A Cat
Members-
Posts
657 -
Joined
-
Last visited
-
Allow more than one power to be on auto activate at a time.
A Cat replied to The General's topic in Suggestions & Feedback
I agree op. Surely there's can be some other way to discourage afk farming that doesn't prevent a good QOL change for my SR, NIN, shield, etc characters. There is currently a complicated macro workaround but there should be something for smooth brains like me to set up in a second. -
Crazy (ME!) and the interaction with Gamin' Rules and the world
A Cat replied to Snarky's topic in General Discussion
Make it about two German sailors Scheer and Graf Spee. Is twink even a slur? I'm not gay or all that young but I could think of worse things to be called than a term for a young dude. -
I for one like how the procs work. Back in the day it just to just be a % chance of firing per attack, and thus favoring fast recharge fast animation attacks. Now, it's the opposite which makes your big bad attack bigger and badder. I'm sure we can all agree that this current system is way more cool. When you chunk off a huge percent of health, or just delete an enemy from existence, it really activates the monkey neurons. Much better than just throwing down caltrops.
-
How much in game currency do you have on hand.
A Cat replied to Monty Haull's topic in General Discussion
Most of my career was spent at around 100-200 million or so. But I also tend to horde merits and not use them so with that I have no idea. I tend to just market up some money whenever I need to kit out a new character. But without such immediate motivation I generally can't bring myself to do the work to make much money. Nowadays I have a bit over 2 billion saved up since I haven't made a new character that I've played through in awhile. -
Incarnate Based Lore / End Game is Dissatisfying
A Cat replied to FFFF's topic in General Discussion
I pretty much agree with you OP. I've said it in a past thread on the subject and I'm sure it's a very boring and unimaginative idea, but I wish it was just "veterancy" or something. And the gatekept incarnate content was just that they had to make sure you're a bad enough dude to rescue the president. This is of course no different than levels in general concept but at least it doesn't interfere with peoples' backstory. -
For me, its when one of your teammates has smoke bomb.
-
You just reverse engineered the dude who Vancouver BC (and Vancouver, WA) was named after. https://en.m.wikipedia.org/wiki/George_Vancouver
-
Your play style: what's different 20 years on?
A Cat replied to Techwright's topic in General Discussion
Honestly I probably play around the same. I should probably branch out some. Still haven't played any controllers, dominators, corruptors, or any epic AT. Pretty shameful I know. Instead I'll probably just make scrapper #681. -
Is early Praetoria (level 1-20) really that difficult?
A Cat replied to Apogee's topic in General Discussion
I think that Goldside is in general harder. It has the best story though IMO. -
I just skimmed it but yeah, this game has a love of particle effects. I definitely agree on the stealth thing too. I for one wish for an option for minimum FX or no FX for Stalker Hide.
- 20 replies
-
- 3
-
- fire shield
- ugly buffs
- (and 17 more)
-
Can I start as a Hero, with a Villain Archetype?
A Cat replied to Gunnarr's topic in General Discussion
Yep. To start as a villain class but be a hero, just choose City of Heroes (as opposed to going rogue), make your character, then choose to go to Paragon skipping the tutorial, choose the outbreak tutorial, or to save Blue Spectrum in the Galaxy City tutorial. -
Just going by unique possible alphanumeric combinations is not a realistic calculation of the combinations unless you are a RMT spammer. Real players would want actual names/words + some unknown amounts of completely made up stuff. Realistically this is a much a social science problem that is unsolvable to any precise degree as a math problem.
-
I like these ideas. The only downsides I can see are that it doesn't address the names used by players no longer playing, and programming since the code is always a problem.