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Dacy

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Posts posted by Dacy

  1. Okay, I asked in Michiyo's discord for permission to remove the old base tables. Here is what I was told, after telling someone who responded (Draeth Darkstar) that I'd been told I needed Michiyo's specific approval to remove anything:

     

    I just took a look through the conversation. No disrespect meant to Ultra intended, but I personally wrote almost all of the historical sections that were originally sourced from ParagonWiki and most of what's been added or maintained since then has been either by me or editors who are working with the templates that I standardized.

    If you want to do the work of maintaining the base lists and don't feel there's a tangible value to keeping a historical record of deduct bases (which I do not), then I see no reason that you should feel the need to defer to Ultra on the matter.

    I would also not be worried about what they said regarding Michiyo, because it's simply not true. Michiyo does a ton of work for the CoH community, but micromanaging wiki edits is not typically one of those concerns.

     

    So, I did not hear from Michiyo, but out of respect for the amount of work a dev is already doing, and because this person is an apparent authority, we're proceeding with deleting the old and installing the new tables. 🙂 We will see if the table for Everlasting is going to be problematic, feedback welcome on usability.

     

     

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  2. Okay, question for ...well, anyone who cares to weigh in. We're wanting to update the base information wiki with the new, updated and corrected information, which is quite a bit larger in scope than the information currently listed. Now, the listing of bases is currently separated into tables of different categories of bases, as well as by shard.  What we would like and need to know before we can progress to actually importing data, is answers to the following:

    1. Everlasting base directory alone currently is 400+bases in total. Would that many bases need separation by category? Or could they be all in one table and just sortable/searchable?
    2. Even if they could all be in one table, would that be the best way to present the information?
    3. If they need to be separated into categories, what's a good size of a pool of entries to aim for? We have many categories (to help people with specific searches), likely too many to make effective tables for each, but we could combine categories into more generally applicable, with searchable or sortable options to fine tune a search.

    Referencing the above snippet on columns, I don't know if that is applicable for something such as this information, where all of the information on a row relates back to the first column in that row, and sorting changes how the rows are organized?

     

    We'd like to get the information transferred, we just need help with what sort of formatting would be best. Thanks!

     

     

  3. Should  work.  You can also build around the base like I did for mine, not only kept drift down, but then you don't see a base anywhere because the ship IS the base. (ONES-5030 on Excelsior if you want to look)

     

     

  4. Both kinds of jars were used (they propel).  Fresh brains is the width of an entire path, actually wider than you need; Heart in a Jar can be used to make a very narrow path, like the swirl. Collision wall edge to go up, a v to go down. I think you might be combining two different parts; there was a shark part and then a circling swirl, but there were no sharks in the swirl. The shark part was easy, just lay down collision walls with spaces for drops. The circle swirl was very difficult, I tore it up several times before I got one that works most of the time (it has a sticky spot). The slide down to the swirl was extremely difficult, the only way at the time I made it to make a slide with a downward angle was using the invisible back plates of the only set of alphabet letters we had at that point. Upside down, slightly overlapping.  You could only see the plate to see if it was lined up correctly from the back. You could only position it from the front. FORTUNATELY, they've given me more materials now, and next  Halloween's slide will be different and far easier to do. I believe. But I will test it out first, before I rip out the old one. I do NOT want to rebuild that!

     

    Glad you could come by. 🙂

     

  5. This weekend you have the opportunity to see a base that  is normally only open in parts of October. I decided to bring it out for one weekend only for three reasons: 1) I wanted to use some of the leftover donations from Halloween for new players. See, every Halloween I hold Trick or Treating at this base. 2) I wanted to show new builders that there is a lot we can do now in the base editor. 3) This base also has some associated creatures that show some of what's possible in costuming. 4) For those that like RP, it's a good place to meet new people  So if you like treats, bases, costumes, RP, or any and all of those, stop by!  Base will be open only during listed hours.

