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SmokenBongs

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Posts posted by SmokenBongs

  1. 47 minutes ago, Saikochoro said:

    I can try posting a EM/bio brute build later tonight hopefully. 
     

    My bio build philosophy:

    -Build to be in offensive 100% of the time. 
    -Build for high recharge (keeps the offensive focus of the set and helps get your defensive clicks back faster)

    -Focus on resists for s/l. Cap s/l resists if you can. Don’t try to softcap s/l defense even though it’s possible. You have to give up a lot to do that. 

    -Focus on on defense for e/n/f/c. Softcap e/n if possible, but get to 40% at least. Can always take barrier destiny to cover the last 5% since you won’t need recovery or recharge from ageless. 
    -Use ablative before the fight, dna siphon after the fight on the dead bodies, and parasitic whenever it’s up.

    -You can use dna siphon as an attack instead if you’d like, but I generally don’t slot it that way.

     

    Then I just slot the attack set how I normally would regardless of secondary. 

     

    Your philosophy appears to match my mentality with this character... the best defense is OFFENSE! 

    I appreciate the tips and look forward to seeing your thoughts on a build for this concept. 

  2. 2 minutes ago, Erratic1 said:

     

    There is a lot of dislike of Bio's visual effects.

     

    Got an SS/Bio myself and do not see any reason why EM/Bio would have any problems.

    The minimal effects setting makes Bio's look fine for me. My character concept is one where I was exposed to some radiation from a star and gained powers. Some biological coupled with some energy is very believable concept wise.

     

    I wish I was better at making builds and new what it took to put an Energy / Bio build together.

    • Like 1
  3. Hello Brute Community!

    I'm wondering if anyone has tried out the new Energy Melee paired with Bio? From what I hear it would be a very good and damaging (single target at least) combo.

     

    I have very limited experience / knowledge on both, so I'm wondering if anyone would be willing to share there experience.

     

    What are the limitations of the combo?

    Any thoughts on why most ppl seem to be opting for Energy Armor or Willpower with it?

    Any build advice or build shares that could be provided? (I'd like to be a wrecking ball that is still tough, but when it comes down to it will prioritize dmg first)

  4. On 3/7/2021 at 11:45 PM, Saikochoro said:

    Dark melee/shield defense is my favorite scrapper.  Good choice!

     

    I can share my build with you, but it has a compromise.  It has my own particular flavor in builds (I love me some rune of protection).  I respec'd and went through several builds before stopping on this one.  I made a conscious decision to pick up rune of protection and keep decent global recharge at the expense of the ranged softcap.  Not everyone will agree with that move, but it has worked out best of my various builds for me.  I have slightly adjusted my build to include some stealthing ability. To stealth past mobs turn on super speed, which has celerity + stealth in it and that should be enough most of the time just speeding past the mob.

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Sorcery
    Power Pool: Speed

    Hero Profile:
    Level 1: Shadow Punch -- SprScrStr-Rchg/+Crit(A)
    Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(3)
    Level 2: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(9)
    Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13), Arm-Dam%(15), Obl-%Dam(15)
    Level 6: Battle Agility -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(17)
    Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(21)
    Level 10: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), Prv-Heal(27)
    Level 12: Active Defense -- RechRdx-I(A)
    Level 14: Combat Jumping -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-ResDam%(29), ShlWal-ResDam/Re TP(29)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Dark Consumption -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(31), PwrTrns-Dam/EndMod(31), PwrTrns-Dam/Acc/End(31), PwrTrns-Dam/Acc/Rech/End(33), PwrTrns-+Heal(33)
    Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(36)
    Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
    Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), GssSynFr--Build%(39)
    Level 30: Spirit Ward -- Prv-Absorb%(A)
    Level 32: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(47), Thn-Acc/Dmg/Rchg(47), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)
    Level 35: Rune of Protection -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(40), RctArm-ResDam/EndRdx/Rchg(40), RctArm-EndRdx/Rchg(40), StdPrt-ResDam/Def+(42)
    Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dam%(43), TchofDth-Dam%(43)
    Level 41: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
    Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Super Speed -- Clr-Stlth(A), BlsoftheZ-Travel(49), BlsoftheZ-Travel/EndRdx(50)
    Level 1: Critical Hit 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Musculature Core Paragon 
    ------------

     

    Thank you so much for sharing the build! I appreciate the adjustments to accommodate for stealth.

     

    I know from some of my other chars that I can take that celerity enhance and drop it in sprint which can be run w/ SS for the same effect and free a slot. 

    Do you have any recommendations on a good location for that free slot to go instead?

