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Posts posted by Dacy
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11 hours ago, Wravis said:
Shard: Everlasting
Base Code: exploreonfoot-20176
Builder or Owner: @Jibily@Wravis
Wravis, with your permission, I would rather hold this back for next month's Showcase, Nature/Other? Since it's pure nature. I'm not putting it in the Tour hubs yet, pending your response. Please feel free to choose the next appropriate base for you to show off. 🙂
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I hope that people who are visiting bases will visit both of the servers (or all, if more show up...). There are wonderful bases everywhere!
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11 hours ago, Triumphant said:
Shard: Everlasting
Base Code: DIGS-34712
Builder or Owner: @Doctor Radon
Special Considerations: This was meant to be a simple studio apartment in Kings Row. Visitors will quickly realize that it's poorly named, as this is much larger than a studio, having multiple rooms and even a small bar. What I discovered is that it's much more challenging to craft a nice-looking base in a very compressed space than I had first imagined (It can be done, of course! I have seen some amazing studio-type apartments in the past- I just lack the skill to pull it off myself, apparently).
Anyway, I imagine that this base is one of several apartment complexes in a former warehouse in Kings Row, that was gutted and converted into rental flats. I'd go back and change the base name, if I could, but of course you can't do that, so I suppose it will remain poorly named in perpetuity. 😄🤷♂️
Actually, you can change a base name. Petition the GMs and you can rename it whatever you wish!
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Please also be sure to send comments to the builders, and please remember that there is a "guestbook" in the directory where your comments can be public for those looking for which bases are worth a visit.
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Other bases:
Everlasting
CHAPEL-24315
Builder @Dacy
Everlasting
CROSSROADS-18062
Builder @Dacy
WIP
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It's time for our next Showcase! Life-Like is the next category, and we expect it to be BIG. We're looking for realistic/part of life types of bases and works in progress: things like apartments, houses, places you'd visit in the real world. Not naturescapes, because that category is NEXT month, along with "Other", which should catch those bases that just didn't fit well in other categories, or, had multiple categories in the base. Count teleporters that function as doors or elevators as realistic, given the limitations we have in this editor.
Please list the base this way:
Shard:
Base Code:
Builder or Owner: (Include builder's global and anyone else who might like to get comments, such as an owner or co-builder.)
Special Considerations: Is this a WIP? (Work in Progress) Should people have flight to see or navigate in this? Did it win any awards?)
Reminder: to enter the showcase, we'd like to see the bases listed in the Directory, please. Please update or enter your base if you have not yet done so (code can be "DM owner" or something similar if you'd like the base to be private outside of the Showcase, but the Directory helps others know the base exists).
Let's see those bases! We have people who have been eagerly waiting for this category to appear! Thank you!-
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My go to is the bottoms of shower floors, on a 1/4 grid, they lay perfectly without overlap. If conserving pieces, a substation foundation, but I don't really like it.
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There is an all inclusive directory, searchable, meant to consolidate all the directories so that you know where to find things. Please be sure that you post any bases you wish to have listed, there as well. 🙂 (see my sig for link!)
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Congratulations to all the builders, and we're glad you entered your work! All the floats were great!
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Well, this post isn't exactly about that, it was about saving items, even up to a whole base. Honestly? I think they could make premade bases or rooms available. I'd very much LIKE for them to do this. I'd like to have an assortment of styles in a basic base, even a basic apartment base, which many people want. I'd even be willing to create the models. I see these as being available as choices in the editor; maybe they come complete with automated item count so you can't cheat and make the base editor hold more than it should hold, but I would think it's doable, from what I've been told by people with programming skills. Now, the team here has said that copying bases and re-inserting them on a different server is something not yet automated (and so, they do not offer it because it would tie up man hour resources), but as we can copy our characters and all of their various attachments to another server, it seems logical that we should be able to do so with bases, but the devs would need to want to put the time in to make that happen. With a volunteer team, the focus on what they spend their time on tends to mean that they will work on those things they themselves are most interested in and want to see, and unfortunately, as far as I know and as evidenced by the time spent on base development, none of the current devs seem to have much interest in bases, so I do not have a lot of hope that this idea will go anywhere. BUT. Sometimes they surprise us. 🙂
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And, Entries are officially closed, and judging will conclude on Sunday, June 30 with awards!
