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Ratch_

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Everything posted by Ratch_

  1. I got crazy dumb luck rng. For those wondering the avg. currently is 1m11s-1m12s over a spread of 40 runs. 865dps fastest, 665dps average
  2. I'm working on something related to this that just isn't quite finished yet...but I have no problem forwarding you the build and chain that was used. I messaged them directly rather than here in hopes of not wanting to derail the original thread too much into a sharing builds topic. If you don't need it sometime this week then I should have something ready in terms of a write up about TW finished relatively soon (looking to be ready sometime next week or the one thereafter) which would cover the build and chain used (as well as hopefully two others).
  3. Just watching your power bar is pure entertainment on it's own, I'm impressed too. Good shit!
  4. These are some tough questions that I really don't know the answer to. In regards to hard mode, I haven't actually joined any of that so I am not sure of what numbers or tactics are needed for that content. I hear barrier chaining is necessary though? For a more average balanced build 1:30-1:40 seems reasonable to me. It doesn't matter too much which epic snipe you take imo, but ball lightning hasn't improved my cleartimes much if at all on missions so I prefer Shadow Meld ( I also just dislike the electric sounds in this game haha and prefer the sfx of moonbeam ). TW functions well without a snipe, but the chain I'm doing requires it in my opinion.
  5. It is that one, it has undergone a decent amount of minor changes, but for all sakes and purposes the philosophy I had for the build that was being run in that video has not changed. I just optimized the attack chain when you supplement a snipe. I sent SomeGuy my build and times, so hopefully if they get the inkling to try it themselves I can get more times recorded for it and see what the average(s) are like for them if they decide to run it. I don't think any of the caveats or issues that have been stated about the set are in any way evaporated. But if the builds that get the fast times listed are like what I think they are, then anecdotally at the very least I think TW should move up ever so slightly on it's damage output tier.
  6. I went ahead and did 20 runs with the tw/bio/soul I've been perfecting and I did get a 1m13s avg... but I also don't want it to be representative of the set. It entirely depends on what the builds you have listed there are like. And the variance/rng on TW really does exist to such an extreme degree that you need to be extremely mindful of what is going on since at times you will need to adapt your string. It's the furthest thing from comfortable. Thanks for sharing those times though, it really is cool to see the averages and the interfaces + snipe/no snipe. The crab time looks pretty bonkers, is that just the nature of a bunch of pets being OP against a single target?
  7. Out of curiosity, what are the averages you have for: 1. Ice Melee 2. Dual Blades 3. Katana 4. Titan Weapons And additionally, how many runs do you like to do before you decide on your average? I couldn't agree more with the tight attack rotation and the overall unwiedly feeling of the set. Especially if I am experience any notable sort of lag, the set is unplayable to me.
  8. Probably going to be the last fire/fire blaster update, but I am posting this really more as a proof of concept, rather than a trapdoor submission. However this test is a good conduit for really showing just how strong this kind of blaster can really be. So, going into this I wanted to test 3 things: 1. I want the flexibility to switch the destiny as I please, as my actual fire/fire blaster runs Incan for league teleporting power. 2. I don't run multiple builds, so having a 1 build fits all is generally something I find extremely valuable. Ideally, the toon can solo and team play nicely. A personal need for this toon as well is I want both Super Speed & Super Jump for speedies. 3. Is Oppressive Gloom actually good on this blaster? I tinkered with my build a bit and I got something created that is fitting the bill quite nicely for my needs. So how does a blaster do in this trapdoor environment, which has no destiny use, temps, no inspirations, and has two travel powers? No Oppressive Gloom It does damn fine I must say. With both #1 and #2 checked off my list...what about number 3? Is Oppressive Gloom worth it? Well, anecdotally, as much as I like this power, I'd say no. It's not worth it at all 😞 The power is definitely felt in the clears, and does have advantages...HOWEVER it's value on clear time and overall comfiness has not been shown consistently in my runs when the power is on vs off. The good news is, we now have the option to run Charged Armor over Dark Embrace which is definitely a win imo. The other nicety is we now have a open power slot for really any one slot wonder you could want. Vengeance, Aim, Burnout, Rain of Fire, etc. There's also the other bit about OG probably not having the most impact in team play as well, more of a solo optimization. Cheers!
  9. In regards to the end recovery, we can largely thank theft of the essence proc for that 😅The build does recover 5.4end/s on it's own though with intuition radial slotted as the alpha.
  10. This was back before we could record and now that we can I figured I may as well go ahead and do that. I first attempted doing this with no def amp but unfortunately only made it through the whole gauntlet once in the 5 times I tried and the rest of the times I died lol. So even though I did clear it at around 4min20s - one clear out of 5 is in my mind negative minutes 😂 So I caved and went and bought the OP defense amp and redid my run. I did die once in my runs but I went through consistently with no issues outside of that one time. In the spoiler are my total clear times and the average is 3minutes 48seconds. Here's the recording for my fastest run.. The slowest run is also recorded and on my yt channel. Edit: I was annoyed I had to use a def amp, but I got useful information from using it on what sort of defense numbers I needed to hit in order to clear consistently. Here are my times with Fire/Fire/Soul blaster that is using standard rules. Avg: 3minutes 51 seconds Even with me hitting those numbers though, it's still somewhat volatile compared to having a defense amp, if nothinig else for the constant mez and kb protection. Clarion has downtime and that will definitely show in the runs as lost time and as general annoyance. I did experiment with swapping between musc radial and int radial...and int radial seemed to suggest quite a noticeable clear time difference, although extremely minor. However musc radial ensured I could handle a lot more -recov buffs before detoggling - therefore allowing for more consistency. Anyway, here's the fastest run I had with it. Slowest is also on the yt channel.
