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Dacy

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Posts posted by Dacy

  1. On 4/15/2024 at 12:06 AM, moonligh7er said:

    Name of SG: Forge of the Cosmic Fire

    SG Passcode: WANDERINGSTARS-30426

    I had to remove this from the hub listing because listing the bases in the directory is required for me to put it in the hub. I sent you messages, and you said you'd do it, but it never was done. If you  add it now, I will return it to the hub listing.

     

  2. 11 hours ago, Etched said:

    Ok, I take that back. I reread the original post that Snarky posted and I did mention flippin a piece of glass flooring on top of another. Which would include maneuvering the item on its axis. 

    I apologize  for my arrogance. For me, I could do that when I was ready to place the item but i understand not everyone is me. You got me, Elfis. Good job.

    👍 Thank you, Etched.

     

    Just a reminder to all, I created a topic just to complain about the editor, or tell us what you'd like to see, so, that's perhaps a better place for such discussions/arguments; it would be awesome if folks could remember that we're all different and do things differently and see things differently, which includes the functioning of the editor. Some people look at it, experience it,  hate it and see problems. Some people look at it, experience it, work with it, and see possibilities. It has both! 🙂 Personally I hope that the people who are experiencing problems will eventually start to see more of the potential and possibilities the editor can offer, even tho it is not automating much for you.

     

    Hopefully I can get online at the same time as @Elfis soon, so we can see what's going on. *veers back to topic at hand* 🙂

     

  3. I think there is, perhaps, a human tendency to feel like one's own experience is similar to others'. Etched, those kinds of speeds are something you and I might be comfortable with, but I suspect that you are going to see fast editing speed from people with not only fast keyboarding skills, but those who are also comfortable with the editor and use it frequently. Which would mean, even some very experienced editors won't be so fast. Clearly Elfis is not someone who is comfortable with the editor; they do not trust the editor at all, so how could they be comfortable with it? (Not referring to skill, merely trust, here. I trust the editor to do what I want it to do 95% of the time; for the other 5%, when it does something I don't want it to do, I can immediately correct it, and it rarely even slows me down much; this, I'm realizing, is a luxury that affords me a great deal of speed, but it comes from a great deal of editing time, and from learning many ins and outs regarding the editor.) Telling people how much faster you are doesn't help them become faster, it only makes them feel discouraged. 😞 Let's think about how we can communicate hope for improvement and accept the truths of where people are now with their editing? I know I myself need to work on this. And Elfis, I'm sorry the editor has given you such problems! I hope that, with some experience, it gets easier, faster, and less problematic.

     

    Fast placement speeds are not going to apply to every base, even for a fast editor. In a high count base, there will be longer placement times per item, and a higher chance for the editor to pull a fast switch when you're placing the item. Things I've found that help there are 1.) if you are doing several moves with an item, such as turning it with clicks, then rotating it at an angle, then moving it across the floor to position it, and it does something wonky, try doing those things in separate moves. Place and rotate. Angle it. Move it. Takes a little longer, but not as long as repeating everything you did several times because the memory processing won't let it let you finish the placement. Also, on that final placement, get it in position and pause before clicking to release, because it's basically lagging here.  The program rewrites the entire base every time you move one piece, so the bigger the base, the more it has to do with each move. The interaction between the system requirements and your computer system and your internet and even what base it is all work together to determine how easy and fast it is to place things.

     

    Elfis, could I come into your base and place the water where you want it, and place some markers next to the NPCs and in a few other places so I can better see what is moving where, and how much? And do you have any other bases where you've seen this? Some bases, as I mentioned above, actually do seem to be more difficult to work in than others, and I'm curious if you've seen this in other builds. If the problem shows itself again, I'll report it, and maybe take a demorecord so they can see what's going on.

     

    • Like 1
  4. That's a lot of checking; I just watch the item window. Also, angling your camera down so you are focusing on fewer items when building is very helpful. Not only do you not grab so many things accidentally, but if you do and you're not in the habit of holding on to control as you work (that's me, I hold control most of the time), items won't scoot across the base if you DO accidentally grab them. The editor can swap out items sometimes after you've selected and positioned them as you place them, but this has happened to me only when the base  is very full of items.

     

    So, you carefully did not move it, but you did not answer whether or not you'd re-positioned it and seen it repeat the sinking or not.

     

     

  5. The grid thing should only change the height of the water if they had the water selected and changed the grid. But ohhh...that's a BIG  item. I bet it's easy to grab accidentally. Have you edited the base since placing the water before you noticed changes? In other words, did you edit, but didn't think you touched the water, but then saw that the water level had dropped?

