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Uun last won the day on October 23
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page 3 [FOCUSED FEEDBACK] Marine Affinity Adjustments
Uun replied to The Curator's topic in [Open Beta] Focused Feedback
Ran Belladonna Vetrano's first mission on my Arsenal/Marine controller set to +4/x6 (+3 lvl shift). Kill to objectives. Mobs and glowies were in different places, but number of mobs defeated seemed pretty similar. (Paused the timer on the live run when I discovered I had missed a glowie and had to go back several floors to find it. No additional fighting required.) Test: 22:06 Live: 18:48 I have 4 %dmg procs slotted in Whitecap, so clearly the reduction in recharge had a negative effect on the clear time. I do have an Armageddon acc/rech slotted (33% recharge), so swapping that out for a straight acc on beta might improve things, but my recommendation would be to revert the recharge change. The new location targeting for Whitecap is awkward and I created a powexec location macro to get around it. With the macro it behaves just like the teleport. -
The Oil Slick Target has 1,070.897 hp combined with a -1,060.2 hp debuff, leaving it with 10.697 hp. On a MM, the Taser Dart power only does 9.1759 pts of damage at lvl 50. Presumably the -1,000% resist should be enough to compensate.
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All the dominator epic attacks are AoEs or cones (no ST attacks). Dominators should get Upthrust instead of Entomb. Dominators also typically get some kind of AoE debuff. Not sure what that would be. Perhaps a reskinned Spore Cloud? Blasters already get Beryl Crystals in Earth Manipulation.
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page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
Uun replied to The Curator's topic in [Open Beta] Focused Feedback
I normally run in Offensive mode, however, the changes to Inexhaustible make end drain resistance available only in Efficient mode. As I was fighting Arachnos (on beta), I switched to Efficient mode to protect against end drain from the Mu Adepts. In Offensive mode there is no longer any end drain protection and I quickly got end drained and toggle dropped. In Efficient mode there is no way to heal back spike damage (i.e., from Bane Spiders) other than inspirations. -
page 3 [FOCUSED FEEDBACK] Fiery Melee Adjustments
Uun replied to The Curator's topic in [Open Beta] Focused Feedback
I do NOT like this change. Fiery Melee has been in the game since launch and was originally only available to tanks. Tanks have always had both Combustion and Breath of Fire available in their version of Fiery Melee. Brutes were given Cremate instead of Combustion when they were introduced in i6, and it was given to scrappers and stalkers when Fiery Melee was proliferated to them in i12 and i25. AoE damage has always been a signature attribute of Fiery Melee tanks and I see no justification for taking away something that tanks have enjoyed for over 20 years. Combustion should remain at T3 and should be mutually exclusive with Cremate. -
page 3 [FOCUSED FEEDBACK] Fiery Melee Adjustments
Uun replied to The Curator's topic in [Open Beta] Focused Feedback
Yes, this is the case. Not stated in the patch notes is that both Combustion and Breath of Fire have moved to T6 (lvl 20). Unless you take both T1 attacks, you're essentially forced to take Cremate at lvl 4 or you won't be able to pick another attack until lvl 20. You're also limited to 2 AoE attacks, as compared to the 3 you can take on live currently. In essence, I can never respec this character now. -
On my Fire/Fire tank the KB resistance from Temperature Protection is very inconsistent (I tracked this on my Combat Monitor). There is no resistance (100% distance) without a target in range. There were numerous instances of the resistance failing to appear when I entered combat or dropping back to 100% distance after a few seconds while I was still in combat. I don't think I ever managed to get more than 20s uptime. It also appears to be stacking per target, as it was showing 1% distance (not 50% distance) when it was working.
