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Riverdusk

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Everything posted by Riverdusk

  1. Are people sure that creepers can be buffed by fulcrum shift? Different set, and of course I might have messed something up, but in a quick test on test server of a plant/nature I did once, I saw zero increase in the vine attack damage after using overgrowth (which has a +66% damage buff) on the creepers. Roots and an epic aoe attack fulcrumed would still be amazing though, no doubt. I personally also am on the side preferring the sets with strong -res, as I know those for sure increase creeper damage. They also increase proc damage which is actually probably the bigger damage potential from creepers anyway. I still believe plant/storm or plant/ta are more likely to be the true aoe king.
  2. I remember that. For most of my characters I wouldn't have a problem with it. It'd even improve some that already have another click that'd be nice to put on auto instead of hasten (like shield users). But a few (like my illusion controllers), it'd make life very difficult for them, personally anyway. I'd probably end up abandoning those. Assuming the flat % wasn't close to 70% anyway, I think I remember something like 20 or 30% was suggested.
  3. Combine that with an armor set like willpower, that literally has nothing that benefits from hasten. Unless you really plan to spam the self rez I guess. 😄
  4. I do the same thing. Then once you have all 5 AP City hall origin contacts introduced, they will in turn intro you to the next five origin contacts by level 6, and so on for each 5 levels. I make sure to open up all 5 contacts every 5 levels so that I have access to everyone, even if I don't decide to do any of their missions. If you do none of their missions you just have to go talk to them again in person when you hit the next level range for the next intro. Back to the original suggestion. Personally I don't mind have a bunch of "acquaintances" in my inactive tab, in fact I prefer it. Are you super close friends with every person you know? I find it more realistic to have a range of relationships from my contacts. But I guess if it bothers the OP so much, I'd have nothing against removing them as an option.
  5. Was my first thought too. Don't want to make assumptions, but very much smells like a PvP born suggestion.
  6. If they were to be changed, I'd rather see the old ones stay, but maybe once in a while they spawn as a more powerful version. Would be a nice surprise 😉
  7. Not quite. Infiltration gives +150.65% jump speed and +154% run speed The ninja run type prestige powers give +136.95% jump speed and +140% run speed. So, not a huge difference, but base infiltration is a bit faster, and then of course as you mentioned you can slot them, which helps a lot more. On a /ninja though I'd probably stick with Shinobi-Iri for the extra defense as more important. Take super jump/super speed instead if you want a faster travel power than ninja run + Kuji-in Rin. I take infiltration on a lot of characters as a way to get a decent travel power + stealth + the added bonus of an extra place to stick a LoTG all in one. However, a /ninja shouldn't be hurting for potential places to put LoTG and you already have a stealth power available, so infiltration isn't as attractive imo.
  8. The noise and size of some of the pet sets. Although I know you can fiddle with the sounds, it'd still be nice not to have to so much. Even if I do, I know it is still annoying some of my teammates. I love demons, but they are the worst in this area as they hit both issues. I'd cut the size of them by a lot so they don't obstruct everyone's view, and of course the infamous screaming of the tier 2 pets. I tend to solo with my demons as I actually feel bad teaming with them.
  9. Riverdusk

    DPS

    A good comparison of clear times (so dps really) for more "normal" mission running is here: As mentioned though, this is just one scenario. If you are looking at something closer to farming (x8) it is going to shift a bit, if you are looking at AV kill times it is going to shift a bit. But I think it is a good baseline. Demons and thugs do well as expected and are top choices. Beasts also do very well in this test and I think are often underrated. Bots don't come out so well in this test.
  10. That'd probably work too, I've noticed there's often more than one way to do the same thing with binds.
  11. It selects the first pet on your pet list, which should be the lich body (in case it wasn't already). Like costume slots, it starts with 0, not 1.
  12. Nope, no way to only release one. Personally I use two binds and just press one after the other and it works pretty easy and quick: /bind divide "petcom_pow Zombie dismiss$$petcom_pow Grave dismiss$$releasepets" /bind multiply "powexecname Soul Extraction$$petselect 0" First one gets rid of the zombies and knights and leaves just the lich body behind. Second one selects the lich pet body remaining and extracts from it (and name doesn't matter). You can of course change the bound keys to whatever you want, I use the divide and multiply keys on the numpad. At lower level pre lich you can alter the first one so that you can extract from a knight.