  5. Hello Farmers!

     

    Looking for some assistance building a Tank Fiery / Rad Fire Farm Follower.

     

    My goal is to be able to set my guy on follow on someone while I'm working and let them help with aggro and dmg during a fire farm. 

     

    Wondering if anyone has done this themselves or if anyone has any advice. 

     

  6. Hello Scrapper Community!

     

    I have a concept for a Dark Melee / Shield villain, but I'm unsure of how to build it and hoping you can help.

     

    I'm going to be duo'ing with a buddy of mine on the way to 50. We plan to lvl them completely on the villain side, though they may freelance once 50.

     

    One thing I'd like to have is the ability to stealth through missions as we plan to be able skip things when we want.

     

    Wondering if anyone who has experience can share their build and any advice?

    • Like 1
  7. 56 minutes ago, Darkir said:

     

     

    What do you mean his does more dmg than mine? First, turn off scourge, you aren't going to crit every time or at all in the beginning. Also, go to view>view damage by animation time to see their dps and not just their activation damage (bitter freeze ray looks like a great power until you consider that 2.5 second cast time)

     

    The best ST attack chain his can run is freeze ray>bitter ice blast>bitter freeze ray=127.18 dps

     

    The best attack chain I can run is freeze ray>bitter ice blast>ice bolt=174.6d dps (need to divide by the time bitter ice blast is up which is 3.28 seconds and not the cast time for  all those powers which is 3.07)

     

    So, that ST attack chain is almost 1.5x the dmg of his. On top of that I have 90% more global recharge (170+ total) in my build, meaning that my aim is up every 28 seconds, while his is up every 32 seconds. My blizzard is up every 45 seconds and his is up every 66 seconds. I also feel the resistances are very necessary when you consider that you cannot heal yourself at all. Sure, his build has power build up, but its only up for 12.5 seconds every 90 seconds, which just isn't worth the extra energy resistance that you get from charged armor but if you want it, its easily remedied:                (we don't take dark mastery on a hover character because you just don't have the melee or s/l defenses to use a pbaoe power like soul drain)

     

     

      Reveal hidden contents

     

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Cold Domination
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Ice Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(9)
    Level 1: Infrigidate -- AchHee-ResDeb%(A)
    Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(5), Artl-End/Rech/Rng(7)
    Level 4: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(15), RedFrt-EndRdx(15)
    Level 6: Aim -- RechRdx-I(A), GssSynFr--Build%(50)
    Level 8: Freeze Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 12: Ice Storm -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(13), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(48)
    Level 14: Boxing -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-Acc/Rchg(48), AbsAmz-EndRdx/Stun(50), AbsAmz-ToHitDeb%(50)
    Level 16: Tough -- GldArm-End/Res(A), GldArm-RechRes(17), GldArm-RechEnd(17), GldArm-Res/Rech/End(19), GldArm-ResDam(19), GldArm-3defTpProc(21)
    Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Rchg/Dmg%(40)
    Level 20: Arctic Fog -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(34)
    Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(27), RedFrt-EndRdx(27)
    Level 24: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(25), BlsoftheZ-Travel/EndRdx(29), ShlWal-ResDam/Re TP(29), Rct-ResDam%(45), Ksm-ToHit+(48)
    Level 26: Bitter Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Slow%(36)
    Level 28: Benumb -- RechRdx-I(A)
    Level 30: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31)
    Level 32: Blizzard -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34)
    Level 35: Sleet -- RechRdx-I(A)
    Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Power Build Up -- RechRdx-I(A)
    Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-Max HP%(49), StdPrt-ResDam/Def+(49)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Glacial Shield -- LucoftheG-Def/Rchg+(A)
    Level 1: Scourge 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46), Mrc-Rcvry+(46)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46)
    Level 50: Musculature Core Paragon 
    Level 50: High Pain Threshold 
    Level 50: Invader 
    Level 50: Marshal 
    Level 50: Born In Battle 
    ------------

     

    
    
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    The things I sacrificed in this build were dark mastery(can't be in melee range, which is necessary for soul drain to work), melee defenses, and procs (damage yes, but damage that is required to forgo set bonuses like recharge and defense). I think the build I made here will have more recharge, more damage, more survivability, and more uptime of powers.

     

    P.S. I apologize if I sound arrogant or condescending, that is not my meaning at all. I have simply made and played many many many many corruptors at this point and I am continually making builds for people here on the forums and so I have lots of experience with both builds and corruptors. I am also very tired because I have not slept. 

    Thanks for taking the time to type up this response for me.

     

    I'm still getting back into the game and am definitely learning Mids still. I can now clearly see what your talking about with the recharge and animation times. 