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page 3 [FOCUSED FEEDBACK] Fiery Aura Adjustments
Uun replied to The Curator's topic in [Open Beta] Focused Feedback
Ran paper missions vs. Malta and CoT on my Fire/Fire tank set to +3/x6 (+1 lvl shift) Increased radius/target cap for Burn is very nice. KB protection is an interesting add but I would need to respec to take advantage of it as I already have mag 12 KB protection. It has a very healthy duration (100s) so I could see changing some slots. The KB resistance from Temperature Protection is very inconsistent (I tracked this on my Combat Monitor). There is no resistance (100% distance) without a target in range. There were numerous instances of the resistance failing to appear when I entered combat or dropping back to 100% distance after a few seconds while I was still in combat. I don't think I ever managed to get more than 20s uptime. It also appears to be stacking per target, as it was showing 1% distance (not 50% distance) when it was working. HP boost from Consume is very good. I've got 2,607 base HP including accolades and set bonuses before Consume. Slotted with about 69% in heal enhancements, I was frequently hitting the HP cap of 3,533. Did not test Phoenix Rising, but changes seem fine. -
page 3 [FOCUSED FEEDBACK] Fiery Melee Adjustments
Uun replied to The Curator's topic in [Open Beta] Focused Feedback
This doesn't appear to be the case. When I logged in I still had both Combustion and Breath of Fire, both of which still worked. Ran paper missions vs. Malta and CoT on my Fire/Fire tank set to +3/x6 (+1 lvl shift). Change to Breath of Fire is a big improvement (and I liked the prior version). Did not test Cremate. Change to GFS is fine. -
page 3 [FOCUSED FEEDBACK] Willpower Adjustments
Uun replied to The Curator's topic in [Open Beta] Focused Feedback
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page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
Uun replied to The Curator's topic in [Open Beta] Focused Feedback
As noted in my previous post, the changes to DNA Siphon (with respect to what it does in each adaptation) and Inexhaustible are problematic and work against each other. These really need to be rolled back. I have no issue with DNA Siphon having Adaptive Recharge. I need to do further testing of the heal per target, but I'm not conceptually against the first target providing more healing. -
You skipped the Steadfast Protection and Gladiator's Armor +def uniques and failed to slot any knockback protection. Twilight Grasp requires accuracy. Should be slotted with Touch of the Nictus. Superior Scourging Blast should be split between two powers in groups of 3 to double up on the 10% recharge bonus. The def/end in Combat Jumping isn't really worth the slot. It's only giving you 0.3% additional defense. In Super Jump, switch to Blessing of the Zephyr and slot the KB protection IO in one of the slots. In Shadow Fall, switch the Impervium Armor pieces and the Gift of the Ancients def/end for Gladiator's Armor res, res/end and +def. This will also give you another 3 pts. of KB protection. Fearsome Stare should be slotted for -tohit, not fear. Slot Siphon Insight or Cloud Senses. Dark Servant should be slotted for -tohit, not heal. It also requires accuracy. I recommend 4x Cloud Senses plus an acc/heal in the 5th slot. Don't think the Theft of Essence +end proc will work in Dark Servant, as it requires the source to be a player. Slot Aim with the Gaussian's chance for build up proc. Oppressive Gloom should be slotted with an acc/mez HO, not dmg/mez. The only damage the power does is to you. Take Darkest Night earlier than lvl 38 if you ever plan to exemp. Also recommend adding a second slot. Why do you have a heal/rech HO in Kick? Add a slot to Tough for the Steadfast Protection +def unique. In Weave, replace the Gift of the Ancients def/run speed with LOTG def. Dark Embrace is overslotted. It doesn't need more than 3 slots. Stamina is overslotted. Drop the endmod/rech and endmod/acc pieces.
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The in-game numbers for Support Core are misleading. The 12% buff displayed in the power details is the doubled amount applied to pets. Players receive a 6% buff. In comparison, Support Radial provides an 8% buff to all. https://homecoming.wiki/wiki/Hybrid_Slot_Abilities#Support
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It's not easy to find, but this page links to the bonuses at each perfection level. After you click the link you have to select the AT to see the relevant damage increase (otherwise you're just looking at the raw modifier). https://cod.uberguy.net/html/power.html?power=redirects.staff_melee.perfection_level&at=none