AxerJ
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Water control and something Mu related?
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Great post, Zect! I agree with everything you've said. The only thing I feel is that the activation time of Storm Cell is a little too long. Do you think SC should activate more quickly? Considering how important it is. I think a faster activation would smooth out Storm Blast to perfection.
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For the ability we're using every fight, the activation time is kind of annoying. It really should be immediate. Why do we need to wait 2 seconds before it begins? Why can't the rain just start pouring as soon as we lift our hands up? If Storm Cell's activation time is much reduced (I think it should be near instantaneous), the set will feel much smoother. As it is now, it feels delayed. Not a great feeling. I know this is supposed to be like a slow-moving storm, but that does not mean the activation needs to be lagged -- especially since we depend on this ability for every other ability. Please.
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Focused Feedback: Blast Power Set Updates
AxerJ replied to The Curator's topic in [Open Beta] Focused Feedback
YES! That'd be an amazing, heroic resolution which would truly elevate AR... -
There is no projectile or explosion graphic when firing the LRM Rocket ability from Munitions Mastery on a blaster using the Crey Pulse Blaster weapon. Thanks!
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Agreed, and I like Tempest!
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Focused Feedback: Redraw Revamp
AxerJ replied to The Curator's topic in [Open Beta] Focused Feedback
This is especially important for the laser swords - 'no redraw' makes the most sense, as we can imagine the beams extending out of the hilts. -
Focused Feedback: Blast Power Set Updates
AxerJ replied to The Curator's topic in [Open Beta] Focused Feedback
Changes are great, except I hate to lose Ignite. It was such a unique power. I'd much rather it be a bit buffed or tweaked than replaced with Incinerate. -
Amazing set, so fun - incredible work devs, one of my favorite now! The only tweak I might make is to increase the radius of Storm Cell a little bit. Not too much.
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My KM/Regen scrapper is in my top 3 most fun chars to play! I think regen is a great contender for this topic. Regen is fun as hell, requires more involvement than others, and can still have supreme defense with a low cooldown MoG. And so much healing if they get through our def. And revive if that all fails, which is incredibly rare. And the scrapper KM doesn't lose its awesome ranged cone like its stalker set does. One of the coolest animations on that ranged cone, I think. My KM/Regen has water spout for more cc and that +100% recharge proc.
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Just giving this a nice bump.
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Solarverse's SFX Consolidated List of Mods
AxerJ replied to Solarverse's topic in Tools, Utilities & Downloads
Any sound mods out there for Ion Judgement? It's so dinky. It would be awesome to hear some real Zeus lightning with this epic power... -
Focused Feedback: Necromancy Revamp
AxerJ replied to The Curator's topic in [Open Beta] Focused Feedback
I'd especially love lethal resistance because I can't stand seeing all my awesome undead surrounded by hovering bright orange and purple shield symbols, so I don't equip the +res/+def enhancements. It's a crazy self-nerf, but I can't enjoy playing them with those horrid bright icons nonsensically hovering around them, obscuring their sweet, dark countenances. So my undead are extra squishy. (btw, please look at making those floating symbols from the +res/+def buffs optional vfx! Plzzz) -
A big Thank You post to all who contribute to Homecoming
AxerJ replied to Veracor's topic in General Discussion
Very much agreed, hear hear! -
Focused Feedback: Necromancy Revamp
AxerJ replied to The Curator's topic in [Open Beta] Focused Feedback
Would it also be possible to make the floating orange and purple shield icons optional around our pets when the +res/+def enhancements are slotted? Since you're doing a mastermind revamp. Very interesting changes, you all rock!