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Jiro Ito

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Posts posted by Jiro Ito

  1. Nobody said Warshade, so, Warshade?  Dark energy damage.  Armors.  Tank mode.  Ranged damage.  Self rez.  Steal essence self-heal.  Steal essence self-HP buff.  Steal essence self-rez.  Explode dead enemies.  Steal essence to create pet.  Steal essence self-endurance.  Pretty vampiric.

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  2. On 4/23/2024 at 10:06 AM, Alchemystic said:

     

    image.png.f30a83680908d766526fdcc2f2292145.png - Wind Shield: Uses a windy FX on the player body. Grants defense against Smashing, Lethal, Fire and Toxic damage, and resistance to ToHit and Perception debuffs

     

     

     

    On 4/23/2024 at 10:39 AM, megaericzero said:

    10/10 power name

     

    More of this in the game please.

     

    Wind Shield lol damnit why didn't i think of that

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  3. 6 hours ago, Sunsette said:

    I'm uncomfortable with the idea because we keep adding harder content to this game (which I like!) and this could conceivably create a situation where there's a community expectation of "raid buffs" for anything semi difficult. And not everyone has a supergroup. I like keeping a lot of my characters out of one, I only built my first base last month. I almost never use the zone portal SGs. 

     

    I just wanted to point out that the game's hardest content disables all temp powers like base buffs, START buffs, Shivans, etc, so you'll never see gatekeeping like this.

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  4. I do like the idea of plaques or trophies that can be displayed in your base after completing certain badges, tfs and arcs in the game.  Bonus if they are clickable to show the date earned (not date placed in the base).

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  5. Just because I want Hurricane on ALL of my characters:

     

    Weather Mastery

     

    Brute, Tank

    s4LtHN2TpNhDaRqoeaAgoF4BthB9Jxe_lTYFfWYY95PAXFoZsnpvdauhPHl4uTTJVPGqKGszjrMeoBnrW51ssVhuz8wHx3Wu3j3zMCMiFqcNcrcwnvA_elpbZ5l8a5gO1gAF9urDQiSEDUIeX816guA Direct Strike: Ranged (Sniper), Foe -Endurance, Special

    trTRNqgPPDqI8xqx-RDe4xV1s-ZdkHtSi4KhPLBdeuRcQ-FfcCT404ecJCal-eZt8S986GplsLfEd6CfPtI2xuu2TNQucbdmL0NWRKk2bdp7wZlbO6h9W0DVIzD0G9zJY68kDrfmyu1BY5VUuZ-N5f8 Hurricane:  Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback

    fbWdpYOWkU_nZvfWByMdFHzRxoOkkamf6f019_jB5qCX-86diJMkxRNmmOO3wUpuO3UhCdWOpymsIWwOYLsHcrjAwZKybuFvXVanEaWlBKpWXnZEsXlekpNFfmJ9XdQ5hjd-CDAlpZVV3VdBRGpI8Zk Thunder Clap:  Point Blank Area of Effect, Foe Disorient

    rr-qCfQKzGx28wwGNgO5hAuJFAn7zKvt3LMZ_C_0GGSe1zkvv0UMrTdesZbo-opG6RwmNK0WxBgeC2fK_UOBQ3MElD0Oi8iJpSCj2Vv0NCJxQCyN5jDpfRhPXbWSjwr_GLQnnbpsYH36iyJwtRnkwXw Jet Stream:  Ranged (Cone), Foe Knockdown or Repel

    -d46YAZiCvhyr7lA1BD_oTNOi2ewMqFg8QZIt47UJYJN0QGZeYy7KVDtFCZyRz-Xm3mEBgAGNPvOX5SlJWODRvmyCuv3uEHL1FIaqOSHJUj_hAOFICYUuSEh5r7tUk64bxbvyu6t28vZBCBSfd4s770 Tornado:  Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient

     

