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macskull

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Everything posted by macskull

  1. I'm pretty sure Shout is like the only t3 blast power that's considered skippable and using it in attack chains is almost always a net loss.
  2. If you're going Sonic for the -res might as well pair it with the primary that does the most -res. Makes sense to take Burnout on that build too since you can essentially stack something like 150% -res before factoring in any -res procs or additional -res from Sonic.
  3. Cold/Sonic best Sonic
  4. A "get all" button. I swear it used to exist.
  5. My Fire/Fire Blaster runs with 11: Scorpion Shield Tough Weave Combat Jumping Maneuvers Assault Tactics Cauterizing Aura Hot Feet Prestige Power Slide Super Speed (I will occasionally turn off #10 and #11 but Ageless means I get to more or less ignore endurance as a mechanic so I don't usually bother)
  6. Meh, I'll just report the thread and move on. This is obviously not worth anyone's time.
  7. I mean I've seen a lot of idiotic posts on these boards but this one takes the cake. "I would rather others not be able to play this game than have things changed to be more accommodating" has got to be one of the most entitled, self-absorbed attitudes I've ever heard. Besides, I can't think of any instances in this game other than the Sonic VFX/SFX that were changed non-optionally.
  8. "I hate when things get changed so others with disabilities can enjoy them." Big yikes there, OP.
  9. You can pull up your powers window and right-click on the power there. It'll show how many charges you have left.
  10. This is because the game has plenty of things in weird places that are supposed to be in weird places and Fold Space not requiring LoS would break all sorts of things unless all those things were given teleport protection (so basically it's easier to make Fold Space require LoS).
  11. I think that option got firmly shot down as a "no."
  12. They do work, they just have an abysmal proc rate because they are using the AreaFactor of the aura power for calculating proc chances.
  13. Streakbreaker isn't determined when you miss with a power, it's determined when you activate a power. In your case you missed with a 95% hit roll which would make it seem like the next attack should be a guaranteed hit, but because the attack you activated after missing had less than a 90% chance to hit it moved into the lower bracket where two misses forces a hit. If your followup attack had >90% chance you would have seen streakbreaker force a hit.
  14. You need to treat the ingame numbers with a bit of scrutiny - in the case of these powers they're incorrectly factoring in extra damage. Barrage's DPA for a Scrapper at level 50 is 62.09, even though the ingame numbers say 94.72. Energy Punch's DPA is 87.43 despite ingame numbers showing 93.08.
  15. To clarify: you're asking if the pool versions of the Leadership powers give the same bonuses as the in-set versions on VEATs? If yes, the pool and in-set versions of Tactics and Assault are identical, as is Vengeance on Widows. Maneuvers isn't the same though - the pool version gives 3.5% defense base, the Widow version gives 5% base, and the Soldier version gives a pretty ridiculous 10%. The endurance cost of the pool versions is also slightly higher.
  16. Does it use the fast (2-second) animation, or the slow (12-second with 10 seconds being interruptible) animation?
  17. You are operating under the flawed assumption that popularity = effectiveness. Empathy is by far the most popular Defender primary but it's also arguably the worst. When the first set of Homecoming character statistics were published in August 2019 the most popular Scrapper build was Claws/Regen - not because it's the best combination but because people wanted to be Wolverine. It's the same reason Invuln/SS is the most common Tanker build, or Mind/Psi is the most common Dominator build. On the opposite end of the spectrum, Stalkers are the least-popular non-epic AT but they are arguably the best melee AT if not the best AT behind Blasters. That being said, I'll reiterate it again... Frozen Fists has absolutely abysmal DPA. It's got the worst DPA of any T1 power except Defensive Sweep (which is an AoE and is, like Parry or Divine Avalanche, more of a defensive power with a secondary effect of dealing damage). The truly bizarre thing about Frozen Fists is it's a power with a 3-second cooldown but deals damage consistent with a 4-second cooldown (scale 1 vice scale 0.84). This means realistically the only way to make Frozen Fists an attack you'd actually want to use is to give it an animation trim. Reducing its cast time from 1.33s to 1.07s changes its DPA from 47.04 to 58.47 (Scrapper numbers) which is a little more typical of T1 powers. Likewise, Greater Ice Sword's DPA is pretty bad. It's only marginally better than some AoEs in other sets and even Cross Punch - a pool power AoE - has higher DPA. Raising the recharge time is probably a non-starter so it's back to looking at animation times. It's 2.33s currently which gives a DPA of 52.63 (for reference Cross Punch is 54.71). Reducing animation time to 1.83s results in a DPA of 67.00 which is still low-ish but not as bad, or going for 1.67s gives a DPA of 73.42 which also seems reasonable.
  18. I did say "practically," not "literally," though you can do some really funny things with cones if you jump over/past your targets as you activate the power. That being said... you could delete every power in the set except Frost, Frozen Aura, and Freezing Touch and it would still be one of the best melee sets. PvE damage design formulas generally do not take animation time into account, only recharge time. This is why longer-animation powers are usually worse. Only way to make GIS stick to the design formulas and make it a better power, damage-wise, is to reduce its animation or increase its recharge.
  19. What Ice Melee needs: nothing, it's already one of the best melee sets in the game especially on Tankers where the arc increase on Frost practically lets you hit enemies behind you. What potential improvements Ice Melee could use: The "weak points" in the set are Frozen Fists, Greater Ice Sword, and arguably Ice Patch. FF could potentially pick up another secondary effect but a 10% chance for a stun which only affects minions still doesn't make the power worth using. Probably better to get a recharge increase to raise its damage scale and thus its DPA. GIS suffers the same problem as FF - its DPA is awful. If anything the animation should be reduced, not increased, or its recharge should be increased. Ice Patch could probably use a larger radius but the single biggest issue with the power is its cast time. It's awful and once you have enough mitigation from other sources it's just not worth using.
  20. You're saying when the team leader set a new mission you lost the LRT menu? I'm not quite understanding the situation here.
  21. Yes please... we can lock powers in trays, why can't we lock tray numbers in a tray?
  22. Last year, the price of winter-o's went back up to its pre-winter-event value pretty quickly. I wanna say it was only a few days. Also for those interested, a data point from last year, when I documented 61 packs (enhancements are all lumped together here but my raw data has the specific ones): Brain Storm Idea 1240 Build Snow Beast 30 Candy Cane 210 Character Respec 3 Dual Inspiration 14 Enhancement 65 Enhancement Booster 13 Enhancement Catalyst 11 Enhancement Converter 66 Enhancement Unslotter 38 Experienced 18 Free Tailor Session 5 Frost Bite 5 Reward Merit 600 Team Inspiration 38 Windfall 2 Winter Ward 4
  23. Give an Ice/Fire Blaster a try. Or a Dominator of some kind. Very challenging to build and play but they can be somewhat competitive.
  24. I mean, if your goal was to make a +4x8 farmer Titan Weapons was never a top pick... (unless you were doing it to be different, I suppose, but you commenting on the numbers tells me that isn't the case)
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