     

  6. 1 hour ago, Techwright said:

    , but even better would be the ability to store it for future reference.  If I could push that idea to the limit, I don't know if the parts are stored server side or client side, but if the latter, having access to them for another character/base would be great.  Such might also allow for the sharing of a grouped item if someone really takes a shine to it.

    What an incredible idea! Wow, the mind boggles. And I know people would be storing and sharing things like crazy...which, I don't know how much memory and such that would take up vs. what demands are like already, but each builder would undoubtedly store things they made; prolific builders could create a LOT to store, and if they put limits on that, then I'd foresee a lot of builder altitis.

     

    Sadly, I don't think that's possible. Memory resources alone could make that untenable, but I do know that while the process of saving items can be fast and simple (demorecord can save a whole base), the process of converting that back into an actual item (in this case a base), is manpower intensive and apparently not at all simple, at this point in time. I mean, if they could give us that, then we could make basic bases that people could start with, instead of having frustrated players who either don't understand how to edit, or  don't have the time to build, but would still like to have a base.

     

    1 hour ago, Techwright said:

    I don't know if it is possible, but I'd like to suggest looking into broadening the costuming options for NPCs placed in the bases.

    I know there's at least one Dev who would like to see this happen, along with being able to choose a pose instead of having a selection of NPCs, however I have no idea as to whether or not it's ever going to be possible, or if they are even working on it.

     

    1 hour ago, Techwright said:

    I'd additionally like to suggest that new variations of the active workshop items be created for the specific purpose of incorporating them into vending areas of the player's creation. 

    Yeah, I replied to someone else wishing the storage could get a revamp in appearance and size, but I do not think they will touch the storage in this way. They'd like to be able to take the storage out of the base code; currently it's entwined, and that makes it problematic and touchy, which is why undo doesn't work on storage items. Bad things happen when the storage gets messed with.  So I have no idea what, if any, changes can or will be made to storage. But the problems have been noted, and I know they'll change it if they can. 🙂

     

  7. I love seeing all of the participation! I do hope that those of you sharing your thoughts on what you've seen are also sending these comments to the builders, as some people do not visit the forums particularly or at all (which admittedly does make it hard to get the word out for things like this!), but part of the idea of the showcase is to let builders know that their work was seen and appreciated. 🙂

     

     

  8. Ha, I was about to talk you through making an entry when I saw who it was, lol.  Now I'm tracking with you.

     

    So, I'd start with the first thing that comes to mind when you think of that base. Then, if that wasn't the thing you liked the most, do that next, what you liked most about it, if you can pick out one or two things. Give your general impression, and maybe something you thought was really well done.

     

    That base IS huge and a bit overwhelming at times. 🙂

     

    • Thumbs Up 1
  9. 1 hour ago, moonligh7er said:

    Raid ready (Hopefully they re-enable base raids! *begging*).

    Sorry, that won't be possible, but those defense items are target-able while you have the pvp flag on, if that helps. 🙂 Raiding became impossible when they gave us the massive flexibility we have in creating things wherever we want, and it never worked great from the start.

     

    • Thumbs Up 1
  10. An array of tech or sci-fi bases are open for you to see! It is appreciated if you can send your comments about the base to the builder; there will either be a sign in the base which tells you the preferred way to send a comment, or, use the global in the list. We'd LOVE it if you'd visit these bases!

     

    Easter Bunny and I have made a "Base Tour Hub" on each shard, for this and future showcases, where you will see a list of the bases on that shard, which ones are a WIP (work in progress), and which ones are best viewed with the ability to fly. There will be a macro listed that you can make to hop to each of the bases from inside of a base, so you don't have to leave and reenter each time. There will also be a macro listed for the hub base, so you can pop back to it and get the next code, if that is how you want to do that. (This is an example of ONE of the hubs; there is a hub for each server).

    screenshot_240414-01-52-36.thumb.jpg.1434e243c4831c9f2c25382e767eca9a.jpg

     

    Here are the bases that have the lists posted: (hubs where you will find macros and bases list is in header). This showcase will last for 2 weeks, until April 28th.

