
SomeGuy
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Everything posted by SomeGuy
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LOL. Ask and ye shall receive (Energy Aura to tankers).
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I'd rather tankers get Energy Aura myself.
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I use ATO2 in Follow Through. That's why I run this rotation: ST BM - FT - Rend - AOD - FT - Rend - (if FF proc) AoD (if no proc I use Whirlwind) - FT Snipe - CB - FT - Rend - AoD- FT AOE BM - WW - AoD - FT - WW - AoD - FT - WW Snipe - CB - WW - AoD- FT- WW @Ratch_ Does similar but I think they put ATO2 in red? And run a similar chain but with Rend where FT is for my chain? I just know they have really good results with that chain.
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It needs to be Autohit for one. And it needs to give at least 1x stack of the buff even if nothing is around (if one thing is around you still only get 1x stack...just saying if SD is activated you get 1x regardless). And the DMG buff % needs to be doubled up to 5x stacks at least. Cause DM is real crap DPS unless you get 10x stack of the buff, and that's just to get middle of the road with the other sets (yes, I've tested this). Change Soul Drain and the set does OK DPS. It has real fun mechanics (one of my favorite sets to play). The damage just really really dips off when you don't have a full stack of SD going on, It's really noticeable.
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You'd still get all that sans the -20 -DEF when double stacked. That crash, even before the complete eff you the -20 DEF nerf was there, is the reason I don't like playing the set. If you take away Rage, SS just feels like pre-vamp EM (ie. really bad). Rage and Soul Drain (from Dark Melee) both need serious tweaking. Rage makes SS OP when stacking starts and Soul Drain needs editing to make DM not completely suck #s wise.
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I get ya. I really do. It's mechanically a pretty boring set (to me) and Rage definitely needs to be tuned. With that said, proliferation is always good. Yea, it does really amazing DPS for tankers/brutes...but a Rage crash is annoying as all get out. Throw that one on a Scrapper? Yeesh. I have a lot of issues with how horrible DM's DPS is, but at least mechanically it doesn't have that crap going on.
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It is CONSISTENT. For me personally, I friggin' LOVE that. I have no clue if it's accurate, more then likely is. If anything, for my own performance data, I can whack other things with different resistance types and see. I honestly really like that. I'll hop on Discord after a few sessions and send them your way for sure.
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Well, this works. Thank you! If this is isn't in the OP, it should be. Maybe I missed it.
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Checked my older characters and one I made today on Brainstorm. The Freebies menu is gone.
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Tankers are broken. Fire/EM/Soul Agility/Degen/Ageless/Assault Average of 5+ runs: 3:06 *I have noticed roughly 100 DPS difference between the calculated times and what Syl's DPS meter reports. So...I'm just doing both. The time would be about 353 DPS if anyone is curious.
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lol I like how my favorite TW pairing is why the rest of this is worth reading. Had me in the first half. It's....EA....so it has that durability for it. And it does flipping amazing ST and AOE DPS. And you swing around a Dragon Slayer/Buster Sword/Giant Chainsaw...etc...to boot. Axe/SD...great combo. Really is. But boy howdy does it play different then TW. With that said....not a lot in this game gives the TW feel.
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So, this new tool from Sythlin ( @gmolnar2112?) edit: lol I posted porn by accident and only one person let me know haha Well, at least it wasn't my private parts. Again. It's really interesting. According to the previous math with pylon times I should be doing a full 100 DPS then what the tool shows me. My take away? I don't care. They are both really good metrics and pretty amazing. I really like the fact I don't have to use a Pylon as a metric. Versatility is awesome.
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The only power you can contemplate skipping in Shield Defense is One with the Shield. Everything else is an absolute must. OwtS is a great set mule though. I don't even have it on the bars for the characters I have taken it with. Grant Cover, while it may not directly benefit you, is a great LOTG Recharge mule. Think about putting the entire Gaussian set in Build Up. The 6pc set bonus is AMAZING for Shield and the proc is almost always guaranteed to go off on Build Up use when you need it. Not some random time if you put it in Tactics. Assault is nothing to sneeze at. It's 10% damage for you. Honestly, I don't see the point of Tactics. Get enough global accuracy through set bonuses and slot the Kismet +6 TOHIT somewhere and have it on. Anyways, here is my current BS/SD build. Hopefully you get some ideas.:
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lol As a former air traffic controller the title of this thread was definitely attention grabbing.
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This is a really cool tool. Thank you.
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Invincibility Radiation Armor Shield Defense Bio Armor Energy Aura (weak, but it is there) Willpower Am I forgetting any? Now I'm wondering if Dark Armor and Ice Armor have one. I can't remember.
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Yup! This is the post I was thinking of:
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Ele/TW is baller as all get out. Easily my favorite tanker combination. I've actually had a lot of conversations about this combo specifically. Anyways, here is my build for it. Park it in Cim for the +3 resistance to all is what I do. With the Time Lord accolade you get another 10% recharge and...20%?...recharge/slow resistance. Also, here is the single target chain I use; BM - RA - AoD - FT - RA - AoD - FT- RA Gloom - CB - RA - AoD - FT - RA Gloom - CB - RA - AoD - FT - RA
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Maybe someone can find @Bopper's post about optimal ATO2 scrapper proc slotting on a EM character and pin it. Energy Transfer is actually the best place to put the proc if wanting to maximize crit chances.
