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TheMoneyMaker

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Everything posted by TheMoneyMaker

  1. Praetorians are awful. If you see any on Primal Earth, arrest them.
  2. Perhaps this should get moved to the bug reports section of the forum?
  3. What do you expect to happen if you just enter ragdoll mode? Fall down or randomly flop around?
  4. The simple solution, then, is to give them a basic attack and a minimal XP value. Otherwise they break the whole risk vs reward formula by increasing risk in non-player-created maps where they heal your enemies.
  5. I never pay attention to it, but does defeating the computer that controls the robots offer an XP reward? It doesn't do damage, but it directly controls the robots that are doing damage to you. I feel the same way about portals that summon rikti or demons; if we don't get XP for the summoned critters, we should at least get something for the thing that summons them. As for the healers, I have to agree with the sentiment that they are increasing the risk by healing other mobs that wouldn't buff themselves. You should get a nominal XP reward for such things. As for the DE emanators, those are dropped by certain DE critters themselves, so technically acting like a toggle power and the XP value of the critters that drop them should have that factored into them already. But Surgeons are free roaming critters.
  6. Neither. I use the long range teleporter to go straight there without running to the train or having to zone load twice.
  7. Kim Possible in a gritty cyborg-filled future.
  8. Agreed. It's one thing to see a list of what's available or pics of the costumes/effects, but specifically being able to see how the effects will look after you modify them in the costume editor (as powers) really should be done on the test server where you can mess around with all of it at no cost.
  9. Manticore & Griffin Girl
  10. GG: Can I join your TF? Manti: Get lost, kid. This is dangerous work. GG: I have a shield. Manti: You're level 10. GG: SK me. Manti: It doesn't work that way.
  11. Those are my flavors, but especially Mountain Dew Duplicity and Dr Pepper Widow's Kiss
  12. I've seen a couple of young versions of major NPCs like a Tyrant Junior, Kid Nemesis, and so on and thought about creating one of my own. Instead, I made Griffin Girl as a wannabe sidekick for Manticore since Swan seems to have outgrown him. I'm not entirely sold on the hood, but I like the shape of it and the two-tone nature lets me blend it with the feathered cape. I might switch to or make a 2nd costume helmeted version. Initially I was going to make her as an Archery/Martial blaster so she could mirror his bow and arrow theme but also do a little hand-to-hand fighting, but I opted for a Street/Shield stalker because I wanted to put the eagle emblem somewhere other than her chest.
  13. Kheldians are an interesting distraction, but yeah they can be pretty boring.
  14. Red sucks. I don't want to be a minion or even a boss that ultimately answers to someone else. The allure of being evil should be being able to do my own thing, but the mission arcs seem limited to making you someone else's tool.
  15. I know, right? When I'm not playing from home, I often play from my smart phone's hotspot as my internet connection.
  16. Top 5 for me are mostly costume related: 5. Not enough asymmetrical options -- greatly eased when they added the asymmetrical boots, gloves, and shoulder options 4. Old auras not getting updated to match newer auras options (some don't have eye options, some don't have individual hand options, etc) 3. Sunglasses and earmuffs are on the same costume slot, making them mutually exclusive 2. No butt cape options outside of widows and trench coats 1. Self-rezzing enemies. I just hate it when they get back up after I've "arrested" them
  17. Powers generally have built-in safegaurds. Super strength includes stronger bones, super hearing has either an ability to filter out the excess noise or a brain that can handle the additional audio stimuli. Super speed includes the ability to overcome friction burns. Perhaps out of phase individuals don't move from their spot unless they will themselves to.
  18. It's not a control set without a single target hold and single target immobilize This seems more like a lack of control set
  19. Demonic bargains are never as simple as they seem
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