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artphobia

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Everything posted by artphobia

  1. Also Chitin pants set to Tiger2 pattern show up as Chitin pattern.
  2. Yep just came here to mention that also; and in addition to 'metal spikes' ... 'color tintable' also doesn't show the color selections either.
  3. good call on showing timestamps ... gonna have to edit my earlier post to include all those now 😜 Nice work, brutha
  4. ...and that's that These 10 I think were the last "No 50s" ... that is till Shock Therapy. :) LvL50 Kin/Dark Scrapper Lvl50 Ice/SR Brute Lvl50 energy/ice Sentinel Lvl50 claws/fire Stalker Lvl50 Katana/Stone Brute Lvl50 TrickArrow/RadiationBlast Defender Lvl50 Archery/IceArmor Sentinel Lvl50 Sonic/AR Defender Lvl50 Traps/PsychicBlast Defender Lvl50 ColdDom/AR Defender
  5. ... lvl 50 at least one of EVERYTHING edit: ... funny thing, I already had a few of those started 😉
  6. Simply the ability to have the logo/emblems in UpperBody>various>ChestDetail>Symbol (& Special Symbol) added to BackDetail. Would be great to have jackets,gi,tights,trenchcoats, and more showing off our affiliations, and such ... wonderful for jersey numbers for those sports toons as well.
  7. So a new badge was added , one for defeating 'Nemesis Rex' in his storyarc. The title of the badge is 'True Nemesis' ...meh. Bit boring and generic. Wouldn't 'Rex' actually be the best way to go for such a badge. So now you too can be a sexual tyrannosaurus with your 'Rex' badge attached under your name for all to see! ;D
  8. After facing and teaming with personal clones & alternate dimension selves time and again ... it kind of dawned on me (and, no doubt, others)... Be fun to have a Lore set that were clones of our toon. Might be more of a cosmetic venture though. The clones powers had would require balance, but would still be fun. Some base power sets that rank roughly with the current one ... ok actually could just port over another Lore set's powers and replace the models. Just an idea for something new
  9. Yea I've had issues where KD becomes KB after a respec. THough sometime it feels like it fixes itself after a relog or such.
  10. They're working on a fix and are hoping to have it out very, very soon. oh shhhiiiiout ... dat bird be back already. ;D
  11. Sooo when / is null the gull coming back? I mean he has more uses than just swapping alignment.
  12. I was able to get/do "The 5th Column Overthrow from Mender Lazarus " solo ... in fact, I didnt even realize I started this TF at first. iirc I was roughly lvl30 and got it right after getting into ouro for the first time on the character. As for Twilight's Son ... the guy didn't(and still doesnt) realize I out leveled what his text info was telling me was required.
  13. It seems that global channels disable when doing missions that involves using the Grandville portal near 'Recluse's Victory' portal. Such as during 'Time After Time' storyarc from Scirocco https://paragonwiki.com/wiki/Scirocco#Time_after_Time_.2845-50.29
  14. Rail Rider , you have to travel to all three stations to get that badge. https://paragonwiki.com/wiki/Rail_Rider_Badge
  15. :) Here is a graphic error(?) with the villain accomplishment badges I noticed since CoV was live. You can see how the dots/stars increase in rank & set as you progress in availability... for villains there is a set of TWO badges for each artwork, EXCEPT for "one star, one dot" there are FOUR... and subsequently NONE of the badges are utilizing the "one star, two dots" artwork ... iirc the correct art asset is in the game files and as such should have been applied two of them. These badges being Bad Luck, Exterminator, Skip Tracer, Portal Hopper. Which two of the four could probably be determined by lvl range. BUT if Flashtoo is adventurous enough they could make the whole villain-set more inline with the hero-set... where EACH badge uses its own art asset by adding more ribbon colors. Attached are examples of what both sides show currently. Or if needed/wanted I could personally work up the extra colors on these (and do other badge fixes/variations), as I've worked on UI and 2D/3D graphics/modeling in the past... just been a few years/career ago. :) https://ibb.co/vQbYTjM https://ibb.co/jW3Bgsr (tried to attach images ... probably need a higher post count)
  16. Seen others with it. But also it needs lvl 35 to pop ... so might not even see credit before then. Possibly , but would be undocumented, that it requires: https://paragonwiki.com/wiki/Member_of_Vanguard_Badge ...since that badge is required for earning vanguard merits.
  17. Are you confusing it with the regular Sewer Network? fyi... having two identical sewer zones was always dumb
  18. Thanks for taking the time to post that, Pwnmonster. 8) Yea, I put PerfShift into Consume for a bit and never saw the tick from it. Also had a future one planned for MuMastery:StaticDischarge, but (being an attack also) if it never gets much chance to proc then what's the use. Also being able to attune our own enhancements now is hands down the BEST ADDITION TO COH ... can actually assemble my build as I do storylines rather than the ol' hoard scrap and PL to 50 so can finally "play the game". ;D
  19. Ahh k thanks & https://paragonwiki.com/wiki/Performance_Shifter:_Chance_for_%2BEndurance "Crafted version: Gives a 20% chance of granting the powers target a small infusion of endurance. Store-bought version: Gives a chance of granting the powers target a small infusion of endurance. This effect will trigger roughly 1.5 times per minute. This enhancement adds a chance to restore 10% of the target's maximum endurance. This effect will only work on friendly targets." But yea a simple EndMod would be more reliable ... probably gonna 5slot PerfectZinger (for set bonuses) anyway.
  20. Sooo if I slot PerformanceShifter:ChanceFor+End into Consume ... is that a chance to proc for me on x-hits, or will it actually proc for enemies? or will it proc at all?
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