
TheMoneyMaker
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Everything posted by TheMoneyMaker
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I picked up Subliminal Messenger and Misfortune Cookie on Excel do we need the name release thing? probably not, but I'm not going to complain because maybe something else nice will open up for me.
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Make the Sentinels' powers different.
TheMoneyMaker replied to captainstar's topic in Suggestions & Feedback
Besides, the thing that really sets sentinel powers apart from blasters visually is their secondary sets. Blasters are a bit scrappier with melee attacks and other effects, while sentinels are more survivable with their damage mitigation secondaries. Oh no, I just discovered a problem. If the devs were to add something to make the blast powers visually distinctive for sentinels, then shouldn't they do the same for their armor sets to set them apart from the melee ATs? as with before: no, the should not. everyone gets the same option and suggesting otherwise is asking for preferential treatment. why would they take the time to introduce new effects that only apply to one AT when they can spend the same amount of time to give the same effects to four different ATs? -
Revisiting Prestige, SG and personal levels
TheMoneyMaker replied to Greycat's topic in Suggestions & Feedback
How do we make (the thing) useful, but also there should be no incentive for doing it. Sorry, but impossible. There simply must be some benefit for prestige to be made useful. Awarding it just because is pointless and I think most of us would rather devs' time be spent on more productive thing. And anything that can be beneficial will be exploited somehow. Looking at past stuff that's still around: Giant monsters - farmed for reward merits Auction house - has been exploited for profit Architect Entertainment - exploited for experience or profit New currency with prismatic aethers? even though its a cosmetic benefit only, those things can be sold for a few million because people want those pricy tier 3 and 4 cosmetic only goodies, so Halloween time people are ToT farming for elite boss badges If there's no reward, there's no reason to have it. If there's a reason to have it, then someone will find a way to exploit it even if it doesn't have a useful purpose. I'm not arguing for or against making prestige useful, just saying pick a lane because you can't have it both ways -
The check name command is already in game. It's /friend <name> If it's in use, it will add that name to your friends list. After which you can simply /unfriend <name> to remove it. If the name is not in use, it will tell you that there is no such character and you can quickly log out and claim it. This won't work with names that are in use but may be available due to the name release function, but you can't have everything.
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Make the Sentinels' powers different.
TheMoneyMaker replied to captainstar's topic in Suggestions & Feedback
Sentinel blast attacks are already different. They're a little weaker than blaster versions and have a shorter range. There may be more to it than that, but ultimately their blast powers look like blaster versions because they are still essentially the same attacks. Why would a sentinel fireball look different from a blaster fireball when neither a corruptor's nor defender's fireball look any different either? Luminara has the right idea with power customization. -
Just be a sociopath and get over it.
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I was thinking, because I hate having to use the temp power costumes for things like getting the full benefit out of the haunted house or, I think also you need to be wearing a costume while knocking on doors to get the Halloween tip mission to drop... What about a temp power "costume" that says "It's YOUR costume!" and you are effectively dressed up as yourself while the temp is activated. It doesn't change your appearance at all, it has no effect whatsoever beyond counting as wearing a Halloween costume while still maintaining the player's own unique look. Comic books have had a number of occasions over the years where the hero's secret identity ended up going to a costume party dressed as their heroic identity, so there is a comics precedent for it. And it would be one more random drop in a bunch of costumes already, so it's not likely to be abuseable in any way, and it's not something that would be specifically required for anything else, so no one would be forced to use it or feel like they're missing out if they don't get it.
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Prismatic Aether: Items and Prices
TheMoneyMaker replied to DarionLeonidas's topic in Suggestions & Feedback
They're not supposed to be cheap because it's a goal thing to work for, but as cosmetic enhancements only, it's entirely unneeded to compete on the same footing as everyone else. -
Prismatic Aether: Items and Prices
TheMoneyMaker replied to DarionLeonidas's topic in Suggestions & Feedback
I don't know about too easy, but in addition to the ToT, and the bonus rewards for hard mode TF content, there's also a slim chance of picking up one as a reward for regular missions, and you can also pick up the Monstrous Aether particles from fighting Giant Monsters and you can convert those to regular prismatics on a 3 for 1 ratio. -
It's not the same as finding a free-roaming giant monster in the wild.
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Prismatic Aether: Items and Prices
TheMoneyMaker replied to DarionLeonidas's topic in Suggestions & Feedback
There's an easy way to get prismatics. Comes once a year and lasts for a whole month. 10 per character that you haven't already done it with. Go. Knock. ToT. -
Begone has made Adamastor fun again. Too bad he's relegated to an Echo zone.
