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SwitchFade

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Posts posted by SwitchFade

  1. 1 hour ago, Akisan said:

     

    No?  No?!  What do you mean "No"!?  OP didn't even suggest that autohit powers even be removed.  Any suggestions to that effect in this thread have been half-hearted at best, and if anything, the only thing I'd want is for the autohit rule/pattern to be consistently followed - Location based AoE debuffs like Earthquake, Sonic Grenade, or Super Stunner Rezzes being autohit, and ST Mezzes (Scramble Thoughts) should *definitely* have to-hit checks (seriously, right now it's just a penalty for being a squishy)

     

     

    Normally wouldn't call this out, but that's really elitist.  Not all of us play at upper difficulties.  Not all of us want to (or can) team.  Having to stay away from certain common enemy groups because they're imbalanced is obnoxious on a good day.  Being told to do those things is quite insulting, especially under the guise of "the game's too easy anyways".  I know that I don't appreciate the feeling that I'm somehow less of a player, simply because I can't effortlessly clear harder content.

     

    And while I'm at it - It's incredibly frustrating to get fixes and QoL stuff constantly heckled and vetoed "because the game's already too easy", especially since threads to create optional difficulty bumps for normal content keep getting shot down.   -*sigh*-   I know several different people on both sides are involved in that mess, but still...

     

     

    (Oh, and by the way - spoiled milk and cottage cheese are both gross.  Along with sour cream.)

    That's pretty close to building a whole straw man. I'm very certain I didn't recommend any of this or direct anything you're saying.

     

    I did suggested that there are many possible ways to play and that auto hit is only an issue by choice, really 

     

    Cottage cheese may be gross to some, but hagas is tasty to others.

     

    Oh, you asked what I meant by no... Well, no means no  😄😄

  2. 1 hour ago, Rudra said:

    @SwitchFade, I have to agree with @Akisan on this. Telling players to avoid Arachnos (who you can fight starting in Atlas Park as a new character and are available at every stage of character progression in the game, becoming progressively more common as you level up since they are the principle bad guy faction in the game), Freakshow (who form the majority of the missions I've seen recently starting at level 20, way outnumbering Warrior and Tsoo missions combined in my experience), and Crey (who are available at all times starting from level 30) doesn't make much sense to me. Those are the main groups you encounter blue side for their repsective areas/level ranges in my experience. So you are basically telling players to not do the story arcs, just do paper missions and cycle them until you get a Council mission to run. Or are you telling players to join a Council farm and just get to level 50 that way? Bear in mind, at least in my experience, Council are only available in a couple missions pre-level 10, maybe even pre-level 20. So the only way I know to just encounter Council is to go to AE and farm them or find a Council farm and join it.

     

    I don't have any comments about the team part though. As someone that typically avoids teaming, I understand that means my character with my chosen AT's power sets' strengths and weaknesses, some groups are going to be harder than others to fight. Price to be paid for playing solo.

     

    Look, no one is saying to get rid of autohit powers. They have a purpose. The perception being addressed by the OP is that autohit powers are becoming more and more common. High accuracy powers are a good thing, yes, but a plethora of autohit powers is not. Autohit powers should be made sparingly. And there are autohit powers that make no sense when you look at the same power as used by mobs in the same faction (like Arachnos) that are not autohit powers. That is the OP's complaint. Not that autohit powers are bad and should be removed, but that autohit powers are seemingly increasing in proportion to standard attack powers and the difficulties that creates for defense-focused characters. Especially since until you can get enough IO set bonuses and maybe Incarnate powers, your typical high defense character can't take a hit. (At least mine couldn't.) Even at +0/x0. Especially if pre-level 30 or so.

    I didn't tell players to avoid arachnos, I believe I said, we are able to.

     

    It was one of several possible possibilities of how to avoid the possible perceived negative impact of auto hit. Say that six times fast 🤣 

     

    I've played all that content on an SO only build and auto hit isn't an issue, from the perspective of others, like me.

     

    Some people like the way it is structured. Just saying.

  3. 1 hour ago, Saiyajinzoningen said:

     

    Although this is complicated I think I get it.

    I cannot comprehend how much time and effort went into discovering this.

    Thanks 🙂

     

    It's basically the fastest way to craft, currently. It works for any recipe you own, just drop in AH, hit find, take it back then click mats used in this recipe.

     

    Hope it helps!

  4. Hmm.

     

    No. Here's why...

     

    We can play on 0/0, even if they can auto hit, they are still auto hitting kittens.

     

    Even if they can auto hit, the game is ridiculously easy to begin with.

     

    We don't have to even play arachnos. Or freakshow. Or crey. Or anything, we can council it to 50.

     

    We can team, this compensates for possible holes in AT. We are playing an MMo, after all 😄

     

    One person's spoilt milk is another's cottage cheese. Maybe there are people that appreciate the nuance?

  5. Agree with an overhaul of the window 

     

    Hers a quick tip for faster mats buying ignore if you already know this - example I buy 10 recipes

     

    Open AH

    - Buy 10 recipes - claim recipes

    - Drop recipe back into AH

    - Click FIND

    - Take recipe back

    - On the bottom of the recipe displayed it says fund mats for this recipe, click it

    - buy 10 of each non-orange

     

    On your crafter, never carry any salvage that is not orange. Never xfer salvage to crafter that is not orange, sell it on AH or vendor on an alt.