    I'm going to do some moving around and try your build out! Thanks for the build and the time @Darkir

     

  8. So I know that people prefer / Shield over / SR to pair with War Mace, but due to character concept reasons I wasn't feeling the shield. 

    Wondering if the build I posted above is losing out on significant benefits by doing so. 

     

    Any comments or critique is very much appreciated!

  9. 48 minutes ago, Snarky said:

    Fopr me i stuck with it and have since moved back to Bruts lol.  although my current energy/will brute plays like a fat scrapper, incarnated for damage rather than survival.  grrr.  but i honestly think the corruptor is my strongest team build.  it may be the way i move through the future.  possibly.  so strong.  but i do love lazily bruting lol

    Brutes are great, so I can't fault you for going back. I haven't played energy melee, but I hear GREAT things.

    My goal in this game is to have a solid hero for what I designate as the 3-4 primary rolls. I have most filled, but am struggling with ranged damage...

     

    Support

    Name: Obscura Luna

    AT: Controller

    Powers: Dark / Dark

    Summary: Obscura turns the battlefield into bunch of blind kids with foam bats... things rarely hit the group and if they do, it almost tickles. Unfortunately the same can be said for her damage, or complete lack there of. 

     

    Ranged Damage

     

    Candidate 1: Frack The Hunter

    AT: Blaster

    Powers: Fire / Electric

    Summary: While the dmg is very satisfying, the character isn't as satisfying overall. It's a Blapper style of play and I'd honestly prefer to be a brute if I'm gonna be in melee. Doesn't quite fit the ranged dmg dealer role for me.

     

    Candidate 2: Vevick

    AT: Defender (Offender)

    Powers: Nature / Dark

    Summary: I had heard good things about "offenders" and had a cool concept that fit nature / dark.... but I find it busy and not very satisfying to play.

     

    Candidate 3: Undar Zhero

    AT: Corruptor

    Powers: Ice / Cold

    Summary: I like the sound a look of ice and that the character seems to have a very defined roll. Blast away and slow things to a crawl. Dmg isn't very impressive and the scare of how much dmg you take when you are hit is high (with my current build). So far this build is looking like the one I fully invest in getting incarnated out. 


    Candidate 4: Undar Zhero (Reborn)

    AT: Corruptor

    Powers: Ice / Rad

    Summary: I've heard this is really the way to go and I'm wondering if anyone has an opinion on why I should look into it over Ice / Cold.

     

    Melee Damage (/ Tank)

    Name: Trick Ortrick

    AT: Brute

    Powers: Mace / SR 

    Summary: Trick checks all the boxes. Solid Damage, Above Average Survivability, Control via KD's, and he is a Brute so he can serve the Tank roll in most groups.

     

    Tank

    Summary: Do you really need a tank if you've already got a well built brute you enjoy? 

     

    Anyways, I'm just rambling on and looking for some advice. Any thoughts are appreciated!

    • Like 1
  10. So, I hear great things about Ice / Rad Corruptors.... I recently made an Ice / Cold Corruptor and I'm wondering what more / Rad would bring.

     

    Hoping some existing Ice / Rad Corruptors can sell me on why that spec is "superior" to the straight Ice / Cold build. 

  11. 11 hours ago, Darkir said:

    Would you be interested in a HOVERruptor?

     

     

      Reveal hidden contents

     

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Cold Domination
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Ice Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(9)
    Level 1: Infrigidate -- Empty(A)
    Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(5), Artl-End/Rech/Rng(7)
    Level 4: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(15), RedFrt-EndRdx(15)
    Level 6: Aim -- RechRdx-I(A), GssSynFr--Build%(50)
    Level 8: Freeze Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 12: Ice Storm -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(13), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(48)
    Level 14: Boxing -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-Acc/Rchg(48), AbsAmz-EndRdx/Stun(50), AbsAmz-ToHitDeb%(50)
    Level 16: Tough -- GldArm-End/Res(A), GldArm-RechRes(17), GldArm-RechEnd(17), GldArm-Res/Rech/End(19), GldArm-ResDam(19), GldArm-3defTpProc(21)
    Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Rchg/Dmg%(40)
    Level 20: Arctic Fog -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(34)
    Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(27), RedFrt-EndRdx(27)
    Level 24: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(25), BlsoftheZ-Travel/EndRdx(29), ShlWal-ResDam/Re TP(29), Rct-ResDam%(45), Ksm-ToHit+(48)
    Level 26: Bitter Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Slow%(36)
    Level 28: Benumb -- RechRdx-I(A)
    Level 30: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31)
    Level 32: Blizzard -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34)
    Level 35: Sleet -- RechRdx-I(A)
    Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43)
    Level 44: Tactics -- HO:Cyto(A)
    Level 47: Ice Shield -- LucoftheG-Def/Rchg+(A)
    Level 49: Glacial Shield -- LucoftheG-Def/Rchg+(A)
    Level 1: Scourge 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46), Mrc-Rcvry+(46)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46)
    Level 50: Musculature Core Paragon 
    Level 50: High Pain Threshold 
    Level 50: Invader 
    Level 50: Marshal 
    Level 50: Born In Battle 
    ------------

