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Everything posted by ZemX
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Tanker/Brute would be a safe choice. Usually is. I'd take something that isn't weak to psi though. High defense with good defense debuff resistance might be nice. Super Reflexes? You'll just be fielding a lot of attacks carrying debuffs if you up the team size. The best debuff resistance is not being hit. An /SR Brute would also do well at the "kill them before they kill you" race once you've built up some Fury, which won't be hard if you're always surrounded by a decent sized group of enemies. Pick a primary with good AoE.
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Wait, you're serious? All the little smileys... I just figured you were joking or trolling. Then again, here you are just trying the straw man argument a second time while ignoring my answer. One more time then and I will assume you're a troll if you ignore it a second time: No, I'm not okay as long as it is someone else. It's okay because the whole point of a name release policy isn't to steal things from people that still want them but to recover abandoned names from people who are never coming back. Obviously, there's no 100% perfect way to know someone has left for good so you draw a line somewhere reasonable. And two years is more than reasonable. Doesn't mean you can't find one or two people who came back after two years. But that also doesn't make it an unreasonable policy. It is not too much to ask, if people actually care that much, to freakin' log in ONCE in that much time. And that's really about all that I can say about it. It's just not worth having a huge fight over. It's probably not happening anyway.
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Heh... did the same just now. It's 220 feet or so, base. You can target something on the map and get range from that waypoint. Teleport, by comparison, is 350 feet unenhanced, and can be chained for very low end use. Also has that nice hang time/untouchable phase, which Team TP never got. City of Data isn't to blame. The in-game power description says 25 feet too. CoD, in fact, uses the same data files as the in-game description does. But clearly the power itself is using something else and the description is wrong, hence CoD shows the same wrong value. Nevertheless, it's slow, more susceptible to lag, shorter range, and more endurance. It's not what anybody is talking about when they say "teleport is the fastest travel power". π But it's not without some use, I suppose. However niche.
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It's okay if it's the other person who abandoned the game for two years. Yes. And... I think I'm done feeding the trolls. Hope you had your fill, guys.
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Only if you are suffering from an excess of melodrama. Might want to see your doctor about that.
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I wouldn't call it disappointment. If it doesn't free up a bunch of names, it means most of the accounts are held by active players. That's good news.
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Nope, it has a radius as well and that is 30ft. It's baffling. I almost want to go to test server right now and try it. π€ͺ
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I know, right? Who could possibly turn a worldwide threat into mere politics?! Inconceivable! π
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From what I hear, a whole ton of people logged in when HC went live or shortly afterwards, coming over from games like WoW to look about. They then got bored and left. There might be quite a few names nobody has used in two years. But the flipside is... what's the harm? This sort of thing is common in MMOs. I've been thinking of playing SWTOR again recently and I know, when I go back, I'll probably be picking new names for any characters I have there. It's been over a year. Might be two. Not a big deal though to me. If someone wanted one of those names and was actively playing? Good for them. If I cared that much, I'd have kept playing. I think it's a small thing either way that people are making into a much bigger deal than it is. If it never happens, it won't be the end of the world for me either.
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Nope. Your "stuff" belongs to the Homecoming team and so does mine. If they decide it's not your name after two years of inactivity then nobody is taking anything from anybody. You abandoned it and someone else picked it up.
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Bit of a false equivalence. One person being asked to "think up a new name" is an active player. The other is someone who returned to the game after two years of not logging in even once. And it's probably a rare case on top of that. Of all the people who haven't logged in in two years... how many do you actually think are EVER coming back? How many people came over to the game in 2019 because a friend told them about it.. and then they left after a day because everybody kept laughing at them when they asked how to calculate their gear score?
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Hmm... nope. The effect is tagged as ignoring resistance and player teammates are autohit by the power. But maybe it used to be resistable and that's a holdover. I just can't imagine 25 feet is the correct range. That's the range on ... Caltrops and it's barely enough to throw them out in front of you. I've never taken Team TP myself, so I have no idea how far you can actually teleport with it. I've only heard it has less range than Teleport. But if the range given in the power description isn't the actual teleport distance... what is?
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I think I hate this more than all their combined debuffs. Hell, even solo I have trouble telling how many of them are in a spawn unless I cycle through them with the Next Target key. I'll kill one and turn to leave only to then realize there were two of them nearly on top of one another and impossible to tell apart.
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It's confusing to look at in City of Data. It says the range of Team TP is... 25 feet?! That can't be right, right? But it also says +310% Teleport in the effects section whereas most other teleport power just have +100% Teleport effect. What on Earth does that mean?
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Okay then... we can stop there. Nobody was talking about Team TP. If that's what you were talking about, it completely explains why you think teleportation sucks. When "everyone" says Teleport is the fastest travel power, they mean "Teleport" from the "Teleportation" pool and nothing else. Team TP isn't even close. And nobody is trying to tell you it's faster than being pulled across a zone by ATT. Don't be ridiculous.