     

    Everlasting: TOUR-33691 Excelsior: TOUR-30788 Reunion: TOUR-9105 Torchbearer: TOUR-14480

    BEYOND-32772

    TSN-159

    CYBERPUNK-14407

    MARSBASE-3909

    EDGE-33106

    CRASH-15210

    HOPE-14269

    HOPE-15001

    LIGHT-14474

    ASTRAL-16800

    HALLOFMEANWHILE-33491

    KLAATU-14298

    ONES-5030

    TNG-25980

    MAYHEM-19149

    OAA-19403

    COUNCIL-14532

    COSMIC-770

    COSMIC-8540

    0-2401

    SGL-28076

    MOBO-22827

    WANDERINGSTARS-30426

    UPLINK-20164

     

    CORPS-8904 by @Doctor Radon

     

    (It's helpful to have fly for this base)

     

     

     

     

     

     

     

     

     

    STARRFORCE-13203

    HOP-9999

    FFLEGENDS-2882

    FEELTHEFUSION-119

    FUSLABS-3309

    CLONES-10732

    PLATINUMS-11229

    TTL-13910

     

     

     

     

     

     

    Unfortunately, there were no bases submitted from Indomitable, and only one from Reunion, so the hub for that one on Reunion is not really necessary. Because the hub is not helping to make the tour easier, I included the global and the fact that it's helpful to have a way to fly for the Reunion base.

     

    Please visit all the bases! It's simple to transfer a character, or copy a favorite costume and roll a tourist character. Just be sure they have the money for a jet pack if they're a level 1.

     

    We will have more showcases in the near future!

     

    • Like 7
  11. 44 minutes ago, Flintlock Burnfur said:

    Brentwood, Saskatchewan

    BRENTWOOD-16726

    Shard: Everlasting

    Global in game: (at)lady skald

    Base is an urban environment in a northern boreal forest.

    Flintlock, this is probably a good one for the category "LIfe-Like" which will be reality based; this is for tech focused or sci-fi focused bases, like something that's alien, or futuristic, or entirely tech. 🙂

    I know I told you this in Discord, and you acknowledged it, but I wanted to be transparent as to why it won't be listed in this particular showcase.

     

     

  12. I need the following people to please list the following bases on the directory, and also I need everyone who has not yet done so, to let me know if they will want feedback, and if they want feedback and/or critique from the CRs.

     

    Here is the link to the directory: http://tinyurl.com/mr4dvhyn

     

    @Snarky  please list MAYHEM (and I do not have your in game  global)

    @Battle-Angel please list HOPE-15001, LIGHT-14474, and ASTRAL-16800

    @Dr. Rogue, I don't seem to have your forum name, but you need to list HALLOFMEANWHILE-33491

    @Crystal Dragon, you never listed your base, or told me what to list.

    @Triumphant, please register CORPS in the base directory

     

  13. 37 minutes ago, Triumphant said:
    On 4/11/2024 at 12:54 AM, Dacy said:

     

    There's a ton to see in this one!  I really love your custom air-hockey and ping-pong tables on the reck deck!  I'm also impressed with how you are able to put your zone teleporters so close together without getting the anchors to cross-pollinate.  I've never been able to figure out how to prevent that, so I tend to space my teleporters relatively far apart.  Looks like you also have plenty of room for expansion.  Several decks looked like they had access points for crew quarters or some such.  Will be cool to see what you do with these! 

    Thanks, I like the tables, too.

     

    I have never had a problem with "cross pollination" (lol, good word); I fill each teleporter before moving to the next, I place the teleport beacons very close to the teleporter; touching if possible. If  teleporter is going to have fewer than 10 beacons, yes, you sometimes still get migration if you leave slots open, so I fill with extra teleporters until after the next nearest is placed. But, I did not have to do that with the turbo lift teleporters, and the ones on the deck are fairly close. I consistently place my teleporters close together, so I would say this technique should work for anyone; the times I have come into bases to correct drifting beacons, the beacons were not very close to the teleporter, so they went looking. I have not often had to fill a teleporter to keep it from exploring other options.

     

    All three of the inside the base levels have crew quarters lining the halls; I asked the owner if he wanted me to open any and do the insides, but he did not. The build is finished as is (although the owner is mostly not there, so it sits), but yes, there's room for expansion if the owner desired.

     

    Did you notice in the captain's quarters and ready room, that the starfields were fake? Thanks for touring! 🙂

     

    • Thanks 1
  14. 5 hours ago, ZacKing said:

    Nice to haves would be smaller functional items or single items that can hold the total number of salvage items or teleport points.

    I think it's more likely that the storage system would get redesigned, because I know they don't like it as it stands, but I also know it's a very tricky and difficult thing to change. So I'm not holding my breath in anticipation, because I have no idea if it ever will be redone. I just know that's the sentiment. But fortunately, it's very possible to hide all of the services, including storage, so at least we have that for now.

     

    Probably the reason so many people use the interdimensional shard is because it's small and silent, so we actually already do have a small teleporter.  🙂 But I'm sure it would be nice to have one that's similar in Arcane.

     

    • Like 1
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