     

    
    
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    @Darkir I recently rolled a Ice / Cold Corruptor that I plan on playing in a "HOVERruptor" play style. 

    I had actually been looking at @Snarky's build here and it had intrigued me. I'm curious, have you made any additional changes or did you settle on your latest build post?

     

    @DarkirI like how your build addresses some resistance for the times that shots do hit you... but it looks like you sacrifice even more dmg to achieve it. (Comparing the dmg on the powers in yours vs Snarky's build and that isn't counting when Power Build Up is active). I also hear many ice corruptors take dark to get even more dmg buff. I'm curious about your thought on this? 

    Corruptor Ice dmg already feels a little light (compared to my War Mace Brute for instance), so I'm nervous to lower it further. I have not gotten incarnates unlocked yet as I just hit 50 and am guessing that is where "my damage" will come from. Please correct me if I'm wrong.

  12. Hello Friends!

     

    Looking for some assistance with tightening up my Mace / SR build. It's my first attempt at a Brute and I think I'm pretty close to a solid build.

     

    The plan for the build is to be a general build for everything from endgame to exemplar'ing down and also some light farming. 

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Pulverize -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13)
    Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(3), ShlWal-ResDam/Re TP(3)
    Level 2: Jawbreaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), TchofDth-Dam%(23)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
    Level 6: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(9)
    Level 8: Clobber -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(27), Hct-Dam%(27), TchofDth-Dam%(29)
    Level 10: Practiced Brawler -- EndRdx-I(A)
    Level 12: Super Jump -- WntGif-ResSlow(A)
    Level 14: Agile -- RedFrt-Def(A), RedFrt-Def/Rchg(15)
    Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)
    Level 18: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34)
    Level 20: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46)
    Level 26: Shatter -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(36), Erd-%Dam(37)
    Level 28: Lucky -- RedFrt-Def(A), RedFrt-Def/Rchg(37)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33)
    Level 32: Crowd Control -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Rech/Fury(40)
    Level 35: Quickness -- Run-I(A)
    Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(42)
    Level 41: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
    Level 44: Superior Conditioning -- PrfShf-End%(A)
    Level 47: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)
    Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(45), Prv-Absorb%(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Musculature Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Carnival Radial Superior Ally 
    Level 50: Barrier Total Radial Invocation 
    Level 50: Assault Total Radial Graft 
    ------------

  13. OK folks, I'd greatly appreciate your thoughts and any advice you can share on the following endgame build I'm working towards. 

    I'm also curious as to any thoughts on what to run in place of the purple sets while I continue my journey to 50. 

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Lady Foxy: Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
    Level 1: Ninja Reflexes -- RedFrt-EndRdx/Rchg(A), RedFrt-Def(7), RedFrt-Def/EndRdx(9), RedFrt-EndRdx(9), RedFrt-Def/Rchg(11), RedFrt-Def/EndRdx/Rchg(11)
    Level 2: Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(13), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), AchHee-ResDeb%(17)
    Level 4: Danger Sense -- LucoftheG-Def/Rchg+(A), RedFrt-Def(19), RedFrt-EndRdx(21), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(23), RedFrt-Def/EndRdx/Rchg(23)
    Level 6: Spin -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), FuroftheG-ResDeb%(45)
    Level 8: Shinobi-Iri -- RedFrt-EndRdx/Rchg(A), RedFrt-Def(25), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(27), RedFrt-Def/EndRdx/Rchg(27), RedFrt-EndRdx(29)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), ShlWal-Def(50), ShlWal-Def/EndRdx(50)
    Level 12: Kuji-In Rin -- RechRdx-I(A)
    Level 14: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Rchg/+50% Crit(33)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 18: Seishinteki Kyoyo -- PreOptmz-EndMod/Rech(A)
    Level 20: Focus -- Apc-Dam%(A), Apc-Dmg/EndRdx(34), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), GldJvl-Dam%(36)
    Level 22: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40)
    Level 28: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(40), Rct-Def(40), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42)
    Level 30: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), UnbGrd-Max HP%(46), UnbGrd-ResDam(46)
    Level 32: Shockwave -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(46), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rng(48), SuddAcc--KB/+KD(50)
    Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 38: Assault -- EndRdx-I(A)
    Level 41: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 44: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- PwrTrns-+Heal(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(19)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 50: Musculature Core Paragon 
    Level 50: Assault Core Embodiment 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    ------------

     

    As always, I greatly appreciate you help!

