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Ratch_

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Everything posted by Ratch_

  1. In this same set burn creates a pseudopet and still is wired to get the benefits of fiery embrace. https://cod.uberguy.net/html/power.html?power=scrapper_melee.electrical_melee.lightning_rod&at=scrapper Same thing with lightning rod. This is a bug.
  2. https://cod.uberguy.net/html/powerset.html?pset=scrapper_defense.fiery_aura&at=scrapper https://cod.uberguy.net/html/power.html?power=redirects.fiery_aura.phoenix&at=tanker https://cod.uberguy.net/html/power.html?power=redirects.fiery_aura.phoenix&at=brute Each of these powers for these ATs should have a Fiery Embrace tag. This power can still be cast while alive now, and therefore also while Fiery Embrace is active, and hence it should inherent the extra fire damage from Fire Embrace while it is active. Thanks.
  3. This has been a fun little character run around random TFs with. Has the perfect amount of control & chaos for me to enjoy
  4. Slow & Steady wins the race... Or just gets you a slow time 😅
  5. Regen broot (claws) plyon time. Around 4 minutes 20s range - hybrid off. Designed to be more of a dedicated tank build, very happy with it's performance...however claws is too demanding for me to play for extended periods of time.
  6. Something quite a bit different today from past post I've shared, I got a regen brute today. It's certainly not setting any records today since the number #1 goal is to be a really durable tank which this build has definitely checked off the list. I'm very happy with it's performance tbh. Averaging in the range of 6:30s-6:40s pretty consistently. Posted the pylon time for this character as well in the respective thread. Getting around 4minutes 20 seconds on those.
  7. Each patch that does this adds a bit more confusion and inconsistency to me. When a power is changed (powers that share the same name is a interesting way of putting it), that says something about that power that got changed, and having powers of the same name be left out of what those changes are attempting to address doesn't feel good. If the name isn't the indicator for how I can expect a power to consistently behave between all sets that use it, then what attribute is? I assume this is why powers are renamed to begin with in these balance passes.
  8. Could the animation shaving on psychic scream be proliferated to the other 2 missing ATs?
  9. From what I have seen of some blazing fast pylon runs, given the conditions listed of the thread, I imagine it'll be a pet class like a mastermind. Maybe the capped damage doesn't extend to the pets? Either way the capped recharge should help a lot in stacked cold domination debuffs to shred resistance/def/regen to let the primary eviscerate the single target. In terms melee/ranged ATs, that's a lot tougher. I'd probably give it to fire melee scrapper since it's DoTs would radically do high damage from being capped dmg and a lot of the set having generally high dpa attacks with no gimmick added eating into rotation time. It'd be super boring after awhile just cycling through GFS, Incin, Cremate, and Snipe though.
  10. Sorry for nitpick, you are correct in this post, but Bio gets +res per close opponent. DNA siphon has the description tag of taunting but it has no inherent ability despite the description text. Evolving Armor is it's only way of taunting enemies. There are two consistency concerns with taunt auras between all these sets though (invuln, willpower, energy, bio, rad, shield) that I would like to be addressed because 2 of the six get the short end of the stick. They all have mag 3 taunt, but the duration is the concern. Willpower has the "weakest" taunt aura, with it's duration only being 1.25s. Energy Aura has the second "weakest", with a duration of 2.25s. The rest are 13.6s, more than tenfold the duration of Willpower's. 😞 Willpower and Energy aura have the ability to keep enemies close to you once they are in range, but the other 4 gives you better ability to actually herd a bit because of the longer duration. You can give enemies the taunt affect and then move through the enemies and group them better while the taunt wears off and doesn't let you do this as consistently with Willpower and Energy Aura.