  11. Of course, I will give a slight disclaimer that I do use enhancement boosters quite a bit in this build so therefore it becomes quite expensive from that aspect on it's own, just as a heads up. The build I use in the video is slightly different than what I'm dropping, mainly because i decided to respect out of spirit tree. I gave the power a fair shot but it just doesn't seem worth it. Instead we exchanged it for the ST immob and add back in the ST hold which overall are really nice additions to have. Enjoy! You can easily switch out sorcery if you don't enjoy the constant upkeep of enflame, the build is quite flexible outside of the main primary/secondary power selections.
  12. Filing this under bug reports although, there is potential for this being a suggestion and/or feedback instead. Patron pets last for 240s, and at the end of that they desummon. In the instance your power recharges before the 240s mark, if you use it again to replace your patron pet, instead nothing will happen and your power goes on cooldown. Dark Servant does not have this behavior, and it would be a HUGE QoL change if patron pets were to adopt the same behavior as Dark Servant, ie. "Replaces Existing Effect" vs the current "No stacking and new effects ignored". Thanks
  13. Dark servant does have cloud senses proc and the flytrap also has a touch of lady grey dmg proc as well. I'm surprised myself honestly that I was clearing this fast 😱
  14. Thanks! Bosses is on isn't it? There's bosses in the video. Trapdoor is also an elite boss at the end so that should ensure that it was on.
  15. I love this character now 😄 Back again with a bit more optimized run, and build. I've taken this char through the ringer. iTrial trains, TFs, solo content at +4/8, it's a beast. I've never felt I was not a powerhouse on any team I was on or in a solo scenario...with maybe the exception to my pylon times lmfao. I did post my clear there however and I think 3:17 is still fairly respectable. Here's my run, I can see flat 5 minutes easily possible if my pets decided that ignoring turrets was a possibility... Edit: I wanted to see for myself sub 5 minutes on a controller...managed to shave 5 seconds off 🙂 4:58. Also this time was achieved with the posted build for those curious what I'm running.
  16. Plant/Dark controller - definitely not setting records but this really is a solid combo. If I did the formula correct should be clocking in at 344dps..not too shabby. Edit: Unlocked Support Hybrid Core for this character - adding pylon time with support core turned on. ~2minutes 35 seconds
  17. Yeah I can feel you there, sometimes it's worth to not always lean into some of those options and just keep it to the experience you prefer. And I wouldn't be too wary about your build vs the one I just used, this one can't even be used outside of this controlled environment without heavy abuse of inspirations and temp powers. I'm a bit curious to what a more tamed back approach build would look like, and unfortunately I'm not certain if enflame could ever make the cut vs boxing/tough/weave. Nice to see it shine here though.
  18. How does everyone feel about the use of enflame on pylon times? Anyway, here are some pylon times with claws/bio - on some extremely unrealistic builds and with the intent of purely pushing the boundary out of curiosity.
  19. Fire Ball really does feel so much more satisfying than ball lightning not gonna lie.
  20. Been on a hiatus but I did a few runs tonight on stj/stone. Overall quite a competitive time it puts out, one thing I observed is just how strong the double hit is for this combo. Generally 1:30s for hybrid off, 1:15s with hybrid on.
  21. Been a few months since I last posted a trapdoor. Unfortunately my audio got corrupted so this time around there's free music covering that up. In addition to that, it's INCREDIBLY hard to get a real fair run at killing Trapdoor himself since we have no taunt on this AT. Kinda hard to prevent him from running around in the lava just taking free damage ;/ I digress. Dark/Rad/Psi Sentinel (6m40 average) I've done quite a bit of runs, and for this combo in particular it has taken a lot of practice to get used to. My first run was something around 7:50 or so, but after becoming more and more familiar with the character i was able to get them down to an average of 6 minutes and 40 seconds. There's something about this character that's a lot of fun though, there's a lot more reward for movement with them than many others that I've played, which makes for some really good times. I took them through the first mission in ITF at 4/8 without inspirations and solo'd it. Had a few deaths, but most felt more like my fault since I could have maneuvered better. That was a good feeling to have in this game. The problems show up a bit here in trapdoor, the lower target caps make you work much harder to achieve similar results to other damage ATs, while also just not having any access to crits and a inherent that ultimately feels useless. I find the pylon time far more concerning though... Regardless of the desire for some AT rebalancing, it's a real pleasure to be able to use this mix of powers on a single character. A truly unique experience 🙂
  22. Yea, I agree with BrandX. Any scrapper will do! I guess if you are in the interests of wanting to solo AVs and GMs then some powersets instantly become more recommended than others, but for just normal story content and EBs, anything should do just fine
  23. Fire control/Storm Summoning is a favorite of mine, but it has a lot of issues to overcome - endurance consumption being a glaring one. This was my main back on live and I was forced to carry blue inspirations around for the majority of my time using that character, ageless core alleviates this problem by a good amount but endurance consumption can still be an issue depending on your tornado/lightning storm/freezing rain frequency. My favorite part about the combo, and why I enjoy it so much - is because it almost feels like a Dom but with a much different approach to combat in how it deals it's damage. I enjoy location based powers and fire/storm has 3 of them!
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