
TheMoneyMaker
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Everything posted by TheMoneyMaker
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And yet, we never see snow in any zone other than Atlas Park because Atlas Park is the zone that was made to have snow on the ground. I think you're so intent on looking for ways to shoot down ideas that you just over-analyze every little bit of phrasing and trying to assign extra meaning to it.
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You can read into it how you like but my point of saying a melt was to explain why there would be snow in the air but none on the ground.
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Price of Super pack : Lords of winter
TheMoneyMaker replied to Snakyta's topic in Suggestions & Feedback
Right, the superior versions don't drop. But maybe make those the reward. Sure you can get there with catalysts, but that doesn't preclude them from being offered as a possible reward for something else. -
Price of Super pack : Lords of winter
TheMoneyMaker replied to Snakyta's topic in Suggestions & Feedback
Only the standard versions, not the superior versions. -
It is not the same thing. mez protection toggles are providing protection when they're on and that protection is at the ready for when a mez attack comes in. Travel powers toggled on get suppressed not because of attack secondary effects such as being slowed, but just by the virtue of attacking or being attacked. You get reduced benefit from the power in speed being slowed down but the endurance cost doesn't change. I've seen you argue stuff before; you argue stuff just to argue so I'm not going to keep trying to convince you. Agree to disagree.
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Nonsense. It's a photo of me leaving the gym.
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Fair. Slowing down speed but adding defense means the power is still doing something that justifies the endurance cost. If there's no benefit, then there's no justification for the endurance cost and suggesting that it's incumbent on the players to turn off a suppressed toggle just because the game is about ebdurance management seems like a silly argument.
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That's a flawed comparison. Mez protection is working while the toggles are running whether you're being attacked or not. The benefit isn't suppressed, even when you are mezzed it still determines how quick you come out of it. Travel powers have reduced effectiveness if you attack or are attacked because the original devs tried to limit jousting in pvp. I get combat being able to trip you up or slow you down, but that's what attacks with slow, knockdown, immobilize, and hold are for. If you happen to run through a mob's perception and attack range and they attack you, then you benefit of the full speed of your power briefly, so yes you could be trying to cross distances while "fighting" because there's no distinction between attacking or being attacked. If I choose to turn off my travel power to conserve endurance then I should lose the benefit of the power, but if I have my power suppressed against my will I shouldn't have to turn off the power to save endurance. I'll go either way, suppress the power and the endurance or don't suppress either. But I'm against suppression of both because it was a pvp channge that crept into pve.
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The City Council used to legislate things like what level heroes had to be to get into hazard zone and when they could get a cape. It's good to see the current government being more proactive.
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You would still get standard Winter Lord appearances with opening presents, but that would be a spawn where the GM and surrounding mobs stand there and wait to be attacked. In addition, the triggered snowman invasion would have the snowman mobs popping up all around players and Lord Winter shows up after/if a certain amount of mobs are defeated. As for the trigger, maybe have it trigger in a random zone as described above upon every completion of the Lord Winter trial, but also an additional time once per hour in a random zone. Don't want to overwhelm people with snowmen invasions all over the place constantly.
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Holiday Cheer and Duplicating Gifts.
TheMoneyMaker replied to Darmian's topic in Suggestions & Feedback
Have it be a low magnitude Confusion effect.....easily sways minions and lieutenants, but you might need to already have a confuse on a boss and stacking the gift on top of that helps push them over the edge.- 1 reply
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"Suggested" Obviously something else should replace the already taken suggestion.
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See below. Exactly.
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I mentioned it in a thread in the General section already but hear me out. Every time someone completes the Lord Winter's Realm trial, have a random snowman invasion in a random zone announced in the appropriate Hero/Villain zone events channel and have snowmen start spawning in that zone like zombies.....just a seemingly unending winter horde accompanied by a brief snowstorm filling the air. Just need to create levelless snowmen mobs, maybe add a few badges for defeating X amount of each rank, and give us the gray sky and snowfall effect for the duration. When the threat ends, the snowfall ends and it's assumed that local conditions warm up enough to melt the snow to explain why we don't have snow accumulation like in Atlas Park. Badge Suggestions Defeat 100 snowmen minions: Polar Bear Challenge Defeat 50 snowmen lieutenants: Blizzard Survivor Defeat 10 snowmen bosses: Arctic Avenger Defeat 1 snowmen elite boss: Hypothermia If enough snowmen are defeated in a given time, maybe Lord Winter shows up too. Defeating Lord Winter awards the Snowball temp power as you collect a bit of snow to throw around and it has lasting (not permanent) effects.
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Christmas and other "events" are kitsch for idiots
TheMoneyMaker replied to temnix's topic in General Discussion
Would be nice to see additional winter content added. I still run the Baby New Year, Winter Lady, and Winter Lord missions, but it would be nice to see something new. A new mission every year would be a little much to ask, but with players being able to do stuff in AE they could hold a contest and best one could get added as an official mission, TF, or trial the following year. Maybe one year a new badge, another year a new mission, the following year a different temp power reward when opening presents and/or exchanging candy canes. What I'd like to see is the winter event have an effect in other zones than Atlas Park. I know we won't get the full transformation, but how about seeing something like a zombie invasion with snowmen popping up and for the duration of the snowmen invasion we get snowflakes in the air. Snowfall without sticking is a thing that happens, and with it being a brief snowfall ending as soon as the snowmen stop showing up, we don't need to worry about why the snow didn't last. Maybe have the chance of snowmen invasion be small random chance in each zone with an additional definite spawn somewhere every time someone completes the Winter Lady or Winter Lord content. -
Christmas and other "events" are kitsch for idiots
TheMoneyMaker replied to temnix's topic in General Discussion
I haven't looked at the AE content for awhile. Are the snowmen NPCs available to use in AE? -
This is why nicknames are great. Don't know how to pronounce Tub Ci? Just call him Tubby.
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You know how the Ears options has Skin and Color options for everything from Elf to Floppy ears? Could we get that as options for tails and wings? I know why skin colors aren't part of the standard palettes for other costume parts, but the ears show that it is possible to have both and and trying to match those extra body parts to your character's skin tone usually ends up looking weird.
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Right. Only purples and basic IOs get boosted, everything else I use attuned. You said everyone you know uses boosted rather than IOs so I was pointing out that I'm not in that category of people you know
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Search engines "ghosting" these forums??
TheMoneyMaker replied to Techwright's topic in Website Suggestions & Feedback
Bing is an ass. -
I use attuned for everything but purples because I tend to skip a lot of content and then go back to things when teaming with others, which means exemping often.
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AI has a problem with the shape of words