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WuTang

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Everything posted by WuTang

  1. @tidge I've never taken it on any build, except for the build I made for my son's Brute. I have to admit the ranged aggro magnet looks pretty handy since he can pull without having to change position, and he can also "drag" mobs with him as he passes for an even bigger murder ball.
  2. To taunt or not to taunt... Expected of a Tanker or fine without?
  3. Son of a......stupid outdated tooltip!
  4. Rooted does impede movement and de-toggle travel powers?
  5. I dislike the movement restrictions, and then there are the aesthetics. My boy made a Spine/Stone Scrapper that looked really cool. Edit: Also, from my limited exposer, Stone is endurance heavy.
  6. Nah I need it to be easy on the endurance. I do like Bio but wasn't sure how it played on a Tank. I also like Electric but again not sure how it plays out on a Tank.
  7. I found @Infinitum post where he laid out a crap load of Tanker builds. I was just looking through some of those. And... I've seen vids of what Betty gets up to....lol I'm not at her level fo-sho
  8. Or.....are you "watching" for an easy meal?
  9. I'm kicking around the idea of rolling a Tanker. I don't have any power sets in mind and I'm not exactly partial to any one in particular, except I don't really like Stone, offense is fine but not defense. I'm looking for any recommendations, anything is fine as I don't really have a theme or name in mind. I'm just looking to jump into a decent set that's easy to level up and good post 50. I've rolled several Brutes and dearly love the AT but when it comes to main tanking I've noticed if my Brute is the only tank on the team, big pulls can get messy. And I've also noticed, from a DPS or support roll, that it's smoother with a Tanker on board...from my perspective. So... What are some hard and fast rules about a Tanker build? I'm familiar with many of the sets but not with how they change for Tankers, which powers play well with each other? I'd like it to be easy on endurance from the get-go and I'd like it to expemp down easily. An all-content sort of tank. My goals...kill'em all and let some other God sort'em out. Oh and not eat floor. THANKS! -WT
  10. Here's what I do if I'm not the tank...follow the tank. This has never failed me.
  11. Ain't this the dude that troll-posts? Or am I confusing him with another D?
  12. I read all three pages....and have come to this conclusion. Tankshock is a winker....never trust a winker.
  13. Yes! But I'm still a new dude so I got questions I'd like to ask him...like How did he handle Rage crash? Or... Why did he have two travel powers? And... Did he have End use problems and how'd handle it?
  14. WuTang

    StJ/NRG Brute

    I looked at Hecatomb: D, D/R/A, NE Proc, ToD: NE proc, Unbreakable Cont: Smash proc Mako's: Lethal proc
  15. WuTang

    StJ/NRG Brute

    I think you are giving up too much by not proc'ing out Crushing Uppercut. 3 Hecatombs and 4 procs would double its damage and shave a second off the recharge.
  16. Welp that's basically where I'm at. Got ~30% def on just about everything.
  17. Is Dampening Bubble skippable? Debuff resistance in a static bubble seem situational at best.
  18. I was looking at not only support by my own survivability as well. Couldn't get any defenses to soft cap. Got S/L res in the 70s, but my thoughts were along the same as y'alls it'd be easy to soft cap def, but I haven't managed it so far.
  19. I was playing around with a themed idea yesterday and I think Corruptor would be a better fit for the Theme but.... After having played around in MIDs a bit just didn't like any of the outcomes. Does Force Field work better with a Defender?
  20. I built a Scrapper with Electric Armor and he does fine and that is a resistance set, as well. The armor is there and if you like it, use it. And with Electric Armor I built a Brute with it as well that my son runs, it is a beast, but overall, my Scrapper's resistances across the board, other than S/L/E, are higher and I soft-capped both on defenses on Melee and S/L.
  21. Originally, when you said the build only got to 39.1% def, was that with Barrier's perma 5% included? If not, then you were at the soft cap, or near enough not to matter. And if you are at 43% now then with Barrier you'll be at the hard cap of 48% (these numbers are for general content). I can tell you from my builds that 45% is good enough, but the problem you'll have is with mez. I have a Dual Pistols / Time / Mu and if I could figure out how to get the endurance just a little better so I could run Clarion then he'd be bullet proof, but as it is I have to keep Emerge insp on hand at all times because he lives in melee and he gets mez'd alot. Mez will cause you to drop some of your protections and with such a shallow HP pool we're just a few hits eating floor.
  22. Yup...this is my conclusion also. I have recharge in ever place I could put it. I'll have to have a fourth (non-finisher) attack in the rotation. So, I'm going to respec into exploding shuriken. I currently have it proc'd out, one of which is Annihilation's res debuff. Do you happen to know the duration of the debuff?
  23. Yes! I actually looked at that and it proc's out nice as well. I will have to go Ageless though, barrier won't be an option at that point.
  24. Dual Blades / Ninjitsu Scrapper - Bobby Filet
  25. It's good.
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