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Ratch_

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Everything posted by Ratch_

  1. Of course, I will give a slight disclaimer that I do use enhancement boosters quite a bit in this build so therefore it becomes quite expensive from that aspect on it's own, just as a heads up. The build I use in the video is slightly different than what I'm dropping, mainly because i decided to respect out of spirit tree. I gave the power a fair shot but it just doesn't seem worth it. Instead we exchanged it for the ST immob and add back in the ST hold which overall are really nice additions to have. Enjoy! You can easily switch out sorcery if you don't enjoy the constant upkeep of enflame, the build is quite flexible outside of the main primary/secondary power selections.
  2. Filing this under bug reports although, there is potential for this being a suggestion and/or feedback instead. Patron pets last for 240s, and at the end of that they desummon. In the instance your power recharges before the 240s mark, if you use it again to replace your patron pet, instead nothing will happen and your power goes on cooldown. Dark Servant does not have this behavior, and it would be a HUGE QoL change if patron pets were to adopt the same behavior as Dark Servant, ie. "Replaces Existing Effect" vs the current "No stacking and new effects ignored". Thanks
  3. Dark servant does have cloud senses proc and the flytrap also has a touch of lady grey dmg proc as well. I'm surprised myself honestly that I was clearing this fast 😱
  4. Thanks! Bosses is on isn't it? There's bosses in the video. Trapdoor is also an elite boss at the end so that should ensure that it was on.
  5. I love this character now 😄 Back again with a bit more optimized run, and build. I've taken this char through the ringer. iTrial trains, TFs, solo content at +4/8, it's a beast. I've never felt I was not a powerhouse on any team I was on or in a solo scenario...with maybe the exception to my pylon times lmfao. I did post my clear there however and I think 3:17 is still fairly respectable. Here's my run, I can see flat 5 minutes easily possible if my pets decided that ignoring turrets was a possibility... Edit: I wanted to see for myself sub 5 minutes on a controller...managed to shave 5 seconds off 🙂 4:58. Also this time was achieved with the posted build for those curious what I'm running.
  6. Plant/Dark controller - definitely not setting records but this really is a solid combo. If I did the formula correct should be clocking in at 344dps..not too shabby. Edit: Unlocked Support Hybrid Core for this character - adding pylon time with support core turned on. ~2minutes 35 seconds
  7. Yeah I can feel you there, sometimes it's worth to not always lean into some of those options and just keep it to the experience you prefer. And I wouldn't be too wary about your build vs the one I just used, this one can't even be used outside of this controlled environment without heavy abuse of inspirations and temp powers. I'm a bit curious to what a more tamed back approach build would look like, and unfortunately I'm not certain if enflame could ever make the cut vs boxing/tough/weave. Nice to see it shine here though.
  8. How does everyone feel about the use of enflame on pylon times? Anyway, here are some pylon times with claws/bio - on some extremely unrealistic builds and with the intent of purely pushing the boundary out of curiosity.
  9. Fire Ball really does feel so much more satisfying than ball lightning not gonna lie.
  10. Been on a hiatus but I did a few runs tonight on stj/stone. Overall quite a competitive time it puts out, one thing I observed is just how strong the double hit is for this combo. Generally 1:30s for hybrid off, 1:15s with hybrid on.
  11. Been a few months since I last posted a trapdoor. Unfortunately my audio got corrupted so this time around there's free music covering that up. In addition to that, it's INCREDIBLY hard to get a real fair run at killing Trapdoor himself since we have no taunt on this AT. Kinda hard to prevent him from running around in the lava just taking free damage ;/ I digress. Dark/Rad/Psi Sentinel (6m40 average) I've done quite a bit of runs, and for this combo in particular it has taken a lot of practice to get used to. My first run was something around 7:50 or so, but after becoming more and more familiar with the character i was able to get them down to an average of 6 minutes and 40 seconds. There's something about this character that's a lot of fun though, there's a lot more reward for movement with them than many others that I've played, which makes for some really good times. I took them through the first mission in ITF at 4/8 without inspirations and solo'd it. Had a few deaths, but most felt more like my fault since I could have maneuvered better. That was a good feeling to have in this game. The problems show up a bit here in trapdoor, the lower target caps make you work much harder to achieve similar results to other damage ATs, while also just not having any access to crits and a inherent that ultimately feels useless. I find the pylon time far more concerning though... Regardless of the desire for some AT rebalancing, it's a real pleasure to be able to use this mix of powers on a single character. A truly unique experience 🙂
  12. Yea, I agree with BrandX. Any scrapper will do! I guess if you are in the interests of wanting to solo AVs and GMs then some powersets instantly become more recommended than others, but for just normal story content and EBs, anything should do just fine
