Jump to content
The Beta Account Center is temporarily unavailable ×

WuTang

Members
  • Posts

    684
  • Joined

  • Last visited

Everything posted by WuTang

  1. Dark if it's only between those two.
  2. Good work on the build! I'll be taking some ideas from it 🙂 One question though, why did you slot Aura of Insanity like that? With only a mag 2.5 control not much more than minions are going to be affected, right? And I've seen people proc'ing this aura, does it hit better than on others? My understanding is that procs are not very effective in toggle auras. And I've noticed this too on other builds of mine. Some are very big differences.
  3. Funny thing is, when double stacking, you don't actually get a minute of OMG kill'em ALL!!!!!, it's only 50 seconds; because for 10 you are hitting everything with a wet noodle. That doesn't feel very super strengthy to me. So not sure how the purist think a no crash situation is a bad one. Also the -50% end drain is f'ing real! Every 60 seconds I sap myself... I do like the set though, but I think it works better for me on a resist or healing set or anything that doesn't rely on defense as its main mitigation and also has a great endurance sustain. On a team I think SS thrives. All but one element of the crash can be easily mitigated but also, I think most sets thrive on a team...even the poorly built ones. Personally I think the crash is a bit much, but it only accounts for 17% of play and it does hit really hard.......for 50 seconds at a time. Edit: It anything, as often as the crash cycles, it's sort of like an out-of-shape fighter getting winded and asking for a time out every 50 seconds.
  4. Here's my thought about Rage crash, leave it up to the player. Allow a single stack with no crash, but a double with crash, and this sort of makes sense as per how the power is. A little mad and meh but getting really mad takes it out of you. OR.... Half the benefits without crash. Allow a mutually exclusive toggle to opt for, like the Blaster's Device's Targeting Drone (+toHit and a +20% to damage) something like that but maybe more +damage. Keep it as is but make the duration longer so the crashes aren't every 60 seconds when double stacked. Make it similar to Bio Adaptation where you get a permanent offensive buff with a permanent mitigation debuff, while selected. Just a few ideas.... I hate the crash as well. -WT Edit: Also....what if Rage had a build up similar to Fury but with a much faster ramp up time (to where you get the stacks as if you have double rage) and if it isn't allowed to ramp back down after a certain amount of time then you get the crash. This also works thematically.
  5. WuTang

