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Everything posted by RiktiHater
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I was think a pow_apply_recharge or something along those lines but yeah, seems like a better idea than picking a random power if you have multiple in the macro. Can that please get its own icon in the same palette as its power set instead of redirecting to Inferno's icon? Maybe /macro_image "icon 1" "icon 2" "Tooltip" "Command" instead of only one icon or maybe specify multiple in the fisrt quotes.
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The main reason I want it is to be able to add more flavour to characters but that is another good reason.
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I think that if a macro has a powexec_name command should display the cooldown of the executed power like it is the power (also make this apply to image macros) because it would allow for much more customization. Also add the toggle indicator if you can please.
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The protection/resistance issue has been fixed in psi defense. It is intentional and it feels correct somehow. Yes, for me one of the main drawbacks of resist sets is no LoTG without pools. I just think it would be a bit cheaty to get all the recharge on a resist set when some defense sets need to pick pools for 5 LoTGs. Yes, good, just with more psi lightning. Sounds good, if it is added (we can only hope) then that does seem cool and it's not unheard of to have an attack in an armour set.
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20th Anniversary Q&A - Question Submission Thread
RiktiHater replied to Arcanum's topic in Announcements
To everyone: How did you resist the urge to do "A Little Bit More" on various parts of the game? It honestly astonishes me how you can make something this complete over twenty something releases. -
I got this idea (disciplined psionics) from reading the top post in suggestions and feedback as of 29th of march which is a small warzone (currently no rikti) and thought this was cool. Psionic Defense: T1: Unseen Barrier: Toggle, Resist Smashing, Lethal, Psionic, slight (~1%) defense all unenhancable. T2: Unbroken Mind: Auto +recovery, slight end reduction, slight (~1%) defense all unenhancable. T3: Psionic Cure: Click, Heal, +max health, +toxic resistance T4: Psychic Bastion: Toggle, Resist Energy, neg energy, fire, slight psionic, slight (~1%) defense all unenhancable. T5: Barrier Break: Toggle, status prot, +perception, slight (~1%) defense all unenhancable. T6: Pure Focus: Toggle, +accuracy per neaby enemy, +slight resist all, slight (~2%) defense all unenhancable. T7: Psionic Riposte: Click, short range medium psi damage and heal, conditional, medium recharge. (Does damage to the last creature that damaged you and is in range and heals you) T8: Psychic Carapace: Auto, +absorb, +resist all small, slight (~2%) defense all unenhancable. T9: Apparitions of the Mind: Click, summon 4 psychic apparitions that taunt, deal small ranged damage and good melee damage, player disappears until healed to full health and end with much increased regen and recovery and reappears (with taunt if tank), pets lose taunt after player reapears, controlled like mastermind pets. Extremely long recharge. Owning this power grants you +2 unenhancable defense all. Colour this one like the epic pool (T2 colour) if implementing, although T9 would probably be a nightmare to code. Disciplined Psionic Control: T1: Cage of the Mind: Immobilize, ranged, Psychic DoT. T2: Mind Shock: Hold, ranged energy damage light, psi DoT. T3: Psionic Lacerations: Ranged, slow, -res, -def, -rech, medium psi damage, lethal DoT. T4: Psychic Conduit: Heal self and chain to allies for increased heal, 8 targets, energy res for short time on targets. T5: Lullaby for the Mind: Reapplied sleep