  13. Fire control/Storm Summoning is a favorite of mine, but it has a lot of issues to overcome - endurance consumption being a glaring one. This was my main back on live and I was forced to carry blue inspirations around for the majority of my time using that character, ageless core alleviates this problem by a good amount but endurance consumption can still be an issue depending on your tornado/lightning storm/freezing rain frequency. My favorite part about the combo, and why I enjoy it so much - is because it almost feels like a Dom but with a much different approach to combat in how it deals it's damage. I enjoy location based powers and fire/storm has 3 of them!
  14. None that I know of but I think generally the problems powers are ones that either circumvent the standard frequency (Irradiated Ground/Burn), powers with innately high accuracy and provide some form of self sustain (radiation therapy), and any sort of Aim/Build Up power utilizing Gaussian. Irradiated Ground and Burn proc interactions are issues within the powers themselves and the pseudo pets they create. Radiation Therapy with proc slotting doesn't suffer from the usual constraints of needing enough accuracy, and in a lot of cases does a strong enough job of providing sustain without any enhancement. The 60s recharge is also in a nice sweet spot of high enough recharge to keep the PPM high while also still retaining a decent cycle rate. Aim/Build Up with Gaussian is in my mind one of the most glaring cases however, when it comes to utilizing a proc in a power vs when you don't purely due to the PPM formula itself. Because these powers are standardized to have 90s recharge, you hit a sweet spot of being able to slot a +5 recharge enhancement to get the recharge low enough alongside global recharge, while also retaining the 90% ceiling. With one additional slot, you can either slot in Gaussian which will essentially provide you with another cast of your power for free, or slot in another +5 recharge to shave off 3-5 seconds... I don't really have issues proc slotting in things like Infrigidate or holds or really any attack found but I could understand how some can take issues with having the ability to change a non-damage power into a damage one. I actually like the consistency of Gaussian's in build up like powers and seeing stupid damage from Burn/Irradiated Ground. I enjoy these interactions, but if you were to ask me which the Individual Proc outliers could be - these 4 come straight to mind and I wouldn't be entirely surprised to see them changed.
  15. I'm back with a another blaster run, this time it's a 4:40 using the standard rules. No amps, no active hybrid, inspirations or judgement.
  16. I have this post nerf 1:16 and you can see the chain i am using. I would say I would average 1:25-1:30 usually, anything below a 1:20 is just a pretty good run, I never did go back and run a CB proc'd out rotation but having some time away has given me the impression that the optimal chain would involve using CB out of momentum if you don't get crit strikes proc, but use slow RA if you DO get the proc. Nothing else I would change about my attack chain though.
  17. Been awhile since I've posted here, figured I may go around and see what kind of time I could pull off with my low damage AT (puts out respectable trap door times - around the 5:30 mark). I also feel this video highlights the number one enemy when it comes to this controller combo, something that goes all the way back on live for me as this was my main back then...and that is endurance. Boy does this combo eat endurance like no other, not even Ageless Core can satiate the hunger that my Fire/Storm demands. I did have my support hybrid toggled on, but it's only a measly 2% dmg increase LOL, i probably shouldn't bother turning it on since it doesn't do much. I'm sure after getting that hybrid and interface to t4 I could get under 2 minutes but I'm still working on getting this char it's full incarnates. And it desperately needs those +end accolades...they're just so boring to get. Fire/Storm controller: 2 minutes 16 seconds (Time starts at 18 seconds in with the first attack) (Side note: Lightning Storm is the best proc'er in the game for Decimation: Chance for Buildup. It's giving me a 90% chance for +64%dam every 20s or so)
  18. Thanks for doing that Kachooman, this is awesome!
  19. I'd probably put my vote in for rad/bio. Otherwise I'd go claws/bio for spin/shockwave.
  20. Ratch_

    OSA question

    Procs in the power will not ignite the OSA itself, as procs will only affect the caster or the enemies - not the psuedopet itself. You will still need to ignite it with an outside source. In regards to damage procs in this power, Slow and -Def procs will occur with the oil. If you light it, then your TAoE dmg procs like bombardment will start to work.
  21. yea, it was really weird. like i said before it never really makes any difference for me on scrappers. Totally different story on stalkers though...i had the same behavior with stj/bio stalker that I also tested that same day. Considerably lower times with assault hybid
  22. Around 2 minutes flat consistently
  23. Running Spiritual Core alpha and a bunch of force feedback procs in the build hehe. Sitting at recharge cap for many of my powers just on my own lol. This controller is an absolute monster that starts with low damage but ramps up exponentially once you start stacking freezing rain debuffs (which comes back every 15s or less) and have out 3 lighting storms + tornados. I threw in Sorcery for arcane bolt and enflame for even more damage. Soul drain is up over half the time...sooo yeah. For an AT with only a .550 damage scale it slaps.
  24. Took Claws stalker for another run, this time with bio for a more relative time to others in this thread since the secondary does make a considerable damage difference. Still getting pretty good times in the 1:30s to low 2mins depending on build up variance.
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