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Everything posted by JasperStone
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Rebirth Has a Nice Thing - Maybe We Ought To Have It Too
JasperStone replied to TWSLives's topic in Suggestions & Feedback
I saw that on FB. Interesting I think yes for those players who want that amount of specificity and detail for their costumes. No, if it is work that puts other things on the sideline. Long-term... sure. -
Just read their newsletter from Jan 7. It seems they are going as they said Q2 2025. I will give it a try, but the character models seem ... creepy
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WELCOME! Shard transfers work as usual to get to Victory?
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Fold Space effects the team as well ...
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I really wanted to enjoy Synapes WSTs this week
JasperStone replied to kelika2's topic in General Discussion
I almost shared this a few weeks ago... but now seems good. I joined a PUG Synapse a few weeks ago. Needed that badge. As we waited to fill a bit more, the team banter showed that these players either ran together in an SG or just played together regularly. We fill, and team leader says, "+3 good for XP?" This was immediately followed by several "yes!" ... +3 was not in the invite. For XP, it meant these were not fleshed-out characters playing low-level. I just about slammed my head on the desk. *sigh* I glance at the time ... well, it's gonna be a bit longer than expected. A slog-fest it was. Many deaths. MANY. BUT It was a pretty chill experience. The players knew HOW to play the characters and were unfazed when they went down. The team banter was above anything I experienced to date. Amusing stuff. Yes, it took WAY longer than usual. This group was unfazed by that. Overall, it was a good time. -
Love this!
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Boy, do I want this. but... to be persnickety Don't crossbows do more damage per shot, while bows have a higher rate of fire? So I would prefer a new set with the sound and feel of mace/battleaxe: slightly slower recharge and slightly higher damage. However... Warriors have these powers: Hand Crossbow Ranged, Moderate DMG(Lethal) - Small rapid-fire Handheld Crossbow. Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback The Heavy Crossbow can knock down foes. So, the animations exist... They also have other arrow-type powers, but I am unsure if they fire from a crossbow.
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What a sec so when Superman used to be able to do this ummmmm .....
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Squirrels ...
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I'm running an Ice/Ice/Ice stalker at the moment. First time I skipped it ... and miss it. A lot. I will be respecting it back into my build
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HC needs to develop a policy on memorials.
JasperStone replied to Greycat's topic in Suggestions & Feedback
Well ... here we are. @Glacier Peak As our Indom rep 🙂 , is the Indo Hub still given out to players on Indom? I still have access via passcode, and it is spectacular. We could have those interested build a memorial base. Keep it simple. Either one for each shard or keep on a chosen central shard. Share it via passcode in the same fashion. As for the criteria.... they were part of our community. That is all. I was in a running group a few years ago where we got a new member on a Tuesday who a drunk driver struck on Thursday and killed. We held a Memorial that Saturday. I did not know the honored people in-game, and I am proud that we chose to honor them. If we create a list of criteria required to be memorialized. I am okay with not being remembered. -
For some reason, I have Three Thugs/Traps ...
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Things you do when you are feeling evil...
JasperStone replied to Troyusrex's topic in General Discussion
I tell people @Snarky has a secret crypt in Striga. If they find it... They get an astounding 800 million in inf- -
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Why is it that few people seem to read the entire post?
JasperStone replied to Diantane's topic in General Discussion
You forgot that all the ATs suck, and the powersets suck ... Except for Regen that, needs to be nerfed. -
Why is it that few people seem to read the entire post?