     

    FrightfulFebGeneral.thumb.png.e9996de39054a7758c41bcb3cf71a89d.png

     

     

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  6. The devs just gave us a HUGE  gift, snuck it in at the last moment into the patch notes. If you didn't read that novel whole thing, well, can't blame you, but here's the scoop:

     

    BASE SHIFT IS GONE

    That's right. Here's the quote from the patch notes:

    Significantly increased the precision which base item positions and rotations are persisted in the database. This solves the issue of items "drifting" from the position they appeared in the editor after the base mapserver has shut down and restarted.

     

    Easter Bunny and I both did quick tests. Mine with in a base I know is prone to shift, with something I'd given up on positioning. And I placed it as I wished...and it stayed. IT STAYED!

     

    So, the devs have now given us the number one item on our base poll wish list. THANK YOU, DEVS!!

     

    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️

     

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  7. UltraAlt, you probably aren't the only confused person. I asked a LOT of people if this was too weird, before I decided to go ahead with it, but I decided to do that because not one person expressed reservations. Sure, there are a few people out there that don't love haunted houses, but overall, it's an event looked forward to by most, and as I tried to explain: it's something of a showcase for what can be done in a base, it's something of a showcase for costuming, and, it's a great place for the RP community  to mingle and have fun and for new people to meet new friends. All this in addition to being a way to give lots of new people lots of influence and valuable IOs...I just couldn't resist that opportunity. PLUS it's a lot of fun, both to run it and to visit.

     

    So yeah...weird, but a good weird. 🙂

     

     

     

  8. Maybe it's weird, but it's a good weird! The Witch's House, that Homecoming Halloween Tradition of Treats, is making a surprise appearance in February!

     

    The influx of new players means there are a lot of people who could use an influence boost, and those same people probably haven't seen what we can do with bases these days,  and might be looking to make connections with RPers. I figured that I had enough left over from last year's donations for the Halloween giveaway that I could have the House open for a weekend, and let them see the amazing costumes that have been created by @Easter Bunny and @Ellyz, and meet the wonderful and amazingly creative RP community here.

     

    It's a fun, interactive base, modeled after a Haunted House that you visit during Halloween. Expect surprises of all kinds! Get to the treat room and get treats worth 10-20 million inf each.

     

    99f3688fa1f4eaa70d4b71127f7f9816.png

     

    For roleplayers,

    Spoiler

    the story is that the Witch's House is actually a dimension between worlds, one prepared by the Witch to prevent the monsters from reaching our world here, Paragon. The monsters are always trying to and wanting to break into our world. Normally this happens during the Halloween season, when the barriers are at their lowest, and the Witch makes the barrier into the Witch's House appealingly weak, so the monsters go there, where she prepares wards and safeties that will hold them back from our world, but keep visitors safe. She encourages visitors to come, because the monsters variously like to hunt or even kill people when they can, but they can't actually harm anyone with her wards in place; but allowing them access to people makes them think they've made it into our world, and that helps stop them from working so hard at progressing further. However, there was something of a power fluctuation in the barriers, and unexpectedly, the dimensional barriers weakened, allowing the monsters to break through the barrier during a time when they weren't expected or prepared for properly. Now the Witch is asking for visitors to come help convince the monsters that they've made it to our world, while she shores up the wards, and she's offering rewards to help her in this way. (Treats)

    2e1f410cdec06ef2a5cf090eec0a6ac1.png

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  9. @Cyclone Jack, welcome to building!

     

    I very much admire the work you put into your base, and I fully support your inclination to hide and disguise things while offering clues as to what  you can find where.  I like to do that as well. 

     

    I'd also love to show you how to manipulate NPCs, other than lifting up from the floor, or placing a building scaffolding where you wish to place them (surface tile), or attaching them by surface attachment:

     

     

    I encourage you to join the base building channel in game, and come to Discord. HC has a Discord, and there's a base building Discord with lots of friendly people, inspiration, and help.

    https://discord.gg/YmnmgjUuam

     

    Thank you for building another wonderful and useful base, and welcome to the City!

