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WuTang

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Everything posted by WuTang

  1. Savage/Dark I've been working on a build for a couple days now and I went two slightly different directions. One of the builds I used my Sav/Bio toon where Savage is proc'd out and I swapped out the secondary to Dark, The other is a build I borrowed from he who shall not be named (@Snarky) Dark/Dark build he posted up years ago, obviously this time I stripped the primary out and inserted Savage. I think I like the proc'd out one better... But both have holes, and neither are what I'd call "right." Brute (Savage Melee - Dark Armor)1.0_proc.mbd Brute (Savage Melee - Dark Armor)1.2.mbd
  2. Umm this makes me sad....and a lil unhappy. How are we supposed to know that from the description? I've been thinking my Dark/SR Brute has been spamming -11% toHit in melee range to all...BUT no?? That literally makes Touch of Fear pretty much useless. It does little damage, and it doesn't even proc well, what is its point? The more I learn about Dark Melee the less I like it.
  3. I forget his name................BUT it starts with a D.
  4. Question about SS in general when paired with, as in this case Regen, or any other set that isn't a defensive set. What happens during Rage crash? Does the -20% def dig an even deeper hole or does it just zero out your defenses? And if it does go into the negative, does that have more of an impact?
  5. I like any of the pools that allow me to teleport around. I've used them all in various ways and for various reasons and they always add a layer of fun, utility, and versatility. Plain ole flying is boring to me now. I also dearly love Super Speed; the phase shift that accompanies it can be invaluable if you want to "stealth" around without actually having stealth. I think the movement pools is what makes me feel all superhero-y. Most of the time if I'm making a speedster, I make a point to max out the run speed 120.24 mph is blazingly fast AND if you get the mini mode costume modifier, you are just a blur. Be mindful though if you are running a Brute or Tanker with a speed power, with it toggled on, it reduces your threat by 100.
  6. Hiya! So, I took the liberty of retooling my /Rad Brute that @Sovera helped me with. The stats are identical to mine and he's a beast. I did drop Spine Burst, I don't like that long of an animation. The build with Barrier ticks all the boxes, I think. Edit: Added second build...I'm bored and also interested in the build now 🙂 Brute (Spines - Radiation Armor)1.0.mbd Brute (Spines - Radiation Armor)1.2.mbd
  7. On the invulnerability build, I'm guessing you don't have Invincibility scaled out. There is a slide, 0-10, that lets you see the values with bad guys around. You get a nice bump to your type defenses. And if those are your base numbers for F/C/E/N, then I think they are a bit too low. I shoot for low 30s so that it doesn't take but a few baddies to get them into the 40% range. You can probably active farm S/L with either build. Personally, from what I can see, I like the /EA build better.
  8. *cough* I like it
  9. Mind if I hop in here and throw in my limited experience advice... OK cool thanks! For active farming I prefer S/L farms. This way the toon isn't just pigeonholed as an AE farmer but can still be good or even great at general content. Mine is a Brute Rad/Fire/Fire and I can take him right out of a farm and into a Tinpex or ITF and even exempts as far down as Synapse very well. And I bet a Tanker could even be better.
  10. Nope. And the endurance debuff resist and the +HP do not require it to hit, you get those even if no bad guys are around.
  11. I'm no Sovera, BUT..... Toxic is increased by Healing Flames, the toxic resist stacks and easily maintainable at 90%. So, your only real holes are cold and psi. And someone else might need to chime in, but having the MoT proc in a toggled pbAOE might not be a good idea. I believe it only checks for a proc every 10 seconds and then the proc rates are generally low. Oh and in Consume, I recommend healing not endurance. Consume doesn't recharge fast enough to actual be of any real help with endurance, and unslotted it can refill your blue bar, but what it can also do is boost your HP significantly. Slotting 3 Preventive Med nets you 200 more HP. Edit: Also in Burn I'd recommend slotting the FotG -20% res. You could just about maintain a -20% res permanently with it. Also, in your ST powers slot very little recharge, none preferably, if you have procs in them. Recharge reduces the proc rate. This does not apply to global recharge, however. Also, I wouldn't proc out Fire Sword, the rates are terribly low for a ST.
  12. Definitely, everyone has their own opinion... I don't have an EM, SS, or DM Tanker, but I do have them on Brutes, and I don't particularly like SS nor DM, though I did get them to work. And picking a power just because someone says it "hits like a truck," like I did, isn't what I'd advise. My EM Brute is one of my favorites...though Whirling Hands does look more like a dance move than a power move.
  13. Dude I'm torn.... Thematically I like DA/ElM. For quality of life, I prefer EA/DM.
  14. SR is OP, but don't tell no one! And it's virtually debuff proof, if you don't get hit, you also don't get debuffed. I've got an SR Brute that is mean, and I paired it with Dark to make him a lil extra slippery. Though once an alpha strike snuck its way in and I was left face down pondering just how fast my resistances can react. @Spaghetti Betty builds some mean hero/villains.
  15. I know some really like RoP, but I don't think it's worth the investment. A medium orange does the same thing, has less than half the cast time, stacks with additional uses, and last the exact same amount of time.
  16. WuTang

