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Everything posted by Lunar Ronin
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You know the question... Just as I did
Lunar Ronin replied to smnolimits41's topic in General Discussion
I second Dual Pistols/Martial Combat Blaster. You really can't get much more Matrixy than that. -
Wanting to rename a super group
Lunar Ronin replied to Flintlock Burnfur's topic in Base Construction
Send an in-game petition from the account that is currently the SG leader, with the SG name as it is currently, along with the SG name that you'd like it changed to. There's no guarantees, but worth a shot. A GM can do it once petitioned, but it's at the GM's discretion from what I understand. -
You can download all of the comic books here. That's a good start. There were also two City of Heroes novels published in the mid-2000s, The Web of Arachnos by Robert Weinberg and The Freedom Phalanx by Robin D. Laws. AFAIK, The Web of Arachnos is still mostly canon while The Freedom Phalanx is no longer canon but still has some good information. You may be able to find them at a used bookshop or on eBay or something. In addition the comic books and novels, there is the story bible that the original Cryptic Studios developers used which you can download here. For the first couple of years after the original sunset, the developers did lore-related AMAs on Reddit which you can find here.
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@steelfrost: RPer, friend, my wife.
Lunar Ronin replied to White Hot Flash's topic in Fallen but not Forgotten
My condolences on your loss. -
That's a combination of Steam forums being cesspools in general, and the Heroic Games developers being a bit in their own bubble and not realizing how people other than CoH fans and SoH donors would perceive the game.
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Enhancement Diversification was great. The timing however was lousy. Enhancement Diversification was obviously in preparation for Invention Origin enhancements. ED hit with the launch of City of Villains in October 2005. Invention Origin enhancements landed in May 2007, a year and a half later. That was a year and a half period where characters were significantly weaker than before with nothing to make up for it. ED should have been held off until the IO enhancements was ready. I was in a decent sized SG on the Liberty server from Issue 3 through Issue 6. All but one other in the SG left the game over ED, and as far as I know never came back.
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Problem is that people form instanced MSRs in the RWZ, (which makes no bloody sense). They can, have, and will ask people using the RWZ AE to leave the zone.
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Has anyone gotten mids working on a cell phone?
Lunar Ronin replied to Plutonix's topic in Tools, Utilities & Downloads
Negative, Ghost Rider. -
Signature Summons- Time to update?
Lunar Ronin replied to Spectress's topic in Suggestions & Feedback
If you want a solo-friendly support character, try a Mastermind. -
Signature Summons- Time to update?
Lunar Ronin replied to Spectress's topic in Suggestions & Feedback
Considering how powerful the signature summons are (just look at some old pylon tests lol ), by absolutely no means should they be free. Homecoming already gives away too much and streamlines too much. -
Ghostcrawler Calls Streamlined Leveling in MMORPGs a Mistake
Lunar Ronin replied to Lunar Ronin's topic in Video Games
It wasn't due to mismanagement. Endgame was the entire design focus of World of Warcraft. It was very much intentional. The designers and original pre-alpha testers were all very raid focused in EverQuest. It was all they really cared about. So that's what World of Warcraft was built around. -
I contemplated placing this thread in the Suggestions & Feedback sub-forum, but it's more of a discussion because odds are none of the following will ever be implemented. How to bring balance to the Force Homecoming: Procs: Revert the proc system back to what it was on live, a flat percent chance. On top of that, make damage procs respect AT damage modifiers, and respect damage buffs and damage debuffs. Limit the /ah command to game masters only. Lower the in-game e-mail storage back down to 20 like it was on live. Make non-weapon ranged damage power set nukes crash again. Restrict the Alpha Incarnate ability's +1 level shift to Incarnate content only. Limit the Interface, Judgment, Destiny, Lore, and Hybrid Incarnate abilities to Incarnate content only. Raise the Controller ranged damage modifier to match Defender at 0.65. The hardest part of the list: Re-balance the Mastermind AT so minion and lieutenant henchmen are equal level to the Mastermind PC. Implementing all of the above suggestions would make Homecoming a much more balanced game, and bring more value to all roles and functions in the game, instead of the current damage meta to the exclusion of all else.
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Except it's not just influence. In Praetoria, it's information. Information can be freely traded. In the Rogue Isles, it's infamy. You can get some infamy just by joining a notorious supergroup.
