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Krzbrg1

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Everything posted by Krzbrg1

  1. ...I do everything appropriate, give it a token and end up with the message, that the transfer can take time. Click ok and wait.....aaand nothing, even after 20 minutes or more. When I do it again, I see the token spend, but after some time it reappears. Anyone having an idea, what has happened?
  2. Thanks. Will look for black fangs... 😛 Reunion is quite sleepy at the other hand and also suffers from the same illness of the other servers: people refuse to team, if you are low level and have no other people in the team. But the moment I take out a lvl 50+ and announce teaming at highest diff.... I don´t dig people, everyone here is responsible too for the success and enjoyment of this project...instead they literally force indirectly singeplayer gameplay on other players by refusing any teaming other then full squad, 50+, highest diff. And that despite the charme a small team of toons on beginner levels can have... 😞
  3. ...since my own red side supergroup only got members of the american continent on Excelsior server and so "died out" after some time. I have alot of lvl 50 toons, which I will keep in my own supergroup, so I will join only with one toon and hopefully link my supergroup with yours. Dedicated base builder here with my own supergroup base as a proof. You ask, why I like to play red side only? I just can´t adapt to the hero thing and all my toons are not hero themed. But I am ok with supergroups, that play both sides, as long as the red side is active.
  4. ...since my own red side supergroup only got members of the american continent and so "died out" after some time. I have alot of lvl 50 toons, which I will keep in my own supergroup, so I will join only with one toon and hopefully link my supergroup with yours. Dedicated base builder here with my own supergroup base as a proof. You ask, why I like to play red side only? I just can´t adapt to the hero thing and all my toons are not hero themed. But I am ok with suprgroups, that play both sides, as long as the red side is active. Quote
  5. "do they all have to be left handed or do you want to keep your options open? " As long as the red side branch of the supergroup is active at european time, I am ok with that. I just want to stay in the rogue isles playwise, like I did in the past of this game. I just don´t want to play alone. "You might also ask in the Excelsior forum: https://forums.homecomingservers.com/forum/39-excelsior/" Thanks, will try that.
  6. ...since my own red side supergroup only got members of the american continent and so "died out" after some time. I have alot of lvl 50 toons, which I will keep in my own supergroup, so I will join only with one toon and hopefully link my supergroup with yours. Dedicated base builder here with my own supergroup base as a proof. You ask, why red side only? I just can´t adapt to the hero thing, you know?
  7. Just another idea I had brushing my teeth.... ^^ We have many throwing animations in game. Add to it the "bomb laying" animation of poison trap and we have a combat pioneer style blaster /corrupter set. All kinds of grenades/charges/bombs.....molotov, smoke, flash, grenade, "geballte Ladung" aka several grenades fixed to be one charge.....land mines/explosives with several types of game damage? to make the set very flexible.
  8. I recently had the idea about a "disgusting" powerset for controllers and dominators....related to everything that makes you choke,vomit and gag. The animations and sounds for that are already in the game. I imagine skills from stink bombs over digestion fluids to mold sprays.....animations from plant and poison powersets could be recycled to create this one. Edit: I see, it was already mentioned. Count this as another thumbs up for a "disgusting" powerset. :))
  9. How about making the flying disc, jet board and the flying carpet a costume option if you choose flying as travelpower?
  10. The thing about the assault rifle powerset is that...since the first days of the game I observed players trying to make the powerset a real "machined gun" thing by ignoring most of the single shots or even more completly ignoring the flamethrowers + slotting as much reload speed up as possible into fire burst and full auto. I am trying that at the moment too, which is the reason I wrote about it here. So yes, macskull showed another easy solution for this by making fire burst and full auto reload faster. Players will do everything else needed in the game itself then and the powerset in it´s composition can stay as it is.
  11. Just my two cents.... As the title says, I myself was always dissatisfied by the content of the assault rifle powerset. It was more of a "swiss army knife" powerset with all the flamethrowing, single shots and grenade then just that...an automatic firearm with it´s effects in comparison for example beam rifle. If I would have the power to change it, I would take out one of the flamethrower attacks and one single shot attack and put in bursts in growing number....like one burst single target, two bursts in narrow cone, three bursts in a wide cone and finally full auto. For a better assault rifle feeling...^^ Aaand secondary I always thought, that the game itself has already the animations, sounds and effects for a controller/dominator powerset based on nauseating attacks. Everything that makes targets choke, vomit and gasp. Stink bombs, mold sprays, digestion fluids, decay flavors.....stuff like that to give players the option to create disgusting characters. Maybe that sounds like a nice idea to the devs.... Have fun!
  12. Done. Now it got even more fucked up. Despite having tertiar ninja power set no more, I can choose ninja swords in the costume maker. And the graphic bug is still there. 😞
  13. Guess you found the source of it. Yes, I gave the sentinel tertiary ninja powers. I will test it now and change it to another set of powers.
  14. Sorry for the late reply. 😕 I have looked abit further into the problem. It seems that it only happens on this alt I have. Whenever I make a new alt with assault rifle powerset, everything looks good. I tried to switch between several assault rifles in costume maker, always the same. The muzzleflash happens always below the weapon. The assault rifles I took were the colorable standart assault rifle and the council assault rifle, so I assumed it will be the same if I take the other types of rifles too. Today I found I was right, no matter what kind of rifle, the bug appears. I now hope someone knows a solution to this. It is a level 50 alt I don´t want to wreck because of this. 😕
  15. As title says, the muzzle flash has a wrong position, when you fire the weapon. Have not seen another player with assault rifle yet, so can´t verify, if it is only my problem or a general bug.
