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Jacke last won the day on May 11
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Jacke started following [OPEN BETA] Patch Notes for May 27th, 2025 - Issue 28, Page 2 , Making numbers more visible , Envoy of Shadow and 4 others
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@Psyonico, the best people after the HC Powers devs to talk with about all this stuff are the MRB staff: @Felis Noctu, @Metalios, and @Zed. They are very irritated with UberGuy, as his work building on the people I mention below is all hidden away closed-source. And the CoD2 website isn't really walkable by any automated tool (like wget or curl) to extract its data. Last update to CoD2 was done in 2024 July because of pressure from an HC dev. And UberGuy is now walkabout. The only open-source stuff on it (besides .json files here and there) is the parser @RedTomax used for the original CoD. And what @RubyRed did, which I think is the parser in Rust.
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Hmmm, now I'm curious. I should try this on my main AR/Devices Blaster (he'd have his secret weapon, a Resist-All 90% Gun Drone to tank). And my Ice/Cold Controller--but I think I'd need to fiddle the build, as I took Frostworks at L49 in the current one. Ice Shield and Glacial Shield may not be enough. I assume you need +1x4 to get Hellfrosts in sufficient numbers. So, there's a few other things to get help outside of Teaming with other Players: Use the City Player's Secret Weapon: 2nd Account Toons. On my 2nd account, I've got an Anchor Toon (DM/Inv Scrapper), a single-build universal Farmer (Spines/Fiery Aura Brute), and a Kinetics Toon (Kin/Electric Defender) for future things like getting the Ski Slope Badges. A 2nd Account makes so many things easier: Hold Loot from all the Toons, like Recipes, etc. Main Account Toon isn't in the Jacke SG and needs gear from my Base or dropping off. Anything to do with the Auction House and controlling both sides of the transactions, like AH Attuning. I've often brought out the Brute with both Auras running and autofiring Burn. At least get some extra toys: Shivan from Bloody Bay From S.T.A.R.T. vendors: https://homecoming.wiki/wiki/S.T.A.R.T. Envenomed Dagger (-Regen -Def) Backup Radio (PPD Hardsuit (Ranged/Melee offensive mix, but at -1 Player Level) for 2 minutes, maybe use after an Ultimate Inspiration, below) Signature Summons (pricey) Amplifiers (pricey) Kinetic Damper (+SLE Defense) St. Louis Slammer (good KB) Ethereal Shift Med Pack Recovery Serum AoE Powers if there's problems with too many targets (there's a Praetorian Imperial City mission that these are a life-saver for) Hand Grenade Stun Grenade Plasmatic Taser Smoke Flash (-Acc) From Luna: https://homecoming.wiki/wiki/Luna Super Inspirations for Incarnate Threads (can also buy off of the AH) Especially 3 Ultimate Inspiration, each 30 Threads, for +1 Level, once for each run-in with the Envoy Anyhoo, hope this helps.
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Focused Feedback: Powerset - Dark Armor
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
That's alright @Snarky. You bring the Snark which is sometimes needed. 😺 I also recently reduced my usage of Macros. Or rather changed them into a different form. -
A more even distribution of Hamidon, D-sync drops
Jacke replied to Ukase's topic in Suggestions & Feedback
Welp, there's something I recently found out. On a Hamidon Raid, if all 4 Mito Blooms are defeated, there's a better reward table for the HO. Yes, there are 4 Blooms: Initial, Hamidon 75% HP, 50% HP, and 25% HP. Zerg through and not defeat all 4 Booms, then it's a lesser reward table for the HO. Welp, I misread a comment from a dev. Good thing that @macskull caught it. Maybe some day.... -
Focused Feedback: Powerset - Dark Armor
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
That's at least somewhat improved by a Toggle Turnon Macro. I have one for near every armour set (still haven't got them all yet) and for appropriate Powersets for non-Melee Toons. Which I can tweak as needed. For Dark Armor, need one near the maximum command length (255 characters) and have to edit the Macro after creating it. I then hit the key until all the toggles are running (have them mostly in Tray 6, which is in the 3-stack of extra Trays under the main three (so top to bottom it's 3 2 1 4 6 8). For Combat Jumping, if there's not room enough for it in the Macro, I have Break and Ultimate-break Macros on B (doesn't stop Prestige Power Surge where I put my Celerity Steath proc) and U (turns off all running movements that I use) respectively that besides turning off other toggles turn on CJ. I put a stealth power turnon macro in Slot 9 Tray 3 and the protection turnon macro in Slot 10 Tray 3, which the macroslot commands puts it in. I also rebind many other keys (movement used WERD) and I bind S to turn on stealth and F to turn on fighting protection, so S and F respectively. next macro is so long you have to edit it after pasting and executing it edit to add "idian Shield" on the end /macroslot 29 +F "powexectoggleon Tactics$$powexectoggleon Assault$$powexectoggleon Maneuvers$$powexectoggleon Weave$$powexectoggleon Tough$$powexectoggleon Murky Cloud$$powexectoggleon Dark Embrace$$powexectoggleon Cloak of Darkness$$powexectoggleon Obs" I usually put Death Shroud in Slot 10 Tray 1 and turn it on for combat as needed. With the changes to Cloak of Fear, it'll likely go in Slot 9 Tray 1. Even with the Macro, it is a lot of toggles to get fired up. Such is life with Dark Armor. 😺 Oh, for running, I have a Macro bound to G to turn on running Powers. And I have H, J, and K bound to activate Powers in Tray 6 Slots 8, 9, and 10. Where I usually put flight and emergency Powers. -
I believe boosting the Regen of mobs was to make -Regen Powers the Players already have more useful. The Regen of most mobs are still just about the same as Players, 0 to 100% HP in 2 minutes. This is all a balancing act. Both Damage and -Regen will contribute to overwhelming mobs. The best thing to do here if you have the time is to actually test and report when some ATs and Powersets struggle against which Enemy Groups. These issues will be addressed.