     

    -Dacy

     

  10. 4 hours ago, ImperialZombie7 said:

    Wait I can have a base? How do i get one and how do I customize it? I am only lvl 11 and probably just havent gotten to the part where it gets introduced but Im curious.

    Welcome to the City! Yes, you can have a base, and  you can learn to make it into what you want it to look like! Our editor has a bit of a learning curve, but not bad, and it's very flexible.

    Have a look at my YouTube channel for tours to see some great examples, and here is a video to get you a great start! There are other, shorter videos if you prefer, just have a look, I recommend the "Starter Set".

     

    Join the Base Building discord, too! https://discord.gg/Wkp9XCz2BJ  Lots of helpful info and people!

     

    -Dacy

    • Like 2
  11. I just wanted to end on a positive note and let them know that I appreciated their help. A tiny balance to my frustration.
     

    I should have sat on the post and just not sent it. It was way too long and I regret it. I definitely won’t do it again.

     

    -Dacy

  12. UltraAlt, you are prolific in your postings, but there seems to be some confusion or misunderstanding of things I thought we'd already covered. I'm apparently guilty of that, or at least forgetfulness: yes, you caught me, apparently you mentioned wiki to me before and I completely forgot about it. I also have zero recollection or visible record of "PMs" between you, me, and Easter Bunny. I will have to ask him, as his memory is better than mine.

     

    4 hours ago, UltraAlt said:

    I would suggest making a thread for that or using an already existing one (I think there is at least one) and putting that link as well as the base listing excel sheet in your signature and in EB's so that players can have easy access to those.

    Perhaps we'll make one for the directory. I don't have anything for my YouTube channel, our Discord, or a few other things, so I doubt I'll make one for this, either. I'm not on the forums nearly as much as the forums themselves are. Between the Directory topic, the wiki, and the information available on Discord, I should think players who want the information can get it easily. Adding things to my sig has just never been a priority for me as something I need to learn how to do.

     

    4 hours ago, UltraAlt said:

    Well, there is a point. history. It existed.

    Leaving it there doesn't harm anyone.

    I'm assuming in the end (at least I hope), you will be promoting the spreadsheet and being contacted to enter bases on the spreadsheet through the forums enough they will be the go-to, but that doesn't mean that the wiki is irrelevant or that people didn't put time into trying to utilize it when there wasn't any other organized method of sharing the information going on.

    The point of a wiki (I thought and previous to all of these interactions, assumed) was to provide information. Information which is updated.  Information that is hopefully accurate.

     

    The few listings that were not part of the Google docs that was the origin of the wiki information were added into our document, if the information was accurate. We were only able to test base codes, but if they worked and matched the name of the base listed, that information is then listed and is confirmed. Further information needs to be input by the owner or someone who knows the base well. So in effect, the listings will remain, just not in the exact format they are in currently. Like any wiki page, it's subject to updates and revisions, and if it's irrelevant in a wholesale kind of way, it gets made into a historical reference.  None of that is ever meant to diminish those that have worked on it. But when you correct a page, do you leave up the old page because "it existed"? Imagine a wiki where old pages and the new versions exist side by side because "leaving them there doesn't harm anyone". It does. It creates confusion. It's highly unusable to have to wade through several iterations of information. It makes for a cluttered interface, and leaving up the pages as they are now only perpetuates inaccurate information. People who want to see the changes of a page can visit the history tab.

     

    Fact is, the wiki page came AFTER the google docs were posted, were started with the information from the Google doc, so there was in fact an "organized method of sharing the information". The history of the pages does not bear out the idea that you proffered that the download of the document info only provided a thin listing of bases, whose ranks were then swelled by individuals listing bases after you alerted them to the presence of the wiki. Neither does the number of bases that Easter Bunny found that were listed here and nowhere else, support that. The whole reason we started the directory listing on a Google doc is because that's how the majority of the players have shown us that they will list on. They understand it, and we have done a tremendous amount of work and testing to try and make it much more usable and intuitive and informative than the original doc was.