over long time, large psi DoT, slow, -rech. T6: Tire Mind: Huge -end, huge -rec, slow, -acc. T7: Psychic Pulse: AoE Teleport enemies to location, long stun. -rech. T8: Mind Steal: Targeted AoE chance for immob, chance for hold, chance for stun, huge slow, -rec, -res, -def, -acc, -regen. T9: Psionic Nexus: Taunt, heavy melee psi damage, medium ranged psi damage. Colour this one like Penelope yin thing (T2, 4, 6, 7, 8 and 9) and make mind steal not the most powerful thing in the game. Epic archetype idea: Psionic Elemental: Primary: Psionic manipulation: T1: Psychic Bow: Light psi damage ranged, -rech. lv1 T2: Psionic Whip: Light psi damge melee, -rech. lv1 T3: Psionic Whip Circle: PBAoE psi damage, -rech. lv2 T4: Mind Drain: Ranged psi damge, -rech, self heal. lv4 T5: Psionic Lightning: Ranged, heavy psi/energy damage, -rech. lv6 T6: Imprison Mind: Hold, psi DoT, -rech. lv10 T7: Psionic Whip Lacerate: Medium psi damage, psi and toxic DoT. lv14 T8: Psionic Tornado: Targeted AoE, knockup, heavy psi/smashing damage. lv18 T9: Psionic Whip Crack: Melee cone, superior psi damage, medium psi DoT, -rech. lv22 T10: Void of Thought: Targeted AoE, Extreme psi DoT, Extreme energy DoT, extreme -rech. lv26 T11: Psyche Storm: Single target ranged, Extreme damage psi, extreme psi DoT, Disorient, -rech. lv 28 Secondary: Psionic Protection: Auto: Elemental Manifestation: +resist large psi, small lethal and smashing, -resist neg energy T1: Psionic Barrier: Toggle +resist smashing, lethal, small psi. lv1 T2: Psychic Resistance: Toggle +resist fire, cold, energy, small psi. lv1 T3: Psionic Mending: Click Heal, +max health, +absorb, resist toxic. lv4 T4: Manifest Mind: Summon many weak psionic blast pets. lv8 T5: Mind Bulwark: Toggle, absorb, regen, def all, +max health. lv12 T6: Speed of the Psyche: Auto, +rech, +move speed, +slow res, +acc, + tiny def all. lv 20 T7: Psionic Nexus: Heavy ranged damage. lv 24 Tertiary/Epic/Ancillary Pools Choice 1: T1: Psychic Embrace: Sleep, -rech, psi DoT that doesn't wake. lv30 T2: Cage of thought: Hold, -rech, psi DoT. lv30 T3: Confusion: Confuse, -rech, high psi DoT. lv 35 T4: Mass Levitate: PBAoE knockup, disorient, high psi damage, high smashing damge. lv38 T5: Whirlwind Psyche: Targeted AoE continious knockup, superior psi DoT. lv41 Choice 2: T1: Psychic Energy Dart: Medium Psi/lethal damage, -rech T2: Psychic Energy Bolt: High Psi/smashing damage, -rech T3: Psychic Sight: Toggle, +tohit, +acc, small +dam T4: Psychic Energy Explosion: Targeted AoE, High Psi/smashing damage, knockback, -rech T5: Psychic Nova: PBAoE, extreme psi/smashing damage, knockback, -rech Choice 3: T1: Psionic Blade: Melee, Psi/lethal damage, -rech T2: Psychic Thrust: Melee, smashing/psi damage, knockback, -rech T3: Impenetrable Psyche: Toggle, +resist all, +slow resist T4: Psionic Shockwave: PBAoE, Smashing/psi damage, knockback, -rech T5: Psyche Grasp: Melee, Psi/smashing damage, large slow, -acc, -tohit, -def These would have a quantum type thing called something along the lines of "Psi-Hunter" and they would look like a normal enemy of the group until you aggro the group and they shimmer and become a government agent type person. Probably along the lines of Dual pistols, martial assault, special psi ability that does huge damage to this epic archetype. The colours are pretty evident, across all the parts of the epic archetype (33 powers) I only needed to use 4 non main coloured power icons. The animations for choice 2 should look like a mix between energy blast and psychic blast. TLDR: I want more psionics.
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These are two seperate requests but they are quite similar in nature. I want the talons strap chest detail and I want animus arcana as costumes and maybe even auras. From a bystander's perspective proliferating the enemy cosyume doesn't seem hard. The problem is I don't know.
