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Player-1 last won the day on July 19
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page 3 [FOCUSED FEEDBACK] Marine Affinity Adjustments
Player-1 replied to The Curator's topic in [Open Beta] Focused Feedback
The only change to Shifting Tides is how often the Cold Damage it applies can go off at once. Procs from inventions were not touched at all for this power. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Player-1 replied to The Curator's topic in [Open Beta] Focused Feedback
Just a reminder, this has only been rolled back until the next patch. I am taking some time to evaluate the feedback to come back with a better total package for Super Strength. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Player-1 replied to The Curator's topic in [Open Beta] Focused Feedback
Hello everyone, Pulling this version of Super Strength back was my call as the feedback highlighted some deeper design issues with the kit and its interactions with non-set powers. I want to take a bit more time to really highlight the feeling of being Super Strong and shore up the shortcomings of the existing powers in a way that is not frustrating to play. This will be coming back on the next cycle, which should be here much sooner thanks to taking it off of the current patch. -
page 3 [FOCUSED FEEDBACK] Storm Blast Adjustments
Player-1 replied to The Curator's topic in [Open Beta] Focused Feedback
I hear you all on Category Five, though with the holiday break any further changes to it may be delayed. My intent is for it to still be a huge area effect, though if folks are seeing significant safety issues with using it that would need attention. -
page 3 [FOCUSED FEEDBACK] Spines Adjustments
Player-1 replied to The Curator's topic in [Open Beta] Focused Feedback
Hi all, Im glad youre having fun with the new Spines! It went through a lot of tuning in closed beta, and comparisons to Thorny Assault came up a lot but they are ultimately different kits on different archetypes. Assault sets are due for another pass, and there could be some of the poison mechanics used there but for right now we are evaluating Spines as its own kit. If Impale were to be faster with the current iteration, then it would lose damage in some form to keep it relatively in the same spot as it is now with the poison factored in. -
page 3 [FOCUSED FEEDBACK] Storm Blast Adjustments
Player-1 replied to The Curator's topic in [Open Beta] Focused Feedback
The added recharge is typical of nukes that are ranged vs PBAoE. -
page 3 [FOCUSED FEEDBACK] Storm Blast Adjustments
Player-1 replied to The Curator's topic in [Open Beta] Focused Feedback
Intensify adds +20% odds of causing Lightning Procs and always has. The rationale behind the current changes is that Auto Lightning emulates the current 0.5 scale damage procs, while the current procs are boosted to double the current damage but occur somewhat less often. When stacked up the output should be the same or better than before. This is being adjusted still as noted by Captain Powerhouse, and the future patch should make maintaining High Winds and auto lightning much easier as well as adjustments to how often the Lightning Procs occur. The current changes also increase the main DoT area + Lightning area to 50ft radius. The Cyclone area was reduced a bit but overall the coverage is now the largest of all nukes. The time to apply this damage however is being looked into. It is currently a 30s (20s on Sentinels) duration patch and there is room to tighten that up. As mentioned elsewhere, it was always intended to work in tandem with Storm Cell to lock down an area with lots of damage, debuffs, and crowd control. With the larger area coverage on both the goal is to make this more effective and Im hoping the upcoming patch makes this work a bit better as envisioned 🙂 -
page 3 [FOCUSED FEEDBACK] Kinetic Melee Adjustments
Player-1 replied to The Curator's topic in [Open Beta] Focused Feedback
Correct. The Power Siphon stacks now improve the base stats of the KM powers before enhancement or other boosts (meaning not only the damage, but stun duration, damage debuff, and knock which is accounted for with the change to their base value). -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Player-1 replied to The Curator's topic in [Open Beta] Patch Notes
Good catch, can fix that -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Player-1 replied to The Curator's topic in [Open Beta] Patch Notes
As is, you can Click -> Kuji-In Retsu -> Click -> Burnout -> Click -> Kuji-In Retsu -> Click, with just the Ninja powers. Letting Kuji-In Retsu effect *all* powers is a no-go. -
page 3 [FOCUSED FEEDBACK] Storm Blast Adjustments
Player-1 replied to The Curator's topic in [Open Beta] Focused Feedback
Note: There is a visual bug with Storm Cell when customized that will be fixed shortly. -
People are free to discuss how hard something would be to implement. At the end of the day though they aren't the ones who need to tackle the implementation.
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Hey everyone, Speaking for myself as a dev, I do read through the forums somewhat regularly to check on feedback and ideas. There have been several things made by the HC team in the last few years, and even some power related items in development now, that have come from suggestions made in the forums. We set our own schedules, and when inspired can sometimes jump on an idea right away or put it on our to do list and revisit it down the road. It all depends on what we are working on at the time as well as the logistics around an item. Some things can be a quick addition, others may take years depending on code or engine discoveries. It all depends! As @GM_GooglyMoogly says be excellent to one another and debate the idea, not each other. If an idea is solid and presented well, it might just find itself picked up by the team one day.
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Hi all, standing by the quote in the OP: The Cottage Rule is more of a guideline to prevent a power from being changed in function / application. For example, if we changed a Single Target Blast into an AoE sleep that doesn't deal damage, it no longer has the same function or application. This is different than if we say, added an AoE sleep around the target of the ST Blast to keep its function as a ranged ST damage tool.
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Homogenation - Should all powersets be the same numbers wise?
Player-1 replied to Troo's topic in General Discussion