  13. Good point, I forgot how good energy melee is now for ST. An energy/bio scrapper should be up for the job.
  14. Don't the "squishies" have some of the best pylon clear times (thanks to some of their availability to huge -regen debuff powers)? That should translate well to soloing AV's and GM's. I have a hard time believing most tanks would take out an AV as fast as say an illusion/cold controller can, for example. As to a GM, I have a hard time believing a tank could take down one at all by themselves without a "P2W cheat" (as someone else described it), in this case daggers, or I guess a good Lore pet. But can't say I ever tried it on a tank, so could be wrong. I only really tried it on controllers (successful on several different combos without any temps or incarnates). I know TW/BIO scrappers were successful at GM hunting pre-nerf although I think they were using Degen interface to help. Yes, AV/GM killing is a tiny part of what most would consider solo play, but personally I find it a fun part of soloing, being able to easily take out the "big boys". I think that is a spot where at least some of the "squishies" can shine solo.
  15. Beasts really is the goto for kinetics. You can actually soft cap defense beasts with just their primary using the pet IO's, maneuvers, and fortify pack (although it takes a lot of recharge to get it perma). Since you'll have fulcrum, the lack of crits isn't as big a deal. Plus they have good resistances built in on top of it. And of course your heal is then easy to use as they are all melee. It is honestly the only MM set I'd pair with kinetics myself. On page 2 of the linked thread you'll see the defense numbers for it broken down. Edit: Not that I disagree totally with your thread title. That it only works well with one primary I agree makes it sorta lackluster for a MM imo.
  16. I can answer this one at least. Yes, they are immune to both +recharge and -recharge. As to procs, demon prince now has two damage procs available to him in slow sets. I plan on putting both into mine (although haven't gotten there yet to see how well it does). Everything he does has a slow to it, so it should be significant.
  17. Yep, as I said before, I treat MM's as a support class that is generally better at soloing than the other support AT's (although there are a few controllers/corruptors/defender power combos that can also do very well I admit). They also probably play the most differently than any other AT so are a good change of pace. Not all of my characters have to blow through 54x8 for me to have fun with them solo. I adjust things to where they are comfortable and still enjoy them. And there is probably nothing more fun than an all mastermind team. 😁 Been seeing more of those being run recently (at least on Excelsior).
  18. Well, to be fair, shadow maul is now a 120 degree arc (non-tanker version). Sands of Mu is still the 45 degree arc that shadow maul used to be back in the old days. I find it super easy to hit multiples with shadow maul now. As to the ones he's trying with, Cross punch is a measly 50 degree arc so that is going to just be a tough one to hit more than one with, eviscerate is 90 so a bit easier. @Bill Z Bubbahas a point that using big cones is easy enough to be worth trying to leverage them against multiples. Whereas a lot of times the small arc ones are more like single target with the occasional bonus of hitting something extra. Best example of that is Katana's Golden Dragonfly with its whopping 20 degree arc. I almost never bother treating that as anything more than just a single target attack. If something just happens to line up perfectly and I actually hit 2 things with it, I go "wow, neato!" For narrow arc melee cones that is the attitude I take.
  19. From teams I've been a part I hardly ever see people use them. Myself, I tend to see that "inspirations full" message and immediately use 3 or 4 of my non-purple ones whether I need them or not. So, I tend to have some going most of the time. I always do try to have some purple ones saved (which I find by far the most powerful when you get in trouble). Rinse and repeat. Oh, and my squishes will also save some break frees. The only ones I ever grab from email are rezzes. I also always just turn off rez inspirations from dropping as I find them a pain to deal with since you can't just click on them to use and clear them from your tray (have to rt click and then delete). When I want to stock up on rez inspirations I just buy them from AH (and go for the more powerful ones), and put them in mail.
  20. The one different macro I'll set up is to split a few of my pets between defensive follow and attack aggressive. You can still get a lot of mitigation from even a few pets in bodyguard mode. This prevents the great annoyance to me of the pets suddenly all stopping their attacks with an enemy or two still having a bit of health left because the enemy hasn't attacked recently enough. Then you get this fun staring contest. This is a bigger problem when you have a secondary with a lot of slows (like time, cold, etc.). Keeping some in aggressive also helps start things off as the bodyguard pets also respond if any other pets get attacked. It just makes things smoother to me without having to issue as many commands and allows me to almost go on auto pilot while still being safe. If you are in a tougher situation of course, you can quickly go full bodyguard. As to dying, probably one of the biggest dangers when I play a MM? Bank missions. For some reason my pets like to stand around doing nothing for a while when you first enter the bank door. The same time that you often have a big boss or even an AV waiting for you.
