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Spaghetti Betty

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Spaghetti Betty last won the day on January 4

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About Spaghetti Betty

  • Birthday January 28

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  1. So, just from a quick glance, I have a feeling you spend a lot of time standing around! I understand we're running Ice Armor, but that doesn't mean you should move through combat as fast as a glacier! I really don't have the attention span to nit and pick over every single change I would make to your build. Sorry! But I can tell you that you're focusing way too hard on armor numbers, and it's really dampening the overall performance of your toon! By like, a lot! Instead, have a look at this! I quickly whipped up a no-expenses-spared, very active build that trades a lot of the unnecessary DEF for a lot of boom and pow! Prickly Pear Lager - Tanker (Ice Armor - Spines).mbd Since Ice Armor takes care of Slow RES all on it's own, I like to go ahead and use some of the free slotting to empty my bank account on Hamis! This means every single attack is hitting it's maximum damage potential. As for my RES numbers, they all get pretty close to cap with Rune and 2 ATO1 procs. When Rune is down, you can toggle Melee Core for the roughly the same RES bonus!
  2. In a general sense, the Scrapper is going to beat the Tanker in DPS by a pretty large margin, at least on the ST front! I'm pretty sure Tankers are currently the best Melee AT when it comes to AoE performance, due to them having the highest target caps, but the difference in ST DPS is pretty astronomical. The biggest caveat to this is that the Tanker is going to be waaay safer to play than the Scrapper, and also have a much smoother experience due to Tankers oozing Taunt. There are some Scrapper armors that get access to a Taunt aura!
  3. Well, I stopped building my toons for toughness quite a long time ago! If you check this thread here, my favorite Regen Brute has slightly worse armor numbers than that, and can still take on plenty of content just fine! Granted, I haven't put it through anything extremely hard like the 3x Avatar of Hamidon fight or my AE missions since the respec, but so far so good!
  4. Spaghetti Betty

    EM/Rad

    Largely, no! In a team, support sets will provide a large majority of your debuff protection. You'll just see me (and others) training things like Slow RES and -Tohit RES to smooth out a solo experience!
  5. I don't really have anything constructive to add, so here's an off-topic plate of spaghetti! Mmm, tastes like moderation!
  6. So, I kind of have a very uncommon opinion when it comes to Regen! I think most of you may know this by now. I think Regen in its current state is very strong! Sure, it demands a bit more from the player, but I find that fun! I think the newest take on Regen - the Sentinel port - is an extremely boring set. While being more numerically sound, it takes a lot of identity away from what Regen is! So, I'm not really in favor of suggestions like this... ...because it means some other aspects of Regen would have to be nerfed heavily to compensate! It simply offers too strong of a mitigation layer on its own when you start considering outside sources pouring into it. And I think that's why Sent Regen was designed the way it was. That being said, I also agree with this! If Tankers were to get Regen as is, it would hands down be the strongest mitigation set in the game. I'm positive that's why the trigger hasn't been pulled yet. And there's such a dissonance in opinions on this because it's so dependent on driver perspective as to whether or not Regen is a good choice. I'm not even saying that derogatively! It's just the least "set and forget" set in the game by far, and that's not going to jive with everyone's turkey! Does that mean a complete overhaul would be needed for Tankers to get Regen? I don't know! What I do know is not even a small numbers tweak would stop me from finally being cured of my altoholism if I was given the chance to play a Regen/SS Tank if the set was largely unchanged! I know I'm blowing a lot of hot air on a joke post, but I always feel obligated to defend my baby!
  7. Spaghetti Betty

    EM/Rad

    Defense, schmefense! Who cares about Shadow Meld when you have Hide, absorb, and two nukes?
  8. Spaghetti Betty

    EM/Rad

    Hey, I have one of these! I don't particularly like playing Stalkers, because the combo of no taunt aura and very little AoE is pretty annoying! I guess it makes sense that of the three stalkers I play, two are /Rad! The Lasagna Tanya - Stalker (Energy Melee - Radiation Armor).mbd
  9. There are a lot of semantics to argue when it comes to this! One of the things I'm factoring in is ramp-up time. Mobs die so quickly in this game that effectiveness is left up to how quickly damage can be applied over how much accumulates over time, and I reckon Dark Melee can fire off Soul Drain -> ToF -> Shadow Maul -> ToF -> Proc'D Dark Consumption faster than Rad Melee can apply Contaminated! to mobs and spread its AoE damage. I'd agree that eventually Rad Melee would win the AoE race the longer a fight draws out! Of course, I'm going off of gameplay experience and not rigorous testing, so I'm more than happy to change my mind if I'm proven wrong! Including pools also muddies the argument a lot as well, so I wasn't going to bother with that!
  10. Dark Melee is better than Rad Melee in all aspects by a respectable margin!
  11. Ouch! Goodbye blue bar! I would throw in another vote for Rad Armor! Rad Melee really needs a lot of help in the damage department after the IG nerf. It's just kind of subpar overall and generally not worth the amount of investment you'd have to put in endurance management and global recharge in order to keep your rotation looking good. That said, I do have a Rad/Rad/Soul meme cannon that runs Whirlwind and it's pretty fun to break out sometimes! As for the OP, while I don't do any AFK farming (I much prefer active (Which is probably why I never have much inf)), I do have to agree that Stone Armor would be the best way to go! I believe cases have been made for Elec as well, but I think that's more for consistency in survivability more than anything! I don't really pay a lot of attention to the farming scene!
  12. The only powers that deal knock back are Hurl (actual knock back), KO Blow (knock up, not a big deal), and Hand Clap (not vital to your toolkit). Any other power should only knock down unless fighting mobs that con lower than you or Primal!Clockwork.
  13. Energy Melee and Fire would be great choices, but I'd also throw in a recommendation for SS if you truly want the wrecking ball experience!
  14. I just want to add to this! I've fiddled with this exact concept on my own quite a bit, and in practice it's not extremely reliable! Keep in mind that Invincibility will only ever affect 10 targets at a time, and toggles will only check procs every 10 seconds. Gaussian 's has pitifully low proc chance as it is, so unless you're constantly around 10 targets every 10 seconds, the proc chance is wildly inconsistent! On the flip side, if you want to run the BU proc passively, you could slot it in Tactics! It'll function much the same, but the firing will be based on how many ally players and NPCs are affected by your Tactics, which has much higher target cap. This includes pretty much any summonable entity that can receive buffs, like Controller or MM pets!
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