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Harpsong

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  1. I never said that it was exclusively plural, but that in situations where the power being described might effect multiple characters, using a word that also has a plural use could result in confusion. You're right though, it'd be no less difficult to use the archetype's name in the description, so if enough people raise their voices for this kind of change, I think that should be the way to go.
  2. While I don't have any issue with changing entires to be gender-neutral, as an English Graduate at University level I feel compelled to offer my two cents. 'They', as a replacement to 'He/her' or the like, is awkward in that 'He' will always refer to a singular, while 'They' can refer to both an individual or a plurality. It could be assumed in most cases that people would derive meaning through context in regards to using They as a gender-neutral pronoun, but in the case of power descriptions that have multiple targets, for instance, this ambiguity could present an issue. My recommendations, should the development team act on this, would be to either replace all entires of 'he' or 'she' with 'he/she', or even references to the character class instead, such as 'The Tanker will then X' or 'This will give the Blaster Y' or so-on, as this leaves no ambiguity at all and is gender neutral even to the point of being inclusive to non-binary or intersex individuals who have their own pronouns outside of 'he' and 'she'.
  3. I've always wanted to see a bigger benefit to using powers that exist only to help allies break free of holds and provide no benefit to yourself. I feel like a good example to cite here is a mechanic from an almost entirely different game, Team Fortress 2. The Pyro character in this game can, using the alternate fire of their flamethrower, put out friendly characters who have been set on fire by the other team. doing so rewards them with some restored health, allowing them to essentially heal themselves by helping friendlies. Adding in some mechanic to offer a small reward to any Defender, Corruptor, Controller or Mastermind using their powers in this way would make sets like Empathy a bit more appealing, and make powers like Clear Mind more tempting to pick. Of course, you might want to exclude automatic powers, like the Electricity support power's huge dome, as that doesn't require the same finesse!
  4. If only... If only they gave medals at the Olympics for Mental Gymnastics.
  5. As someone who's designed things in Second Life before, I'm not sure what to think about that opening statement.
  6. Not a bad idea. I did have a similar idea for a sleep buff which would be that if a Sleep is interrupted, the target takes Psionic damage, or looses endurance, or some other effect based on the duration of Sleep time remaining, either directly or as an inverse bell-curve formula based on total sleep time.
  7. You know, Heroes believe in a thing called Redemption. Perhaps his good work as a trainer of today's generation of Heroes, as well as his continued service as a Police Officer, are among the ways he's working to become a better person? Surely, it'd be tragic to deny someone the chance to show they truly mean well? Just some food for thought.
  8. You know, for people claiming not to defend certain historic individuals... I'm seeing a lot of defending going on later in the same posts. Either way though, this is a game where we can play Villains, as well as Heroes, allowing the playerbase to effective demonize or lionize anything that is available in the costume creator. I can just as easily make a corrupt, evil warmonger soldier Villain in a very patriotic American costume, or the same character in the same costume as a heroic fighter defending the free world. This means that anything in the game's costume creator is effectively subject to the whims of the players, regardless of what it may represent in real life. The Hammer and Sickle, for example, could be on the chest of 'Red Dread' the wicked, evil soviet villain, or it could be 'Captain Communist', someone's unapologetic avatar of 'actually Communism can be a good thing' lived out vicariously within the game. You talk at length about how a symbol may be offensive to some people, but symbols are only given meaning by society's perceptions, informed by history and personal bias, and many symbols, as Mr. Berkeley points out, will have their suppourters as well as their detractors. So if you want to view this conundrum as a community, there's only three viable options: Allow all symbols to be included, regardless of who they may offend. Remove any and all content that anybody claims is offensive, or only allow items to be included based on some kind of proportional voting system, where mob rule decides what content is allowed and what is deemed too offensive. Or, people can keep on arguing about what they think and feel, and wave their little flags and shout at each-other until the thread is locked.
  9. Considering Vanguard actually has diplomatic relations with one of the two Rikti factions now, I think it goes to show how they're astoundingly tolerant of Aliens for an organization meant to protect Earth from external threats. We're closer to Chimera Squad than OG Xcom here, people.
  10. I love how this issue has sprung up around the Elec set, but nobody has taken issue to the Experimentation set's ally buff power. You literally inject someone with a syringe. They even will try to block if they're not already doing another animation, like they're trying to stop you or flinching, and then you stab them with it. If you do no moves in-between, you even have the same syringe in hand when you use it again, so you could even 'share the needle' using it on someone else. I'm surprised nobody's gotten upset at that!
  11. Mundy had a good run! Can't say I'm going to shed any tears over this though. I just wonder if this also extends to Architect or not. If it does, there are some... rather popular arcs that are going to have to be completely changed.
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