  21. For controlling my MM's I only use the keys available that you can drag down from the pet command window. I then edit those keys though to do what I want, not leave them to the default. So basically I make custom macros from the MM macros the game already gives you. Same as Flea does it sounds like. I do use binds to actually summon and upgrade the pets (using powexeclocation) so that I can quickly get all the pets out or quickly resummon at the quick press of a few keys. For me that is a quick easy numpad 1, 2, and 3 for the summons, and numpad 4 and 5 for the upgrades. Not hard to remember. I can definitely see the issue coming from a strong brute if that was the recent comparison. I consider MM's a support AT (their secondary is support). More fair to compare them to trying to solo a defender/corruptor/controller who also have support as their primary/secondary. Using those AT's as the comparison, they solo very well.
  22. This is still an issue. Having it happen to me just now on a couple of different contact missions. Level 30 Geode enemies spawning level 35 shards after defeat.
  23. Did plant/dark/psi to 50 and it was an easy ride and amazingly tanky. Trying plant/cold/ice (bit more offensive a combo) now and so far also fantastic. Looking forward to roots + creepers + sleet + ice storm to melt things. And you have benumb to take out AV/GM's. As others have said, plant/anything should work well. Plant almost doesn't even need a secondary to be good.
  24. If it fits your theme at all (or if you can make it fit or don't care), arcane bolt in the sorcery pool is actually a pretty good attack now. So, between your single target immobilize, your hold, and an arcane bolt you can get a pretty decent attack chain right there by level 4 if you want. If you have a secondary that gives you +tohit or -defense you can also reliably use temp powers to attack with. There is the old blackwand and nemesis staff that you get for free and are unlimited. Their damage scales up automatically and while not fantastic, their dpa isn't horrible, especially whichever one you use that gets the "bonus damage". For AoE, charges of plasmatic taser that you can get at the P2W vendor for 5,000 inf for 24 charges (kind of ridiculously cheap imo), are amazing. Basically like getting the power "energy torrent" for virtually free. Most controllers are in great position to use it as their aoe immobilize can control its knockback. All this is one of the reasons why /cold is probably my favorite controller secondary. You start with infrigidate which can be heavily procced into another attack on its own, but it also lowers defense so temp attacks can be used. Sleet then hits everyone with massive -def so you can freely fire off plasmatic tasers. You also get virtually unlimited endurance (temps can be a bit endurance heavy too). Controllers seem extremely easy to start throwing out damage with now a days if you use all the tools. Not to sound like an old man, but I remember the days before all the temps, the days before containment damage, and the days where there were no good pool attacks. Now, THAT was slow going trying to solo a controller.
  25. What I did with mine, which is a beast/cold, but slotting for pets should be pretty similar no matter what secondary I'd think except /storm which has an extra spot for pet sets. Split up the MM sets a bit to get the extra recharge bonuses, but fit in all 6 special pet procs, good overall enhancement values for everything, and even fit a couple of damage procs in (which tend to be very effective on pets). Note that this is more of a level 50 slotting though as I used some purples as well as boosting some to 50+5 to get the enhancement values I wanted. Someone could probably tweak it to be even better of course. Wolves Slot 1 SoulBound Dam +5 Slot 2 Sov Right A/D/E +5 Slot 3 Sov Right A +5 Slot 4 Sov Right +res Proc Slot 5 Call Arms +def Proc Slot 6 Touch Ldy Grey Proc Lions Slot 1 Command A/D Slot 2 Command A/D/R Slot 3 Command A/D/E/R Slot 4 Command R/Aoe Def Slot 5 Mark E/Res Slot 6 Mark D/E Dire Wolf Slot 1 Mark A/D/E Slot 2 Mark A/D Slot 3 Soulbound D/E +5 Slot 4 Exp Reinf +res Proc Slot 5 Edict Master + def Slot 6 Ice Mistral Cold Proc
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