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Everything posted by WuTang
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I was using Fault for +recharge and acc set bonus from Armageddon flipping slots between Fault and Tremor net the same result for my goal. The only reason I took Fault was to have 2 AOE +recharge procs that all but guarantees 100% up time. I did notice, somewhere, that Tankers can get away with ~76% resist and let the ATO proc fill in the rest. If that is the case, wouldn't 90% be overkill? But then again I read that 100% resistance levels help resist debuffs. Edit: also... Fault and Tremor are they knockback, up, or down?
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With that level of resists coupled with the Tanker's ATO resist proc, does that make it basically deduff proof? Also, insane regen!
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OK after much deliberation....and taking everyone's advice into account....and wanting to at least try one power set I haven't yet....I've chosen Rad/Stone. And so more questions are likely to follow, Like... Does Fault knock up or back? Also, why does /Stone seem to have such low accuracy? Let me know where I can improve or if I've made some poor choices. I wanted it to recharge quick and max out as many resists as possible and pepper in some defense. I know Rad fairly well, @Sovera helped me build one of my best Brutes an Energy/Rad. I also wanted to throw in as many -res as I could and try to make it so I could maintain -20% on the mobs. I shot for as many debuff resists as I could get as well. My endurance use came out a bit high, IMO but I think it'll be OK. Thanks! -WT Tanker (Radiation Armor - Stone Melee)1.0.mbd
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Yup I agree! My only thing is that each AT is different. Knowing how to play/build a Blaster doesn't really help you with a Corruptor and knowing a Corruptor doesn't help you know a Defender. I like hollering at the community and getting educated on how the specific AT works and maybe look over some builds to see how people are slotting certain powers. I can build a tough AT, but most of the time my damage output isn't terribly high...until after I've learned what can be loosened or what it can live without. I also haven't yet experienced at the different power sets, nor all the powers within the sets I have used. Like I've got 2 Dark Blast Corruptors and only just found out how great Torrent is. But sometimes I can't be trusted even with an AT I think I know...I absolutely ruined my SS/Inv Brute lol Gotta fix that guy! I'm coming up on a year with this community...and I'm still learning from each of you.
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Yup and if I ever wanna get around to making my 1000th character, less trial and error will help.
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HAHA! My man that is some sick defenses! Question about Aid Self, is it really a 4.33 cast?
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@Spaghetti Betty Do you remember the /Bio Brute build you helped me with some weeks back? For a Tanker, do I take a similar approach, or is it more about survivability?
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I do like how Battle Axe works.
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'Nother question The +resist ATO, it's a proc but some are recommending it go in a toggle PBAOE. Tooltip says the +resist last 10 seconds but don't toggle procs only have a chance to hit every 10 seconds? And just how many times can it stack, realistically?
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AWWWW Y'all are fighting over me! But seriously... I'm prob gonna take Taunt if I don't take an epic pool with a ranged attack. Ok... So next question... I only have one Brute with SR, but I understand it's mechanics now and it is nigh unkillable. BUT with a Tanker would I be better off with a damage aura to take advantage of the increased targets and AOE damage? Am I wrong...but I think all the damage auras are on resist set, right? Which brings me to... Resist vs. Def I have Brutes with resist sets that also have soft cap defenses. I don't worry so much about DDR since my resists are high, but then when there aren't any debuffs going around, I'm all god mode and stuff. I don't mind clicky defenses... I did see an Electirc/Psi build @Infinitumposted that looked mighty good, from my very inexperienced perspective. It checks a few boxes, but I'm not a huge fan of Psi.
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Can anyone tell me if the sword effects in Fiery Melee can be switched to "fists" like Stone Melee can?
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I go back to my adage... If I'm not the Tank, then I follow the tank.
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Oh man I like them both. Teleport is not only the fastest way to travel but add a Void Skiff in the mix and you don't even have to worry about the 15 second...umm please don't fall because I forgot to turn off my auto-cast! And it can be used just like Combat TP in a fight, it only has a very slightly longer cast. It can be used with a macro to get to a very far away teammate. It is also the only travel power that only uses endurance "on use," versus an end-drain. And Super Speed has Phase, which to me has a cool effect, and adds a stealth element which can make it easy to "stealth" to the end of a mish. And you get a "long jump" and if you add in START vendor jump pack and you have a vertical. Fly is still universally the most useful travel power, with Mystic Flight arguably being the best.
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@tidge I've never taken it on any build, except for the build I made for my son's Brute. I have to admit the ranged aggro magnet looks pretty handy since he can pull without having to change position, and he can also "drag" mobs with him as he passes for an even bigger murder ball.
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To taunt or not to taunt... Expected of a Tanker or fine without?
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Son of a......stupid outdated tooltip!
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Rooted does impede movement and de-toggle travel powers?
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I dislike the movement restrictions, and then there are the aesthetics. My boy made a Spine/Stone Scrapper that looked really cool. Edit: Also, from my limited exposer, Stone is endurance heavy.
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Nah I need it to be easy on the endurance. I do like Bio but wasn't sure how it played on a Tank. I also like Electric but again not sure how it plays out on a Tank.
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I found @Infinitum post where he laid out a crap load of Tanker builds. I was just looking through some of those. And... I've seen vids of what Betty gets up to....lol I'm not at her level fo-sho
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Or.....are you "watching" for an easy meal?
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I'm kicking around the idea of rolling a Tanker. I don't have any power sets in mind and I'm not exactly partial to any one in particular, except I don't really like Stone, offense is fine but not defense. I'm looking for any recommendations, anything is fine as I don't really have a theme or name in mind. I'm just looking to jump into a decent set that's easy to level up and good post 50. I've rolled several Brutes and dearly love the AT but when it comes to main tanking I've noticed if my Brute is the only tank on the team, big pulls can get messy. And I've also noticed, from a DPS or support roll, that it's smoother with a Tanker on board...from my perspective. So... What are some hard and fast rules about a Tanker build? I'm familiar with many of the sets but not with how they change for Tankers, which powers play well with each other? I'd like it to be easy on endurance from the get-go and I'd like it to expemp down easily. An all-content sort of tank. My goals...kill'em all and let some other God sort'em out. Oh and not eat floor. THANKS! -WT
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Here's what I do if I'm not the tank...follow the tank. This has never failed me.
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Why is it that few people seem to read the entire post?
WuTang replied to Diantane's topic in General Discussion
Ain't this the dude that troll-posts? Or am I confusing him with another D? -
I read all three pages....and have come to this conclusion. Tankshock is a winker....never trust a winker.