     

    This is very quick, no typing of names needed and you buy exactly what you need.

     

    But, this is the fastest use of a clunky UI.

    • Thanks 1
  6. Also, I don't keep salvage, I relist it all on the AH. When I make enhances I buy the recipe, buy the salvage and use converters from regular play. The time it takes to store and retrieve salvage on alts is not worth it, dump it all in the AH or a vendor  and buy the salvage needed when you craft.

     

    My crafter has maybe 2k converters at any given time. I always play story content or TFs and never farm on all my alts, I play them up. The merits I earn I convert in base when done playing, store in the racks and log out.

     

    So here's how you can do it 5 minutes a day if 20 minutes a day makes you gag... When you log in, open AH, buy 10 recipes and the salvage, drop a worktable, make them, roll them to something good and list; collect the cash made yesterday from doing that and then go play. Literally 5 minutes of effort and you have steady income.

     

    If you do that 5 minutes a day, that's really easy money and a steady stream of 20 million daily for 5 minutes work. If you don't believe me or don't want to do it, I'm ok with that because I do it and I never have to worry about inf.

     

    As a last, to be very clear, income is income, what I am describing is 5 or 20 minutes of effort for the return listed. That return comes within 24 hours. This is how all returns work, like a paychecj at the end of a work period. For example, when I bought shares of AMD at $11 per share, the effort was exactly 45 seconds. AMD is now trading at over $100 a share.

  7. 4 hours ago, Mjolnerd said:

     

    That's four million influence a minute, every minute. Almost a quarter billion an hour. Sorry, I don't buy it. Either you're overstating how much you're making, or exaggerating how often you see numbers like that, or both. I don't doubt that it's happened a few times, but I can't believe for a second that you're making so much, on such a consistent basis, that 4mil/min is "on the low end." What are you claiming is your average, then? Five million a minute? Ten million? Please.

     

    I tried for a month or so, and frankly, I was making nowhere near that much. There was profit, absolutely, but at most I'd pull in about 20 million in 20 minutes, around twice what I make on average just running a farm in AE. And that was on the high end for me, sometimes I'd make significantly less. Unless I was doing something drastically different from what you are -- and I'm sure it was different but not to the tune of 400% or more -- I was never going to see numbers like what you're claiming.

     

    Just once, I'd like someone to actually state how specifically they're pulling in these untold millions of inf that are "so easy" to make instead of just gesturing vaguely toward the market and saying "guides! There are guides everywhere!" But wait, you can't do that, can you? You've got some super-secret technique and/or niche and if even a single other person knew about it, your profits would bottom out to, what, four million a minute on the high end instead?

    I literally just did it last night again, and I'm on the low end because I like fast cash so I always list below market price.

     

    It's no secret, I teach people how to do it, I just taught someone in game last week and there are guides 

     

    You may not believe it, but many of us do it regularly and most will tell you I'm on the low end and they can make upwards of 100+ in that time.

     

    And how specifically is in the guides you mention, buy a recipe, craft it, roll it to a good enhance and list it. Go play. It sells.

     

    And to answer your other statement, 80 million in 20 minutes is my average, because I always sell below market... If an LoTG is selling for 6 mill, I list for 4, as an example.

  8. 4 hours ago, Mjolnerd said:

     

     

    These both nail my outlook. The market isn't fun, it's not why I play a game -- any game. Even proponents don't make it sound exciting. I've tried the different techniques, and after about 20 minutes I'm falling asleep. It feels like homework, not heroics. Somehow, converter roulette makes running the same farm with the same enemies for the tenth time today seem like a vastly preferable way to spend that time, so that's what I do instead. And I'm not new by any means, I've been playing since about Issue 4 or so right up until sunset, and on HC since literally the first day it was open to the public.

     

    There's a reason that superhero comics, movies and TV shows don't show Tony Stark and Bruce Wayne sitting in finance meetings going over quarterly projections, or Peter Parker balancing his checkbook. They'll mention that those things exist, sure, but they aren't going to make the audience actually watch that stuff -- because it's about as exciting as watching a particularly uninteresting shade of off-white paint dry. It's the same reason even shows where real-time is part of the gimmick like 24 didn't actually take the time to show Jack Bauer using the toilet or waiting at a red light.

     

    I understand there's money to be made, and if that's working out for you, cool. But games are supposed to be fun, and that's not fun for me. Sure, I could spend two hours of my day managing my stock portfolio and probably have a higher balance in my bank account than I do now, but I could also spend that time watching a movie or hanging out with my kid or cooking a nice dinner, you know?

    Uh, in 20 minutes you can make 80 million, and that's on the low end not being picky.

     

    Do that once a week and you have plenty of cash.

     

    Or, as @Sovera said, just convert and sell off the merit currency, vastly I ferior but still fast cash.

     

    Making inf in this game is so easy by just playing, anyone can have an iOd build.

