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Vic Raiden
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Vic Raiden last won the day on August 6 2023
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A Clockwork super-mech that I created by overlapping a Paladin and a Babbage. That's it, that's the screenshot.
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Concept for Galaxy City Revamp: 'Reconstruction'
Vic Raiden replied to mechahamham's topic in Suggestions & Feedback
I went to Perez Park just about half an hour ago to check up on the southwestern corner, and judging by the view outside the war wall there, it seems that this "negative space" is just a portion of the park itself that had been walled off from the rest of it for unclear reasons. -
So what is this building supposed to be, actually? A superhero HQ? A corporate office? Do any of the Steel Canyon questlines have missions hardwired to specifically take place in this building?
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Eliminate "sided" day job badges
Vic Raiden replied to BasiliskXVIII's topic in Suggestions & Feedback
Why not just have Crey Towers in Kallisti Wharf have the same kind of accessible lobby with a day job earning site as the Crey complex on Nerva? And for that matter, why not make the Crey buildings in Port Oakes and Grandville accessible like that as well? Unless the devs are already working on that and I'm just out of the loop. -
Still, it'd be nice if their hitboxes weren't as large as they currently are. Or more likely, if the player characters' collision boxes weren't as large, because I've seen that cause problems with more than just torches.
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Who is your favorite Praetorian NPC character?
Vic Raiden replied to twozerofoxtrot's topic in General Discussion
Warrant, my beloved. I've made him a role model for my Praetorian main, and the fact he's the only ally you can't save infuriates me to no end. Nevermind that the main in question never did Warrant's arc. -
Architect Entertainment - Content Ideas
Vic Raiden replied to Arcanum's topic in Suggestions & Feedback
This has nothing to do with AE content, but I support this otherwise. Maybe ask the moderators to move it either to the base suggestion thread or to a new thread altogether. -
Contrary to what it may seem like, this is not dead. I'm just suffering from a writer's block and struggling to get the next chapter rolling despite theoretically having a clear idea of what I want to write.
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An Overly Long Tangent Talking About Spazzy's Headcanons (TM)
Vic Raiden replied to McSpazz's topic in Roleplaying
All of this combined makes me long for a chance to see a realistically-scaled Paragon City... -
An Overly Long Tangent Talking About Spazzy's Headcanons (TM)
Vic Raiden replied to McSpazz's topic in Roleplaying
I don't know, Paragon City's size AND layout actually do look reasonably big city-like to me, occasional questionable urban planning aside. Only real case of space compression I can name is probably Independence Port being only quarter the size it's supposed to be according to the city map. -
The one psyker I have is a mutant because back when I was creating him, I assumed psychic powers were not normalized among humans and actually depended on the preseence of specific genes instead of just extensive training of natural potential.
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Funnier still, oversized as IP is, it's still too small to properly fit in with the rest of Paragon City. Like, it's supposed to fit Terra Volta inside, but the isolated chunk that one's supposed to be in is only a quarter size of what it logically should be.