-
Posts
2262 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by macskull
-
General Feedback: Issue 27, Page 2
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
Slash commands definitely can recognize whether a power is a toggle since trying to auto a toggle power via slash command (/powexecauto) returns the same error as ctrl-clicking it. I don't know if slash commands can tell whether a power is active or not though. -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
IIRC Infiltration will not work with Shinobi, since both grant stealth. -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
Honestly with these travel powers changes and the addition of Infiltration in the concealment pool I wouldn't be surprised if Utility Belt never sees the light of day (or is heavily modified by the time it does). -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
So your complaint is "in order for my character to be even better than it was, I have to rework my build?" -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
You keep ignoring how you are now able to move around faster than you used to. You have literally lost nothing with this change, but you have gained the potential to go even faster than the new "faster" if you choose to invest the slots. If you log on and do nothing with your characters you are still just as fast as you were before and you even get to free up one power pick for something else. -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
You know you can still just... not turn on Afterburner, right? You still have a choice. -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
With this patch you do not need Afterburner to exceed even the previous flight speed cap. You can go faster now without Afterburner than you could with Afterburner before, so your character has lost no ability at all. In order to go even faster than that you'll need to occasionally toggle on another power. This isn't a loss in speed at all. -
General Feedback: Issue 27, Page 2
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
Looks like neither FSC nor Frozen Aura will correctly give Assassin's Focus. From what I can see it's because the effect group that's supposed to have a 100% to grant it is incorrectly flagged to have a 0ft radius. I'd recommend making a bug report in the beta bugs subforum. -
Focused Feedback: Power Changes (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
This was discussed earlier and IIRC the reason upgrades aren't automatic is because the devs felt the cost of having to reapply them gives more incentive to keeping your pets alive. That being said, I don't think upgrades should be automatic until some issues with pet AI are addressed - namely, upgrading certain pets with certain upgrades actually makes them perform worse and that's unacceptable. -
Focused Feedback: Power Changes (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
You can activate your mez protect power while mezzed so that solves this problem. This happened because they added absorb to combat attributes, and it got added in the middle of whatever list of identifiers combat attributes uses to track what's being monitored. Unfortunately the only fix is to clear them all and re-enable them. -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
The movement cap buffs don't apply to PvP. -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
The easiest way to deal with a flying character in PvP if you don't have any -fly is to just ignore them, since flight is so much slower than other travel power speeds. -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
With the current set of changes Fly + Evasive Maneuvers will give you flight speeds about equal to what you used to get with Fly + Afterburner active and now Afterburner will allow you to go even faster than that about half the time. It's a net buff. -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
Honestly being able to use any powers while shapeshifted like that is probably an oversight. -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
You... do realize that Afterburner is now automatically granted when you take Fly, right?- 948 replies
-
- 13
-
-
-
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
This is WAI, Speed Phase puts you into "only affect self" which means you cannot perform any actions that affect other targets (including pets). -
Focused Feedback: Power Changes (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
The behavior you're describing in Granite is how it's always worked. Granite has -jump/-fly so the hover period from teleport doesn't function. Root time should match the power's cast time, which you can see in the ingame info. Powers that do not affect enemies should not root (Tough and Weave being examples of those). If you find a non-enemy-affecting power rooting, file a bug report. If rooting were to go away entirely you'd just be randomly firing projectiles out of places and it would look really weird. If I remember right in order to completely decouple root and animation they'd need to completely redo the game's animation system which probably won't happen. Travel powers don't put you in OAS - in the case of Super Speed you'd need to activate the click phase power which only lasts a certain duration. OAS powers don't normally detoggle the rest of your powers. Walk isn't OAS but it disables the rest of your powers because it uses a different character movement animation that isn't written to be compatible with other powers (some of the prestige travel powers like Flying Carpet and Void Skiff are the same way). -
Focused Feedback: Travel Power Updates (Build 1)
macskull replied to Arcanum's topic in [Open Beta] Focused Feedback
If you turn off your "actual" travel power the old caps will still apply. -
This guide lays it out pretty well.
-
Doing something like this would undoubtedly cause a much larger loss in players than the current trickle of "I'm bored" players.
-
That's true for pretty much any character, not just Blasters. There's a reason goldside has a tiny active population, part of which is because the enemy groups are really difficult for that level range.
-
Unfortunately the wiki is out of date and you can only get Breakfrees from the bounty vendor.
-
I remember that. I legitimately enjoyed the game during the open beta period and then the launch day nerfbomb ruined any interest I had in it. It's kind of funny that we're now here 10 years later and HC has a larger playerbase than CO.
-
I think part of the reason we're all still here is precisely because the OG devs didn't know what they were doing. By all accounts they designed a game based on how they thought an MMO should work without really getting it, and then the players broke the game in new and interesting ways at every turn. Part of this game's appeal is how ridiculously overpowered a player is compared to most NPCs, which based on multiple comments from Jack back in the day was absolutely not intentional.
-
There's a reason these are separated, and in the case of Cold shields it's because they can be enhanced for +res whereas FF shields cannot. As an example of what could happen, look at Fade from Dark Affinity - it was bugged for a long time for the power to not ignore strength boosts. This meant Power Boost-like powers boosted its defense but it also meant any damage bonuses the caster had would boost its resistance, which is obviously not something you want to happen. This is because damage and damage resistance are treated almost identically by the game to the point it's nearly impossible to separate them from each other. The reason you can boost the -def on debuffs like Melt Armor, Sleet, etc, is because you cannot boost -res.