  14. Once again, thank you all for the great input and advice here!

    Since all these great claw minds are gathered, can you share what you typical "attack chain looks like"? 

    My main and former heroes were all more Ranged Based, so I'm still learning a lot when it comes to melee. 

     

    Also, I'll be sharing the build I'm working towards soon. One that incorporates the advice I've heard in here and the builds I've reviewed. I'm hoping you all can share your input on that as well!

     

    Thanks again for being such a great community!

  15. Hey all 😃

    Thanks so much for all the feedback and discussion that has taken place here! You've given me lots of information to review and digest. 

    One additional question I have is why Spin over Eviscerate? I tend to see people only take one or the other.

     

    @Jaxman100 I see you opted for Spin, can you share some of your reasoning behind that?

    To me it seems like Eviscerate would the superior skill with higher dmg and increased crit.

     

    Again, I greatly appreciate everyone's time and input!!!

     

  16. I greatly appreciate all the information and advice! I'm now feeling much more confident that I can go Claws / Ninjutsu and feel good about the choice. 

     

    Now the question is how do I build it? 

     

    I'm gonna work on trying to assemble one over the next couple days that I'm hoping you all can help me review (as I'm definitely a novice at builds), but would greatly appreciate it if anyone has a suggested build they could share. 

     

    Thanks again for the help!

  17. Hey @Doomguide2005 I appreciate your feedback. I corrected the wording to indicate stealth as Ninjutsu provides a Shinobi-Iri which grants stealth with a dmg bonus on the 1st attack.

     

    The Shinobi-Iri power was actually what drew me to Ninjitsu on the scrapper. Again, for the theme, I was thinking about a stealthy scrappy fox. I know I could go stalker to get hide and such, but I have a Savage Stalker I like well enough and wanted to try the Scrapper AT.

  18. Hello Scrapper Community and thanks for stopping by my post!

     

    I recently created a Claws / Ninjutsu Scrapper name Lady Foxy. I dig her character concept, but I'm still learning when it comes to making builds and having a tough time finding a good one in the forums for this combo.

     

    This brings me here to ask the experts a few questions...

     

    1) Can anyone share a good Claws / Ninjutsu build?

     

    2) What are the pitfalls of choosing Ninjutsu as a secondary?

     

    3a) Do you have any recommendations on a different secondary to pair with it? (NOTE: For thematic reasons I'd prefer to avoid elemental type secondary choices. She is basically part fox and I can't see a fox with control of Ice, Fire, Radiation etc.)

     

    3b) If I could get over the thematic thing, is there a secondary that would be ideal and fun?

     

    4) How does the attack from stealth* work? (I read that you have to be in hide for 20 seconds which seems very long)

     

    That's all I have for right now and any assistance is greatly appreciated! Thanks for your time 😃 

    • Like 1
  19. Hey @DocMidknight thank you so much for sharing your build! I definitely like the look of it. I just have a couple follow up questions if you don't mind. 

     

    I see you have Agility chosen, but you appear to be def softcapped without it. Any reason for that choice?

     

    I'm also wondering if you need the blessing of the zephyr in Hover as you appear to be set with defense without it?

     

    How do you like the possess power? 

     

    I see no Soul Drain... isn't that the biggest thing in Soul Mastery?

     

    Thanks again for stopping in to share, and if you have the time to answer those questions, it would be greatly appreciated!

  20. 16 hours ago, Coyote said:

     

    Remember that Stalagmites (and other powers with the foot stomping animation) requires you to be on the ground to activate it. So Hover/Fly may allow you to use the power only if you're right next to the ground, so... I'm not sure that's a very practical option. It is your main defensive power, after all.

     

    However, it shouldn't matter much... with Stone Cages (and all of the -Def making them more likely to hit), it seems likely that you shouldn't have to worry about mobs reaching you.

    The fact that I'd be locking stuff down made me think that ranged would be enough, but then I started second guessing. Will I want to get the ranged def up more (still below the soft cap which I believe is 45%)? If so, any recommendations on how to do that?

    Also, I forgot in the original post (since edited), how does my recharge look? 

     

    I'm still new to making my own build and trying to get a better understanding on all this.

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