    4 hours ago, UltraAlt said:

    And, as I indicated, it can become obsolete and just as full of errors as you claim the wiki to be.

    Do you or EB has a list of the shard base listings and the passcodes from the DEVs and have the ability to keep the spreadsheet updated from that information (not to say all of them, but ones that have been entered into the spread sheet)?

    If you'll but read more carefully, how we are protecting the information in the document has been explained.  And I wish there WAS a listing of bases and passcodes that was official. There is not. Our list has been compiled from various sources, and the codes checked to confirm if they are valid. The rest is up to the players, but we will guard the information they give us, it won't be corrupted on our document as information has been in the past. Unfortunately, there is only so much we can do to get the information, and we do not wish to usurp the player's right to designate their base as they choose. But this is why we are trying to get the word out to have people update their information, so it can reflect what each base owner wishes it to reflect, about their base. This is not only important to be true to what the builder/owner wants, but to give information to those seeking bases to visit. Some people have very specific things they're looking for. Believe me, we get many questions.

     

    So no, we have no magical (or technological) way to keep the bases updated. What we saw was a base directory that was languishing. Players weren't using it for various reasons, but a big reason is that there is less and less reason to list a base as the number of people using the directory and listing bases drops off, and there is less and less reason to use a directory when fewer bases are being listed, and the ones that are there may not be accurately listed. We noted that some players don't use the forums, and some don't use Discord, so any directory we came up with had to be able to be accessed from either place. The success of this directory is yet to be known; will it, too, die off as players ignore it? It's a self-reinforcing circle, but so is the circle of success: many people enter their bases in the directory, and so they know that the directory lists many bases, and the word spreads and people learn to go to the directory to look up a base, and builders know that if they want their bases to be seen, they need to be sure to list them in the directory. Of course, we hope that people will use the directory. We've worked hard on it. But that's not up to us to control; we can only make the best directory we can, and hope that it's appealing. We will do our best to keep it up to date, but routinely going through the hundreds of bases and checking the codes would be a lot of work.

    3 hours ago, UltraAlt said:

    would suggest letting players decide what "purpose" their base has and, if possible, allow them to pick more than one "purpose" if they feel it is relevant - and limiting that to 2 or three. A base can easily be a transport hub as well as an RP location.

    I do think that the environmental listings on Everlasting's list are all subcategories of RP locations.

    We do, and more than one "purpose" would be "Multipurpose", also a purpose.  Further specifications come with later categorical tags. I'm sure you'd have seen this if you'd been able to open the documents and actually see what it is we're doing.

     

    And of course bases can be many things, that is why we agonized over the various tags and tested them with users to see how well they worked. The idea was to give people more descriptive categorizations for their bases. It's been incredibly difficult, as the creative mass of this player base is off the charts, so trying to come up with things that will successfully categorize and describe the vast majority of bases has been both a major undertaking and a major headache. And one reason we wanted to change the categorizations was because we felt that "subcategories of RP locations" was insufficient.

    3 hours ago, UltraAlt said:

    Things have certainly changed, but you still have to be in a supergroup in order to make a base.

    I think I didn't make my meaning clear to you. Of course you must create a sg to make a base. However, many bases are created by alts, not to create an actual sg, but in order to create the base. The fact that they had to create a sg to make the base is just part of the process, one they'd skip if they could, because all they want to do is build the base. That's why I said what I said: many sgs are created, not to be a sg, but to create a base. There is but one person in the "group", it's not a supergroup by any definition but the most technical. The process is still the technical process: you have to create a "Supergroup" in order to create a base.  But as you said, supergroups existed before bases. They are groups of people banded together for whatever purpose. They may have a base, or they may not. I draw a distinction. To me, a "sg" that is created just to create a base is not an actual sg. It is technically, of course, but one alt in the registry does not a "supergroup" make, imo. This is what I meant. This is the distinction I make: there are many bases that exist apart from supergroups, supergroups being defined here as an actual group of players. I hope that is more clear.