  9. On 10/27/2023 at 10:53 AM, Perfidy said:

    So, I completely see your point, and Yomo's above. But there are a number of folks who have no idea how this is done. Those 80-90% of folks who <gasp> have never even heard of Yomo, let alone knew to ask him for 20M no questions asked. 

    They are just there to play, organically, without thought to how to kit out their characters, or any thought to how to finance the items required to kit out the character. So, their ignorance results in an artificial increase in the volume of cries about how hard it is to earn inf. Fun comes in a variety of different ways for different people. Some folks are NEVER going to accept the tedium of bidding low and selling high in a game. They're just not going to do it, no matter how fantastic the YouTube videos by Dahle and the written guides here by Yomo are. 

    Hi.

     

    I play all my toons up from atlas, to hollows, to faultline to Croatia. They all self fund.

     

    And I min max all of them. Every toon I have ends up with a 600mill to 1bill inf build.

     

    With the 5 prestige enhances,  and drops, I don't even need SOs until lvl 15. By then I always get yellow and orange salvage drops, which I list as I play. By lvl 10 I have at least 500k to buy and sell SOs as needed and that's with 2xp on and no inf earning.

     

    By lvl 15 I have 79 merits from doing habashy, then all hollows arcs.

     

    With 79 merits, I can make 80 million in 20 minutes, marketing.

     

    So, I get that white salvage over 2k inf is odd, but in no way is it detrimental, even  if it hit 10k. Even if I didn't market, I could still use those 79 merits to make converters and sell them for 70k each.

     

    If I was so new that I knew none of that, I wouldn't have 2xp boosters and I would be at lvl 1-15 twice as long, earning inf as well as drops, which negates half your claim. Which means I don't even know how to craft, negating the other half of your claim.

     

    If one is experienced enough to know that salvage prices are fluctuating, one is experienced enough to know how to avoid, mitigate or not care because salvage is not needed at lvl 1-15 or if one does craft, 10k is pocket lint.

     

    Sorry, the claims here are not supported by evidence and I remain unconvinced.

    • Thumbs Up 1
  10. Agreed that assy strikes on some sets need alt animations.

     

    Some have it, like martial arts, some don't.

     

    That double fisted punch thingy... Meh. Not for me.

     

    Katana and the tickle poke.... Sigh.

  11. 9 hours ago, Riot Siren said:

    I have literally done both those things, no idea why you are going to 55%-60% on a stalker anyways, that massive overkill.

    Respectfully, you may think the build you are referencing is durable, but I'm just letting you know it may be great, but it is much less sturdy than what I am discussing. 55+% defense is absolutely necessary for incarnate content and defense debuffing.

     

    As you have mentioned you have fought many factions, you're aware that defense debuffing is very prevalent and most stalker secondaries do not offer significant DDR, which means any debuff when one is at 45% def will cascade rapidly.

     

    Further, with the defense updates, 45% to S/L is no longer a coverall for typed defense, especially late game.

     

    I'm not saying your builds aren't great, I am sure they are, but we don't know what we don't know, and until you actually see what the next level is that you weren't aware of, you may not have perspective. Not an insult, but just normal, it happens to all of us.

     

    All I'm saying is, using that attack chain you propose is great, but trying to use it to significantly increase DPS necessitates 3 trade offs if you want to push recharge above 200% to do so,

     

    1. You WILL sacrifice a large amount of survivability

    2. You will sacrifice the ability to maintain the same level of survivability and DPS when exemping below lvl 35

    3.  You will be more dependent on temps, Insps, teammates, incarnates, etc

     

    Not pushing recharge above 200% will then make the attack chain have gaps, which lowers the DPS to the point that the DPS is actually less in any fight lasting over 70 seconds, because of the delays.

     

    Either way, you sacrifice more than you gain.

    • Like 1
  12. 6 minutes ago, Riot Siren said:

    I have no idea what you are talking about with the "extreme dip in survivability". First of all that's EXTREMELY build dependant. I personally I never had  issue managing that, all of my stalkers are capable of 4x8 with most if not all groups, and usually have around %190 recharge and at least S/L def at 45%, its very doable without a "extreme dip in survivability".

     

    So, yes, the rotation is not air tight, but it's no were near 0.7 seconds, not in my experience at least. I think you might be forgetting to include ArcanaTime or did not consider Albating strike enhanced? In practice in  it's closer to a 0.1-2 second delay and after Assassin's Blades, when you repeat the rotation, at least on my character, there is no delay after sweep. This does cut into your DPS a little bit but much less then Power Slice would. Even if that were the case then, Zapp or Moonbeam would be FAR better choices, even with the loss of a assassin's focus as they do over twice the DPA.

    "At least s/l def at 45%" is the proof, that's a dramatic dip in survivability when compared to a build that has 55-60% def to all but psionic and resists at 50% as well and can handle multiple AVs or GMs solo.

     

    The survivability you're talking about couldn't solo lusca tentacles, which mine can, without Insps, temps or summons.

     

    And the stated gaps in the chain are accurate, I times it just before posting.

     

    The attack chains you propose would result in a loss of DPS and survivability 

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