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Everything posted by WuTang
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OK had to tweak it again... Rev 5! @Spaghetti Betty you are right...that rotation of yours is mathematically sound +/-1 sec. And unless I'm mistaken only the first rotation will have 2 Assassin's Focus charges, but after that there should be 3 - barring any misses. So........ I think I balanced it out. Stalker (Street Justice - Electric Armor)5.mbd
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@Spaghetti Betty OK retooled a bit, it's more expensive but meh it's just inf... With Ageless Radial I'll have 96% slow resist and Crushing Uppercut is at ~6 sec with full set of Hecatomb and running Ageless. Think I'll throw it into the test server and see how she does! Thanks!! -WT
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Ok I guess my thing -now- is to make at least one of every AT...who knew?! Inspiration hit me the other day and surprise...surprise the name I wanted was NOT taken! Do I have the recent name releases to thank for this?? No idea, but it tis now mine all mine.... Any ways, and as usual with my builds, the goal it theme meets function. I went through 3 hand-to-hand primary sets before I picked Street Justice, but Electric Armor is a must for theme. Hmmmmmm, crap... and as I'm typing this I'm hit with, "could Electric Melee work and use a different secondary?" Oh well we're here now with StJ/Electric! I read the beginners guide to Stalking, great read, and thanks @Croax and all other contributors for that post! Having read that I made changes to my slots. I've built a decent Electric Armor Scrapper, but with it I soft capped melee and S/L defenses, it works pretty well, but I wanted to try out how I've seen many others slot it and didn't bother with defense (this changed a bit with rev. 3) and focused on attacks and resistances, but man oh man the HP is at Corruptor levels. There are a few things I'm unsure of but none more so than the epic pool selection. It feels like using any attack outside the primary set is a waste due to it not granting Assassin's Focus, even if it has decent DPA. And then there's the fact that I don't think StJ needs any more attacks, but I've never played it before, so not sure. So now I'm wondering if the epic Energy Mastery wouldn't be a better choice. (OK I did just retool for Energy Mastery, and I like it better) BUT, I'm gonna leave this part in cause I am curious if the epic attacks are worth taking. I focused on recharge to get Energize on perma. Proc'd the T9 for MOAR DAMAGE! Right now I've got Desitny: Barrier, but Ageless Radial would just about cap my debuff resistances and bump my recharge enough to fully perma Energize, not to mention make everything a bit faster. Plan is to use Power Sink offensively as a sapper more than an endurance replenisher. Skipped Placate, just didn't see a need. So without further ado.... Please feel free to pick it apart! Thanks!! -WT Stalker (Street Justice - Electric Armor)3.mbd
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Char was it! And I didn't know that about holds, great info, thanks!
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I always like your builds. I refer to any post you've made if I'm looking at building with any one of the 3 "regen" secondaries. I do like how this build is like, "rage crash...smage crash!" Just hakuna matata... I do particularly like how you slotted Char and will likely be borrowing it for future. Tell me though, how is your accuracy so high, or is MIDs bugging? I turned Rage and Vigor off, and it still showed ~160% accuracy for your attacks. Scary build though lol.... -WT
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Yup Spectral Wall is mediocre.... I find that I seldom use it and only when there is a runner. Don't known if it's worth rescpec'ing for though. Phantasm is also a little annoying. He good when he's alive but sometimes that's not for long. Army is great though, and they are about 3 seconds from perma.
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TL is a beast...can't speak for his weak ass (j/k) Sentinel but my man knows how to play. Seriously though, Sentinels do get a bad rap, I think. I've played on many teams where the Sentinel did very well. My kid built a decent Ele/Fire Sent and he's an asset every time we've rolled an ITF together. But I hear the same type of remarks about Brutes, why build one when there are Tankers and Scrappers... In the right hands any AT is powerful. The wrong hands are obviously the naysayers.
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Struggling with what I want to pair with /Rad... (Claws or EM?)
