filler from the Synapse TF (spoilers)
Psi-bolt replied to Psi-bolt's topic in Suggestions & Feedback
Technically, no. At least if you do it the way its intended. Invader, the villain analogue, requires you to get the exploration badge in each of the 9 Mayhem missions. That's easy if you have access to the contact that will give you all Mayhems. Which you need the Hero Slayer badge to use. Which, again, is a bit wonky to get unless you farm the relevant signature arcs. I actually switch over to hero side to earn it. EDIT: I guess I want to note that to actually get the Mayhem missions on the character, you need to be of the appropriate level unless you're teaming with someone else with the mission. So it's not exactly "quicker" in the sense that you have to be a higher level than TF Commander which has a minimum completion level of 35. But if you have someone's help, you can get Invader quicker. -
Cut the filler from the Synapse TF (spoilers)
Psi-bolt replied to Psi-bolt's topic in Suggestions & Feedback
That's because of Task Force Commander. Because Synapse is a component of Task Force Commander. I'm not asking to change the Shadow Shard TFs even though they are very long (and awful). Literally, no one is asking for this. Quoting myself from the first post: Nothing would be removed. In fact, this would technically INCREASE the amount of content because like the original Positron TF and the Sister Psyche, they would be in Ouroboros. On occasion, I will run the old Positron or the old Maria Jenkins arc in Ouroboros. I just don't want to have to do that on every character for the TF Commander accolade. Heck, if you want the Ouro version to count for the WST, I'm good with that. I simply cannot understand why anyone would object to improving content. -
Cut the filler from the Synapse TF (spoilers)
Psi-bolt replied to Psi-bolt's topic in Suggestions & Feedback
Yes sir, I second this. ESPECIALLY for the first mission and the fifth defeat all mission. Sometimes both of those are massive. But narratively, there's really no reason for it. The three substations should honestly be very small anyway. Also can you do the same for the five "defeat all" missions in Citadel. -
Siege encounter from Maria Jenkins Mission
Psi-bolt replied to Marshal Valor's topic in Suggestions & Feedback
I don't understand. You beat Siege solo using the tools that the game makes available to you (inspirations). This suggests that there isn't a problem. -
I'm sorry, but where did you see me give that advice? I was stating something that is empirically true, that you CAN slot the KB-KD enhancer. I never said that you SHOULD and I have been arguing that we should have an option that allows us to turn KB powers into KD without slotting that enhancer. I'm really confused how you read the post you quoted as giving any advice at all.
-
YES SIR! You got it! In all seriousness, as I said in the OP, this isn't against farming. If the developers actually cared about farming, as you say, then they could have killed farming a long time ago. Hell they could have done it on live. Really, it was the height of developer brain to think that AE wasn't immediately going to be used to maximize rewards for minimum effort. And even if they didn't see it, they were repeatedly told. If farming is going to exist, why not just make it more convenient for everyone. Those who farm or those like me who don't. How about this? Could we have all the services that exist in Pocket D, EXCEPT AE in the abandoned Paragon Dance Party zone?
-
This is really what I'm suggesting. The farm thing was just for flavor/lols. Also because a big wide open farm map is mostly what I'm looking for. AE was really never designed for tons of people to be standing around. But that's how it's developed and that's fine. A big AE zone that's Co-Op, easy to get to, has more and spread out terminals and entrances to missions. Finally, adding services like crafting, AH, etc. would just be the chef's kiss.
-
If I had to guess, I would say that most people are honestly indifferent about KB. And to the extent that they have a preference, it could be colored by ST KB powers like Force Bolt which are awesome.
-
Two things: Despite Powerhouse's rejection, I still just want an easy way to turn the KB off FOR ME. I don't want to change the set at all. As for not playing it, I have severe altoholism and I have sought treatment. I have gotten every AT to 50 and nearly all Blast sets. I'm running out of options. I even think I'll wind up picking the Energy Blaster up at some point and finishing them begrudgingly.