     

    3 hours ago, UltraAlt said:

    ...or are you saying that they are listed by another name in the spreadsheet/wiki or passcode versus the actual name that would show up in the base portal if you were on a team with someone who was an sg member of the base?

    Yes, this. Some people name their sgs the name they wish to appear for the base, and some people name their sgs for the coalition of people it represents, and call the base something else, often reflected in the code. The game does not leave room for naming a group of people something different than their base, so, the players do what they can to create that difference.

     

    3 hours ago, UltraAlt said:

    I'm just pointing out that you are against the current wiki use because of the inaccuracies that occured over time ... and that the same thing is likely to happen with the spreadsheet over time as well.

     

    We are trying to update the wiki. Wikis get updated. Or should be. Inaccurate information seems inevitable, it does not mean that it can not and should not be improved when it can be. We are not "against the current wiki use", we are trying to make it reflect the current listings with a different format.

     

    3 hours ago, UltraAlt said:

    If it is a "base" listing and not a "supergroup" listing, then I see no reason to list base that is not public and does not provide a base code.

    Can you explain the reasoning of having a base listed on the base list page if it isn't accessible by the "public"?

     

    There are some base owners that want to have control over who comes in and when, so they prefer to be asked for a tour. Reasonings: 1) surprise visitors can interrupt RP, especially bad if the base is RPly a secret location. 2). the base owner has been subject of harassment by someone or perhaps a group of people, and giving out the code indiscriminately will result in more harassment. 3) the base is only open for certain events during certain times or seasons, or entrance is restricted and the code is regularly changed to keep it that way.

     

     Some bases have owners that left the game, but did not delete their account, and as a result, the bases they built are still there. We list bases such as these where the code is no longer valid, hoping that someone may know the current code and let us know. We would note that somewhere on the Wiki. However, first, we must get as complete of a response to completing the information for the bases in the directory as we can, in order to know what bases might be abandoned and yet still present.   We'd prefer the owner of the base be the one to update the information, rather than someone not in that position. Getting owners to update is an ongoing process that is likely to take some time.

     

    Bases listed without a code are still bases that are worth seeing, worth knowing about, and they are even bases that the owners and builders want to have visited, but for various reasons do not want the code to be publicly accessible all of the time. You earlier stated that you wanted the old lists to remain up and available, that you saw no reason to not present them along with the new lists. If you want old and outdated and potentially incorrect information listed "because it existed" and people worked hard on it, etc, why would you not want to list bases people worked very hard on, if for no other reason than complete accuracy in record keeping on what bases are still around? Because, we have over 31,000 bases + just on Everlasting alone that have been made, but clearly, most of those no longer exist. I think it's good, from if nothing else, a historical pov, to know what bases are still technically here. And, if we've simply lost the code, listing such a base may enable someone to tell us what that code is, so the base is not lost forever.

     

    So, those are the reasons.  And I'm done responding, it's late, I stayed up hours past when I wanted to go to bed...ugh.

     

    Anything else will have to go unanswered, I'm tired and feel like I'm having to battle every little thing here.

     

    An aside, I greatly appreciate the understanding, tutelage, and cooperation and help from AboveTheChemist and BlackSpectre. Thank you again!! We don't quite know all of what we're doing here yet, but we're so much closer than we were. ❤️

     

    -Dacy

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  13. I was duoing Posi I with a friend. They were playing a Radiation/Psi blade tank, I was playing a Fire/Kin corruptor. We were set to +2x6 teammates. When we got to the Dopplegangers at the end of the final mission, there were six of them, and I was very surprised to see one of my "doubles" using

    Accelerated Metabolism!

    Dopples.PNG.1f860de3fe45d14676f45b456fdbc218.PNG

    You can see in this photo that some of the characters glow with the AM glow, and you can also see that some of the characters are being hit with a kinetic power even as I snapped the shot.

