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Your best bet likely would be to talk to one of the already established video game type Cons that host games/game rooms and see about working CoH into their event schedule or venue space. Having ran a Con for two years out of pocket with just my game group as staff I can honestly say that the hours are long, the work needed to keep it all going smoothly is exhausting, and it is really easy to over-extend beyond your budgeted finances. We rented several buildings at our county fairgrounds for around 400$ for the weekend with on-site camping & RV hook-ups in '92 & '93. 1st year was a bust but second year we managed to recoup our losses from the 1st barely. Too much work so my group opted not to continue it. Looked into maybe organizing a local Con here last year the available venues want a couple thousand per day plus a 1 million $ damage insurance policy for up to space only able to handle up to 350 people. And as mentioned, cost to attend is a nightmare anymore for most Cons. One I attended 18 yrs ago for 25$ plus airfare, hotel, and car rental is now at a couple hundred just to get in the event door plus extra for any games you want to register for which to me is simply robbery since it's just to make extra bank beyond costs.
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The real reason Kallisti Wharf has no enemies.
Go0gleplex replied to BasiliskXVIII's topic in General Discussion
Given how futuristic Kallisti looks...maybe a good fit would be based off Scully and Mulder from X-files. Dealing with super cryptids is just another Tuesday for them. lol Or Francisco and Sikes from Alien Nation...especially fits given the presence of the Rikti and other alien types. -
The real reason Kallisti Wharf has no enemies.
Go0gleplex replied to BasiliskXVIII's topic in General Discussion
Funny... I had thought that Fish and Miller from the Barney Miller series I watched back in 1975 based in a NYC PD station on East 6th St in Greenwich Village. Hal Linden as Barney Miller and Abe Vigoda as Phil Fish. I recognized Freitag as Joe Friday (Jack Webb) from Dragnet...only the original 1954 black and white version / 1967 color re-make I remember watching rather than the '87 comedy. Guess that explains why I couldn't place Becktree... lol -
Well...if it's an alignment talk/comparison it's fairly easy. Hero = Lawful Good Vigilante = Chaotic Good verging Neutral Rogue = Chaotic Neutral verging Evil Villain = Neutral/Chaotic Evil or Hero : Upholding all laws while doing the greatest amount of good for the greatest number of people Vigilante : Doing good knowing that sometimes the law and some people will suffer for it Rogue : Doing whatever for their own 'good' unconcerned by the small things like collateral damage/casualties. Villain : Gaining the most riches & power possible and/or burning the world to the ground while being the only one left standing.
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Janitor closet + Super Power Hang out = MASSIVE Bio-hazard! Probably something even worse than Hami-Prime & Hami-Praetoria combined. :P lol
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I'm in the same line of thought as Bio. While there is evidence of baseline humans having something of a 6th sense relative to heightened perception and intuition actionable or manifesting psychic powers outside of that would be considered abnormal by the majority of the baseline human population and therefore labeled as a mutation or freak to the more petty sorts. That said, there is a plausible possibility (theoretically speaking) that with the right sort of intense training the inherent 6th sense type abilities could be trained up to a more actionable level...though at best you'd see more of a form of telekinesis, empathic reading, and mental shielding than those showcased in the game's powerset. End of the day it really depends on your preferred narrative because in theory it could be either.
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Ways for a "natural" character to be super.
Go0gleplex replied to normalperson's topic in General Discussion
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Isn't Perez already a zoo being essentially closed off with all the animals (mobs) running amuk? lol
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Primal Mr. G's arc: what does he do, exactly?
Go0gleplex replied to MechaCrash's topic in General Discussion
Well...Mr. G is a former assassin turned information broker back in Praetoria. While he doesn't have the same level of contacts in Primal that he had back there it would only be a matter of time...and facilitating your exploits would go a long way as an introduction to those sort of contacts. So he's using you just as much, if not more, than you're using him. The only good thing about him is that he does have a sense of loyalty or you'd be royally hosed. Splice...a former member of the resistance if I recall. Prime hacker...but if not for Mr. G watching over her she could be all sorts of trouble. Bobcat may be de-powered but she's still a CQC specialist and while lazy as sin, is a decent (and expendable) base security member. Transmuter is the detective and Mr. G's errand boy. While he has no powers anymore, he's intelligent and knows his way around the streets otherwise Power Division would've cut him loose or 'retired' him with prejudice long ago. He's also a combat veteran of the Praetoria Hami Wars so there is some combat capability there as well as a small unit tactics & strategy resource that Mr. G isn't really suited for. General Alito, like Transmuter, is a combat vet with extensive tactics and strategy value. He probably also likely has an in with various 'hardware' sources and has the rep to be credible with 'temporary' assets and their management. Piloting is likely only one skill. I'd imagine he'd have others involving AV operation and demolition as well. Subjugator 5...yes. An unknown element that, while very useful, is very risky to have around given that you know nothing of their goals, plans, or motivations. Having an independent sniper, preferably with an AMR, keeping S-5 in their sites 24-7 whenever and wherever possible would be minimal insurance. A remotely detonated bomb belt with triple redundant detonators would be better in the event that they do decide to betray you. In either event, they are known factors from your home reality and intrinsically more reliable than the Primal scum you're typically dealing with...and they are more than aware of your reputation from back home thereby likely less inclined to try to pull a fast one. You busting them out is just a bonus in keeping them owing you. -
You think it irk's you? lol I've been in civil engineering on both sides of the permit desk and the unreal nature and just overall wrongness of Paragon's so-called-street grid and (lack of) actual zoning has my brain constantly picking things apart. Even the speed signs posted are wrong as is the channelization in many places. The suspension bridges in IP are another not really thought out sort of thing as well. I think the airport was a potential future zone and skipped due to how much memory and work would go into dealing with the various plane models and national guard type facilities. The skyscrapers mixed in with some of the other buildings make little sense especially from a zoning code standpoint. It's like having the PPD HQ in the most run down lawless neighborhood in the city rather than either near Zig or in Atlas in easy reach of the politicians and then go to a small precinct house to get the radio and all that when the main building is a couple blocks away. The majority of the bombed out burned out leaning towers of Damocles defy both actual physics and material strengths since more than a 10-15 degree lean off vertical would tear most of them apart under their own weight. Some of the villains in a few of the zones are kinda square pegs in round holes as well...like the DE around Terra Volta. But...as long as it's still fun to play I just tell my brain to shut it and deal no matter how much it grumbles. lol
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not sure there is a best elevator. I mean...they all have their ups and downs ya know?! :p
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It's yet another Nemesis plot!!