    Scrapper, Stalker

    s4LtHN2TpNhDaRqoeaAgoF4BthB9Jxe_lTYFfWYY95PAXFoZsnpvdauhPHl4uTTJVPGqKGszjrMeoBnrW51ssVhuz8wHx3Wu3j3zMCMiFqcNcrcwnvA_elpbZ5l8a5gO1gAF9urDQiSEDUIeX816guA Direct Strike: Ranged (Sniper), Foe -Endurance, Special

    trTRNqgPPDqI8xqx-RDe4xV1s-ZdkHtSi4KhPLBdeuRcQ-FfcCT404ecJCal-eZt8S986GplsLfEd6CfPtI2xuu2TNQucbdmL0NWRKk2bdp7wZlbO6h9W0DVIzD0G9zJY68kDrfmyu1BY5VUuZ-N5f8 Hurricane:  Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback

    gtxsa6XLKFQnG1NQcMNZH9rAi6lgtmUmREk2ebE7ACyUwQz9nr5sEC0kJ__05KXg88oxZhTcnVIKNOXxN9qPn9geqs36o1K79AETReveoVThd6SLHNPB66GZ-DFTwFyfGeohuKDMs8_DBdI86EVFeF0 Hailstones:  Ranged, Foe Chance for Knockdown

    rr-qCfQKzGx28wwGNgO5hAuJFAn7zKvt3LMZ_C_0GGSe1zkvv0UMrTdesZbo-opG6RwmNK0WxBgeC2fK_UOBQ3MElD0Oi8iJpSCj2Vv0NCJxQCyN5jDpfRhPXbWSjwr_GLQnnbpsYH36iyJwtRnkwXw Jet Stream:  Ranged (Cone), Foe Knockdown or Repel

    -d46YAZiCvhyr7lA1BD_oTNOi2ewMqFg8QZIt47UJYJN0QGZeYy7KVDtFCZyRz-Xm3mEBgAGNPvOX5SlJWODRvmyCuv3uEHL1FIaqOSHJUj_hAOFICYUuSEh5r7tUk64bxbvyu6t28vZBCBSfd4s770 Tornado:  Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient

     

    Dominator

    c2xfuWGGSTqsP2YUSw7SmR6RkWlrKLfuDZBXLTp45PTr-WqxKxyGaPayPJuua5JMftlfB1PX5PHJowD7CDiLw47U7m7f17vWfYEHnMtWUAXF0UdkNJkZg_UGS90--Gsirbz9mwL5PqvUCbvSHLBokM0 O2 Boost: Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception

    WQZXTJP7OMcieHkEOU6KYqn4csFAuh67Ulv3tqTdwhLTO2W4K9lqRS9XksFAQd6jvQZiMTsT_EJtQyMIfPwM7Vz9AO3PbwrW7aGDWBfq7OEAPVzO4--0hGJ831o9UxdRmLCnDs0CmdObntCnMnQOJ-gWind Shield*: Toggle, Self, Resist (Energy, Smashing, Lethal)

    trTRNqgPPDqI8xqx-RDe4xV1s-ZdkHtSi4KhPLBdeuRcQ-FfcCT404ecJCal-eZt8S986GplsLfEd6CfPtI2xuu2TNQucbdmL0NWRKk2bdp7wZlbO6h9W0DVIzD0G9zJY68kDrfmyu1BY5VUuZ-N5f8 Hurricane:  Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback

    RcxM1eH7BrLcxtyKfaTR0RGc9XwC19BSFCbbRXNmr9HUFMKmfJSHoJ51sKekisfFfmCEnLCXan4Q_DV1nGMjF1_tUIH0z9-ZKfaKVNSj3Jm4S4MuHoA97c3ofy9WKFkjbrtTA57di3cJ__Kd5Y_wxhY Chain Lightning:  Ranged (Chain AoE), Foe -Endurance

    -d46YAZiCvhyr7lA1BD_oTNOi2ewMqFg8QZIt47UJYJN0QGZeYy7KVDtFCZyRz-Xm3mEBgAGNPvOX5SlJWODRvmyCuv3uEHL1FIaqOSHJUj_hAOFICYUuSEh5r7tUk64bxbvyu6t28vZBCBSfd4s770 Tornado:  Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient

     

     

    Controller

    s4LtHN2TpNhDaRqoeaAgoF4BthB9Jxe_lTYFfWYY95PAXFoZsnpvdauhPHl4uTTJVPGqKGszjrMeoBnrW51ssVhuz8wHx3Wu3j3zMCMiFqcNcrcwnvA_elpbZ5l8a5gO1gAF9urDQiSEDUIeX816guA Direct Strike: Ranged (Sniper), Foe -Endurance, Special

