Jump to content

ZemX

Members
  • Posts

    1929
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by ZemX

  1. Off topic: I like to think of that scene as Whedon's answer to the "Han Shot First" controversy. On topic: But seriously, if we could knock stuff into jet engines, I would use only the KB... to more KB converters.
  2. Polonius: "What do you read, my lord?" Hamlet: "Words, words, words."
  3. Same. Not everyone cares about clear speed. That's why I prefer to leave than to mix it up with people who might have different goals than I do. This whole never-ending forum flame-war about KB goes way back but in my opinion was always unnecessary. It's a "problem" that solves itself because either the offending KBer gets kicked, the offended KB-hater leaves, or nobody cares and the world keeps on spinning. If this thread is good for anything it's a demonstration of why you shouldn't even bother engaging people about it in game. If we can't agree here, we won't agree there. Don't even bother.
  4. I understood all that. And then I said what I said. Don't do this. It's a bad suggestion. It is not worth screwing over one's planned build just to deal with this annoyance when it's easier to walk out the door and keep your build intact. This hardly happens that often or to the degree where it's even that annoying that I DO walk out. One example I can think of was one PuG with a Energy Sentinel who would literally follow my tanker into a packed group of enemies to Nova them to the four corners of the room every time it was available. And the asshole definitely had decent recharge in his build. It was almost every spawn, if not every spawn. His scatter made sure it would take long enough to finish off the spawn that he'd be ready to do it again the next group. Another time, I recall a FF bubbler who went around with that big bubble that pushes everything away. He wasn't exactly charging in to scatter, but he definitely and totally uselessly kept pushing enemies away from the front line meleers, of which I was one. That's the kind of shit that I say is easier to walk away from than to screw over one's build to try to deal with. Not everyone even has access to an AoE Immob and some that do would potentially have to pick an entirely different epic than they planned, meaning this costs mulitple preferred power picks just to clean up someone else's mess. No thanks. Talking to the Gull is reasonable to suggest. Fucking over one's build to solve a similarly minor annoyance isn't. I'm not even sure why you mention both in the same post.
  5. It's easier to just leave at the next polite opportunity to do so. I don't have to modify my build to deal with someone else's poor team gameplay and nobody else needs to hear me griping about their knockback in-game, where it won't be received well anyway. Everybody wins. Ironic that you mention AoE Immob though. I follow the same advice with AoE Immob enthusiasts as I do with careless KBers. They are two sides of the same coin. One separates packed groups of enemies and the other prevents them from packing in the first place. Either way, they both act effectively as team damage debuffer by screwing the effectiveness of most teammates' AoE damage powers. Yes, these powers can both be used much more effectively. But I PuG... and they rarely are that I have seen. And if I'm really the only person bothered by it, it's only fair I leave that team and create a space for someone that might enjoy it more than I do.
  6. I'm sorry, what is "bizarre" about what I wrote?
  7. I find that hard to believe. The "rarely" part, I mean. i.e. Not saying there aren't busybodies out there who will get in your face over nothing, but they are not, in my experience, in any kind of majority. Most people won't even notice what you are doing on a team and certainly won't complain about it unless it's getting in their way somehow.
  8. To be clear, for anyone reading who does not know... the character is not deleted. Name and any offending costumes on that char are randomized by a GM but you don't lose any character progress. I don't know if you get a tailor token for each generic'd costume slot or not, but that would make sense. Maybe someone who has had it happen to them can say. Basically, don't be afraid you will lose a character. Worst case, you will have to come up with a new name and costume for them. If you're worried you might be too close, make some changes or at least have a backup plan to make those changes if you have to. Otherwise, don't sweat it.
  9. Makes sense. Rather than swallowing the bitter pill that would be actually fixing the broken bullshit that is %dmg procs... Hard Modes were built on top of it. Incorporating global recharge into the PPM calculation would be a small change to do... but oh the wailing and gnashing of teeth that would ensue! There isn't enough popcorn in the world for that flamewar. Can't say I blame them for going this route, given that. But it's also made me very much not interested in bothering with 4* HMs. I wonder how many people actually do. They aren't that visible in /lfg probably because they aren't run by PuGs very often. Only the HC devs probably know how popular 4* actually is.
  10. If we're naming snipes... Proton Volley has my vote. It's only named Proton Volley because Proton Torpedo might have gotten them sued (again).