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I just made the Sally pet for a grand total of 15,55,000 inf, and it looks like this: Please make it have one set of flippers and remove the bubble. Maybe even do what terraria does where the pet walks in the ground when it doesn't need to fly or go through walls. Maybe have multiple instances of it for the people who like this but I was expecting something different and I'm sad to say it hasn't grown on me while writing this. I'm not saying it's gross but I would prefer something to let a high cost thing like this to be able to appeal to everybody who gets it.
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I have a prototype for the control set: Unseen Cage: Immobilize, light damage, slight -regen (2-3% or around there). "A portal to the far universe opens above an enemy and burns a circle onto the ground around them with the focused power of a star. The enemy can not step past this circle while the energy still lingers. The lingering burn of the stars slightly decreases their regen for a while. Recharge: Short." Star Grasp: Hold, moderate DOT, slight -regen. "A portal to the stars opens above an enemy and sends wires of pure star energy through the portal to wrap around the enemy. The enemy cannot undo the binds and must wait for the energy to fade. The lingering burn of the stars slightly decreases their regen for a while. Recharge: Short." Deep Space Lullaby: Narrow Cone Sleep, light damage, delayed confuse. "A portal opens above your target and an enchanting song flows through and lulls your opponents to sleep, when they wake up they are confused and will start attacking their allies in some type of post-hypnotic suggestion state. Recharge: Moderate." (I like this one) Blinding Beam: Extremely narrow cone (like 5 degrees) Disorient, -perception, high damage, slight -regen. "A focused beam of light blasts from a portal infront of an enemy and blinds them. They are disoriented for a short time and have reduced pereception for a short time after that. The lingering burn of the stars slightly decreases their regen for a while. Racharge: Moderate." Grasping Cosmos: Targeted AOE Hold, moderate DOT, slight -regen. "A large portal opens above a group of enemies and cords of light crack out to restrain them from doing anything. The enemies cannot undo the binds and must wait for the energy to fade. The lingering burn of the stars slightly decreases their regen for a while. Recharge: Long." Curse of the stars: -dam, -acc, -def, -res, -regen, "You put the curse of the stars on an enemy, it reduces many of their capabilities for a short time." Selection for the Cosmos: Phase, delayed disorient, -end, -rech, -acc. "You select an enemy and pull it into the cosmos for a short time, when they come back they are tired and disoriented. Recharge: Moderate." Living light: Summon light creature AOE slow. "You summon light that has had its very self warped by the edge of the universe to the point where its nearly living. It has the capabilities to attack enemies with beams of light. This light will gain strength each time an enemy dies and slows enemies around it. It lasts 30 seconds. Recharge: Long." Sanctuary: PBAOE ally +def, +res, +regen, foe -dam, -acc, summon Guardian. "You call and the cosmos answers with a sanctuary for you and your allies and a Guardian to keep this place safe. While you or an allie is inside the bubble their defense, resistance and regen will be drastically increased. Any foes inside will have their accuracy and damage decreased. Lasts 1 min. Recharge extremely long." I had to spend a bit of time on a few powers but now I'm happy with it! Could still use a bit of work balancing wise probably but I can see this being a powerset if I try. The colour of the power icons could be an extremely dark blue-teal. A small reason I also do agree that those visuals would be cool on other powersets.
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I have had this idea for a little while now and have wanted to post about it but haven't been able to put into words so here I go. Cosmos blast: "You can create portals to the far cosmos and bring forth beams of energy from the furthest parts of the universe. Each successful attack will reduce your targets regen slightly." Think space portal with rainbow beam. Cosmos Melee: "You can imube your body with the power of the cosmos and execute devastating moves upon your opponents. Each successful attack will reduce your targets regen slightly." Think rainbow glowy punch and kick type thing with space portal cameo possibly. Cosmos Manipulation: "You can create portals to the far cosmos and bring forth power from the furthest parts of the universe to trap and manipulate your foes." Think windy rainbow beam that burns a circle into the ground for the immobilize or lines of light wrapped around an enemy for the hold. Cosmos Guard: "You can command the powers at the edge of the universe to protect you. Each armour slightly increases your regen." Think glowy rainbow line wrapping around player world serpent-esque. I think I did the tags correctly.
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