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Jacke

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Jacke last won the day on May 11

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  1. I either never heard of these controls on the Pet window or forgot about them: Switch to Advanced Mode Show Individual Pet Controls Turned them both on. Need a Pet active that has the full controls to see the "Options" item to click on. They're also saved in the standard config file options.txt.
  2. I delete the Temporary Costume Powers as they show up. Spam fritters? Don't remember that from the menu.
  3. I've been through a few that did that. I don't think it's done in a mission, but outside. It keeps the TF Team together and you go to the TF Contact while leaving TF Mode. Allowing Toon swaps and new members. It may be possible in a mission, but of that I'm not sure. This sounds like what went wrong.
  4. I mean the combination of Mayhem's legs and her waist and that killer belt-buckle. Just doesn't look right.
  5. In her legs ?!? And she must never bend at the waist, because that buckle would kill her.
  6. That's what you get when billions of dollars are spent trying to drive a technology beyond its normal development and into things well beyond its proper current use. An industry that will need 2 Trillion Dollars per Year to break even. Won't happen. It's a bubble that's going to pop. We will suffer. The basterds who caused it won't. 😠
  7. Because a game has to be designed from the start to have PvE and PvP play as similar as possible. Exampe: Star Wars: The Old Republic. Once a PvE game has developed a lot, to add PvP to it (as happened with City) means making the two systems very different. Why? @macskull gives a good reason: Player Toons have much longer Perception ranges than the Mobs do. If the Mobs all had the same Perception as the Toons, once you had line-of-sight to Mobs on most maps, they'd have line-of-sight to you and would ALL aggro on you. If Toons had the Perception Ranges of Mobs, everywhere would be like on the final map of the Sara Moore Task Force: Stumbling around barely able to see anything. And with different Toon and Mob Perception, comes different PvP and PvE stealth ranges. Another big difference: PvE Player Long Mez Power Durations. Don't see that in SWTOR. That's because Players being Mezzed as long as Mobs are is very very unfun. Thus the Mez Effects and Protections are different for PvP and PvE.
  8. I was about to post that one. Mother Mayhem...there's something not human about that body.
  9. Those are the traditional Blueside contacts. There's 5 sets of them, one for each Origin: Magic, Mutant, Natural, Science, Technology. They tend to give Missions involving the same Villain Groups. Only the first set, for Levels 1 to 5, only have 1 contact per set. Then they expand to about 3 per set. https://homecoming.wiki/wiki/Category:Contacts_By_Level
  10. AFAIK there are no plans to tinker with the current Incarnate Powers. For any future Incarnate Powers, there will need to be greater challenges to justify them. Despite creating Advanced Mode content, that's not yet considered sufficient for new Incarnate Powers. All TFs at 4* levels is tested so that teams with even some co-ordination will get through them. There is a lot to do on the current content and powers, which is the focus at this time.
  11. I followed that and it works, thank you. That shrinking ring happens when a Control key is released from being held down.
  12. Those early Masters aren't just no Temp Powers (except Prestige and Temp Flying Powers are allowed), no defeats. They're now also no Incarnate Powers. Which means less safety and thus...more defeats.
  13. Sometimes the bottleneck is a bloated web browser who's current support don't seem to have been introduced to any sort of time and space efficiency in programming from any decade.
  14. For those wanting to turn off XP for their Toon (like most times running a Completionist Toon), I suggest this macro: /macro oXP "optiontoggle noxp"
  15. To cut down on the glare from effects, I've used this to toggle Particle Effects: /macro FX "++noparticles" However, it's rather brutal in what disappears. Like the Base Entrance Portals and Vanguard-style Teleporters disappear completely. Currently experimenting with turning down Particle Effects in the Video Settings. Still working on that. I've at least solved this one on my Ice/Cold Controller. I use the Power Customization to change the Ice Shields in Cold Domination and Ice Mastery's Frozen Armor for Controllers. Controller.Cold_Dom.Ice_Mastery.powerCust I'll just whip up some .powerCust files for just the Ice Shields with Minimal FX for all 4 ATs: Controller.Cold_Dom.MinFX_Shields.powerCustCorruptor.Cold_Dom.MinFX_Shields.powerCustDefender.Cold_Dom.MinFX_Shields.powerCustMastermind.Cold_Dom.MinFX_Shields.powerCust Drop those files in the <City Install Root>/powercust/ folder, no need to restart. You'll be able to load them in the Costume Editor. Just edit the costumes of the Toon and in the Primary+Secondary Power Customization Tab, load the appropriate file and save the changes.
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