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Son/Cold Defender. More -RES please.
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Just how effective are multiple Chance for Build-Up procs?
SomeGuy replied to Story Archer's topic in Scrapper
lol I don't think I should have looked at this sans caffeine 😄 And for some clarification, none of my builds are ST or pylon only. None of them. If I can't solo TF/SFs with a build, I take it to the drawing board or completely gut that character (ever since the tanker changes, I've gutted all of my non-farming brutes for example). I'm a min/maxer also. Something to consider when looking at my builds. If unsure what that can mean...I get very frustrated playing DnD with people. Falling asleep, or reading a book, during a DnD session is very common for me. It's the norm for me to know a person's character's abilities more then the person playing said character when it comes to combat situations. Our DM gave up trying to balance combat encounters for the whole group because of me. Also, Paladins are super OP in DnD. Defense: I gave up trying to get to softcap with certain armor sets a very long time ago (before the HC servers were a thing). I have to sacrifice way to much of what I value in my builds. With most armor sets that aren't defense based, I go the Shadow Meld route. Gives me a litle bit longer then a buildup duration to blow a mob up. With it's default slot I just slap a LOTG recharge in it and it gives a VERY big chunk of +DEF to all. If I'm solo, I get a fairly steady stream of Insp if I need them. Teamed? There is a lot of +DEF flying around. Resistance? Similar thought process as defense for me. And TBH, I've played more then a few resistance capped scrappers and have never been personally impressed after playing resistance capped tankers/brutes. For example, with my Bio builds, Tough is just a set mule to take a +DEF to call proc. I don't even run the power. Also, my first 50 was a claws/regen so I am VERY fast to GTFO of a bad situation, or use LOS. Lots of little things. In a nutshell, the def/res thing doesn't affect me at all. And if it did? I'd edit my builds. If you're dead, you do 0 DPS. Genetic Contamination: this seems like a head scratcher for someone to skip. It's almost free DPS for ST and AOE (all of the PBAoE auras have a really good end/s for the amount of damage they do). As for it's damage comparison VS Spring Attack? That's an observation I never considered. I played around with SA just a little and didn't find it fun enough for me to use. Not to mention SA can only be used (normally) once per mob whereas GC is ALWAYS on and doing damage. Yeah, GC might not have the frontloaded boom that SA has, but it's damage over time is going to be more by a noticeable amount. As for the damage debuff GC provides? Oh, I'm sure it's useful. I personally just don't notice it. Personally, I just don't see the point of skipping Genetic Contamination, or ANY PBAoE for that matter. Your logic for helping it mitigate Alphas is sound as heck though. I can NOT debate that at all. Although I can say that Shockwave is cheaper and is up every few seconds and mitigates via soft CC, like Spring Attack, the entire fight... Maneuvers: I take it on almost alllllll of my builds. It does take another LOTG and the +DEF benefit is to good. As for end? I normally take Ageless Recovery. And if I exemp down, I normally don't have to run Maneuvers anyways, and if I do, Recovery Serums are dirt cheap and VERY good at what they do. Basically, end is not an issue if PA is down or not, for my playstyle. Shockwave: This power is way better then it used to be simply due to the KB-KD conversion IO it can take. Shockwave and Eviscerate used to be the two powers I always skipped in Claws, now Shockwave is mandatory for me to take. I still never take Eviscerate. Evis simply does not justify how long it roots you so you can die during the animation. I use SW in my ST and AOE rotation. It does really similar DPA to Strike (which I don't use, I only have it for set mule reasons). It also does soft-CC to a target/s via KD and it can take another -RES proc. It's a VERY versatile power. So basically, in a ST situation VS something that is susceptible to KD, between SW and Focus, you can keep whatever on it's butt until it gives you XP. It can also mitigate damage VS a whole mob via it's soft CC. Really good power. And it's ranged. Psi: Meh. Just a thing that is uncommon enough I don't worry about it. When it comes up? I just purple candy up and nuke stuff. Attack Chain: Not sure if this is something you specifically asked about. I'm unsure so I'll just list it anyways. ST: FU - Snipe - Focus - Slash - FU - Focus - Slash - Shockwave AOE: FU - Spin - Shockwave Mix of ST and AOE: FU - Spin - Focus (shockwave if I need soft-CC to mitigate incoming damage). As for obvious stuff? I personally build very different from most so if someone does something drastically different I just chalk it up to preference and playstyle. -
Eagle's Claw isn't something you skip. You DRASTICALLY increases the chance of crit for your next MA attacks for 2s. It really is why the set can do really good AOE and really good ST. Here are the details per City of Data. It says by 33%. That is a LOT. Put the ATO2 in EC and if it goes off....that's an extra 83% chance to crit for your next couple MA attacks. The ATO1 universal extra 3%? Takes that to 86%. Yeah. Martial Arts slaps hard. Or kicks.
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Just how effective are multiple Chance for Build-Up procs?
SomeGuy replied to Story Archer's topic in Scrapper
I find the performance really good, then again I'm very biased. Also, please do. Also, what @Camel wrote is something I very much agree with. Granted, I don't have a FF proc in my claws/bio since I don't see the necessity of more recharge with the build, but I definitely do see the logic of having non-attack abilities with a greater up time (Parasitic Aura comes to mind).