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macskull

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Everything posted by macskull

  1. The one for medium insps should be "take_a_breather" for the blues. Also if you're turning off break frees and awakens you can get rid of that part of each macro and add in the ones for luck/good luck/phenomenal luck.
  2. Yes please.
  3. I think the only two characters I ever explicitly built for perma-Hasten were my Fire/Psi Dominator and my Warshade. First one was for permadom (this was before the Dominator changes but even after it was nice) and second one was for perma Eclipse, because running around with capped damage and capped resistance to everything and just spamming AoEs is pretty damn awesome.
  4. Yes please.
  5. Elec would be the better choice of the two because of the -end but neither is particularly great on a Blaster. You want Psi or Dark.
  6. What do you mean by “fix?” It is working as designed.
  7. Villain Plan by Mids' Villain Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Fire-Psi Dominator: Level 50 Science Dominator Primary Power Set: Fire Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5) Level 1: Psionic Dart -- Acc-I:50(A) Level 2: Fire Cages -- Posi-Acc/Dmg:30(A), Posi-Dmg/EndRdx:30(5), Posi-Dmg/Rchg:30(7), Posi-Acc/Dmg/EndRdx:30(7), Posi-Dam%:30(9), TotHntr-Dam%:50(50) Level 4: Mind Probe -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/EndRdx/Rchg:30(9), C'ngImp-Dmg/Rchg:30(11), C'ngImp-Acc/Dmg/Rchg:30(11), C'ngImp-Acc/Dmg/EndRdx:30(13) Level 6: Telekinetic Thrust -- KinCrsh-Dmg/KB:30(A), KinCrsh-Acc/KB:30(13), KinCrsh-Rchg/KB:30(15), KinCrsh-Rechg/EndRdx:30(15), KinCrsh-Dmg/EndRdx/KB:30(17), KinCrsh-Acc/Dmg/KB:30(17) Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19) Level 10: Mental Blast -- Decim-Acc/Dmg:30(A), Decim-Dmg/EndRdx:30(21), Decim-Dmg/Rchg:30(21), Decim-Acc/EndRdx/Rchg:30(23), Decim-Acc/Dmg/Rchg:30(23) Level 12: Flashfire -- Amaze-ToHitDeb%:50(A), Amaze-Stun/Rchg:50(25), Amaze-Acc/Stun/Rchg:50(25), Amaze-Acc/Rchg:50(27), Amaze-EndRdx/Stun:50(27) Level 14: Super Speed -- EndRdx-I:50(A) Level 16: Psychic Scream -- Posi-Acc/Dmg:30(A), Posi-Dmg/EndRdx:30(29), Posi-Dmg/Rchg:30(29), Posi-Acc/Dmg/EndRdx:30(31), Posi-Dam%:30(31) Level 18: Combat Jumping -- LkGmblr-Rchg+:50(A) Level 20: Drain Psyche -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(31), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-Rchg:50(33) Level 22: Hot Feet -- HO:Nucle(A), EndRdx-I:50(34), EndRdx-I:50(34) Level 24: Cinders -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(34), BasGaze-Rchg/Hold:30(36), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(36) Level 26: Smoke -- DarkWD-ToHitDeb:30(A), DarkWD-ToHitDeb/Rchg:30(37), DarkWD-ToHitDeb/EndRdx:30(37), DarkWD-ToHitdeb/Rchg/EndRdx:30(37) Level 28: Assault -- EndRdx-I:50(A) Level 30: Tactics -- AdjTgt-ToHit:30(A), AdjTgt-ToHit/Rchg:30(39), AdjTgt-ToHit/EndRdx/Rchg:30(39), AdjTgt-EndRdx/Rchg:30(39), AdjTgt-ToHit/EndRdx:30(40) Level 32: Fire Imps -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(40), ExRmnt-Dmg/EndRdx:50(40), ExRmnt-Acc/Dmg/Rchg:50(42) Level 35: Psionic Lance -- Mantic-Acc/Dmg:35(A), Mantic-Dmg/EndRdx:35(42), Mantic-Dam%:35(42), Mantic-Acc/ActRdx/Rng:35(43), Mantic-Dmg/EndRdx/Rchg:35(43) Level 38: Psychic Shockwave -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(43), Oblit-Dmg/Rchg:30(45), Oblit-Acc/Dmg/Rchg:30(45), Oblit-Acc/Dmg/EndRdx/Rchg:30(45) Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(46), TtmC'tng-ResDam/Rchg:50(48) Level 44: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rchg:50(46), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dam%:50(50) Level 47: Soul Drain -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50) Level 49: Vengeance -- LkGmblr-Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ This was a relatively cheap perma-Hasten/permadom build from back when the game was live. You could make a few changes to improve things (slotting the powers in inherent Fitness, swapping Assault for Maneuvers and adding another LotG+7.5%). Drain Pysche is a couple seconds from being perma but that little bit makes zero difference in usability.
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