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Everything posted by macskull
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Posting this from another thread where Sonic Resonance came up: Things Sonic Resonance needs: Nothing, it's a pretty solid (haha!) support set and is very underrated. It's the only support set with a set-it-and-forget-it -res power. Things that would be nice: Significantly reduced activation time on Sonic Siphon along with an added secondary effect or two Significantly reduced cooldown time on Liquefy. This power is an easy skip which makes builds nice, at least? Some debuff resistance added to the shields. TL;DR: Sonic Resonance is an extremely underrated set because it isn't as new and shiny as some of the more recent support sets. The VFX/SFX are annoying to some and that could stand to be reworked but mechanically the set is sound (see what I did there!?).
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Is Level 50 your start, your end, or a foreign land?
macskull replied to Gentoo's topic in General Discussion
I feel the same way. PLing is so quick that if I decide I don't like the character after leveling and IOing it, it isn't a big deal and I haven't sunk that much time into playing it. There seems to be a mindset that you are somehow less able to play a character if you've PLd it instead of leveling it the "normal" way but if you're even somewhat competent at the game it's pretty easy to briefly read over power info and figure out how to play something. I'd argue I could jump onto a random character on a random player's account and the hardest part would be figuring out why they put powers in their tray the way they did and wondering why their keybinds are all weird. -
Not every piece in a set has the same going price - how would the system decide what to bid?
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https://hcwiki.cityofheroes.dev/wiki/Issue_25#Badges
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Resistance Debuff Enhancements/IOs
macskull replied to SeraphimKensai's topic in Suggestions & Feedback
It's why resistance buffs are flagged to ignore enhancements and other boosts - using Fade as an example here. Until last year sometime, Fade was bugged and was missing that flag, so any damage bonuses you had when you cast the power would increase the amount of resistance the power granted. -
Resistance Debuff Enhancements/IOs
macskull replied to SeraphimKensai's topic in Suggestions & Feedback
IIRC this isn't a thing because of how closely damage and resistance are tied together in the game engine, i.e. any buffable +/- res would be affected by damage buffs/debuffs. -
Things Sonic Resonance needs: Nothing, it's a pretty solid (haha!) support set and is very underrated. It's the only support set with a set-it-and-forget-it -res power. Things that would be nice: Significantly reduced activation time on Sonic Siphon along with an added secondary effect or two Significantly reduced cooldown time on Liquefy. This power is an easy skip which makes builds nice, at least? Some debuff resistance added to the shields.
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The one drawback here is if you have multiple accounts. I made the mistake of opening a bunch of super packs on one account so now that account has a huge list of character items but my other accounts have almost nothing.
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Correct, you can't use any of those "teleport to zone" type powers if you're already in the zone you're trying to teleport to. I forget the exact reasoning for it but it has something to do with the tech that actually makes those powers work in the first place.
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Looks like they get about 30% extra tohit, which would match what you were seeing in your combat logs.
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I remember seeing common complaints on the HC Discord shortly after I27 dropped about how players were having a hard time finding certain Blaster and Brute ATO pieces which made sense to me since 1) Blasters got a new secondary and almost every existing secondary got tweaked and 2) more new alts = more new farmers = more new Brutes needing ATO pieces. There are a surprising number of people who refuse to play converter roulette even though it would solve all their problems and probably cost less inf/merits than buying specific pieces.
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SUGGESTION: Remove -tohit from group fly
macskull replied to Kid_Gloves's topic in Suggestions & Feedback
It does, but this is hardly the only power in the game with incorrect text. -
Auction House fees: is there any point?
macskull replied to Shenanigunner's topic in General Discussion
Considering prices have stayed fairly stable since they nerfed double inf while exemplared, I'd say we're at a point where "goes ins" equal "goes outs" and there's really not much reason to upset that. Your suggestion seems like extra work to solve a nonexistent problem.- 117 replies
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Hi Damon!
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Auction House fees: is there any point?
macskull replied to Shenanigunner's topic in General Discussion
You have a very odd definition of "inflation." Unless you meant the economy was massively inflated back on live? I'd agree with that premise at least - a single purple enhancement back on live could cost as much as an entire build costs now, and I routinely sold certain PvP IOs off the market for 3-4 billion inf each. Inflation hasn't been happening here because The Powers That Be have been careful to curb it as they find it practical - reduced merit costs, seeded salvage and super packs, bucketing, removal of double inf while exemplared, P2W vendors, etc. AH fees are a small part of it and while they may not do much on their own to keep the market reasonable they do work together with the other means of curbing it. -
SUGGESTION: Remove -tohit from group fly
macskull replied to Kid_Gloves's topic in Suggestions & Feedback
FYI, Group Fly doesn't do -tohit and hasn't for a long time. -
Super packs average greater than one enhancement per pack so it makes sense they sell for less than the cost of the pack. Winter enhancements are the same way - when the price was 10 million per pack during the winter event the enhancements were hovering around 8 million. I guess the simpler answer is "because that's what people are willing to pay."
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This encounter isn't necessarily supposed to be something players get involved in. Player involvement is only really required when one side defeats the entirety of the other side and the event gets "stuck," so to speak.
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"The Game is not Balanced around IO's"..... should it be?
macskull replied to Galaxy Brain's topic in General Discussion
Who is this mythical "casual player" you keep mentioning? -
It may be possible that Reaction Time is using its debuff radius in the PPM calculations in which case you'd have an extremely low proc rate and over short enough time it would seem like it wasn't activating at all.
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I will usually prioritize S/L/F/C resist over HP but it's pretty easy to add on boatloads of HP with minimal slots to the point it's almost an afterthought (20% from accolades, another 7.5% from a single slot with Unbreakable Guard, and a whole bunch of 3-slot 1.13% and 1.88% HP bonuses that just come naturally through sets I already use).
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I wouldn't worry too much about passive regen on a Bio. If you've got decent def/res numbers Bio's click powers will carry you through just fine.
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If the question you're asking is "how much regen do I need to completely forego worrying about defense and resistance," the answer is "too much to reasonably obtain."