-
Is that right? So if I target an NPC at 12 O'Clock and there are NPCs at 10 and 2 they will all go in a straight line in the same direction? I can't test it now but I thought that they would move away from you, yes, but the 10 O'Clock NPC and the 2 O'Clock NPC will go in a NW and NE direction respectively (assuming 12 is N).
-
I actually don't like it on the ST either. I tend to keep ranged characters at range and sometimes the STs knock the enemy out of range. I actually bought enough enhancers for every power in the set, but I just found the set not worth the trouble. I then rolled a Water Blaster and got her to 50 in 3 days. KD is just so much better in most situations, along with Water just being a better set in general.
-
That's fair, while I wouldn't do it personally, I do think everyone has the right to enjoy their play time. I think it's extreme and unreasonable to kick someone who is using KB from the team, but I can't reasonably say that people shouldn't have the right to do that. Great! Glad for the discussion. I agree that it would be a waste of time, but I just don't want to pay the slot tax. I actually did pay the tax on my Peacebringer, hell I even bought the enhancers for an Energy Blaster, but it kills my build goals everyway I look at it to actually slot them.
-
Honestly, I don't know how many ways I can explain that I want this for my own play. But I take none of this personally, I really hope you don't. So let me ask you for your reaction to approaching the issue in a different way. Not that the developers would ever do this, but would you still feel the same (that this was somehow forcing others how to play) if there were two new sets created: Energy Emission - same visuals, numbers as Energy Blast but secondary effect changed to -resistance Peacebringer Intern (Don't react to the name please) - Again same visuals, but where the secondary effect is KB, it changes to -resistance
-
Interesting. But could you do it via a location drop? So the power drops a beacon for the game to latch onto?
-
Same, I've gotten as high as 30 before abandoning it. And that's a shame. Energy Blast is a cool looking set, but the slot tax on top of the set being somewhat middling even without considering the KB is the killer. Peacebringers, by contrast, tend to have the tools to use KB as well as one can, although I've still never taken Nova.
-
You all are way overthinking this. I'm just asking for a bigger AE. The whole farm thing was just for fun. Literally they could just make the Pocket D AE area bigger and add more terminals. But that said, I genuinely appreciate the responses.
-
Please be honest. Your OP isn't a serious proposal and it is materially worse than the suggestion you're reacting too. The other post, suggests ways for players to affect their own powers. Here you suggest providing others ways to negate others powers. It's honestly much more hostile to KB than the suggestion of universal enhancers or KB-KD toggles. My response was tongue in cheek, but perhaps I made it look too authentic. I originally put the radius at 10,000 meters which would be zone wide. If I were responding to your post legitimately, I would just say that with the cost you have imposed it would be much easier to use the current solution. Refuse to play with folks with KB, either by kicking them unceremoniously from your teams or quitting teams with them. I don't think that shunning is a good thing which is why I want to provide MORE options to people who want to reduce KB in THEIR powers. Literally something that can be done right now via enhancers.
-
Of course, that’s why I just am looking for a bigger Pocket D AE.
-
A portal in Pocket D. It would be a sub zone.
-
Universal [thesaurus word not found] KB2KD enhancements.
Psi-bolt replied to kelika2's topic in Suggestions & Feedback
I think the problem you're missing is that the OP and me, don't want this to deal with other players at all. I want easier ways to eliminate KB on my own powers. I don't really care that much what other people do. I guess we're just talking over each other at this point. I see where you're coming from, but can you see that not everyone likes KB and may want to play say a Peacebringer and eliminate the KB from the set. For their OWN play, not for anyone else. Sure we can do that now, all we're asking for is some easier way to do so. -
Universal [thesaurus word not found] KB2KD enhancements.
Psi-bolt replied to kelika2's topic in Suggestions & Feedback
Wow, that's terrible, I'm not defending that. Honestly most times now I just don't even bring it up when someone has Energy Blast or is a PB. But I do see that a lot of players have used self-help in the form of not even playing Energy Blast or Peacebringers. Although with both of those sets that could also have a lot to do with the effectiveness of those sets outside of the KB. Believe it or not, I want to support the use of those sets and powers. I think for the average player, having their KB turned to KD would be positive for their gameplay.