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JasperStone

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Everything posted by JasperStone

  1. @Rudra is correct. This has been asked for ad nauseum. Like ALOT. I have requested this: a "slots only" respec where I can keep powers in the same order; just move a slot or slots around.* If I remember correctly, the "limitations of the game" mentioned concern how our slots are tied into our power selections. And vice versa IF a solution has been figured out, it is a possible change. I am unsure how high up it would be on the list of updates. So, it's not a derailment. Just informing you of what has already been discussed. *The recommendation was to start in MIDS ... and you don't need a respec
  2. Wait ... what?! They have no legs? I never noticed.
  3. at least you had one ... once
  4. I went a tangential deep dive. I found a ton of non-Silver Age stuff https://comicvine.gamespot.com/profile/olddude/lists/weird-marvel-characters/37858/
  5. puts 50 inf on table
  6. Or her tail whips around and knocks you across the zone
  7. Not yet. But if a request happens to come through ... you must dance. Dance the Paso Doble. ... This is paso doble.....
  8. These are from my Girlfriend From Hell Corruption Ranged, Light DMG(Fire), Minor DoT(Toxic), Foe -Resist(All) You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Lash Close, Moderate DMG(Fire), Light DoT(Toxic), Foe -Resist(All), Knockdown - You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Crack Whip Close (Cone), Moderate DMG(Fire), Light DoT(Toxic), Foe -Resist(All), Knockdown - You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Maybe pull in from other Hellions maybe the Arsons? Knife Melee, Moderate DMG(Lethal) - Basic stabbing and cutting blade. Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal) - Small caliber side arm. Not very accurate. Molotov Cocktail Ranged (Location AoE), Light DoT(Fire) - The Hellion has set you on fire with his Molotov Cocktail! Kerosene Ranged, Heal Fire - Hellions Arsonist use this to reset fires. change this to a self heal or AllyHeal? Since I don't code, What are the challenges with porting over to a set? I know balance needs to addressed and what ATs it should be part of
  9. Flying Squirrel though it is more like gliding
  10. Thats just Snarky in her shirt ...hiding from the sun
  11. udderly wrong TTs
  12. I thought it was Enhancement Demands ... just pop a blue. ... oops wrong blue
  13. I should have added that at least the element is there. Not sure if it can be implemented outside of it
  14. Well, this exists within Ouroboros Pillar of Fire once in your Base.
  15. You can find them here. Go ahead ...
  16. Denzel Washington, Dakota Fanning, and Olwen Fouéré I first saw Olwen in the series The Tourist (I highly recommend) She ... is incredible
  17. Earth's Mightiest Hero ...
  18. You have been given some great suggestions. @Ukase ... wow as always 🙂 I have been running a Sonic/ Marine Affinity, which has been lovely. Sonic has a tic of -res, which is nice. Example: Screech is nice to pummel bosses and AVs with as it has a fast recharge - By bursting forth with this hypersonic Screech, you can inflict high damage and disorient a target. This power applies short Sonic Vibrations, which have a lower resistance for 8s, and prolonged Sonic Vibrations for 15s. By the time it wears off ... the power has recharged, and you hit them again. Marine Affinity is loaded with buffs/debuffs—team and self—which is nice. It's really nice on a team with three other Marine Affinity, and nobody really worries about the green or blue bar much. Soothing Wave is a team heal that also hits you, not big green numbers, but enough and debuffs DMG on your foes. Whitecap - is a self-teleport that does knockdown and -RES. Nice to use with the nuke in your primary Shifting Tides is subtle but can be impactful if you chose the right teammate...usually the tanker - Select either a friend or foe to create a field of shifting tides around them. When attacked, foes within the shifting tides will provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge. Enemies may also take bonus damage, with the odds rising per stack. So that is a perspective on that combo. I ran it successfully solo, mostly at level since I am chasing badges. 🙂 But ....... As @Snarky said ... play what you like.
  19. Dinner first, mmmmmkay? And not until after the third date
  20. I just ran a Sonic/ Marine Affinity Corr. Marlo Polo Bio: Yeah.... my brother ... the famous one
  21. Leaders need a popup menu power that lets them boot someone from the team
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