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18 hours ago, Jacktar said:
Total Base Builder rookie with new base so question is can I rotate the entry tp so I can face into my base on arrival?
Thanks and apologies if this is a dumb question
It's not a dumb question 🙂 You cannot rotate the entry, so you need to rotate the BASE. Build with the knowledge that you will enter the base facing south every single time.
This video will tell you all you need to know to get started on the right foot.
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1 hour ago, TheImperial said:
Would like to resize that entrance room, myself, and am curious about the same!
You can't, currently, resize the entry room itself. What you can do is, use doorways to open the room up (excepting the corners) into other areas. Or, move the portal elsewhere and put the entry off to the end of the plot and just use larger rooms if you prefer.
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8 hours ago, Ukase said:
I suppose there would be a way to hide all but the screens
This should help if you want to hide them:
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27 minutes ago, Techwright said:
After that discussion about base coding, I hesitated about posting this, as I've not much hope for a base construction tool redesign, and realize this following wish is "pie in the sky" but...
You know, tho, I once thought that they couldn't do anything about shift. And then they surprised us all and essentially got RID OF IT. The code has been unlocked. It's still touchy, mind, and it's still a 20 year old game on the original engine afaik, but...I'm super impressed with what they've been able to get out of it. 🙂 We'll see how far it goes!
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Certainly, being able to group items so that they can be moved as one piece would be awesome, I agree!
However, what I see there is a well equipped base design interface, very easy to use, but very limited in what it can do creatively. This, as I've said before, is the trade. Now, if we could get grouping and more basic household items, and maybe some pre made rooms for those that don't want to create, they just want a base, I'd be happy with that, and I'm sure the majority would be, too. But if you take away our ability to meld items and create new things, then we are dependent on what's in the editor to fulfill our visions, and, having recently TRIED to categorize the extreme creativity that has been unleashed in the base building community through the new directory, I will tell you, we'd lose SO much. The list of categories (and no way we got them all) is daunting. The creativity here is amazing.
Take a few moments sometime to read the bios of characters as they go by. Peruse the descriptions in the directory. There are some wildly inventive story artists out there! Yes, we have apartments, mansions, and houses. We also have quite a few that "defy description". Everything from prehistoric to futuristic, realistic to tech to magical to interdimensional. We even have interactive bases with slides, or swimming, or rides and games. I have not played the game you have, but I do know that the more a system does FOR you, the more limited you are in what you can do with the system. We have modern houses, castles, cyberpunk, arcane, aquatic...what's the variety like in just the houses you can create? The furniture, there? Or does everything have that "cartoonish" look I see in your picture?
There is nothing against a system like that, lots of people will enjoy it, and that's awesome. However, I am just saying, there is a lot we would give up if we went with something like that, and I, for one, would hate that.
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Heh, the person who wrote the code did not last long, and in fact, it was so bad, the original team didn't TOUCH the editor again.
Once you learn the controls, it gets easier, at least, it seems that way for most. I think if you enjoy creating things, the editor is a bit of a learning curve, but it won't slow you down for long. If you're not really into making things and just want a base, dang it, it's cumbersome and extra annoying. We creative types will take the trade that's made of automation for flexibility, every time. In other words, the editor won't do a lot for you, but you can do a lot with it (once you learn the system). It's really surprising what we can do with it, especially now, but base building (sadly) was never a primary goal in this game, and so it was never a focal point in development. So it's never going to be like Sims or other games that prioritize building, but honestly, if you learn the commands, it WILL get easier as you work with it.
