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Dacy

Retired Community Rep
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Posts posted by Dacy

  1. 1 hour ago, TheImperial said:

    Would like to resize that entrance room, myself, and am curious about the same!

    You can't, currently, resize the entry room itself. What you can do is, use doorways to open the room up (excepting the corners) into other areas. Or, move the portal elsewhere and put the entry off to the end of the plot and just use larger rooms if you prefer.

  2. 27 minutes ago, Techwright said:

    After that discussion about base coding, I hesitated about posting this, as I've not much hope for a base construction tool redesign, and realize this following wish is "pie in the sky" but...

    You know, tho, I once thought that they couldn't do anything about shift. And then they surprised us all and essentially got RID OF IT. The code has been unlocked. It's still touchy, mind, and it's still a 20 year old game on the original engine afaik, but...I'm super impressed with what they've been able to get out of it. 🙂 We'll see how far it goes!

    • Like 1
  3. Certainly, being able to group items so that they can be moved as one piece would be awesome, I agree!

     

    However, what I see there is a well equipped base design interface, very easy to use, but very limited in what it can do creatively. This, as I've said before, is the trade. Now, if we could get grouping and more basic household items, and maybe some pre made rooms for those that don't want to create, they just want a base, I'd be happy with that, and I'm sure the majority would be, too. But if you take away our ability to meld items and create new things, then we are dependent on what's in the editor to fulfill our visions, and, having recently TRIED to categorize the extreme creativity that has been unleashed in the base building community through the new directory, I will tell you, we'd lose SO much. The list of categories (and no way we got them all) is daunting. The creativity here is amazing.

     

    Take a few moments sometime to read the bios of characters as they go by. Peruse the descriptions in the directory. There are some wildly inventive story artists out there! Yes, we have apartments, mansions, and houses. We also have quite a few that "defy description". Everything from prehistoric to futuristic, realistic to tech to magical to interdimensional. We even have interactive bases with slides, or swimming, or rides and games. I have not played the game you have, but I do know that the more a system does FOR you, the more limited  you are in what you can do with the system. We have modern houses, castles, cyberpunk, arcane, aquatic...what's the variety like in just the houses you can create? The furniture, there? Or does everything have that "cartoonish" look I see in your picture?

     

    There is nothing against a system like that, lots of people will enjoy it, and that's awesome. However, I am just saying, there is a lot we would give up if we went with something like that, and I, for one, would hate that.

  4. Heh, the person who wrote the code did not last long, and in fact, it was so bad, the original team didn't TOUCH the editor again.

     

    Once you learn the controls, it gets easier, at least, it seems that way for most. I think if you enjoy creating things, the editor is a bit of a learning curve, but it won't slow you down for long. If you're not really into making things and just want a base, dang it, it's cumbersome and extra annoying. We creative types will take the trade that's made of automation for flexibility, every time.  In other words, the editor won't do a lot for you, but you can do a lot with it (once you learn the system).  It's really surprising what we can do with it, especially now, but base building (sadly) was never a primary goal in this game, and so it was never a focal point in development. So it's never going to be like Sims or other games that prioritize building, but honestly, if you learn the commands, it WILL get easier as you work with it.

     

    I agree, the arcane beacons are very unclear, but I almost always bury mine in the floor and use words or symbols to show where a teleporter goes, so, doing things that way, it makes no difference what the beacons look like. If you want to display the beacons, you can always use the tiny alphabet letters and write the destination on the beacon.

     And I think without ctrl/z, a LOT of us would be throwing things. 🙂

     

  5. That's so cute! Love the flying ship, too. Maybe you can show it off in a Showcase; likely it will fit "Other", unless you want me to retro add it to tech (it seems to have a mix, so "other" would prolly be best). WIP (work in progress) is welcome in a showcase, it's not competitive. But, it would have to be listed in the directory (which also supports listing as a WIP). That's so people can find it and see what it's about! (Someone may be looking for a base just like yours!) Since great builds can be found on all the shards, the directory is a way we can connect the community, and also, make sure people can find our bases. 🙂

     

  6. Add to this: <esc> to let go of something like you never grabbed it. Especially handy for storage, because there is no undo for that.

     

    Hold control to keep things on the same level/height they are currently while moving an item.

     

    Hold shift when tabbing to select the item behind the item you're clicking on.

     

    Put your character near the item you wish to select and hit tab, will usually select that item within a few tabs.

     

    Hold control when you want to select the base section, not the items in front of them.

     

    Get rid of flicker by disabling anglesnap, then angling the offending piece on the shortest or least noticeable direction possible, for the smallest amount of movement possible (it usually will move the item twice as far as the minimum, on the first try, so keep that in mind).

     

    Surface tiles are a great tool for building on multiple levels, or for placing items at a particular height repeatedly. Surface towers are all seen as one big floor by the editor, so you can put things at whatever height you wish with a tower, then use control to move it over to where you want to have it stay.

     

    Glass Windows don't make anything disappear. Glass dividers, sometimes do. And they have stripes, where glass windows do not.

    • Thanks 1
  7. Hi, welcome to HC's City of Heroes/Villains, where base building can mean infinite possibilities.

     

    You don't even have to use the entry room as the entry room. Make new rooms. Build above or below the rooms. Open up the rooms and the sky and disguise the outer walls. Build several levels inside the base. Or make the base look nothing at all like how it started.

     

    The bad news on that score is, it's not an automated system that will do it for you, and there aren't panels or pieces that automatically insert a reasonably sized door into the path a "door" makes by blocking off the rest of the opening, you'd have to build that, and there aren't any pieces that automatically match the textures and styles the base itself has.

