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Jacke started following New toon … , make vidiot maps part of CoH , A Brutal Conundrum for Brutes + Solutions and 7 others
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Considering the effort that @Cobalt Arachne did putting in the Exploration Badge Tips, I'd say that VidiotMaps won't ever be a default part of the Game. However, the modding environment could be added in as default, beyond just the data/ directory tree, but making assets/mods/ default for loading .pigg mods. That would make things a bit easier.
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rework A Brutal Conundrum for Brutes + Solutions
Jacke replied to LightMaster's topic in Suggestions & Feedback
I know that Brutes were designed to be the Redside Scrappers. While Masterminds were supposed to be the Redside Tankers. But.... Brutes were the only Redside AT given Taunt. If Masterminds were supposed to Tank, why didn't they get Taunt? Even just a ST Taunt? MMs can only taunt by flinging their Henchmen at mobs. And worse looking like easy meat. Guess if a MM wants to taunt, there's always the Presence Pool (a Pool in a bad shape). I think that was flawed from the start. It's also a long time ago. We have to look at the game as it is played now, changing it from that perspective. I like all the ATs, though I'm very weak on some I've not played that much. Brutes need some love. For one, I'd give them higher Base Protection Values, Resists and Defenses, than Scrappers. Beyond that, not sure. -
Brainstorming ways to make low level invention sets more relevant
Jacke replied to Yomo Kimyata's topic in General Discussion
Although I earlier mentioned using 4 DFBs and 2XP to get from L1 to L20, that's not the way I play Toons. I usually have new Toons go Blueside and do Outbreak to get the Isolator Badge. Then I play the Atlas Park arcs: Matthew Habashy Sondra Castel Aaron Thiery Done this so many times, it's like an extra to running around getting Atlas Park's Badges and Plaques. Usually leaves my Toons somewhere L6 to L8. Some Toons I do start Redside (taking Breakout), a rare few Goldside. Back to Blueside scheme. Then I go to Kings Row for Police Band Missions and the Atlas Park Safeguard. I've run Completists Toons, so I know the cutoff Levels and will stop XP to do more on a Toon, like more in Kings Row or head to the Hollows, maybe flip Redside. I also rotate all my Toons through the various Day Job locations, as well as getting some more Badges in Pocket D via various actions. Often a Toon has earned all the Day Job Badges before hitting L10. It's not that hard to push through the early Levels. There's many different ways. -
Yes, that's the old VidiotMaps. Need to remove them. Not sure what this is. Is it @Michiyo City Modder? I don't use it as I have few mods. So did I. I have a deck of punchcards some place in my stuff. The keypunch machine printed the text on the top of the cards. I want to find it and copy the program. 😺
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This is very simple stuff, @Snarky. I coded over 40 years ago, haven't done any in the last 10, but this isn't that complex. @AboveTheChemist worked to get it to be as simple as possible. You just have to know where your City install is. I wrote an article for that. It's the 3rd link in my signature. I think you'll find it's "games/CoH". Then you just have to follow ATC's instructions as they've put it in their post I linked above. Remove all old VidiotMaps files from <City Installer Root>/data/ Add the command line option in the launcher to find new mods: " -assetpath assets/mods" Put the new VidiotMaps .pigg file into "assets/mods/" "assets/" should exist as it's a standard City directory. If there's no "mods/" inside it, create that directory. Launch the City client program via the launcher And upon launch, it all should work.
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@Snarky, I'd suggest going through the manual Vidiotmaps install instructions in the first post of @AboveTheChemist's topic on it. It's what I've done and it works fine. (I use the Homecoming Launcher.) Do at least these in this order: Removing/Deleting Old Installations Outdated Files Installation https://forums.homecomingservers.com/topic/37216-vidiotmaps-for-homecoming/ Let us know how that goes for you.
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I've deleted a few Toon to reroll them. I've gotten the off-loading of the worth-while recoverables to a process: Doesn't cover Incarnate Salvage, as I've yet to do this. Would be similar to Reward Merits (below): Convert to larger valued, email to @Global. Spend and trade the rest if possible. Vendor sell, unload to Base Storage, or trade to 2nd Account Toons: 7 Enhancement Trays SOs (usually Vendor sell) IOs Salvage (look under All to get all that's tradeable) Vault Salvage Recipes AH items For Reward Merits, it's awkward to transfer unless there's just a few or at least 50: Convert to Hero or Villain Merits and email to @Global. Convert the rest to Salvage and store in Base Storage or trade to 2nd Account Toons. For slotted Enhancements: If the Toon has an earned Respec, Respec them to extract all Enhancements and do the first step again. If there's a lot of pricey Enhancements yet no Respec, use a Respec Recipe and do the first step again. If there's a few pricey Enhancements, use a few Enhancement Unslotters and do the first step again. Email to @Global the Inf on the Toon. Delete the Toon.
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But Flea.... Are you holding up your end? When was the last time you did a "But @Jimmy...." post? 😺 More on-topic.... I really need to work at Tanking sometime. I love the Protections that Tankers have, but don't Tank that often. EDIT: Okay, that's still off-topic for this topic.... Damn, I just have a Spines/Fiery Aura Brute build for all farming and general play. Sorry.
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Another blast set idea: Toxic Blast
Jacke replied to EmperorSteele's topic in Suggestions & Feedback
AKA Basement Neck Beard. -
Walk / Rest power IDs mixed up (not in tray after /respec)
Jacke replied to tidge's topic in Bug Reports
After a Respec, on most Toons all Trays are stuffed with Icons in a manner that's not helpful. I use /cleartray to empty all the Trays of everything except Macros. Then I pop up the Powers Window and refill all the Trays using my schemes. -
Brainstorming ways to make low level invention sets more relevant
Jacke replied to Yomo Kimyata's topic in General Discussion
@Yomo Kimyata and @Psyonico are correct. There's a whole lot of IOs that aren't worth crafting or slotting (outside of Completists who stay a long time at lower Levels). Further to what @High_Beam said, a Toon can do 4 DFBs (to get all the bonuses) with a 2XP Experience Booster and get to L20 quite easily. There's also other ways to level almost as fast and pick up things like Safeguard Missions along the way. As for what I'd like to do about IO sets, I'd say do this: Make all sets L10 to L50 and have a full set of 6. When the bonuses are poor, make them better, but different, as well as covering bonues not previous covered. With +3 SOs now easily available from L5, adjust the Exemplar Effects on Enhancements to reduce the reductions. But the problem with all of these is they are forms of Power Creep. They'd have to be looked at very carefully by the Powers Devs. They would also interact with other things and proposed changes in the game. So I don't expect movement on them soon. Until then, all they are is Auction House fodder. -
You can back out of a Respec at the last moment and the Toon will not be changed and the Respec will not be consumed.
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I have a FireB/DarkM Corruptor, too, @Snarky. Wow, that build is so old....
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Let's not get to immanentizing the eschaton. Developing and playing an MMO is complex enough here. 😺
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I know it was possible to work around the Rage crash. I just didn't want to. I decided to reroll my Inv/SS Tanker as a SS/Shield Brute. I've already got an Inv/DarkM Tanker. May some day do another Inv/ Tanker, maybe Radiation Melee. I think the Aprocalypse is the newer one. I expect it sometime before the next good Duke Nukem game. It's obviously going to be something that needs to be rather exacting. As I have heard no details beyond it being a rebalance, it may need some plumbing changes before being done. And it needs to compete with a whole bunch of other changes for a place in the pipeline. But it will come. Other fixes need it.