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Contact missions are more story arc oriented or faction type thwarting and are both longer and give better XP than the radio missions with many being a sequence of events before dealing with the end goal. Radio missions are shorter missions being a one-and-done objective that give less XP (about a third of what a contact mission gives on average in my observations). They serve as a good filler to nudge over that last bit needed to level or a way to find new contacts when you run out of introductions unless of course you've outleveled all them in the zone already. After a certain number of radio missions you also get a chance to stop a bank robbery if blue side or conduct a robbery (and other mayhem) if red side which can give a decent amount of XP. Contact missions are always better to do for leveling. If not a solo hobo like myself, getting in on Task Force runs and such are a really good way to level a toon quickly.
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I don't mind the contacts so much...some of that is part and parcel with being a small fish in a pool of sharks. But the bank missions are great in terms of giving a feel for causing mass mayhem, terror, and destruction. More of the missions should be like that IMO. What annoys me the most with red side is that once you leave Mercy...you're not given any follow up contacts and have to do newspaper missions for the most part...and then it's limited to just a few before you out level the zone until you hit Nerva levels. Having more missions where you attack places like the Paragon PD HQ or Spanky's Boardwalk full of tourists or the docks of IP causing mass mayhem with the various heroes showing up to thwart you along with others would be a nice addition. So many missed opportunities with red side in staying with the blue side contact-mission format that detracts from the overall setting is sad. I know there are program mechanics and structures that limit what the dev's have to work with but I'd think that there is more that can be done within the existing than what has been done. Don't get me wrong. I do enjoy the game as is...but that's the very reason I say anything such as I've made note of. If I didn't care...I'd not bother. Doc...another reason for the war walls would be that the original dev's were being a bit lazy. The walls mean they didn't need to do a lot of work with the 'distant horizon views' such as you see in Gold side between zones and all that and the city map shows the gaps between the zones that the walls allowed them to make excuse for. The Islands of red side did the same thing...and preserved the actual aesthetic of 'the world' without needing much similar artifice as the walls. I don't really buy the dial up reasoning being the total reason for them...due to WoW being around at the same time and not needing to rely on such between zones.
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They're coming to take you away HA HA! They're coming to take you away HEH HEH! To the Portal Corp where Gladyos has cake waiting... LOL 😉 Problem I have with the war walls is that they're completely and totally illogical as well as functionally useless. Tunnels between zones for vehicles...yet those tunnels are far longer than the walls are wide while the gates are comparatively shorter and better match the wall width implied from what you can see while atop them so there's a visible lack of consistency. The height would be a nightmare of structural and windload issues to deal with. The energy consumption....would need it's own nuke plant for each zone to avoid browning out the entire Eastern seaboard. And despite all that...the Rikti ships still make the occasional bombing run thru the zones...which is what the walls were supposedly there to prevent or at least deter. The cost of one half-mile of wall would be in the hundreds of millions dollar-wise...and all likely built by the lowest bidder (doesn't THAT just make you all warm and fuzzy with confidence!) not to mention maintenance costs involved. Then we have the health issues and environmental impacts on the citizens and city vegetation as the walls will block natural sunlight which is known to increase psychological problems as well as retarding vegetation growth...or limiting it to shade plants and moss given the latitude of the city, particularly during winter months. I can only speculate about the radiological issues on the residents from the raw energy of the war walls themselves. As I said...I have a hard time disengaging my brain from professional work mode at times and stuff like this just pops into my head automatically with a glance anymore. >< ugh! It all makes for a relatively decent story line and what...but it's definitely deep deep in the fictional category. 😉