     

    Some of my partner's "doubles" had ranged Psi powers.

     

    So essentially, we saw a mashup of power types and ATs. The tank's character (again, rad/psi blade) appeared as a ranged psi powerset. (Presumably a corruptor with psi ranged powers, although I cannot guarantee that it was a corruptor and not a sentinel; I saw no fx to indicate the secondary set on that  character, but everything is black but the AM glow and the kin buffs, so, not sure.) In the heat of battle with 2 of us vs 6 of them (and the combo of rad and kin is especially potent), we did not have time to fully sort through the power combinations that were present. At least one of the Dopplegangers seemed to represent our power sets as they are on our characters. At least one doppleganger that looked like the tank, instead had the tank secondary as their primary, only in ranged form, and at least one (I actually think 2) of the dopplegangers that looked like my fire/kin corruptor, actually had the secondary power set that was the support version of the tank primary.

     

    -Dacy

  14. 11 minutes ago, thunderforce said:

    Also anyone doing a replacement of the entire table after changes to the sheet needs to be somewhat careful that someone hasn't added their base to the wiki and not to the sheet since the last upload was done.

    Definitely. We hope to have a section, separate from the table, for people who'd like to do that. But it still should be checked, and I believe we plan to.

     

    -Dacy

  15. 1 hour ago, BlackSpectre said:

    But I have to say, the base listing pages are the ONLY wiki pages I've run across that have been maliciously targeted.  They might require some special handling, It would be worth checking into how other wikis handle these things.

    We're well aware of the problem; that is why Easter Bunny was adamant over maintaining control over the input. Everything is compared to the master sheet, which only we can access, and any unauthorized changes are reverted to whatever we had originally intended.

     

    This is why, AboveTheChemist, I am not sure you need to look for differences between the wiki and the document? The document would be accurate, whereas the wiki could have been altered; I am not speaking with confidence here, not knowing all that is involved, but it seems to me that it might be better to just wholesale input the document as it is each time it's updated; the net result should be that just the new things show up, as it's inputting things that were, for the most part, already there. Unless that's more of a pain? Again, I know nothing except for the things I stated: the sheet info is well controlled, the wiki is not. So therefore, I would think that updates should just be wholesale to sweep up any malicious edits that have occurred. I hope my logic there is clear, even if what I suggest is not feasible. Also, we're looking for the least labor intensive option, of course.

     

    -Dacy

  16. Yes, they could use a lot of love. Slowly working on it (my "to do" list atm is rather extensive!).

     

    Would it be presumptuous to ask for a link on the main page? I mean, just looking over the topics, there's quite a lot listed there; it seems to me that "bases", both information about building and the lists of the bases, are of at least of equal importance to things such as "battle terminals" and "titles', etc.  For many people, bases ARE the game for them. For others, it is a huge enhancement they do not wish to play without.  See, right now they are just under "supergroup", but I will tell you that there are a good number of bases that are created, not as part of a supergroup, but as a part of the game and the community. For many players, bases are truly a thing only connected to supergroups by the fact that you have to create a sg in order to make a base. Many bases are named something other than the name of the sg that ownns them. So I believe that that separation needs to be recognized.

     

    But yes, the base pages need to be updated asap, perhaps organized in such a way as to easily link to in a way that makes sense as a whole topic. Which means I need to do some research on editing.

     

    -Dacy

  17. AboveTheChemist, we appreciate SO MUCH your willingness to put in the time and effort on these scripts!!

     

    I just wanted to say that, and also, I note the other bases were formatted into different tables based on the type of base it was. That format would be fine, if that's not a lot of work (although I'd probably recommend that they be sorted according to "purpose", which is similar in many cases); if that's a headache at all, then just one table is fine, and we'll call attention to the sorting feature at the top of each column. 🙂  But assuming a similar format would make the least obvious changes for people to deal with. As I said, either way is fine, whatever works. We certainly are not going to be demanding of your time and talents when you've so generously volunteered them. ❤️

     

    Say, I was noticing that it's a bit of a several page hunt or having to search to actually find the base list, do you think the link could be either on the "Supergroup" page, or have its own link on the table of contents? I was a bit surprised that it wasn't there already. And I have *no* idea how to program that; Thunderforce had to go edit a link I put in already, because I'd got it wrong. 😞 I thought I followed what they had done, but clearly I had not. (thank you for that, thunderforce!). Besides, I always feel like nav boxes aren't things I should casually change.

