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SomeGuy

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Everything posted by SomeGuy

  1. Obviously there is the 5pc 10% Recharge from most, but I like a lot of the purple bonuses for the massive 6% f/c resist and 15% accuracy. I know being procced out you sometimes don't get the ACC 4pc bonus, but it is an option if you don't completely proc the set out.
  2. EM/RAD EM/SD EM/ENA EM/BIO Those are my personal fav versions of EM on a scrapper. I go back and forth between the /rad and /sd for my fav. These are always the same power choices I take in EM, regardless of AT: Here's the EM/ENA build I have for it: And my EM/SD version:
  3. Heres my quick take: It's SL resistance capped, SL defense soft capped. Agility alpha.
  4. I actually value what DW gives WAY more than panacea. Yea, DW "only" gives 5% recharge for it's 5pc, but it gives SLFC resistance on the way to that. Panacea doesn't do that. DEF > RES > HP >>>> HP/s. Oh, and if it's dead, it can't hit you. I will NEVER chase HP/s. Ever. Unless it's pre-nerf IH levels of broken, I refuse to chase it. Is it nice? Sure. But it definitely isn't reliable, nor strong enough for the types of stuff I do. Regen as a set goes completely against what I know works well. If you've played the game for a while you can tell that Will Power was the first real attempt at fixing the set. Then more changes. And once again, just released a new set...Bio Armor happened. The added debuff protection is a really good start. And there are some smart changes to the powers. It still needs work and attention though. The set seriously needs some baked in Recharge Debuff protection. It's a pretty big slap in the face it currently doesn't have that considering how recharge dependent the set is.
  5. OK, fair point. Very fair point. You can do this with Dual Blades also if that is your logic. I've had a lot of wiggle room with sets because of Claws/Dual Blades not needing a lot of the primary powers.
  6. I''m curious also, why Claws as an example? I would figure any primary would allow that mostly. You referring to the amount of soft-CC claws can provide?
  7. You can get VERY close to scrapper HP cap with accolades You can cycle MoG and Shadow Meld with this build fairly well. And the combination of Ice Patch and it's soft-CC provide pretty decent mitigation. It has 85% recharge debuff protection, which can go up to 100 with the Cim Day Job. Muscle Alpha as always for any damage dealing AT. Well, I do go Agility on Brutes. Makes building them super easy. Destiny is up to you. I like Ageless: Recovery for the very high end/s. Recovery Serums are dirt cheap though. Hopefully this gives some ideas.
  8. No, you were not wrong. WM/SD is easily one of my favorite combos.
  9. 100% agree on this. It's still jacked up you have to very deliberately build for this. Actually, considering how badly the set needs it, it;s REALLY jacked up you have to build for it as extensively as you can. You can get another 15% with the Cim Day Job.
  10. When you run out of Green insp you are going to want Recon. And if you have Recon, you have way more options to combine insp to purples, or oranges. Those help it where you won't need heals anywhere near as much. I shouldn't be surprised to read crazy outlandish stuff in a regen thread. I always have. I suppose I always will. Also, @aethereal, everyone is entitled to their opinion. No matter how wrong it is. I also have read a lot of regen threads. I also mained a claws/regen (I know...cliche) when the game launched. I know the game behind the curtain. Extensively. There are a multitude of reasons why I never spoke well about the set. This passover helps a lot of those issues, but it still needs a lot of work. The set still needs more recharge protection baked in.
  11. DEF > RES > HP > HP/s But for the question in the OP...it seems there are three skippable powers since you can't really make them permanent or it is very situational. Instant Healing Second Wind Moment of Glory (if you like damage...this doesn't seem skippable) I can actually see the argument for dropping Quick Recovery. I will say though...when you are getting drained of end (which is more often then some think) you will wish you had the -REC protection there. You take everything else.
  12. I suppose that's as close to a WTF? emoji there is. A few of the things that made the set absolutely horrible was the lack of debuff protection. And now that the set has it...people are arguing that those powers that provide it...are skippable? Make it make sense.