  11. Are combos allowed? Axe Cyclone + Combat Jumping = Cyclone Jump! 1. Stand in the middle of a pack of enemies. 2. Jump! 3. Immediately after hitting the jump key, mash the Axe Cyclone key. If you do this right, the enemies will be pulled along through the air behind you by Axe Cyclone's negative repel effect. For lulz, try it with a straight up vertical jump. Not useful, but funny. Enemies will be pulled upward and then spat out in random directions at the top like a water fountain. More useful for bringing together spread out bunches of enemies. Land in one pack, jump towards the other, and hit Axe Cyclone. Done right, it can bring them right together at a greater distance than Cyclone can hit just standing in one place. Teleport + Ground Zero + Superior Avalanche:Knockdown = This looks cool but I don't have a cool name for it! 1. Teleport (yes, regular travel TP, not Combat TP) into a big pack of enemies. 2. Immediately key Ground Zero. 3. Nearly everyone gets knocked down while you are floating a few inches off the ground (thanks to TP) in a superhero pose with arms stretched to either side and a wave of radiation rippling outward. This is almost as cool looking as Mighty Radial and available much more often. The secret sauce here is that Ground Zero is a weird power. On a Tanker it's a massive 22.5ft radius and can hit up to 30 targets (damaging enemies and healing allies which are all counted in the total). So if you're first in to a group of baddies, it easily hits them all... even most of a double group pull if you can get them reasonably together.
  12. Rad Armor has a lot to counter Recluse with. Toxic Damage is mother's milk to a Rad Tank. Energy resistance is also easily capped. The self heal is not fantastic against a single target but you also have the absorb shield which is basically another self heal. And lastly you have bountiful endurance and drain resistance to deal with his drain attack. One thing I'd consider for an easier run against Recluse with a Rad Tank though is, if you have proc-bombed the self-heal, temporarily re-slot that conventionally for heal/recharge/end. Like I said, it's not great with just one target to hit, but with decent recharge and heal enhancement, it's plenty because you shouldn't be losing health that fast. Speaking of, that's the nice thing about any resistance toon tanking Recluse. At the very least, if you're losing... it won't be quickly. Your teammates will have plenty of time to toss a helping hand your way in the form of a heal or buff if things aren't going well. And they won't have to do so often, or at all once they've downed the first tower probably. Meanwhile defense-based toons can still be okay if they have built decent resistance on top (and/or have more from team buffs) but it can be dicey until that +tohit tower goes down.
  13. You can do a reasonably good officer dress uniform (under jackets with sleeves) colored navy blue or white. Not sure there is something that would look like an enlisted uniform tho.
  14. Yeah, that's kind of why I all-caps'd "THIS" in my post. This is an anomaly. Maybe I should have just responded that @Glacier Peak could end his post right here...
  15. On the internet, nobody waits THIS long to be wrong.
  16. Personal Injury Attorney
  17. Sorry, my browser crashed right here.
  18. On the one hand, this is a perfectly fair response to the OP's title boast saying for-profit companies should follow HC team's example. On the other hand, no for-profit game publisher, especially one that made over 2 billion dollars last year, has any excuse NOT to do better than a 20-year old MMO run for no-profit by volunteers in their spare time.
  19. I tend not to think much about "market-attuning" because the only IOs I ever craft are the random recipes that are dropped to me. I use dropped salvage and craft whenever I have the salvage needed. When I have a collection of random IOs from this, I take a few minutes to play some converter roulette with them to turn them into stuff that sells well. I would rather make money this way and then just buy the IOs I need than bother crafting any significant number of IOs, then market-attuning, just to use them in a build. I do it occasionally when I have an IO like a LotG that I know I'll use, but otherwise? Nah.
  20. Are you using anything with a confuse effecT?
  21. Interesting stuff. I think anyone's first instinct here would be to assume that you have to actively DO something in the raid. i.e. Assuming the game is somehow measuring your level of contribution to the raid. But that's REALLY hard to do. What metric would you use? Damage and healing are the two most obvious, but also obviously... wouldn't fairly apply to every possible AT and role in the raid. It would heavily reward the primary damage and healing ATs. What about debuffing and control? What if I'm just tanking some enemy while the rest of the raid deals with another one? Lots of problems trying to measure contribution. That list of stuff they are NOT measuring actually says a lot becuase damage, healing, and even just "hitting stuff" (i.e. "tagging enemies") isn't measured. And so... "participation trophy"! Literally. 🤪
  22. Oddly enough, it's Common IOs I hardly use anymore. Between SOs being available now all the way down to Level 2 and that "Upgrade" button on the enhancement window, nothing is faster or more convenient than slotting SOs while leveling 1-25. Nor is anything else more effective except possibly frankenslotting multi-aspect set IOs which I think is hardly worth the effort or expense. Common IOs don't begin to equal SO enhancement values until around level 25, and from 25-30 is when I start moving straight to attuned set IOs, meaning I skip Commons entirely except for specific powers that will never get anything else (Recharge in Haste, Endurance in Focused Accuracy, stuff like that). And of course, like you said, those uniques and one-slot wonder procs are an exception.
  23. Just before doing these, I highly recommend visiting the Gull and heading to Sharkhead for Dean MacArthur and Leonard's arcs. They are fun, involve cloning yourself, and end up linking to the arcs listed above in Talos. If you have done Leonard's arc all the way to the end, you even get a fun little extra dialogue choice when meeting Jenny Adair.
  24. The advice here is that it's cheaper to sell catalysts and buy attuned IOs than to use catalysts to create attuned IOs. Obviously, it's faster to just use the catalysts and if you have more inf than you know what to do with, you don't care about "cheaper."
  25. I am pretty sure it still makes sense for Winters/ATOs at least. I buy them as normal sets early on leveling and then catalyze them at 50. Unless prices on these have drastically changed since last I looked.
×
×
  • Create New...