     

    Thank you again!

     

    -Dacy

    • Like 1
  18. 19 hours ago, thunderforce said:
    On 2/9/2024 at 11:31 AM, AboveTheChemist said:

    I took the liberty of grabbing the base code data for Reunion from the Google doc and turning it into a wiki table on the Reunion talk page. You can check it out here: https://homecoming.wiki/wiki/Talk:Reunion_Base_List

    I propose to do a bit of scripting (not really necessary for Reunion's half-dozen bases) to compare it with the wiki list and see which bases are missing, then (if any) to check if they are defunct. If there are any non-defunct bases not in the spreadsheet (and I propose to create one for that test case) I think they might, if the spreadsheet upload process otherwise works, be at the bottom of the table on the wiki so they don't constantly get stomped by spreadsheet uploads.

     

    AtChemist, nice transfer, really surprising that all the descriptors fit! Now, either you got to it before we'd cleaned up the duplicate entry for Olympus, or, it picked up some info somehow. The info has been correctly displayed now, could you perhaps reload that table from the current document and see if it's picking up extra info somehow, or if it corrects the duplicate? That would also show us how well it deals with different data. I should think it wouldn't be a bother, as it should just overwrite it with the correct, current version. Otherwise....looks great! We think the mistake was on our end as in, the table wasn't cleared of the extra information yet when you ran the script. And obviously, we're hoping to get more base owners to update. It's a process!

     

    thunderforce, there should be no bases on the wiki that are not on our docs. Easter Bunny already collected and added all the bases we could find. We don't yet have all the updating done, as we are hoping the owners will do that, but the codes and bases and owners, if listed anywhere, should be listed in our document. And all of the codes have been checked.

     

    As to information getting "stomped"; there really should be minimal changes for each update, but of course that depends on how many bases were made, and how many are entered. Reunion being the smallest shard, of course means that it is the least likely to see significant changes. Existing data will only change if the base's status changes, and we get updated as to that change.

     

    Thanks!

     

    -Dacy

  19. I was duoing Posi I with a friend. They were playing a Radiation/Psi blade tank, I was playing a Fire/Kin corruptor.. When we got to the Dopplegangers at the end of the final mission, there were six of them, and I was very surprised to see one of my "doubles" using Accelarated Metabolism! Dopples.PNG.1f860de3fe45d14676f45b456fdbc218.PNG

    You can see in this photo that some of the characters glow with the AM glow, and you can also see that some of the characters are being hit with a kinetic power even as I snapped the shot.

     

    Some of my partner's "doubles" had ranged Psi powers.

     

    So essentially, we saw a mashup of power types and ATs. The tank's character (again, rad/psi blade) appeared as a ranged psi powerset. (Presumably a corruptor with psi ranged powers, although I cannot guarantee that it was a corruptor and not a sentinel; I saw no fx to indicate the secondary set on that  character, but everything is black but the AM glow and the kin buffs, so, not sure.) In the heat of battle with 2 of us vs 6 of them (and the combo of rad and kin is especially potent), we did not have time to fully sort through the power combinations that were present. At least one of the Dopplegangers seemed to represent our power sets as they are on our characters. At least one doppleganger that looked like the tank, instead had the tank secondary as their primary, only in ranged form, and at least one (I actually think 2) of the dopplegangers that looked like my fire/kin corruptor, actually had the secondary power set that was the support version of the tank primary.

     

    Is this mix and match powerset mashup the way this is supposed to work?

     

    -Dacy

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