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I'm watching you, mister
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If I recall, there's underwater swimming possible in the game in one of the Cimerora maps. It was never implemented elsewhere because of "reasons" though I would imagine it has to do with reworking entire outdoor maps with water, which would then require additional reworking of how water based critters like Lusca and Sally spawn, and also there's the idea of how powers like fire would function underwater and other junk and possibly something about breathing. Rather than rework a lot of that stuff, the original devs just decided there wasn't enough to merit the development and the pointed out if you want to go for an underwater swim, visit that particular map. Anyway, my point is, I don't see why any this would be a problem in base maps which don't really affect gameplay at large, so I'll give the OP a thumbs up on this request.
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I'm going to ask that both of you don't make statements like this.
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Sounds like someone wants to gamble on the stock market, but gambling is bad. Don't do it. Agreed. To make this functional, it seems like all of the stock market stuff would have to have been coded in from the beginning and then let hero and villain actions in missions possibly have an influence on the market to have a basis for investments yielding gains or not. To try and tack that on at this point would be a coding nightmare. This seems like a more doable thing, but there's no way that the lottery winner gets 90%. State lotteries usually take a much bigger cut, and then you have Federal income tax to take into account. Maybe the player gets half of all of the contributed amount. But, again, gambling. Don't do that.
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Let the TRAM/Helicopter system go to all non hazard zones
TheMoneyMaker replied to DrRocket's topic in Suggestions & Feedback
Sort of, but no. Not just the missing animated rotor on the helicopter.....all of the standard teleporter stuff causes your character to fade away and disappear is if you are teleporting away. You're just touching a vehicle to initiate the teleport. I'm talking about animated doors that your character runs through or jumps in like out in the main maps for mission doors or different transport vehicles. You click on the submarine hatch and it opens, causing your character to jump inside and then the hatch closes and your character is out of sight as it disappears to teleport away to the mission instance or other zone. That's the kind of stuff I mean. Also, to get the effect you displayed in your various images, you have to drop one of the teleporter options into a shared space with one of those vehicles or other objects that must be left partially visible so the player can see it to click on it to activate the zone teleport menu. I want something that doesn't glow like an interdimensional gateway or whatever. -
Let the TRAM/Helicopter system go to all non hazard zones
TheMoneyMaker replied to DrRocket's topic in Suggestions & Feedback
I'd be happy if we could have helicopters, trams, and submarines in our SG bases that functioned as teleporters. I mean, we could set up the teleporters with beacons under the floor and put those vehicles in the base with one of the teleport doohickeys superimposed on it, but I'm thinking helicoptors with moving rotors that your character jumps into the back of just like out and about in the game world, or submarines where you open the hatch and jump in. While we're at it, can we get a telephone booth as a teleport object? -
City names on map in Tram station
TheMoneyMaker replied to LadyStealth's topic in Suggestions & Feedback
<🤔 Looking at you 😁> Welcome aboard, though you have my sincere condolences for not being around to enjoy the game throughout it's glorious history. On the other hand, you were spared the merciless shutdown and absence the rest of us suffered until HC brought it back. -
City names on map in Tram station
TheMoneyMaker replied to LadyStealth's topic in Suggestions & Feedback
There are new players? -
Water melee could be fun. Make it similar to blaster attacks but reduce the range to melee stuff and scale the damage appropriately for the different ATs. Since you'd be more hitting opponents with the water than physically swinging with your fists, you could probably keep the animations the same too, but I could understand maybe swapping out a couple with the sorta melee attacks of psionic melee to show you're swinging as a physical representation of directing your water punch.
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I see illusory armor as a defense set, making opponents think you're in one spot while you might be a little out of place, like D&D displacer beasts. I don't think they need to actually displace the player character model to do this, it would be more flavor text. I would make it mechanically similar to Ninjitsu for scrappers in that it would also have some mitigation effects, perhaps a confusion aura and a self heal that works like illusion control's spectral wounds that deals damage that fades after time. You get a big boost of health and healing and then it fades over time, which might be enough time for you to recover from injuries taken.
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Blaster manipulation usually includes some melee attacks and some support powers. If we get water manipulation with melee attacks, next we'll need to include water assault for dominators and a water melee for brutes, scrappers, stalkers, and tankers.....followed by marine armor for the melee ATs and sentinels.
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I think the pumpkin thing should be its own thing separate from Halloween inspirations, like maybe a purchasable temp power that you can only get during the event, or have it be one of the treats you can just be awarded like getting the Rock temp power when knocking on doors. You can hold limited charges, 5 to 10 depending on how long the transformation lasts.
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How do I contact the Develoeprs here?
TheMoneyMaker replied to caleban's topic in General Discussion
The feeling I got prior to the game's return is that there were all sorts of hoops to jump through before they could even ask about the game because of some off code of behavior in the country of NCSoft, so giving easy access to contact the NCSoft people would probably be a foreign relations and business faux pas.