WuTang replied to Story Archer's topic in Brute
One of my best Brutes is Em/Rad, tough, does great ST damage and good AOE, and easy on endurance. Solid choice in my book. -
Thanks for the advice! Put some of them in. Sentinel (Assault Rifle - Super Reflexes)1.1.mbd
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Only got a sec for a quick post.... Looking for advice and suggestions on a thematic character I'm working on, thematic but functional. I'm trying to not need Ageless Core, would rather have Radial to boost the DDR. The End use/recovery is on the hairy edge, but I don't think it is enough. This toon will be at range at all times and no real soloing. Thanks!! -WT Sentinel (Assault Rifle - Super Reflexes).mbd
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Yes. A buddy of mine built his for general content and it's great. I don't have his build, but if no one has posted one for you to look at by this evening I'll see if I can get his to you. Until then...and if you have MIDs... Look at this thread, I have a build there as well, my Rad/Fire/Fire Brute for general content, you can rip Rad out of any of those builds and insert Spines and see what you can come up with. -WT
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Yeah I have Kismet +toHit in Agile and I went for a KD proc in Soul Drain, because I think KD is funny...and useful. But yea 10 sec of boost would be nice but I also needed the 6% fire/cold resist
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JEEEEEEZUS, what did I start? Ok after my brain resolidifies, I may have more questions...or none at all. Seriously, you guys came out hard! Loads of great info THANK YOU ALL! I didn't think about low proc % still being affective in AOE/Cone, that's a makes me look at it in a completely different light. Especially +recharge in an AOE, gonna have to retool my SS Brute again. Also, the build that made me ask all the questions has single attacks at 90% chance and AOE/Cones at 70% chance and I placed an ACC in each to bump their accuracies to just over 100%. So, I think I'll pull the trigger. I linked it in the first page, but it's a Dark Melee Brute and I wasn't happy with the damage it was mediocre at best @Without_Pause suggested to me yesterday to build it out on the test server. But, having never done it before, I took the long way-round and ran out of time.
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So you're saying 5 procs is fine?
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So Brainstorm is the testing server for builds?
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This is the build... So take them down to 3 procs at most? Brute - Dark Melee - Super Reflexes_8-Procs.mbd
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GRRRR.... I gotta figure out how to use the "test server" and also, where it is...and how to insta-level to 50. I've been reworking a build for DPS and I've got up to 5 procs in a few attacks.
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So are you implying there is a limit on how many %procs we place in a power?
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O! M! G! I got referenced! LOL Welcome!! I would say back but I never played live so...but anyways this is about you not me! Have fun! Hope to see you in game! I'll be the one with a really cool costume...
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Hello all! Time for some WuTang newb-questions... Procs, I think also referred to as %damage(??), is used by many to bump up the damage, but I'm just now really, over the last month, coming to understand how good they are. But I've got questions...cause I got the "I don't knows." 1. What % chance is too low to make it not worth slotting (not talking for set bonus reasons)? 2. AOE/Cone attacks, is the % chance checked with each target or just on activation? Not sure if that's clear, does the proc have a chance to hit each target for full value? 3. Does the proc rely on the accuracy % of the attack it's slotted in to hit? Or so long as the power hits there is a chance the proc hits too? I'm assuming that if the power misses, then the proc has no chance to hit. Does the power's accuracy affect the procs at all, other than misses? 4. If an AOE attack fires off multiple times, like Dual Pistol's Bullet Rain, does each hit have a chance for proc damage? Same goes for something like Rain of Fire AOE, I think this is a pseudo pet though, but still don't know. Somethings I think I understand: Slotting recharge in the power reduces the % chance of the proc going off. But somehow global recharger does not have a negative impact on this. For some reason recharge boost from incarnates also reduces the % chance of the proc. The higher the PPM the more recharge the power can have before reducing the chance to hit. I prioritize by PPM, then by damage type, choosing psi/S/L as my last resort. Don't know if this is logical or me just being anal, but I've seen charts that show Neg Energy being the least resisted, but diversifying regardless might be a better call?? Ok so maybe I snuck some "I don't knows" into the "I think I understand" list. My bad... But any ways...I'm down for some edumacating! As always, thanks in advance!! -WT
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The OP is thinking with blinders on. Changing the sell price to soften the blow of an "oopsie" isn't the way to go. They do that, then what of the same "oopsie" made on the AH? What would cure OP's ills and maintain the status quo is to offer a buy back option at the vendors. But seriously, we're talking about relatively small amounts of inf. Suggestions: If you have an oopsie-filled day, run with a Hami league, get those 120 reward merits, go buy a Winter set enhancement, plop it on the AH for 18 mil, and in 30 minutes you could have all your inf back that was lost from many oopsies....and have 20 merits left over. Another idea would be to unload on the AH first then visit the vendor. I price check certain recipes before I vendor them. Good luck out there... -WT P.S. And don't mind @Yomo Kimyatadude's got so much inf he can't see his willy. 🙂
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Do you know that you lose all the defensive bonuses from Evasive Maneuvers once in combat? 30ish% is still good though.
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Oh and Domination is at ~74 sec - MIDs says 74 but in game it's a couple seconds faster...actually odd thing is Haste is the same way...sorry I digress. Is ~74 seconds fast enough? Cause I was eating through the blue before I T3'd Cardiac. Now though I'm around 75% full when Domination rolls back up.
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Yeah I'm baby stepping into the Dom-world with what I know. Control for mitigation is like using down force for traction, I know it's there, but it's gonna take me a few laps to trust it.