    Top build

    This....
  17. Just a tiny update.... This Tank is awesome. Rad/MA/Energy, with Ageless Radial he's near debuff proof. Exempts down very well. Has ZERO endurance issues at any level. Now I gotta build another! Thinking Electric Armor and something... Cause again I hate the blue bar blues. Thanks everyone for your assistance! Edit: Oh wait! Forgot...I already started a Bio/BA! Guess he's next.
  18. WuTang

    Top build

    I haven't tested it...I only have one Tanker, BUT wouldn't a Brute do better on farms that have EBs? I only active farm S/L maps and use my Rad/Fire/Fire Brute, and I just ST-punch on the EBs while AOEing the rest, and I clear fairly quickly.
  19. Welcome! I'm just a year in myself and still learning some of the ropes. It's a great game with any even better community. Go crazy with your first hero, second, third, fourth....ninety-ninth....four hundred and thirty-seventh, and so on. Seriously though COH is pure crack for altoholics. The number of combinations of powers and costumes is insane. I hope you enjoy it as much as I have.
  20. I've "finalized" my build but after hitting 18 21 last night it already feels too attack-heavy. Even if I had built it to just sit in the fray I think it'd still be too much. And I'm gonna have to get real good at joisting. The problems I've found that I have is mainly in groups, you can't just simply run through the mob. Might get better after I get Combat Teleport but don't know. I'm open to suggestions. So far though it's been fun and seems to do good damage. But I want to stay fairly proc'd out. Thanks, -WT Edit: I did not follow the power selection as in the build. Blaster (Dual Pistols - Ninja)1.4.mbd
  21. My boy...so proud of him...LOL...he's like me and doesn't mind a grind if the rewards are worth it and like me, he can make his own game out of a grind or make his own challenges. He set out to obliterate my personal best and boy did he. He has a Spines/Stone/Mind Scrapper and cleared it solo in 8:09. He's also completely T4'd 4 toons now, I think. Edit: When we group, I can't keep up with him for the most part.
  22. Yup I do this with a couple friends of mine as well. Except we all talk to her on the final and then since we are all on the same leg of the mish at the end all, but the one, are asked if they wish to complete as well, they select no, get their reward from that run, exit then star selects the next persons mish and go right back in.
  23. How does it handle an additional proc? While the -res of either is present and a second proc fires of an existing -res does it refresh it or does it not apply? I have the same question about FF +recharge too. Cause It seems sometimes not to apply if there is a stack on me. Mathematically, I know there are no guarantees in-game, so I understand that it just may be that on these occasions RNG is prob working against me, but I'm not sure.
  24. Alrighty...decided to go proc'n and rock'n! Wanna see if I can kill'em all before they have a chance to...ya know...do the same to me. But this dude will only group no real solo except for early stuff where it doesn't really matter. Question, if anyone knows. I slotted the Glad -res and Achilles -res in The Lotus Drops. MIDs is only calculating one of them, will they both proc or because they have the same effect it won't stack from the same power?
  25. 3 manned this yesterday for several runs. Solo -1/1 no bosses I can clear it with a tanker in 9 min and some change (9:17 personal best). As a group we got under 10 min once, the rest were ~10:30. The variables are cave size in mish 1, glowy locations in mish 3, and location of boss and goons in mish 2. Some personal variables: my clicking speed and getting stuck behind rocks and wall in mish 1, 3, and 4. How spread out the goons get with more people can be a pain if someone isn't watching and aggros loads on their way in then you end up having to kill way more than needed. We could probably squeeze a bit more time if we could coordinate a lil better. Like in mish 2 have someone head all the way down and start the NPC convo while the others kill the required mobs. But I think the one heading down, if they don't have stealth, may scatter the mobs and make killing take longer. Either way it's done, solo or small group, I ain't complaining. This so much quicker and easier than any other way I've grinded (that a word?? Is now!) for Incarnates.
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