    +4/8 Dark Armor

    Oh man Dark/Fire sounds awesome!
  6. Oh I'm 50. With T4 Alpha and 200 HP shy of max
  7. All of them yes
  8. @Spaghetti Betty and/or anyone else Mids and in-game HP calculation doesn't seem to match and I'm wondering if anyone else is seeing that with Regeneration. I'm 200 HP short in-game vs. what MIDs says I should have and the shortcoming seems to be with Second Wind. My MIDs has SW with +700 HP but in-game it's only +500. Preciate it!
  9. Hmmm Looking at this I'm not sure it's worth picking up any more. Mine didn't need any more sustain. To avoid a respec I might just throw 5-pieces of ToN and a +5 End Mod I/O and see what it does. Anyone got any better ideas? -WT
  10. Right, was just about to say this. Reason I didn't know that it worked automatically is that any time I died someone would offer to rez me before Second Wind's rez kicked in. It seemed to take about ~6 seconds or at least that's what it felt like. Sort of feel bad that I hijacked @Spaghetti Betty thread though... Forgot that I already had my own on Regeneration....but I did also steal your build so...
  11. I will check again today to make sure I understand what happened better. But you are saying that if I have the buff active and on CD then I'm supposed to get a rez but if I've let the buff lapse then I won't?
  12. Second Wind is a Rez! I haven't looked at the in-game wording but MIDs does not say it is. I died with it off cooldown for the first time the other night and realized it was lit...clicked and I was vertical again. In the final build the recharge with be around 90 seconds. So it might be possible that it's ready if I were to fall, but my guess is not likely. So, then I have to ask, why build a rez into a power that we use to buff our HP? Wish they could just make it a background ability with a 90 second recharge. Like build it into an auto power and just give us a popup message like a rez from a teammate would.
  13. Are PvP sets out of your price range? 3 5-piece Panacea sets would help with global recharge. I would sacrifice your Taunt slotting for this. You could get 7.5% x3 over the 5% you get from the Perfect Zinger 4 piece.
  14. A small concern may also be that you don't have Second Wind on perma. It's off by 14 seconds. That's a 600+ point hit that could come at the wrong time.
  15. This is an old build I put together for my son, back when he was still learning to play. I wanted it to be tanky so he could learn rather than die. It still does decent damage but it could be tuned for more. Brute (Electrical Melee - Electric Armor)-4.mbd
  16. hahaha Yes!
  17. LOL so not a Tank?? But a Blaster....hahaha love it. I do not know why I like the idea of regen so much. And when I say regen I really mean all three power sets, Regen, WP, and Bio. I mean sure, Wolverine was my first love in comics, but I think there is more to it than that. Speaking of Wolverine... He'd totally be a Brute in my mind. I think the rage mechanic fits his style of literally going berserk and rage killing everything in his path. Ok serious question...sort of With the changes made to Regeneration, does this shift the ranking at all? Before it was: 3. Regeneration 2. Willpower 1. Bio Armor Still? Or has Regen bumped WP?
  18. This build.... HAHAHA I admit my adjustments may have been detrimental to the build...but I also only have SO's equipped right now. Just hit ~23. So, I'll find out soon. Also will be able to confirm if RoP is needed or not LOL I have face planted so so so many times. I do OK, like really really good, until I don't. Gonna get some gear on him tonight, hopefully get my recharge up a bit. I'm wondering if Fast Healing is needed when leveling, but then it looks to help so little. May just put him a farm and get past all the low levels...
  19. I didn't die in the last room. It was at the platform right after the the squids were downed and everyone was getting back to me. I either reengaged Rom too quickly or was just outside Barrier range. One of my fixes for this is I'm just gonna save my Barrier so I don't have to worry about timing or a teammate. Recording is a great idea! Thanks
  20. I think I can see the appeal of controlling mitigation. I think the tipping point for me is the debuff resistances RR brings to the table. If things go South all hands will be swinging at the Brute, so RR will get jacked, then pop MoG for 15 secs of godmode, by which point you should be back to 100% HP, if you were down at all. Couple questions about RR from MIDs data. It states "2.5 sec recharge." Does this mean it can only activate once every 2.5 seconds? It has accuracy, so can it "miss?" Does each stack reset the 20 second duration?
  21. Yup! Lol thanks! I corrected it in the OP.
  22. Thanks everyone!
  23. Fast Healing Instant healing vs. Reactive Regeneration Looking at just the wording it sounds like Reactive Regen might be less effective on a team if your defense numbers are high enough that you are dodging attacks. So would Instant Healing be better if this is the case? Guess from my layman perspective one looks better for solo the other for teams. Anyone got any practical knowledge they can lay on me? Also, cause I don't know anyone that's rolled one, how is Regen on Brutes now? I've got my first sitting on go. Thanks! -WT
  24. SS doesn't have a cone so Cross Punch fills that void. Also, it procs fairly well with the added bonus of a +recharge proc. Not taking Weave is a good idea, as far as I can see since overall it won't actually add any noticeable survivability to the set and since there isn't any deep DDR and the fact that every 60 seconds you get a -def debuff for 10 sec from rage, Weave looks unnecessary to me, 'less you need it for a mule. But I'd listen to Betty or her peers before me... I still like @Spaghetti Betty SS/Regen Brute build, which I've tweaked and am about to roll with.
  25. Hands down best decision you've made for your gaming life. Welcome!
×
×
  • Create New...