I agree, the arcane beacons are very unclear, but I almost always bury mine in the floor and use words or symbols to show where a teleporter goes, so, doing things that way, it makes no difference what the beacons look like. If you want to display the beacons, you can always use the tiny alphabet letters and write the destination on the beacon.
And I think without ctrl/z, a LOT of us would be throwing things. 🙂
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5 hours ago, Kheprera said:
I need to remember to unbind the doubleleftclick, but I also use it to move quickly from room to room.
can always bind a couple of keys
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That's so cute! Love the flying ship, too. Maybe you can show it off in a Showcase; likely it will fit "Other", unless you want me to retro add it to tech (it seems to have a mix, so "other" would prolly be best). WIP (work in progress) is welcome in a showcase, it's not competitive. But, it would have to be listed in the directory (which also supports listing as a WIP). That's so people can find it and see what it's about! (Someone may be looking for a base just like yours!) Since great builds can be found on all the shards, the directory is a way we can connect the community, and also, make sure people can find our bases. 🙂
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Great motorcycle! Rest of base too, of course, but I really appreciate created items 🙂
I hope you've entered this, or will, in the directory! 🙂
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Add to this: <esc> to let go of something like you never grabbed it. Especially handy for storage, because there is no undo for that.
Hold control to keep things on the same level/height they are currently while moving an item.
Hold shift when tabbing to select the item behind the item you're clicking on.
Put your character near the item you wish to select and hit tab, will usually select that item within a few tabs.
Hold control when you want to select the base section, not the items in front of them.
Get rid of flicker by disabling anglesnap, then angling the offending piece on the shortest or least noticeable direction possible, for the smallest amount of movement possible (it usually will move the item twice as far as the minimum, on the first try, so keep that in mind).
Surface tiles are a great tool for building on multiple levels, or for placing items at a particular height repeatedly. Surface towers are all seen as one big floor by the editor, so you can put things at whatever height you wish with a tower, then use control to move it over to where you want to have it stay.
Glass Windows don't make anything disappear. Glass dividers, sometimes do. And they have stripes, where glass windows do not.
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Hi, welcome to HC's City of Heroes/Villains, where base building can mean infinite possibilities.
You don't even have to use the entry room as the entry room. Make new rooms. Build above or below the rooms. Open up the rooms and the sky and disguise the outer walls. Build several levels inside the base. Or make the base look nothing at all like how it started.
The bad news on that score is, it's not an automated system that will do it for you, and there aren't panels or pieces that automatically insert a reasonably sized door into the path a "door" makes by blocking off the rest of the opening, you'd have to build that, and there aren't any pieces that automatically match the textures and styles the base itself has.
In the pinned topics in Base Building here, you will find
This has print and video resources for you. I recommend using whichever works best for the way you absorb information. There's an in game Base Building channel you can join from Options while in edit mode in a base, or /chanjoin Base Building in game, and there's a Base Builder's Discord, see my signature for a link to that. I'd suggest you look through some bases in the directory, or better yet, stroll through a few in the Arcane/Fantasy Showcase going on currently, to see some of what's possible. (The Tech options are still up from the last showcase, as well). To get those codes, visit one of the Tour Hubs:
Everlasting: TOUR-33691
Excelsior: TOUR-30788
Indomitable: TOUR-11167
Reunion: TOUR-9105
Torchbearer: TOUR-14480If you'd like to build a basic storage base and learn the controls and such for the basics, you might try this video:
If you're looking to do something more grand, there are lots of other videos as well, and there are some tours.
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Life-Like/Realistic Showcase Listing for July 13-28
in Base Construction
Posted
Entered for Viv and Chooch:
Excelsior
GAMERS-20972
Owners: @Vivid Muse and @choochus; builder @Dacy
Work in Progress ( hidden services are of note as well)
Taken from/inspired by a RL Castle "Ravenswood" in Hocking Hills, Ohio. Dedicated to gaming. WIP!!