  13. Boy this thread is confusing as f*ck. I've literally only seen one post that made sense to me regarding a skippable power.
  14. VEATs are represented. In fact, some of the best DPS is by them. Controllers are also on that list. I know I have personally done crazy times with controllers. I played controllers extensively and consider it a VERY good and powerful class utilized well. I've solo-ed Apex with both VEAT and controllers. Hell, solo-ing Apex used to be my own personal metric if a build was good enough to me. That's not something I suspect I could do with just using a build with a Brute or Stalker. I haven't tried it, but I suspect I wouldn't want to pull my hair out doing that with my ELE/TW (or RAD/SS) tanker. There probably is, but I'm not sure how much representation is being done by HEATs. I myself personally never gravitated towards the AT and playstyle, despite my strong efforts to click with the AT when the class was first introduced. If the AT doesn't have a lot of representation, don't blame any one person. There just isn't a lot of people testing it out that way. The pylon (and former trapdoor) list are very good at giving a non-anecdotal SNAPSHOT of performance in a bubble. It absolutely does not give an overall view, but the information gathered can give some sort of insight what you can possibly expect. The pylon test specifically, doesn't really factor in how valuable things like soft-CC (ice patch/shockwave) or hard-cc (holds pretty much) are. Things like Domination are a waste when it comes to pure DPS measurements. Long and short of what I am trying to convey, I am trying to get across the Brute AT needs something. Yes, it does better ST DPS then a tanker (roughly 25%...not a small amount to me). It's up to the player to determine if it enough to justify playing a brute over a tanker. I personally do not. I'm noticing about a 1 minute with ST DPS with the two ATs. Considering they have almost identical play styles, yet tankers are MUCH more survivable then brutes, I haven't measured the different between the two ATs with AOE DPS. That will be a MUCH more substantial time investment. The thing I have already noticed is that I have a EM/FIRE brute and FIRE/EM tanker. Both are built similarly. Very similar. Yet there is no way whatsoever I would attempt to do a lot of things with the brute that I wouldn't even consider an issue with the tanker. Dark Melee is measurably a bad performer. Yet I still play it a lot. Easily one of the most fun sets for me to play. Same with Ice Melee (even though its DPS performance isn't anywhere near as bad as DM). The sets have fairly different playstyles compared to other stuff. It's why I imagine some people main Khelds. The playstyle is VASTLY different. Brutes need something to justify them. Right now, to me, they don't.
  15. Scrappers were getting really good pylon times well before an ATO2 for ALL classes was even in the game. DB/ELE scrapper was actually doing the best times for melee (not counting TW and the rain bug allowing ss/fire brutes to smoke it). I had the best time for a moment with a STJ/EA stalker until someone really figured out DB. So I suppose when you say "crater" it depends on your personal definition how far they would slide. Regardless, calling for a nerf when other stuff clearly needs to be adjusted up is very closed minded. TW needed a nerf. Tankers needed a nerf. Both of them were vastly over tuned. So much so that it made other sets/ATs feel pointless. No class needs their ATOs nerfed. Classes need their ATOs adjusted up. The Brute ATO2 is a standout example of that. Yea, ATO1 for brutes is "meh" but at least it actually contributes. Only for the very short term when beginning a fight, but it's something (the more I think about this the more I feel like it's just an insulting ATO). Also, it is interesting to me someone actually considers the FF Recharge proc overpowered. I use it in only one of my builds and I *do not* rely on it going off. And well...I'm a pretty darn amazing player and builder. I can just gesture to my signature below and you will see I have MANY examples or I could wax poetic about the all the crazy things I've pulled off in this game
  16. I have a TW/ELE brute and ELE/TW tanker. It's a really fun combo that is stupid hard to kill.
  17. It was moved to a more appropriate place on other forums. And I am MORE then aware of the history of this thread. I was very active in it on the NC Soft forums and the other forums. And just because something is traditionally done a certain way does not mean its best that way. *gestures broadly at the world* So....I honestly don't know why this thread is in this sub-forum. It should be moved to the general AT subforum since ALL ATs can, and are encouraged, to post here.
