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Spaghetti Betty last won the day on January 4
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2983 ExcellentAbout Spaghetti Betty
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You can check this thread for some work I did with the current iteration of Regen on a Brute!
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This is the key here! If you look at most optimized Tanker builds over the last couple of years, they showcase just how easy it is to achieve enough mitigation to still be Tanker tough while inflating their damage with ridiculous amounts with proc bombing. When you add how the AoE buff from Gauntlet currently functions on live (acting as a "proc" instead of a hard increase to range), it means Tankers just straight up aren't following the rules and doing Blaster AoEs with little to no consequence! Granted, it was hasty dev work that allowed all of this and by no means was an exploit. On topic, I think actually hard coding the AoE buff for Tankers is enough of a nerf on their end as it is, as it'll normalize proc rates for them across the board. Some of the other stuff in beta feels a bit heavy handed, but it won't stop me from playing Tanks! They've always been my main since retail!
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Absolutely! I'm going to be training up a Regen/SS in a heartbeat!
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Anything that can spam knockdown is going to pair exceptionally well with Regen for two reasons: soft control and usage of Force Feedback: Chance for +Recharge. The new Regen doesn't hinge as much on uptime with Instant Healing being turned into a toggle, but having Second Wind, Reconstruction, and Moment of Glory on small cooldowns will be how the set flourishes! I think another thing that doesn't get called out enough is choosing sets with a large variety of range types. It makes slotting for Slow RES much easier, since it means you can stuff more 2-piece Winters without crutching your other numbers. Regen will be getting a shiny +20% buffer, but you will still have to work for the cap, which is essential! Your clickies can't come back if your recharge is debuffed into the ground!
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None of the players at Tanker Tuesday know how to read either, so you'll fit in just fine!
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Hullo! I'm sure it's no surprise that this is the change I'm most interested in for the new patch. I've gone on endlessly about how I'd be switching mains pretty quickly if my baby ever got ported to Tankers, so of course I wasted no time giving the new Regen a spin! I've been wanting to try a Regen/SS Tanker for a long as both sets have been a thing, so that is absolutely what my "testing" experience has been with. I also prefer testing the upper end of things rather than the lower end. Anyways, here are my thoughts! I'm almost flabbergasted at how great the stats look at a base level, so I wasn't really shocked at what they looked like at 50+ with a full build. Here are my resting stats (with Rage, Second Wind, and Hasten active) And this is what they looked like after scrapping with Cims for a little bit! (Rune of Protection active) Granted, I had to eyeball a lot of my build choices and it wasn't perfect by any means. I also don't slot full sets in my attacks for the most part (I do be procbombing), so I'm sure more defensive numbers could be squeezed out. But, needless to say, Cims were not making a dent in my HP, like, at all! So I had to find bigger fish to boil. So, I tried some Carnies at +4x8. They really didn't stand a chance. The only thing I felt was my blue bar disappearing. Speaking of the blue bar, I could definitely feel the presence of another toggle. Now, a proc bomb SS is going to be pretty endurance hungry, but it's not usually a gigantic issue when running my Regen Brute on live. Maybe it's placebo, I dunno! To conclude my stress test, I decided to take on Arachnos at +4x8. Just to see, I yolo pulled about 30 of them, something Regen shouldn't be able to do. And, it went about as well as I expected it. I got sapped, held, and splatted. So, I can definitely tell you for certain this iteration of Regen will explode when faced with debuffs, even with the protection it's being given! Don't worry, I got back up and pwned them. Speaking of getting up, I had Second Wind active when I went down, but I wasn't given the prompt to come back. So, I used Return to Battle, activated Second Wind again, and went down on purpose. I was given the prompt the second time, so there might be a bit of an inconsistency issue! I'm not a huge numbers tester, but I can definitely say from a feel standpoint that the changes are fantastic. I was really worried that the identity of the set was going to be gutted when I heard there was a revamp in the works, but this is a great way to make the set much stronger without completely changing how it functions, and I really appreciate that!
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It ultimately comes down to leveraging buffs and debuffs in a smart way! If your critters only had attacks, chances are they got pounded down due to the overwhelming damage the now super buffed GMs tend to dish out. Critter AI also isn't very smart when compared to most players!
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Mhm, that makes a lot of sense from a pure DPA standpoint. But I like having the ability to stack mag on AVs by myself, so having 2 holds is how I usually go. There's been a lot of instances where I was the only player bringing holds (pug life) and I've been able to lock down AVs by myself, before Triangles. There's definitely some driver bias on my end, and that's ok!
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I didn't actually know this, so thanks for the insight!
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That's fair! I can't see myself ever skipping the ST hold on any Blaster nowadays. It's just too strong of a tool to have!
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I think /Plant is ok! As stated above, you only really need 3 powers from it to get the best from it (those 3 being Toxins, the sustain, and the ST Hold), but I do like to mention that Vines is a pretty good sleeper pick, as it's one of the only "Blaster mez" AoEs that can be fully proc bombed, turning it into a decent checkmate in a stressful encounter. Skewer also isn't a terrible melee attack, and Spore Cloud is one of 6 powers across the entire AT that has a -Regen component. I just think it's neat!
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My favorite MM is still my Necro/Dark/Levi. I really like playing the debuff game with it, where it's basically a race to dump the equivalent of a 7'' Tungsten cube worth of -tohit before I go kersploosh! It's also really, really good at fighting big targets!
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Here you go! Tanker (Radiation Armor - Martial Arts).mbd As is typical with my builds these days, this is a bit lax on the armor side of things, relying on good inspiration use or teammates to fill the gap, but it excels at dishing out quite a lot of damage!