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It's not commonly known, but that one came about because after a long weekend of gaming, Nemesis woke up on Monday and decided he was going to find out for sure how good are Trolls in WH40K. The outline of the...Nemesis plot! Create a drug that will turn people into Trolls. Sell that drug. Take the net profits and finally get that proper Blood Angel army he's been wanting. As Trolls are created, gather them together. When there are enough Trolls, introduce them to various vehicles. Including at least one copy of every version painted red. Wait. 1st question answered: Do red ones really go fasta? Carry on answer remaining questions.
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Thus the need for No-Fade-No-Pulse costume options. 😺
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A degree of knowledge about the distribution chains of Superadine over the years were discovered. But not the original creator. https://homecoming.wiki/wiki/Superadine There's an assumption (?) that the original source of Superadine was Super-Soldier Serum research in WW2. I think there are at least 2 drugs in Praetoria that are versions of Superadine.
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Open beta is here, copy your characters over and start testing!
Jacke replied to KaizenSoze's topic in General Discussion
Ah, not necessarily! @Snarky could be running a different con. And of course, it could all be...A NEMESIS PLOT!!! Without those Villains running their villainous plans even knowing. When (and if, does take days off...or is that another plot?) Nemesis plots, there are plots within plots. What others think are their cover stories are actually part of Nemesis's plots. What others think are their nefarious plots are actually part of Nemesis's cover stories. Or maybe the other way 'round.... (Nemesis does like to keep things fresh, to better leap out of bed in the morning to plot anew! A good plotter knows good plots start with a good night's sleep. And a good breakfast. Plotting can be demanding. Still have to change to the Night Shift from time to time.) Nemesis has a very large supply of newspapers, scissors, tape and glue, blackboards, chalk, whiteboards, markers, tacks, string, throat lozenges (for when maniacal cackling goes a bit too long), and minions to send running hither and yonder. And contracts, under assumed names and fake front businesses, of course, at several stationary stores. -
[OPEN BETA] Patch Notes for May 27th, 2025 - Issue 28, Page 2
Jacke replied to The Curator's topic in [Open Beta] Patch Notes
Guess we'll find out.... Herm.... This is going to be tricky to get into a few words, especially without diagrams. Quick replies: Yes. For that Powerset, all the Old Powers on a Toon are transformed to a New Power. No. If the Powerset change changed the order of Powers, the Toon gets to keep Powers that are too early in Level. Until the Toon goes through a Respec. Yes. For that Powerset, all the Old Powers on a Toon are transformed to a New Power. No. The old slotting and the old enhancements remain. But may not completely work, see below. Maybe the Toon won't need a Respec. Maybe the Toon will need a Respec. Depends on the Toon and the changes. I can't remember if free Respecs are still being given out what with all the sources of Respecs and Respec Recipes now. What happens for a Powerset change is: The Old Version of the Powerset is 9 Powers in a sequence. That sequences controls at what Levels those Powers are first available to add to a Toon. The New Version of the Powerset is 9 Powers in a sequence of the same sort. For the Powers of that Powerset on a particular Toon: Old Power X is replaced by New Power Y. For some 1-to-1 mapping of X from {1 to 9} to Y from {1 to 9} Not necessarily Old Power X is replaced by New Power X (ie 1 becomes 1, 2 becomes 2, etc.). An example: New Regen changing its Powers sequence (and renaming to complicate things). What happens when Old Power X is now New Power Y, but Y is normally available only at a higher Level? The modified Toon gets to keep New Power Y at a lower Level than normally possible. Until a Respec is done, then it's got to be taken normally. What happens when Old Power X was slotted with enhancements that New Power Y can't take? The modified Toon gets to keep those enhancements in New Power Y's slots. If some entire enhancement aspects (Accuracy, Damage, EndRed, RechRed, etc.) were removed: Those removed enhancement aspects if still present will do nothing. I still have a Defender with Dark Mastery who had Soul Drain, now has Spirit Drain, and hasn't been Respeced. Still has the PvP PBAoE enhancements from Soul Drain. And as whole enhancement aspects weren't removed, they still enhance. And give set bonuses not normally available on Spirit Drain, I think. I have to Respec that Toon soon, at which time, I'll have to get proper replacement enhancements. Even for the "simplest changes" to a Powerset, the Player, after thought and reflection, may still want to change the Toon's build in some way. Thus needing a Respec. -
Open beta is here, copy your characters over and start testing!
Jacke replied to KaizenSoze's topic in General Discussion
Tankers: "We've been unfairly nerfed! And Brutes have been unfairly buffed!" Brutes: "We've been unfairly nerfed! And Tankers have been unfairly buffed!" Now, that's perfectly balanced. 😺 -
Open beta is here, copy your characters over and start testing!
Jacke replied to KaizenSoze's topic in General Discussion
Sometimes even Tankers want to set up a big surprise. 😺 -
badges @TheUnnamedOne's BadgeReporter Popmenu version 20250528a
Jacke replied to Jacke's topic in Tools, Utilities & Downloads
New version of the BadgeReporter popmenu now released! Download it here! Changelog in the 2nd post of this thread. Installation and usage covered in the 3rd post of this thread. Note: - Only change from version 20250527a is the renaming of "Mark & Recall" Accolade to "Mark and Recall". BadgeReporter.20250528a.mnu