     

    In the pinned topics in Base Building here, you will find

    This has print and video resources for you. I recommend using whichever works best for the way you absorb information. There's an in game Base Building channel you can join from Options while in edit mode in a base, or /chanjoin Base Building in game, and there's a Base Builder's Discord, see my signature for a link to that. I'd suggest you look through some bases in the directory, or better yet, stroll through a few in the Arcane/Fantasy Showcase going on currently, to see some of what's possible. (The Tech options are still up from the last showcase, as well). To get those codes, visit one of the Tour Hubs:

    Everlasting: TOUR-33691
    Excelsior: TOUR-30788
    Indomitable: TOUR-11167
    Reunion: TOUR-9105
    Torchbearer: TOUR-14480

     

    If you'd like to build a basic storage base and learn the controls and such for the basics, you might try this video:

    https://youtu.be/yIJNMblvA8s

     If you're looking to do something more grand, there are lots of other videos as well, and there are some tours.

     

     

    • Like 4
  8. We are live with the Showcase!! Check out the Tour Hubs for a list of all the bases:

     

    Everlasting: TOUR-33691
    Excelsior: TOUR-30788
    Indomitable: TOUR-11167
    Reunion: TOUR-9105
    Torchbearer: TOUR-14480

     

    Tour hubs have macros to help with base hopping from inside of one base onto the next! (Note: if you already made the macro last time, there is new information to automatically set visscale! Edit it to add the new information, please!)

     

    And please, don't forget to make a comment! Lots of the bases from last tour got comments in the directory, so keep an eye on the guestbook.

     

     

    • Thanks 1
  9. Okay, problem solved 🙂 Sometimes it's hard to see that there are tabs at the bottom of the page for the different servers and bases and the guestbook, one tab just for looking up a specific base...it's all there, but if you can't see it because your toolbar is covering it, kind of hard to find if you're not familiar with it. So, note to all, check the tabs at the very bottom of the window on the directory. Thanks!

     

    • Like 2
  10. 1 hour ago, Spectral said:

    Server/Shard: Excelsior

    Base Name: Midnighter's Retreat

    Code: SPECTRALS-23761

    Builder Global In Game (Or the global you'd like comments sent to): @Sp3ctr4l

    Other players, either partner builders or owners: just me (some friends have access but only I do building)

    Special considerations: Fly is helpful (jump is ok, you will hate it with superspeed), but there is a rowboat if you fall into the water to get back up.

     

    Server/Shard: Reunion

    Base Name: Spectral's Hideout

    Code: SPECTRALS-6052

    Thanks, Sp3ctr4l! So...could you please add more info to the Excelsior directory listing, it's very bare bones, and the Reunion listing doesn't have the whole sg name. Which, I can correct if that's the only thing, but I thought maybe you'd want to check to make sure that the listings say what you want them to say? There's a tab where you can look up your base to see what it already says. Thanks so much!!

     

    • Like 1
  11. Another Showcase! Non-competitive, all welcome, including past winners. If your base fits the theme, please let people see it! WIP (work in progress) also encouraged to enter.

     

    Dates: May 11-May26

    Entered bases must also be listed in the directory, so people can find more information on them, and plus, so they can find them later, and make comments on them if they wish. Please make sure your base is listed according to your wishes in the directory.

     

    Enter bases with this format, please:

    Server/Shard:

    Base Name:

    Code:

    Builder Global In Game (Or the global you'd like comments sent to):

    Other players, either partner builders or owners:

    Special considerations: "Fly is helpful", "WIP", or list the consideration needed

     

    As before, and especially if you are in the showcase yourself, please visit bases, PLEASE send builders comments, we all like to hear things about the base we've worked so hard on. Please keep in mind, base builder abilities vary, but everyone has put a lot into their work.

     

    Tour hubs have been set up for your convenience. All the codes are listed, along with macros to help hop from base to base, and the hubs also list the builder globals to send comments to. It's recommended that exhibitors put up a sign that reminds people you would like to hear from them, and where they should send any comments on the base.

     

    Everlasting: TOUR-33691
    Excelsior: TOUR-30788
    Indomitable: TOUR-11167
    Reunion: TOUR-9105
    Torchbearer: TOUR-14480

    • Like 1
    • Thanks 3
  12. Thanks folks, I really appreciate the support and kind words.

     

    I have to admit, I've said too much of late. I realize I should have disengaged. I very much want to be inclusive and understanding, and when someone is upset and leaves, I feel bad, and I feel like what I tried to say wasn't understood as intended, and so likely I should not have said it. Even when interactions with someone are frustrating to me, that doesn't mean I want them to go away.

     

    We are human and we all make mistakes, and understanding that about one another makes this a better place. 🙂

     

    I want you to know, each and every one of you are important, and important to me, and I enjoy helping anyone who needs it.  That being said, I'm seeing my face too much in this topic on the table of contents, so am going try to back off a bit and let the others who are capable, shine more. Still here, just a bit less obviously, I hope. 🙂 The easiest way to get a fast response from me will always be on Discord, anyway. 

     

     

    Seriously, the support and kind words keep me going! Thank you from my heart.

     

    • Like 4
  13. Oh, I did not think it was a slight 🙂 It was just inaccurate. To me, "retired", first of all, implies inactivity in that job, and I'm not inactive; I'm doing what they said they wanted me to do. Second of all, and less importantly, it implies I took that action and left, and I did not. There really isn't a short way to sum it up, but retired, to me, wasn't it! 🙂 And I did ask for something different, actually, but was told that the only choices were "retired" or nothing, and having publicly stated that I didn't want to be titled as retired, I felt I had to let others know why the change, and that it was intended as an honorific. And also, Easter Bunny rather liked it. So we came to an agreement on what worked for all of us.

    • Like 3
    • Thumbs Up 1
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