  16. *push* We still could use more helpers, especially european players. 🙂 Our base is now done so far, roleplaying players will find sci fi and magical "stages" everywhere....some players from our allied supergroups already use it for sight seeing. Highlights are our crypt, magical workshop, dome of light, defence perimeters, science lab and logistic areal. Of course all technical services (teleports, mission computer and improvements) are complete and online.
  17. We are a patient supergroup, we can and will wait for you. ^ ^ Write a game email, when you are ready. @V'zyth
  18. *push again* 🙂 We are now 5 players. Each has his specialities. While one is doing high level mission teams in Grandville, the other is doing fast midlevel newspaper teams. It would be nice, if some european players would take part and help, as most sg members are from other timezones. I am also designing our supergroup base, which has of course every feature enabled and teleporters up, but also bit by bit shows up with special rooms for roleplaying. Visit our crypt for example, a place to die for! In short terms, we could also handle roleplayers as a sg. 🙂
  19. Oh wow...nice. I am out of the thread. Was a bad idea.
  20. Hm....seems like almost everyone bites into my "once per week all areas open for pvp", ignoring the other "make it a rare sg raid event with preparations" and treat it like I adamantly want the game to be like that. These were ideas. Possibilities. Sandbox mind games. Thought bubbles. All based on playing the game since it appeared. It´s an old "problem" with the game for me, an unfullfilled desire.... If you are against it, present more acceptable versions for pvp in this game. Just some pvp zones, were you kill each other for nothing isn´t really a thing. The other answers, that just state, that they want each side on their own, were kind of foreseen by me. Have to live with that. Still think villains and heroes have no real contact in this game, that matters. Also almost zero reactions to my pve suggesstions. So killing different factions in the always same office rooms/bases/sewers is to be hero or villain for you? Interesting... PS: I am not a pvp hardcore fan. I just feel like heroes and villains (how many times do I have to repeat that, it is obvious) in this game about heroes and villains, have almost no significant contact and interaction with each other. If one side is shut down for example, it will change nothing important.
  21. What I think the major flaw of this game always was, since it started (only my! oppinion): In short term: CoH/V did never really suceed in creating a vibrant hero against villain open world. Each side plays on his own. The profile of the game en complete was never sharp enough to maintain a feeling taking part in such. What you have is fighting colorful npcs in all the same colorful patterns every day, unless you split from the crowd and do roleplay somewhere. So, what can you do about it? 1. Installing a more global, a more serious pvp system with a set of rules, that people, who want to avoid it, can do that. 2. Enriching the common set of pve missions with a more complex system of missions of different point of views to choose from. Let me try some ideas: 1. - All zones (excluding the first two areas as a low level safe haven) are open to everyone everywhere always or at a particular time (weekend?). Then players can attack and disrupt keyinstallations in that particular area, giving the enemy faction a malus once suceeded. or - Supergroups can stage raids on the enemy side (again with first two areas out of contest) by planning them, paying with resources and then finally release a raid with sg members at the wished date with the same effect like mentioned above. This would empower supergroups as a gamefeature and make them more interesting. 1.a To make trolling the enemy faction this way hard, the game could/should: - give a global continous alert to the attacked faction - dispatch npc units to intercept the raiders (homebonus), that are more difficult according to the number and level of the raiders + how long the last raid is back in the past...for example a 8 hero group with level 50 +, raiding an area that was raided just one day ago, will see archvillains intercepting them next to the standart npcs (raids should be considered to NOT be sure victories as usual aka extreme high risk endeavours) - the malus should not be too strong and the installations attacked recover over time (with the help of faction players donating?). 1.b The outcome (profit) should be the loot and badges. 1.c Only villain supergroups can declare pvp war with a supergroup of the same side. This would make villain side more attractive for players, which is dearly needed to do. 1.d The whole field of ideas need able people adding new code to the game. 😞 2. - new missions are added to the common newspaper/radio mission range. They differ in content by your point of view as a hero or a villain. The game offers you a mission from each field next to the normal newspaper and radio missions. The fields could be: Heroes: - benevolent (true hero) - revenge (batman kind of style, Rorschach?) - compulsive justice (taking in every drug addict you see, fuck social work) - maybe corrupt justice? (the comedian style, bullying hippies?) Villains: - criminal (heists, robberies, kidnapping....all for money and only this) - fanatic (Isis style...hungry for power or dishing out damage to the one and only enemy of your world....dirty bombs, assasinations, kamikaze actions) - some people just want to see the world burn (Joker style....throwing a mafia competitioner on a pile of money and burning it with gasoline) 2.a This idea needs people writing stories for all the different fields and create settings/new npcs. 2.a.a I would and could help here the devs. :)) 2.b The different kind of missions should provide different loot/outcome. Villain missions for example are easy that way: Criminal missions should give more money then usual. Fanatic missions give better recipes and enhancements (because you attack powerpoints of your enemy, taking his equipment). "Joker" missions at the other should give a special "loot"....these missions always should cater the destructive joy in you by making everything and everyone in these mission destroy- and killable. Like in villain bank missions, but even more...these missions are for all the boys and girls, who just want to rampage. 2.b.a Hero missions at the other side could be seen the same way....benevolent more money (public help and charity), revenge more recipes and enhancements (because no one looks on your fingers after you are done with the culprit) and compulsive justice can just kick every poor sod around, that slightly looks like guilty. I hope you don´t take my ideas personally, but I am really sure, that the ideas above put into CoH/V would make it a better game. Have fun!
  22. " Is it still happening on Excelsior? " Yes. 🙂 The whole project is not very old. ^^
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