JasperStone replied to Diantane's topic in General Discussion
Some posts are like: CityofHeroeswasamassivelymultiplayeronlinegame(MMO)developedbyCrypticStudiosandlaterParagonStudios,publishedbyNCSoft,releasedin2004.Itallowedplayerstocreateuniqueheroeswithcustomizablecostumes,powersets,andbackgroundstories,exploringthefictitiousParagonCity,adenseurbanlandscapeoftenskyscrapersandcrime.Playerstookonthemeroleofheroescombatingvillains,runningmissions,formingteams,andexploringanimmersiveworldrichinlorewithdiversezoneslikeSteelCanyon,AtlasPark,TheHollows,andFoundersFalls.Itfeaturedadualsystemofexperienceandskillpointstounlocknewpowersandabilities,balancingcombatandsupportroles.VillainsgainedacenterstageinCityofVillainsreleasedin2005introducingRogueIslands,whereplayerscouldbecomearchenemies.PvPzonesallowedplayerconfrontations,whileco-opzonesbridgedheroesandvillains.IntroductionofArchitectEditionbroughtuser-generatedmissions,allowingcustomstorylinesandeventsdrawingfromacommunityofcreativity.Thegamewasnotedforemotivecharacterarcs,groupdynamics,andcomplexityinpowersynergybutclosedin2012despitesubstantialplayerloyalty.LaterprivateeffortsreviveditsessencewithHomecomingservers,keepingitslegacyaliveandfosteringcommunitydedicationtoheroicadventuresandexplorationofthestoriesitspawned. CityofHeroeswasamassivelymultiplayeronlinegame(MMO)developedbyCrypticStudiosandlaterParagonStudios,publishedbyNCSoft,releasedin2004.Itallowedplayerstocreateuniqueheroeswithcustomizablecostumes,powersets,andbackgroundstories,exploringthefictitiousParagonCity,adenseurbanlandscapeoftenskyscrapersandcrime.Playerstookonthemeroleofheroescombatingvillains,runningmissions,formingteams,andexploringanimmersiveworldrichinlorewithdiversezoneslikeSteelCanyon,AtlasPark,TheHollows,andFoundersFalls.Itfeaturedadualsystemofexperienceandskillpointstounlocknewpowersandabilities,balancingcombatandsupportroles.VillainsgainedacenterstageinCityofVillainsreleasedin2005introducingRogueIslands,whereplayerscouldbecomearchenemies.PvPzonesallowedplayerconfrontations,whileco-opzonesbridgedheroesandvillains.IntroductionofArchitectEditionbroughtuser-generatedmissions,allowingcustomstorylinesandeventsdrawingfromacommunityofcreativity.Thegamewasnotedforemotivecharacterarcs,groupdynamics,andcomplexityinpowersynergybutclosedin2012despitesubstantialplayerloyalty.LaterprivateeffortsreviveditsessencewithHomecomingservers,keepingitslegacyaliveandfosteringcommunitydedicationtoheroicadventuresandexplorationofthestoriesitspawned. CityofHeroeswasamassivelymultiplayeronlinegame(MMO)developedbyCrypticStudiosandlaterParagonStudios,publishedbyNCSoft,releasedin2004.Itallowedplayerstocreateuniqueheroeswithcustomizablecostumes,powersets,andbackgroundstories,exploringthefictitiousParagonCity,adenseurbanlandscapeoftenskyscrapersandcrime.Playerstookonthemeroleofheroescombatingvillains,runningmissions,formingteams,andexploringanimmersiveworldrichinlorewithdiversezoneslikeSteelCanyon,AtlasPark,TheHollows,andFoundersFalls.Itfeaturedadualsystemofexperienceandskillpointstounlocknewpowersandabilities,balancingcombatandsupportroles.VillainsgainedacenterstageinCityofVillainsreleasedin2005introducingRogueIslands,whereplayerscouldbecomearchenemies.PvPzonesallowedplayerconfrontations,whileco-opzonesbridgedheroesandvillains.IntroductionofArchitectEditionbroughtuser-generatedmissions,allowingcustomstorylinesandeventsdrawingfromacommunityofcreativity.Thegamewasnotedforemotivecharacterarcs,groupdynamics,andcomplexityinpowersynergybutclosedin2012despitesubstantialplayerloyalty.LaterprivateeffortsreviveditsessencewithHomecomingservers,keepingitslegacyaliveandfosteringcommunitydedicationtoheroicadventuresandexplorationofthestoriesitspawned. CityofHeroeswasamassivelymultiplayeronlinegame(MMO)developedbyCrypticStudiosandlaterParagonStudios,publishedbyNCSoft,releasedin2004.Itallowedplayerstocreateuniqueheroeswithcustomizablecostumes,powersets,andbackgroundstories,exploringthefictitiousParagonCity,adenseurbanlandscapeoftenskyscrapersandcrime.Playerstookonthemeroleofheroescombatingvillains,runningmissions,formingteams,andexploringanimmersiveworldrichinlorewithdiversezoneslikeSteelCanyon,AtlasPark,TheHollows,andFoundersFalls.Itfeaturedadualsystemofexperienceandskillpointstounlocknewpowersandabilities,balancingcombatandsupportroles.VillainsgainedacenterstageinCityofVillainsreleasedin2005introducingRogueIslands,whereplayerscouldbecomearchenemies.PvPzonesallowedplayerconfrontations,whileco-opzonesbridgedheroesandvillains.IntroductionofArchitectEditionbroughtuser-generatedmissions,allowingcustomstorylinesandeventsdrawingfromacommunityofcreativity.Thegamewasnotedforemotivecharacterarcs,groupdynamics,andcomplexityinpowersynergybutclosedin2012despitesubstantialplayerloyalty.LaterprivateeffortsreviveditsessencewithHomecomingservers,keepingitslegacyaliveandfosteringcommunitydedicationtoheroicadventuresandexplorationofthestoriesitspawned. CityofHeroeswasamassivelymultiplayeronlinegame(MMO)developedbyCrypticStudiosandlaterParagonStudios,publishedbyNCSoft,releasedin2004.Itallowedplayerstocreateuniqueheroeswithcustomizablecostumes,powersets,andbackgroundstories,exploringthefictitiousParagonCity,adenseurbanlandscapeoftenskyscrapersandcrime.Playerstookonthemeroleofheroescombatingvillains,runningmissions,formingteams,andexploringanimmersiveworldrichinlorewithdiversezoneslikeSteelCanyon,AtlasPark,TheHollows,andFoundersFalls.Itfeaturedadualsystemofexperienceandskillpointstounlocknewpowersandabilities,balancingcombatandsupportroles.VillainsgainedacenterstageinCityofVillainsreleasedin2005introducingRogueIslands,whereplayerscouldbecomearchenemies.PvPzonesallowedplayerconfrontations,whileco-opzonesbridgedheroesandvillains.IntroductionofArchitectEditionbroughtuser-generatedmissions,allowingcustomstorylinesandeventsdrawingfromacommunityofcreativity.Thegamewasnotedforemotivecharacterarcs,groupdynamics,andcomplexityinpowersynergybutclosedin2012despitesubstantialplayerloyalty.LaterprivateeffortsreviveditsessencewithHomecomingservers,keepingitslegacyaliveandfosteringcommunitydedicationtoheroicadventuresandexplorationofthestoriesitspawned. -
Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
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Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
This tells me you missed so much. There was no discouragement; it was just a statement of possibly why it could not be done because it had been discussed before. There is nobody preventing thoughts. This is a forum ... where things are discussed. From all sides. We are free to tell you that a topic has been discussed before and that there are possible limitations to it not being implemented. But here you go They will cheer for you. Well.... they cheer for everyone. -
Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
No backpedaling. And you honestly did not read what I wrote. Do you view this as attacking? ....ah... the victim syndrome the whole "if you don't support me - you are against me and are attacking me" mentality ...gotcha I got you what you need. Here are some minions to cheer for you. -
Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
You did so well...up until this point. You perceive someone defending their perspective as being angry? Offering explanations as angry? -
Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
You missed this part. IT MAY NOT be feasible because of how power selection and slot placement are done. Also this. IN NO WAY did I dismiss the idea. I shared the response to MY request for a respec change. The point you missed is: This is a wanted thing and asked for. Repeatedly. So ... it is supported. There are challenges in doing said thing. So this wanted thing may not be feasible. -
7th Slot ... should be a pub or a Super Group