    WQZXTJP7OMcieHkEOU6KYqn4csFAuh67Ulv3tqTdwhLTO2W4K9lqRS9XksFAQd6jvQZiMTsT_EJtQyMIfPwM7Vz9AO3PbwrW7aGDWBfq7OEAPVzO4--0hGJ831o9UxdRmLCnDs0CmdObntCnMnQOJ-g Wind Shield*: Toggle, Self, Resist (Energy, Smashing, Lethal)

    4vBPqfwQr_dkdYyLZ_1g-7PqXZPodXkms2c6IZsfo8wpmi3wS0YV-eXbzy4Tk817Y93kNXi4gFcNqdKDkWUh3xRR1t48uAa24NWsIQcsG0BG2VGQrIrztknjSW3HwxwoYA_KzykY-fXjSDZvk8pthtk Stormwinds: Self, Defense (All), Resist (Disorient, Hold, Sleep, Fear)

    rr-qCfQKzGx28wwGNgO5hAuJFAn7zKvt3LMZ_C_0GGSe1zkvv0UMrTdesZbo-opG6RwmNK0WxBgeC2fK_UOBQ3MElD0Oi8iJpSCj2Vv0NCJxQCyN5jDpfRhPXbWSjwr_GLQnnbpsYH36iyJwtRnkwXw Jet Stream:  Ranged (Cone), Foe Knockdown or Repel

    RcxM1eH7BrLcxtyKfaTR0RGc9XwC19BSFCbbRXNmr9HUFMKmfJSHoJ51sKekisfFfmCEnLCXan4Q_DV1nGMjF1_tUIH0z9-ZKfaKVNSj3Jm4S4MuHoA97c3ofy9WKFkjbrtTA57di3cJ__Kd5Y_wxhY Chain Lightning:  Ranged (Chain AoE), Foe -Endurance

     

     

    Sentinel

    c2xfuWGGSTqsP2YUSw7SmR6RkWlrKLfuDZBXLTp45PTr-WqxKxyGaPayPJuua5JMftlfB1PX5PHJowD7CDiLw47U7m7f17vWfYEHnMtWUAXF0UdkNJkZg_UGS90--Gsirbz9mwL5PqvUCbvSHLBokM0 O2 Boost: Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception

    trTRNqgPPDqI8xqx-RDe4xV1s-ZdkHtSi4KhPLBdeuRcQ-FfcCT404ecJCal-eZt8S986GplsLfEd6CfPtI2xuu2TNQucbdmL0NWRKk2bdp7wZlbO6h9W0DVIzD0G9zJY68kDrfmyu1BY5VUuZ-N5f8 Hurricane:  Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback

    fbWdpYOWkU_nZvfWByMdFHzRxoOkkamf6f019_jB5qCX-86diJMkxRNmmOO3wUpuO3UhCdWOpymsIWwOYLsHcrjAwZKybuFvXVanEaWlBKpWXnZEsXlekpNFfmJ9XdQ5hjd-CDAlpZVV3VdBRGpI8Zk Thunder Clap:  Point Blank Area of Effect, Foe Disorient

    ltAJdRQ_Ezp21nTXSQx_YA-lumt0v-tgRxSobbiUMXy5m1mCmKBLVzeEKzOXDTmZYldc-El9Yhvsn91Z11-CKwbXKF3Zl2brOtUWfxuyVgPl2HbbS0oijWOFGHetoHbwVhnwwdt_ikHBtg5XyKFCdiA Keening Winds: Ranged (Targeted Area of Effect), Foe Confuse, EndDrain, Self +End

    -d46YAZiCvhyr7lA1BD_oTNOi2ewMqFg8QZIt47UJYJN0QGZeYy7KVDtFCZyRz-Xm3mEBgAGNPvOX5SlJWODRvmyCuv3uEHL1FIaqOSHJUj_hAOFICYUuSEh5r7tUk64bxbvyu6t28vZBCBSfd4s770 Tornado:  Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient

     

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  6. 2 minutes ago, cranebump said:

    I can think of a lot, but I’ll go with @LordRassilon, for all his great work through Twitch. My Lord constantly Raises the profile on all parts of the game, to include the always overlooked, supremely underrated AE Story Focused arcs created by this amazing community. Since he tends to be up late at night and cannot be present for this award, I will be happy to secure it an put it in and honored location on my metaphorical shelf. 🙂
     

    (Yes, I know. April fools. But still any chance I get…) 🙂

     

    On this note, I'll cast my votes for @Zhym and @TerroirNoir2 for their continued support and amplification of AE writers.