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I very much realize that Defenders, Tankers, and to a lesser extent Corruptors and Controllers can build for both procs and defense. However, you're not doing that on... say... a Blaster or a Stalker. It's either one, or the other. The ones that choose procs? Yeah, they're either using inspirations, or they exclusively team and rely on buffs and Barrier Destiny. And agreed that that procs and relying on inspirations for defense and/or resistance are separate issues, but they are very much linked. But that's not the only reason why I don't use proc bombs. Procs Per Minute is an inherently and fundamentally broken system. By all accounts, it was going to be scrapped and replaced before Issue 24 went live. Players are penalized for slotting recharge in powers, and/or using Alpha abilities that boost recharge. That's extremely counter intuitive and stupid. Damage procs ignoring damage debuffs means that is one less tool in a Homecoming writer's kit as it makes damage debuffs by NPCs pretty useless. Damage procs ignoring damage buffs screws the Brute AT. Damage procs let ATs that were intended for low damage (Controller, Defender, etc.), step on the toes of ATs designed for higher damage, (Corruptor, Blaster, etc.), further making a mess of AT balance. Related to the first bullet, the whole PPM system is counter-intuitive and opaque. Players have to know that pseudo pets are bad for procs. Then they have to know which powers use pseudo pets. Then they have to know that slotting recharge is bad. How in the blue blazes is this a good system? It isn't. The proc system should be completely overhauled from scratch. Heck, revert to the system we had on live. It was better than PPM.
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It was lowered back in October when the Code of Conduct was last updated, without much fanfare. People only started recently noticing with the spike from the Page 2 release. From what I've been told by friends that play on Excelsior, the number of accounts on Excelsior before server queues start was lowered as well, to 1,200. Can't say for sure on that latter one.
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Beam Rifle is one of my favorite power sets, but it's not for everyone. It's one of the worst power sets for AoE damage, but also one of the best for single target damage. Its specialty is in taking down bosses and above. There's a reason why most of the Really Hard Way badge runs back on live were mostly comprised of Beam Rifle Corruptors. As for the sounds, yeah I don't care for those either, but they can be easily modded. I use the Beam Rifle Movie SFX mod. It sounds pretty good.
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It's been discussed a lot over the past five years or so, on both here and on the Homecoming Discord server. It was a fringe thing back in 2019 and 2020, but started picking up steam in 2021 or so. It's gotten to the point now that a lot of meta chasers believe it to be the norm and talk down to those who build for personal defense. It's definitely no secret, not anymore, and hasn't been for a few years. You just haven't been paying attention. Those are four posts I found just from a very quick search before I have to leave for work. There are plenty more examples, and even more on the Homecoming Discord.
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Some people store a significant quantity of large or super purple, orange, or dual purple/orange inspirations in their in-game e-mail, auction house, or both. They keep their supply regularly stocked, and then continuously munch those inspirations as they play to use as their build's defenses and/or resistances, instead of building for them using powers and/or IO set enhancement bonuses. It mostly wasn't possible on live, because to be able to use the /ah command you had to be subscribed for something like seven years straight, which the vast majority of players were not. Also, in-game e-mail was limited to storing twenty messages, not the 150 or something that Homecoming has. It's a practice that I find rather dull, boring, and monotonous. It also was quite clearly never intended, at least not by Paragon Studios.
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"There was a problem uploading the file" error...
Lunar Ronin replied to biostem's topic in Help & Support
TL;DR: It's a known issue. It's an issue with the server itself, it's hit some sort of resource quota. In the meantime, use imgcdn.dev. -
Adding to that, yeah, I second increasing the falloff time for Sonic Dispersion to fifteen seconds to match Force Field.
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They get around it by using inspirations as part of their character build. It's a boring, dull practice that simply wasn't possible back on live so I don't consider it a valid playstyle. Sure, inspirations are a tool that should be used, and I do. But using them as part of your character build is like building a house and using hammers as the actual walls.
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Error code 200 in IPB (the forum software Homecoming uses), means that the forum is hitting some sort of resource limit on the server it uses itself, so you may not have much choice.
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Use imgcdn.dev instead. If you want the picture kept around longer than two weeks, you'll need to create an account but it's entirely free.