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Did... you think I said Gold isn't harder than blue? I'm not sure what to make of this. I was just commenting on WHY some missions are harder than others. It's because they are newer. The devs made things progressively more difficult as they went, probably in response to hearing people complain about how easy the game was over the years. New content is new enemies AND new missions.
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Then you need more practice. π
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It's actually really interesting. I think the more commonly held belief that gold is harder than red is harder than blue is really just "newer content is harder". The devs making the missions simply refined their craft as they went. They created more interesting enemies and more difficult missions because people were all the time saying how boring easy everything was.
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Yeah, but the same applies to Fighting's Tough/Weave. Defensive minded ATs are a little better than offensive ones with these buffs. Support classes are even better, of course, with Defenders being kings. It's better to look at how they are different. As you've noted, Leadership is AoE. But the big difference is really that Fighting has Tough and Leadership doesn't. Weave is slightly better personal defense than Maneuvers, but it's not a team buff either. But that resistance to smash/lethal is nice. You'll want to decide if that's worth more than a few minor team buffs that might stack with others. If your job on a team is offense, but you're not likely to get a lot of aggro... maybe go Leadership. It also provides +dmg and +tohit, which Fighting does not. If on the other hand you may reasonably get a fair amount of aggro, Tough... is nice. You can't do damage if you're dead or spending time patching yourself up instead of attacking. There's no one answer. But I'd look at it in those qualitative terms first before worrying over the buff modifiers.
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Two years and all you have to do is log in once to any server to restart the clock? Seems pretty reasonable to me for a game nobody has to pay for.
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Meh. I wouldn't have wanted my Live toons back if I could have them. I enjoy playing the game, not getting to the end of it. My characters are in my head and I rather enjoy re-creating and playing them from Level 1 again. I have their builds saved in Mid's and their costume files. That's not absolutely necessary, but it helps. If I ever have to start over somewhere else, I won't be too broken up at having to start over. I'll just be glad I can.
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Short? It's a 100ft radius and it can hit 16 targets. It's the fastest way to take a scattered mob and bunch it up for AoE obliteration. That said... it's like Knockback sometimes. Some people know how to use it on a team. Some don't. And some embody the phrase, "When all you have is a hammer... everything looks like a nail." Sometimes it just isn't necessary. I've seen people take an already fairly bunched up spawn and just move it to their location for no good reason, screwing a few of their teammates out of AoEs already in progress. It's a great tool though if you are smart how you use it on a team. Solo, I imagine it's quite good. I usually can't find the room for it because I'm not much a fan of Teleport for travel.
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I'm not keeping a log or anything, but what has worked passably well for me is just keeping the hcwiki page for each villain zone I am working up in a browser. The page for each zone lists contacts, including unlockable contacts, and their ranges. One thing to be aware of: Sometimes the level range listed for a given contact spans several story arcs which each have their own limited level ranges. This is the case for Dr. Graves in Mercy, for example. He's listed as 5-19 on the Mercy Island page but clicking over to his own page reveals his three arcs are 5-9, 10-14, and 15-19. If you miss his 5-9 arc, you end up having to do all three in Flashback... which is what happened to me. Lesson learned. Anyway, for example: https://hcwiki.cityofheroes.dev/wiki/Mercy_Island Looking at this you know to do Kalinda and Burke first, stopping XP at 4 if necessary. Then Kuzmin, stopping at 7 (by the way, the followup choice here is either/or. Recommend FireWire while you're leveling and then Webber in flashback to avoid a certain issue with a contact disappearing later... but this is the only situation I ran into redside like that). While it's possible to finish an arc once you've started it, even if you exceed its level range, resist that temptation unless you know it's the last arc of the last contact in that level range. I missed Billy Heck's second arc in Port Oakes this way and had to Flashback it as well. You can occasionally check your progress in Ouroboros to note if any arcs are not complete. This covers just the story arcs and not the side missions. Each contact often has some series of side missions that are little more than Newspaper-ish style one-offs. I still do them, but they're a bit of a chore for no real payoff in story/lore, so if you know from the wiki that you've done the story arcs, and none of the one-off missions have a badge, they are pretty skippable. This is another good guide but it only lists arcs the author thought of as worthwhile. Still... worth looking at for the zone progression at least and hints about where to pause XP. Also gives a nice macro button for toggling XP.
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Aren't there diminishing returns for Enchancements?
ZemX replied to MikeSol's topic in General Discussion
There might be a couple things you can't do now with IOs that you could do back then with pre-ED slotted SOs but on the whole I think we're hilariously more powerful now than back then. I don't know how people can still, with a straight face, manage to complain about ED. But in game, the old "debate" occasionally kicks up, and people start cursing Positron's name again somehow.