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  7. Lying in bed last night, I thought of more positive/negative powers like Absorb Pain and Energy Transfer.  I still think it's a fun mechanic though, especially for something like this where a little smack talkin' might make your enemy angrier, with positive and negative results.

  8. 12 hours ago, Ukase said:

    So...by now, most of us have seen the mini-me costume, where you spend 250 prismatics to get a toggle/costume of a miniature of your character...sort of. I think the head and cape stay the same size, but everything else seems to get smaller. 

    I think it would be quite amusing for a teammate to pick up a mini-me teammate and throw them into the npcs for some sort of unspecified damage type. 

     

    Red Caps throw a mini-me who stabs your eyes out.  We should have that!

  9. I love this idea haha.  Power Pool toggles would have huge endurance costs, and maybe you don't need 3 toggle taunt auras? 

     

    Suggesting drop Fooling and Belittlement for:

     

    Belittle - ranged single target, taunt, enemy +dam but -acc, -def.  We don't see anywhere in the game where something has both positive and negative effects.  Maybe poison's rez with the vomit mechanic.  This pool might be a fun place to do some things like that.  Adding a huge accuracy debuff but allowing the enemy to do more damage would be very funny to me.

     

    Discombobulate -  ranged single target, confuse

  10. At long last, I have finished another arc I'm comfortable presenting for feedback.  This one brings together a lot of new things for me; level differences, mobs with custom power selections, optional objectives, unfinished lore involving an unseen faction, setting a giant monster loose on a civilian population...  This brings together a lot of in-game lore for a high level arc tying some of that stuff together while opening the door for some new stuff that was planned in the game originally but never implemented.  I plan to continue exploring some of that, time willing. 

     

    This is designed as a high level arc; I was able to complete it comfortably on 4x8 with a team of 5 of my friends who I often run hardmode stuff with.  Most of the enemies are stock, as implementing a whole custom group kept crashing my game (sad face), so I stuck to existing enemies with custom bosses and archvillains to keep the file size down.  If I can figure out how to make that work, I'll go back and swap some out.  The Family enemy in mission 1 is really easy at low level, but when you raise the difficulty and get the gravity bosses with Singularity, things get super spicy.

     

    image.png.ae1d9b9972449d705dcc9d263d0c14f1.png

  11. 19 hours ago, Greycat said:

    They developed technology and magic of their own - and a blend of the two.

     

    This is my favorite part.  We have lots of deep dives into magic and lots of deep dives into technology, and those who dabble in a little bit of both, but I'd love to have something that goes deep on blending both together as their whole gig.  Technomages?  Is that the thing?  Maybe.  Bird people would be cool, something new that we haven't seen, and all kinds of cool opportunities for vertical combat that we don't see at all right now, and I like the "drop" mechanic.  That would be scary as hell, just rollin along and all of a sudden bird claws crunch you to the ground and something pecks your eyeballs out.  Making the battlefield three dimensional, with ambushes falling from the sky?  I'm ready for that Bird Strike badge.

     

    The speed mechanic doesn't excite me as much as a player.  Sounds like jousting a bit, is that right?  Squishy melee?  Maybe this is a good spot to put that "Guardian" or "Paladin" melee/buff and debuff archetype?  It's not for me, but there have been plenty of requests in the forums for that.

     

    BUT:  As a mechanic for enemies, that sounds awesome.  You're fighting Avilans, these scary cawing bird guys with beaks and talons and the faster they race around you, the more damage they do?  That sounds wild.  Then the strategy is not do-the-most-damage, but, interrupt their speedballing.  Time to get those Immobilize powers slotted!

     

    Can we get travel suppression (in pve) removed from the game yet?

  12. On 3/24/2024 at 8:51 AM, Blastit said:

    Let's introduce a rival faction within the Hellions that makes their pacts with the denizens of the fields of ice instead of the lakes of fire. They all have attacks that apply -recharge and -movement speed. Let's have them at around levels 4-8 or so.