  11. I went ahead and did the runs with combustion for you. It's not as poor as my skeptical impressions were of it...though it's definitely being carried rather hard by procs. And a larger departure from Combustion vs Rain of Fire is that Combustion needed 6 slots while Rain of Fire works really well with just 1 or 2. My favorite part about rain of fire is actually the slow, but I'd say if you prefer combustion it's definitely a worthy pickup still if you want to give it all the slots it needs. Thanks to procs, it also packs a bit more oomph compared to Rain. (My build generally took semi-decent QoL hit to run it, losing about ~4% s/l/e/n res, some recovery, and a bit higher end consumption. Nothing too drastic though.) Averaging around the 3:35-3:50 range consistently. Still never breaking above the 4 minute mark. Since I was going to do some runs anyways, I went ahead and meta-gamed the mission a bit and the build, and crafted one that uses both those AoEs. I still am very happy with my personal build (I need my ss+sj), but doing something like this gives you a higher potential clear time. I'll attach the mids file for it if anyone wants to peek under the hood and potentially take some inspriation from it. Caustic Soul Trapdoor Metagaming.mxd
  12. I can't say exactly, other than my minimal anecdotal experience with it. I'm a bit skeptical, but I'll hold off on that though since I wouldn't mind doing a few runs with it. I've been plenty wrong before on my perception of powers vs power performance in game. I'll copy my blaster onto the beta though and swap out RoF with combustion and give it a go. Do you have any particular way you'd like to see it slotted?
  13. Fire/Fire blaster trapdoor update/refresh since Burn got fixed and fire sword can now slot achilles. Another small adjustment, ring of fire can now be skipped. Hard to substantiate this claim, but from my experience of running trapdoor missions a lot and piloting this blaster through them, I really don't think much, if any time is really being lost since this change. The burn proc fix obviously hurts, and Achilles being able to be slotted into fire sword obviously helps....but at the end of the day the core is so strong the results I'm getting are not surprising to me at all. Essentially minimal changes is what I'm getting at. I'd guesstimate at most a 5-10s difference from losing proc'd patch burn, regardless - in the 10 runs I did I never broke above the 4 minute mark at all. 3:40-3:50 very consistently.
  14. The 3:50 range is definitely hitting in the realm of "that's illegal" 😁 Nice run! Axe looks killer
  15. Probably still depends on AT, rules still apply with lower damage scale ATs wanting procs more than dmg enhance...but for blaster and scrapper I'm seeing best damage with: arma dmg+5, arma fireProc, FoTG proc, 3 other dmg procs. (though I switch one of those out for an ACC/DAM personally since my build doesn't have enough toHit as is)
  16. It does interact with build up, any patch that drops during Build Up's duration is getting the dmg enhance. While I can't ever disagree that you won't be standing in a single spot for a long time in normal play, I don't find it true that you will never be standing in a similar area for over 10s+. Patch stacking does and can happen in normal play. It happens often in solo play, and in team play it can occur in a lot of TF content like ITFs. It does not really happen in +0 speedrunning content or radio missions...so impact of the power is less there but I don't think this is unique to IG itself. Damage auras here really aren't carrying lot's of value at this group clearing speed. I understand your concerns for the power but I think we will have to agree to disagree that the power needs help.
  17. Well, it's better than other damage auras since it essentially equivalents blazing aura ( which is the strongest dmg aura available to any melee AT set. It does more than other similar auras I assume just by nature of it being considered Fire ). I'm really not sure what more you are wanting this power to be doing? IG is also contaminating targets for you and it compared to quills which is the only other dmg aura in an actual melee set, quills doesn't even begin to hold a candle to it by this point in regards to just pure damage output.
  18. The instances where only 1 patch is down and ticking is my stance on why this power is fine as is. It does not get tanker radius buffs, a drawback of being a pet as well as it being dmg cap limited to I believe 400% (only really harming brutes), but this does actually crit on scrappers. I heavily disagree that this power is bad by any stretch. I like the flavor and think it does it's job very well in the set. The idea of it doing less compared to other auras in certain situations and doing more in other situations is something I welcome personally.
  19. I do share a bit of this opinion in some regards but @Bopperpointed out to me that IG for tankers has the older damage scale so the picture I painted earlier, while not entirely incorrect, isn't quite right. If you compare it on other ATs like a scrapper (which can crit) or a brute, then under those circumstances where two patches are down and ticking on targets, then it equals to Blazing Aura which is very good. I do definitely think the mechanics of patch laying and stacking still has implications on the overall strength of the power, and it being a pet comes with it's own drawbacks as well....overall though the power is very strong and anything that the set needs at this point is beyond IG's reach.
  20. Out of curiosity, is the way it works now is that the group that drops/creates the entity is now responsible for rolling the procs?
  21. When you toggle on the power, the moment that first patch drops, procs will be rolled. And then they will roll again every 10s onward
  22. The patches have not changed in the slightest. How the power used to work is how the power still works... It's only the proc interaction that has changed. And can now be slotted with ATOs.
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