  18. I honestly don't know why this thread is in this sub-forum. It should be moved to the general AT subforum since ALL ATs can, and are encouraged, to post here. So this is the thread they want to post in. A mod should move this thread. I've mentioned that a few times I think.
  19. I actually did make a EM/FIRE stalker out of curiosity. I didn't realize the stalker version of Fire Armor was so neutered DPS wise. With that said, I'm not sure how to simulate the 7x teammate boost without multi boxing. I do suspect the AT would noticeably pull ahead after X amount of teammates. How many? Not sure. I'll start with three total and see where it goes. 1/2/3 I'm with you quite a lot regarding "stalkers do better ST DPS then scrappers"? I haven't seen enough empirical evidence. Only a lot of anecdotal. And...considering there are still a lot of people claiming certain sets are really good I don't necessarily have a lot of faith in the opinions of a lot of players (to be fair, some of those sets have recently gotten some really good attention). 4 This was legit my reason to gravitate to scrappers. I just like the scrapper class more. I LOVE the stalker playstyle, but lack of taunt aura for almost all of them, the lack of AOE, and paper thin health pool pushed me over to scrappers. This is why I am really sad about the current state of brutes in comparison to scrappers and tankers. The AT doesn't bring enough to the table for me to choose them over a scrapper or a tanker. Stalkers at least can play quite differently then scrappers. That's a big difference for someone like me. 5 bwahaha I know some people think this is wildly off topic since this is a brute thread, but I really do believe stalkers are a good example of being different enough to justify certain aspects of the AT. Maybe brutes need something like that.
  20. That....kind of helps highlight my point. There are way more scrapper players pushing that AT then people pushing stalkers. There aren't a lot of stalker times on there because, well, not a lot of stalker times have been made known to me. There aren't that many Brute and Tanker examples on there also. Definitely not many that have caught my attention. Which is saddening to me, really. I don't have the means to do so, and time being the main one to do comparisons. I do have a EM/FIRE Brute AND tanker to directly compare, and a TW/ELE tanker/brute to directly compare. If I remember right, there was only roughly a minute difference with dropping a pylon with the two ATs. Honestly, not surprised. What I do need to compare with those combos is same mission full clear time. And that is definitely way more time intensive.
  21. I honestly don't know the definitive answer if they do or don't, but I do suspect there are more people pushing scraps, as opposed to stalks, in those areas. I have IN PERSON watched more then a few trainwreck DPS attempts with really good AT combos. I know myself personally I have only tried to get good DPS out of three stalkers, A StJ/EA WELL before shutdown, a STAFF/SR, and ElM/SD. I remember I was using Water Spout with the StJ/ENA. This was before the Snipe changes. So maybe Stalkers do? I have definitely seen people do some crazy low times with Stalkers. A EM/FIRE stands out to me. I think that person was averaging low 50s?
  22. Funny, cause after it got it's initial buff from the horrible state it launched in, ElA was arguably one of the best armor sets for melee in the game. I forgot about the Grounded change. That was super nice.
  23. Sticking to Saitama theme? I'd lean SR over ElA also. As for secondary? Probably StJ or SS since I haven't seen Saitama do a lot of kicks. Just a few incredibly powerful, yet some how lazy feeling, punches.
  24. Funny, I think it got buffed. I never even had it on my bars before. If I even did take it, it was just a set mule. Now I actually throw an extra slot in it and have it on my bars, and use it. These are my #s before and after I use the power: I never considered it a great power because my build is already mostly resistance capped. No, I don't value HP/s anywhere near as much as DEF>RES>TOTAL HP, but it does give a decent HP/s boost while active, and that can be paired with Energize if need be. The two stack decently well together. And the end/s is a nice bonus. Basically, it went from a useless power with a really bad crash, to something that is actually useful, can still use it for a unique, and I can actually get reliable use out of it without the crash being momentum killing.
  25. I've got a Claws/Bio/Soul. Thing just PEW PEW PEWs all over everything's face. And lots of soft-CC. Great ST and AOE damage. Really fun combination.
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