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Vic Raiden last won the day on August 6 2023
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I decidedly like the one before fighting Dr. Geist in the finale of Dr. Creed's arc. Something genuinely funny about a mad scientist breaking out into standard mad scientist ranting only to get silenced by a grunt assisting him.
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I know there's a good number of medium-rise apartment blocks in Kings Row and Brickstown, but yeah, it is weird how there's not a single player-accessible proper suburban area with small single-family houses. The only area I know of that was described in official lore as a suburb is Eden, and even it is mostly skyscrapers, at least in the parts that haven't been completely naturified yet.
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The only actual stadium I know of is the one in Kallisti Wharf, which is still under construction. Haven't seen any playgrounds either, only a couple concrete basketball courts between random apartment blocks. No elementary, middle or high schools either, just the four Paragon University campuses. Having a big shopping mall somewhere is a big dream of mine, as is having a coastside amusement park by that horn-shaped peninsula north of Astoria.
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Dunno. Anyway, I find it criminal that next to none of the shops/hotels/whatever across the overworlds have functioning interiors, even if it's just the lobby. Like, the only shops you get to enter in Paragon City are a small handful of enhancement vendors, while the only restaurant-adjacent location with a casually accessible interior is Blackbeard's Pub in Port Oakes, despite a number of other locales having already modeled insides for use in instanced missions. And don't even get me started on the only non-trainer tailor in Praetoria only talking with the players outside her studio instead of inside it! Also, regarding travel hubs other than harbors: the map says there used to be an airport in Boomtown proper (i.e. inside the player-accessible boundaries), why aren't there any discernible ruins thereof!? And while I can accept the Skyway City airport being a more recent replacement constructed in the in-between space for extra safety, I also find it ridiculous for a city the size of Paragon to not have any 'regular' train stations that aren't the tourist maglev.
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Architect Entertainment - Content Ideas
Vic Raiden replied to Arcanum's topic in Suggestions & Feedback
Base Builder is a no-go due to NPC pathing issues, but I suppose building custom maps out of the generic tilesets could still work. Also agreed about the Lost pieces. -
Best thing we got so far is setting an enemy type to not auto-spawn and then putting them in a single spawn detail.
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Give me one line summaries of *all* your characters.
Vic Raiden replied to Graydar's topic in Everlasting
Friendly heroic succubus who really wishes she could stop being a demon. Evil cyborg overlord from the 80s seeking to reclaim his old glory. Psychic Praetorian Kamen Rider with dreams of becoming a true hero. Disgraced Arachnos Arbiter from the Atlas Park questline. -
Retconning: What and why? Your choices
Vic Raiden replied to Scarlet Shocker's topic in General Discussion
Not sure how much flak I'd get for this, but I'd also like to retcon the PPD Psychic and Kheldian divisions out of existence. They just kinda make no sense with the PPD's overarching "gimmick" of being ordinary police officers deadset on doing their job without resorting to superpowers - and both of those specific subgroups directly violate that, especially the Awakened who have NO business being as numerous as they are. I'd keep the powered exoskeletons and drones/mechs, though, they're cool. Also, I'm very not a fan of Homecoming's decision to make the Kallisti Wharf precinct so ridiculously corrupt and violent that they had to be replaced with a custom-made PMC group. That just clashes so horribly with the PPD's overall characterization, I can't even. -
Retconning: What and why? Your choices
Vic Raiden replied to Scarlet Shocker's topic in General Discussion
Okay, but if Lord Recluse is killed off, then who's going to hand out the LRSF? -
Retconning: What and why? Your choices
Vic Raiden replied to Scarlet Shocker's topic in General Discussion
...okay, Arachnos' treatment in general really does bother me a lot. They were first vaguely foreshadowed in one task force in issue 3, then only actually debuted in issue 6/CoV launch, with Arachnos enemies starting to appear in hero content one issue later... As a result, we have a big evil empire which is treated like it's always been there and a big deal despite only actually appearing in a rather small portion of actually plot-relevant blueside content. Prior to Issue 21, a blueside player wouldn't even know of their existence until close to level 20, and the existence of a whole Arachnos base in Atlas Park - complete with a suspiciously weak Arbiter in charge of it - feels kinda hamfisted as a new introduction to the faction, foreshadowing via a Recluse's Victory exploration badge be damned. Then, the old City of Heroes website mentions Arachnos has contacts, spies and liaisons within just about every single gang and other criminal organization in Paragon City, which just... I don't feel like enough is done with that. I guess what I'm saying is the Aaron Thiery arc should be removed or at least rewritten to not be about Arachnos, and there should be more hints/foreshadowing towards the organization's existence and involvement in the situation in the city, more propers shows of their evilness and the threat they pose, hopefully culminating in late-game arcs where you actually get to take the fight to their turf outside of the MLTF. Because I think it's weird how villain players get to fight Lord Recluse as the final boss of non-TF/SF story content while hero players don't. It's certainly not helping matters that whatever Arachnos could be up to at any given time gets repeatedly sidelined in favor of an enforced truce against the Arbitrary Greater Common Enemy of the Week™ which usually only exists to justify a co-op zone being co-op instead of PvP. -
Retconning: What and why? Your choices
Vic Raiden replied to Scarlet Shocker's topic in General Discussion
Hoo boy, here I go: Rikti should NOT have been human all along, regardless of Dr. Sheridan's missions. That just kinda kills their alien-ness. I don't know what to do with the Council/5th Column split: whether to get rid of the replacement or of the 5th's subsequent comeback, either way having two nearly identical enemy groups is a bit redundant. Related to the above, get rid of Reichsman or at least rewrite him into his own person instead of a second Alternate-Universe Evil Statesman. Considering Arachnos' spider/web motifs, I feel like they're a better fit for the "super-high-level force of evil which manipulated all the lesser crime in Paragon City" niche than Nemesis, who doesn't even have any particularly unique henchmen as he currently stands. Rewrite the "revive Red Widow" Valentine's Day arc because it still makes very little sense. Cut the revamped Dark Astoria off from the greater Praetorian War storyline, because it frustrates me to no end how a deal as big as a literal demon god of death threatening to destroy the world is ultimately just a by-the-way to an interdimensional invasion. Bring Sister Psyche back, she didn't deserve to die. Get rid of all the greater Incarnate lore and especially of the buildup to the Battalion/Coming Storm. The Well in particular should rather remain as a non-sentient manifestation of humanity's collective potential instead of becoming a person with its own goals and the ability to hijack Signature Incarnates to speak through them. Do something about Statesman, because the records are kinda very messy ever since it was decided he has always been dead. That's all I can think of for now. -
Creating a code for standable moving platforms and applying it to ships, cars, trams etc. shouldn't be all that difficult... right?