     

    That would really be a nightmare at low levels, were you only have 2-3 powers anyway, and they can't recharge.  I suspect that's why there aren't any of those mobs.

     

    Even at high levels, we don't see many cold enemies just because they'd be so difficult to deal with for the majority of players in a way that makes the game not fun to play.

    • Like 1
  13. Four Star Aeon, has many more AVs for the bonus merits than ITF or LGTF.

    90 minutes on a good team

    60 merits + emp merit + 20 aether + 10 aether for vanguard + 9 merits per AV (25 including optional = 225) + 15 merits for Ripplesurge* + the DSync enhancement

    *I counted the number of AVs on my fingers so margin for error

    Spoiler

    Cauldron Champion Frobe

    Princess Zoe

    Golden Roller

    Arakhn

    Meastro

    Nosferatu

    Protean

    Emperor Requiem

    Gale

    Quill

    Slate

    Tundra

    All-Mother

    Apex

    Hero 1

    Incandescent

    Gaussain

    Borea

    Levantera

    Serpent Drummer

    Lady Grey

    Dark Watcher

    Princess Zoe

    Rodney

    King Midas

     

    Tinpex is great, at 40 merits per 15 minutes or 120 an hour if you alternate characters, plus the incarnate salvage.  WST Dr. Q at 244 is great.  Hami is 80 per 20 minutes on Torchbearer if you alternate characters, estimated, or 240 per hour, accounting for setup and clear time.

     

    All of which require good teams and planning.  If you just want to blaze through some stuff solo, Ouro is the way to go.

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  14. On 3/18/2024 at 4:02 AM, Greycat said:

    So I'm running through Maria Jenkins' missions, fighting stuff in Warrior Earth and thinking... why is it like this? That Earth, not the mission. While we have (obviously) a "deep dive" into Praetoria, we get 1-2 missions in many other dimensions that probably could have some interesting lore - or do, but nobody wanders onto the wiki to read it.

     

    So why not give Portal corps more of a purpose? Instead of just sticking a toe into Axis Earth for a mission or two, get a chance to fight them - or as an alternative mission, since not every character's theme is "front line fighter," run aid and suppliess to resistance groups? Get at least a full arc in Warrior Earth. Get a good look at a Nictus-ized Earth - there's got to be more *somewhere* than War Wolves. Portal could be a wellspring of missions full of "what ifs."

     

    And it could open up some creativity, too. Stuff that wouldn't necessarily fit with lore *now,* but might be fun to poke around in. What horrors await on Catgirl Earth? (Empress Mynx?)  What if ancient Egypt never fell, but really did conquer the world through tech and magic (yes, I do still want Blood of the Black Stream arcs, which have a *touch* of the same thing, but this is a "writ large" of that - at one point I'd created an AE which included an "Egyptron" group, so... it's been brewing a while for me.) What if there's an Earth where Hamidon really is the hero?

     

    Use Portal to give more of a look at some of the side lore, some of the 'other worlds,' and arcs for stuff that wouldn't necessarily fit in existing lore but might still be fun to explore without an impact on the main timeline.

     

    *steals Greycat's best ideas and trundles off to the Architect*

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  15. I've been having all kinds of trouble in the AE the last couple of weeks.  I'm trying to get an arc finished that I've been working on forever, and it seems like every time I touch something now, it forgets the allowed number of bosses per map, or the escort in the last mission doesn't work correctly, or crashes outright to the desktop.  I dropped a custom mob and used a preset one, thinking maybe it was file size (sitting at just under 17% right now).  It's the longest and most involved arc I've ever done, at 5 missions with lots of optional objectives, so I'm not sure if I've pushed the system to its limit or what the deal is.  

  16. 1 hour ago, shortguy on indom said:

    Not sure the Dev Choice even functions these days.  HoF does.

     

    I believe the last round of Dev Choice arcs was awarded for the winter holiday arc contest, Christmas 2022.

     

    1 hour ago, shortguy on indom said:

    The reward for AE arc writing could be as simple as a 'special title' like what is done for fashion contests.

     

    A Dev Choice award does come with a permanent special title.

     

     

    I'm down for any love thrown in the AE direction!

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