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Everything posted by JasperStone
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Thats just Snarky in her shirt ...hiding from the sun
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udderly wrong TTs
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The Freedom Phalanx: why the hatred?
JasperStone replied to Techwright's topic in General Discussion
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Question for the HC folk - Do Giant Monsters cause lag?
JasperStone replied to ZacKing's topic in General Discussion
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P2W new power - Transport to Contact
JasperStone replied to DrRocket's topic in Suggestions & Feedback
I should have added that at least the element is there. Not sure if it can be implemented outside of it -
P2W new power - Transport to Contact
JasperStone replied to DrRocket's topic in Suggestions & Feedback
Well, this exists within Ouroboros Pillar of Fire once in your Base. -
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Denzel Washington, Dakota Fanning, and Olwen Fouéré I first saw Olwen in the series The Tourist (I highly recommend) She ... is incredible
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Best Non-Blaster ranged for fast moving teams
JasperStone replied to MeanieDaPooh's topic in General Discussion
You have been given some great suggestions. @Ukase ... wow as always 🙂 I have been running a Sonic/ Marine Affinity, which has been lovely. Sonic has a tic of -res, which is nice. Example: Screech is nice to pummel bosses and AVs with as it has a fast recharge - By bursting forth with this hypersonic Screech, you can inflict high damage and disorient a target. This power applies short Sonic Vibrations, which have a lower resistance for 8s, and prolonged Sonic Vibrations for 15s. By the time it wears off ... the power has recharged, and you hit them again. Marine Affinity is loaded with buffs/debuffs—team and self—which is nice. It's really nice on a team with three other Marine Affinity, and nobody really worries about the green or blue bar much. Soothing Wave is a team heal that also hits you, not big green numbers, but enough and debuffs DMG on your foes. Whitecap - is a self-teleport that does knockdown and -RES. Nice to use with the nuke in your primary Shifting Tides is subtle but can be impactful if you chose the right teammate...usually the tanker - Select either a friend or foe to create a field of shifting tides around them. When attacked, foes within the shifting tides will provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge. Enemies may also take bonus damage, with the odds rising per stack. So that is a perspective on that combo. I ran it successfully solo, mostly at level since I am chasing badges. 🙂 But ....... As @Snarky said ... play what you like. -
Dinner first, mmmmmkay? And not until after the third date
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Share your Puns/amusing Character Names
JasperStone replied to Venture's topic in General Discussion
I just ran a Sonic/ Marine Affinity Corr. Marlo Polo Bio: Yeah.... my brother ... the famous one -
Leaders need a popup menu power that lets them boot someone from the team
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OP.... With much love..... Are you having a fever dream? Mushroom induced hallucinations?
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I got chu ...
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Thank you @Snarky and @Laucianna for your much valued and knowledgeable responses. My response was based on the OP having only four posts since 2021.... I felt that it was best to give them a direction so they could evaluate their proposal.
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Good suggestion. Have you checked out this thread?
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Passionate Players... a Good Article
JasperStone replied to BlackSpectre's topic in General Discussion
Wow..... Good find and Thank you. -
Lovely. and if someone forgets to switch to Self and Pets only, they can be asked to do so and won't lose flying
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Thank you. But .... Dark Miasma - Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent Electrical Affinity - control and manipulate electricity to aid your allies and weaken your enemies. Kinetics - manipulate the potential energy found in objects to aid your allies or weaken your foes. Marine Affinity - Command the various powers of the ocean to buff your allies, and wash away your enemies Nature Affinity - command over the forces of nature and are able to call forth primal energies to aid your allies and hinder your foes Pain Domination - Ultimately this grants the user powerful healing, buffing and debuffing powers. Its healing output is unmatched Time Manipulation - Time Manipulation allows the wielder to inflict crippling debuffs, buff and heal allies, and also be able to empower effects on single targets through careful use of Time Crawl and Temporal Selection So yes, they heal. And they DeBuff your foes. If you want that, play the sets that do that. I have heard that advice in other threads about a player not liking how Powerset1 doesn't perform like Powerset2. Well ... play powerset 2. Empathy - Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched*. The team focus is its uniqueness. Empathy has three heals. DM and Kinetics requires targeting foes so they can miss Nature has two minor heals Pain does very well with 3 and an aura - evil side of Empathy - I run it and like it. Time does well with 2 plus a good regen. Why does Empathy have to be like them? I will say yet again. Empathy does need addressing. Bolster the healing somehow. Add aspects that other powersets don't have. Can Absorb get stacked via an Empath? Can you get a FULL bar of Absorb via an Empath or by having multiple Emapths on a team? Bolster the buffs. Consider adding something like Natures Bloom that boosts certain powers or aspects of powers. OR The more Empaths on a team the greater healing ability etc. (with a reasonable cap) Make the Green numbers from an Empath unobtainable by any comparable powerset Keep it Team oriented. Keep out any offense. *but its heals and buffs are unmatched* this was written prior to some of these sets ... buffs are so now not so much
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Its uniqueness is that it's Team-focused Heals and Buffs. It is only a generic Heal-bot if you play it that way. Every AT can be turned into a Generic. A Tank just Taunting - doing nothing else. I just played with one recently. They never threw a punch, lol. A Controller just spamming holding with no concern where mobsare. A Blaster just hitting the nuke and running out - doing nothing else. Etc.
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I have stated within my posts that the set needs to change. Repeatedly stated it. As a Legacy set, the game is in a different place now. Your changes strip the set of its uniqueness and make it a generic set. You cite external reasons to make those changes: Play *4 content (this itself is problematic as I see teams being built around specific ATs) poor ability of players to play the set None of that should be considered. If it does this time, then every powerset needs to be addressed this way. Precedent matters. You purposely misrepresent the powerset and its powers and how it contributes to a team. That, again, can become a precedent for other players to do the same to make changes. I do want to balance the set for where the game is now. This can be done by looking at other sets and making changes to Empathy that make it akin to them but still maintain its uniqueness. Your changes do not that. You and others have also misrepresented my response to the proposed changes. As I was reminded recently, this is a forum. ALL topics are open for discussion—for and against. I see more and more people getting upset that they post something they think brilliant and get pushback on it. We are not minions We won't blindly cheer every proposal.
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It was part of a research project lol.
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David Myers - Twixt A professor who did this as a behavior study for a paper. Problem 1: There is no IRB number that I recall. Institutional Review Board. This institutional group provides ethical and regulatory oversight of research involving human subjects. Lacking this, what he was doing was unethical and invalid since it involved humans. Problem 2: Not sure if Devs of CoH were aware or given permission. Huge No no. Problem 3; Can't remember exactly everything he did, but I vaguely remember them being considered dirty Because of Tenure he did not lose his job. Lucky for him. "Dying in PvP doesn't give you debt as long as you die in PvP. Player kills don't hurt your experience. The catch was that Twixt wasn't interested in getting player kills, he would actually avoid it. He, instead, would teleport your character and paralyze it next to PvE mobs that were present in the zone. By paralyzing your character, it would leave you helpless while the PvE mobs actually killed you, thus getting you debt." iltat Also: "If Twixt had been doing the one killing, there would have been no issue at all. In fact, many players used the teleport power to bring victims into little traps (consisting of mines, timed bombs, or other things) to get themselves easy kills without so much as a single complaint against them. Instead, Twixt was specifically gaming the system to cause debt for the other players." iltat His whole premise was ... no RULE said he couldn't do what he was doing. Here is an old reddit link from iltat worth a scroll to see what Twixt actually did: